xref: /aosp_15_r20/external/mesa3d/src/intel/vulkan/anv_mesh_perprim_wa.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_private.h"
25 #include "nir_builder.h"
26 
27 /*
28  * Wa_18019110168 for gfx 12.5.
29  *
30  * This file implements workaround for HW bug, which leads to fragment shader
31  * reading incorrect per-primitive data if mesh shader, in addition to writing
32  * per-primitive data, also writes to gl_ClipDistance.
33  *
34  * The suggested solution to that bug is to not use per-primitive data by:
35  * - creating new vertices for provoking vertices shared by multiple primitives
36  * - converting per-primitive attributes read by fragment shader to flat
37  *   per-vertex attributes for the provoking vertex
38  * - modifying fragment shader to read those per-vertex attributes
39  *
40  * There are at least 2 type of failures not handled very well:
41  * - if the number of varying slots overflows, than only some attributes will
42  *   be converted, leading to corruption of those unconverted attributes
43  * - if the overall MUE size is so large it doesn't fit in URB, then URB
44  *   allocation will fail in some way; unfortunately there's no good way to
45  *   say how big MUE will be at this moment and back out
46  *
47  * This workaround needs to be applied before linking, so that unused outputs
48  * created by this code are removed at link time.
49  *
50  * This workaround can be controlled by a driconf option to either disable it,
51  * lower its scope or force enable it.
52  *
53  * Option "anv_mesh_conv_prim_attrs_to_vert_attrs" is evaluated like this:
54  *  value == 0 - disable workaround
55  *  value < 0 - enable ONLY if workaround is required
56  *  value > 0 - enable ALWAYS, even if it's not required
57  *  abs(value) >= 1 - attribute conversion
58  *  abs(value) >= 2 - attribute conversion and vertex duplication
59  *
60  *  Default: -2 (both parts of the work around, ONLY if it's required)
61  *
62  */
63 
64 static bool
anv_mesh_convert_attrs_prim_to_vert(struct nir_shader * nir,gl_varying_slot * wa_mapping,uint64_t fs_inputs,const VkGraphicsPipelineCreateInfo * pCreateInfo,void * mem_ctx,const bool dup_vertices,const bool force_conversion)65 anv_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
66                                     gl_varying_slot *wa_mapping,
67                                     uint64_t fs_inputs,
68                                     const VkGraphicsPipelineCreateInfo *pCreateInfo,
69                                     void *mem_ctx,
70                                     const bool dup_vertices,
71                                     const bool force_conversion)
72 {
73    uint64_t per_primitive_outputs = nir->info.per_primitive_outputs;
74    per_primitive_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
75 
76    if (per_primitive_outputs == 0)
77       return false;
78 
79    uint64_t outputs_written = nir->info.outputs_written;
80    uint64_t other_outputs = outputs_written & ~per_primitive_outputs;
81 
82    if ((other_outputs & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1)) == 0)
83       if (!force_conversion)
84          return false;
85 
86    uint64_t all_outputs = outputs_written;
87    unsigned attrs = 0;
88 
89    uint64_t remapped_outputs = outputs_written & per_primitive_outputs;
90    remapped_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
91 
92    /* Skip locations not read by the fragment shader, because they will
93     * be eliminated at linking time. Note that some fs inputs may be
94     * removed only after optimizations, so it's possible that we will
95     * create too many variables.
96     */
97    remapped_outputs &= fs_inputs;
98 
99    /* Figure out the mapping between per-primitive and new per-vertex outputs. */
100    nir_foreach_shader_out_variable(var, nir) {
101       int location = var->data.location;
102 
103       if (!(BITFIELD64_BIT(location) & remapped_outputs))
104          continue;
105 
106       /* Although primitive shading rate, layer and viewport have predefined
107        * place in MUE Primitive Header (so we can't really move them anywhere),
108        * we have to copy them to per-vertex space if fragment shader reads them.
109        */
110       assert(location == VARYING_SLOT_PRIMITIVE_SHADING_RATE ||
111              location == VARYING_SLOT_LAYER ||
112              location == VARYING_SLOT_VIEWPORT ||
113              location == VARYING_SLOT_PRIMITIVE_ID ||
114              location >= VARYING_SLOT_VAR0);
115 
116       const struct glsl_type *type = var->type;
117       if (nir_is_arrayed_io(var, MESA_SHADER_MESH) || var->data.per_view) {
118          assert(glsl_type_is_array(type));
119          type = glsl_get_array_element(type);
120       }
121 
122       unsigned num_slots = glsl_count_attribute_slots(type, false);
123 
124       for (gl_varying_slot slot = VARYING_SLOT_VAR0; slot <= VARYING_SLOT_VAR31; slot++) {
125          uint64_t mask = BITFIELD64_MASK(num_slots) << slot;
126          if ((all_outputs & mask) == 0) {
127             wa_mapping[location] = slot;
128             all_outputs |= mask;
129             attrs++;
130             break;
131          }
132       }
133 
134       if (wa_mapping[location] == 0) {
135          fprintf(stderr, "Not enough space for hardware per-primitive data corruption work around.\n");
136          break;
137       }
138    }
139 
140    if (attrs == 0)
141       if (!force_conversion)
142          return false;
143 
144    unsigned provoking_vertex = 0;
145 
146    const VkPipelineRasterizationStateCreateInfo *rs_info = pCreateInfo->pRasterizationState;
147    const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *rs_pv_info =
148       vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
149    if (rs_pv_info && rs_pv_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT)
150       provoking_vertex = 2;
151 
152    unsigned vertices_per_primitive =
153          mesa_vertices_per_prim(nir->info.mesh.primitive_type);
154 
155    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
156    nir_builder b = nir_builder_at(nir_after_impl(impl));
157 
158    /* wait for all subgroups to finish */
159    nir_barrier(&b, SCOPE_WORKGROUP);
160 
161    nir_def *zero = nir_imm_int(&b, 0);
162 
163    nir_def *local_invocation_index = nir_load_local_invocation_index(&b);
164 
165    nir_def *cmp = nir_ieq(&b, local_invocation_index, zero);
166    nir_if *if_stmt = nir_push_if(&b, cmp);
167    {
168       nir_variable *primitive_count_var = NULL;
169       nir_variable *primitive_indices_var = NULL;
170 
171       unsigned num_other_variables = 0;
172       nir_foreach_shader_out_variable(var, b.shader) {
173          if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
174             continue;
175          num_other_variables++;
176       }
177 
178       nir_deref_instr **per_vertex_derefs =
179             ralloc_array(mem_ctx, nir_deref_instr *, num_other_variables);
180 
181       unsigned num_per_vertex_variables = 0;
182 
183       unsigned processed = 0;
184       nir_foreach_shader_out_variable(var, b.shader) {
185          if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
186             continue;
187 
188          switch (var->data.location) {
189             case VARYING_SLOT_PRIMITIVE_COUNT:
190                primitive_count_var = var;
191                break;
192             case VARYING_SLOT_PRIMITIVE_INDICES:
193                primitive_indices_var = var;
194                break;
195             default: {
196                const struct glsl_type *type = var->type;
197                assert(glsl_type_is_array(type));
198                const struct glsl_type *array_element_type =
199                      glsl_get_array_element(type);
200 
201                if (dup_vertices) {
202                   /*
203                    * Resize type of array output to make space for one extra
204                    * vertex attribute for each primitive, so we ensure that
205                    * the provoking vertex is not shared between primitives.
206                    */
207                   const struct glsl_type *new_type =
208                         glsl_array_type(array_element_type,
209                                         glsl_get_length(type) +
210                                         nir->info.mesh.max_primitives_out,
211                                         0);
212 
213                   var->type = new_type;
214                }
215 
216                per_vertex_derefs[num_per_vertex_variables++] =
217                      nir_build_deref_var(&b, var);
218                break;
219             }
220          }
221 
222          ++processed;
223       }
224       assert(processed == num_other_variables);
225 
226       assert(primitive_count_var != NULL);
227       assert(primitive_indices_var != NULL);
228 
229       /* Update types of derefs to match type of variables they (de)reference. */
230       if (dup_vertices) {
231          nir_foreach_function_impl(impl, b.shader) {
232             nir_foreach_block(block, impl) {
233                nir_foreach_instr(instr, block) {
234                   if (instr->type != nir_instr_type_deref)
235                      continue;
236 
237                   nir_deref_instr *deref = nir_instr_as_deref(instr);
238                   if (deref->deref_type != nir_deref_type_var)
239                      continue;
240 
241                   if (deref->var->type != deref->type)
242                      deref->type = deref->var->type;
243                }
244             }
245          }
246       }
247 
248       /* indexed by slot of per-prim attribute */
249       struct {
250          nir_deref_instr *per_prim_deref;
251          nir_deref_instr *per_vert_deref;
252       } mapping[VARYING_SLOT_MAX] = {{NULL, NULL}, };
253 
254       /* Create new per-vertex output variables mirroring per-primitive variables
255        * and create derefs for both old and new variables.
256        */
257       nir_foreach_shader_out_variable(var, b.shader) {
258          gl_varying_slot location = var->data.location;
259 
260          if ((BITFIELD64_BIT(location) & (outputs_written & per_primitive_outputs)) == 0)
261             continue;
262          if (wa_mapping[location] == 0)
263             continue;
264 
265          const struct glsl_type *type = var->type;
266          assert(glsl_type_is_array(type));
267          const struct glsl_type *array_element_type = glsl_get_array_element(type);
268 
269          const struct glsl_type *new_type =
270                glsl_array_type(array_element_type,
271                                nir->info.mesh.max_vertices_out +
272                                (dup_vertices ? nir->info.mesh.max_primitives_out : 0),
273                                0);
274 
275          nir_variable *new_var =
276                nir_variable_create(b.shader, nir_var_shader_out, new_type, var->name);
277          assert(wa_mapping[location] >= VARYING_SLOT_VAR0);
278          assert(wa_mapping[location] <= VARYING_SLOT_VAR31);
279          new_var->data.location = wa_mapping[location];
280          new_var->data.interpolation = INTERP_MODE_FLAT;
281 
282          mapping[location].per_vert_deref = nir_build_deref_var(&b, new_var);
283          mapping[location].per_prim_deref = nir_build_deref_var(&b, var);
284       }
285 
286       nir_def *trueconst = nir_imm_true(&b);
287 
288       /*
289        * for each Primitive (0 : primitiveCount)
290        *    if VertexUsed[PrimitiveIndices[Primitive][provoking vertex]]
291        *       create 1 new vertex at offset "Vertex"
292        *       copy per vert attributes of provoking vertex to the new one
293        *       update PrimitiveIndices[Primitive][provoking vertex]
294        *       Vertex++
295        *    else
296        *       VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] := true
297        *
298        *    for each attribute : mapping
299        *       copy per_prim_attr(Primitive) to per_vert_attr[Primitive][provoking vertex]
300        */
301 
302       /* primitive count */
303       nir_def *primitive_count = nir_load_var(&b, primitive_count_var);
304 
305       /* primitive index */
306       nir_variable *primitive_var =
307             nir_local_variable_create(impl, glsl_uint_type(), "Primitive");
308       nir_deref_instr *primitive_deref = nir_build_deref_var(&b, primitive_var);
309       nir_store_deref(&b, primitive_deref, zero, 1);
310 
311       /* vertex index */
312       nir_variable *vertex_var =
313             nir_local_variable_create(impl, glsl_uint_type(), "Vertex");
314       nir_deref_instr *vertex_deref = nir_build_deref_var(&b, vertex_var);
315       nir_store_deref(&b, vertex_deref, nir_imm_int(&b, nir->info.mesh.max_vertices_out), 1);
316 
317       /* used vertices bitvector */
318       const struct glsl_type *used_vertex_type =
319             glsl_array_type(glsl_bool_type(),
320                             nir->info.mesh.max_vertices_out,
321                             0);
322       nir_variable *used_vertex_var =
323             nir_local_variable_create(impl, used_vertex_type, "VertexUsed");
324       nir_deref_instr *used_vertex_deref =
325                nir_build_deref_var(&b, used_vertex_var);
326       /* Initialize it as "not used" */
327       for (unsigned i = 0; i < nir->info.mesh.max_vertices_out; ++i) {
328          nir_deref_instr *indexed_used_vertex_deref =
329                         nir_build_deref_array(&b, used_vertex_deref, nir_imm_int(&b, i));
330          nir_store_deref(&b, indexed_used_vertex_deref, nir_imm_false(&b), 1);
331       }
332 
333       nir_loop *loop = nir_push_loop(&b);
334       {
335          nir_def *primitive = nir_load_deref(&b, primitive_deref);
336          nir_def *cmp = nir_ige(&b, primitive, primitive_count);
337 
338          nir_if *loop_check = nir_push_if(&b, cmp);
339          nir_jump(&b, nir_jump_break);
340          nir_pop_if(&b, loop_check);
341 
342          nir_deref_instr *primitive_indices_deref =
343                nir_build_deref_var(&b, primitive_indices_var);
344          nir_deref_instr *indexed_primitive_indices_deref;
345          nir_def *src_vertex;
346          nir_def *prim_indices;
347 
348          /* array of vectors, we have to extract index out of array deref */
349          indexed_primitive_indices_deref = nir_build_deref_array(&b, primitive_indices_deref, primitive);
350          prim_indices = nir_load_deref(&b, indexed_primitive_indices_deref);
351          src_vertex = nir_channel(&b, prim_indices, provoking_vertex);
352 
353          nir_def *dst_vertex = nir_load_deref(&b, vertex_deref);
354 
355          nir_deref_instr *indexed_used_vertex_deref =
356                         nir_build_deref_array(&b, used_vertex_deref, src_vertex);
357          nir_def *used_vertex = nir_load_deref(&b, indexed_used_vertex_deref);
358          if (!dup_vertices)
359             used_vertex = nir_imm_false(&b);
360 
361          nir_if *vertex_used_check = nir_push_if(&b, used_vertex);
362          {
363             for (unsigned a = 0; a < num_per_vertex_variables; ++a) {
364                nir_deref_instr *attr_arr = per_vertex_derefs[a];
365                nir_deref_instr *src = nir_build_deref_array(&b, attr_arr, src_vertex);
366                nir_deref_instr *dst = nir_build_deref_array(&b, attr_arr, dst_vertex);
367 
368                nir_copy_deref(&b, dst, src);
369             }
370 
371             /* replace one component of primitive indices vector */
372             nir_def *new_val =
373                   nir_vector_insert_imm(&b, prim_indices, dst_vertex, provoking_vertex);
374 
375             /* and store complete vector */
376             nir_store_deref(&b, indexed_primitive_indices_deref, new_val,
377                             BITFIELD_MASK(vertices_per_primitive));
378 
379             nir_store_deref(&b, vertex_deref, nir_iadd_imm(&b, dst_vertex, 1), 1);
380 
381             for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
382                if (!mapping[i].per_vert_deref)
383                   continue;
384 
385                nir_deref_instr *src =
386                      nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
387                nir_deref_instr *dst =
388                      nir_build_deref_array(&b, mapping[i].per_vert_deref, dst_vertex);
389 
390                nir_copy_deref(&b, dst, src);
391             }
392          }
393          nir_push_else(&b, vertex_used_check);
394          {
395             nir_store_deref(&b, indexed_used_vertex_deref, trueconst, 1);
396 
397             for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
398                if (!mapping[i].per_vert_deref)
399                   continue;
400 
401                nir_deref_instr *src =
402                      nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
403                nir_deref_instr *dst =
404                      nir_build_deref_array(&b, mapping[i].per_vert_deref, src_vertex);
405 
406                nir_copy_deref(&b, dst, src);
407             }
408 
409          }
410          nir_pop_if(&b, vertex_used_check);
411 
412          nir_store_deref(&b, primitive_deref, nir_iadd_imm(&b, primitive, 1), 1);
413       }
414       nir_pop_loop(&b, loop);
415    }
416    nir_pop_if(&b, if_stmt); /* local_invocation_index == 0 */
417 
418    if (dup_vertices)
419       nir->info.mesh.max_vertices_out += nir->info.mesh.max_primitives_out;
420 
421    if (should_print_nir(nir)) {
422       printf("%s\n", __func__);
423       nir_print_shader(nir, stdout);
424    }
425 
426    /* deal with copy_derefs */
427    NIR_PASS(_, nir, nir_split_var_copies);
428    NIR_PASS(_, nir, nir_lower_var_copies);
429 
430    nir_shader_gather_info(nir, impl);
431 
432    return true;
433 }
434 
435 static bool
anv_frag_update_derefs_instr(struct nir_builder * b,nir_instr * instr,void * data)436 anv_frag_update_derefs_instr(struct nir_builder *b, nir_instr *instr, void *data)
437 {
438    if (instr->type != nir_instr_type_deref)
439       return false;
440 
441    nir_deref_instr *deref = nir_instr_as_deref(instr);
442    if (deref->deref_type != nir_deref_type_var)
443       return false;
444 
445    nir_variable *var = deref->var;
446    if (!(var->data.mode & nir_var_shader_in))
447       return false;
448 
449    int location = var->data.location;
450    nir_deref_instr **new_derefs = (nir_deref_instr **)data;
451    if (new_derefs[location] == NULL)
452       return false;
453 
454    nir_instr_remove(&deref->instr);
455    nir_def_rewrite_uses(&deref->def, &new_derefs[location]->def);
456 
457    return true;
458 }
459 
460 static bool
anv_frag_update_derefs(nir_shader * shader,nir_deref_instr ** mapping)461 anv_frag_update_derefs(nir_shader *shader, nir_deref_instr **mapping)
462 {
463    return nir_shader_instructions_pass(shader, anv_frag_update_derefs_instr,
464                                        nir_metadata_none, (void *)mapping);
465 }
466 
467 /* Update fragment shader inputs with new ones. */
468 static void
anv_frag_convert_attrs_prim_to_vert(struct nir_shader * nir,gl_varying_slot * wa_mapping)469 anv_frag_convert_attrs_prim_to_vert(struct nir_shader *nir,
470                                     gl_varying_slot *wa_mapping)
471 {
472    /* indexed by slot of per-prim attribute */
473    nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, };
474 
475    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
476    nir_builder b = nir_builder_at(nir_before_impl(impl));
477 
478    nir_foreach_shader_in_variable_safe(var, nir) {
479       gl_varying_slot location = var->data.location;
480       gl_varying_slot new_location = wa_mapping[location];
481       if (new_location == 0)
482          continue;
483 
484       assert(wa_mapping[new_location] == 0);
485 
486       nir_variable *new_var =
487             nir_variable_create(b.shader, nir_var_shader_in, var->type, var->name);
488       new_var->data.location = new_location;
489       new_var->data.location_frac = var->data.location_frac;
490       new_var->data.interpolation = INTERP_MODE_FLAT;
491 
492       new_derefs[location] = nir_build_deref_var(&b, new_var);
493    }
494 
495    NIR_PASS(_, nir, anv_frag_update_derefs, new_derefs);
496 
497    nir_shader_gather_info(nir, impl);
498 }
499 
500 void
anv_apply_per_prim_attr_wa(struct nir_shader * ms_nir,struct nir_shader * fs_nir,struct anv_device * device,const VkGraphicsPipelineCreateInfo * info)501 anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir,
502                            struct nir_shader *fs_nir,
503                            struct anv_device *device,
504                            const VkGraphicsPipelineCreateInfo *info)
505 {
506    const struct intel_device_info *devinfo = device->info;
507 
508    int mesh_conv_prim_attrs_to_vert_attrs =
509          device->physical->instance->mesh_conv_prim_attrs_to_vert_attrs;
510    if (mesh_conv_prim_attrs_to_vert_attrs < 0 &&
511          !intel_needs_workaround(devinfo, 18019110168))
512       mesh_conv_prim_attrs_to_vert_attrs = 0;
513 
514    if (mesh_conv_prim_attrs_to_vert_attrs != 0) {
515       uint64_t fs_inputs = 0;
516       nir_foreach_shader_in_variable(var, fs_nir)
517          fs_inputs |= BITFIELD64_BIT(var->data.location);
518 
519       void *stage_ctx = ralloc_context(NULL);
520 
521       gl_varying_slot wa_mapping[VARYING_SLOT_MAX] = { 0, };
522 
523       const bool dup_vertices = abs(mesh_conv_prim_attrs_to_vert_attrs) >= 2;
524       const bool force_conversion = mesh_conv_prim_attrs_to_vert_attrs > 0;
525 
526       if (anv_mesh_convert_attrs_prim_to_vert(ms_nir, wa_mapping,
527                                               fs_inputs, info, stage_ctx,
528                                               dup_vertices, force_conversion))
529          anv_frag_convert_attrs_prim_to_vert(fs_nir, wa_mapping);
530 
531       ralloc_free(stage_ctx);
532    }
533 }
534