1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright (c) 2024 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "dev/intel_debug.h"
25*61046927SAndroid Build Coastguard Worker #include "isl_gfx20.h"
26*61046927SAndroid Build Coastguard Worker #include "isl_priv.h"
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker /**
29*61046927SAndroid Build Coastguard Worker * @brief Filter out tiling flags that are incompatible with the surface.
30*61046927SAndroid Build Coastguard Worker *
31*61046927SAndroid Build Coastguard Worker * The resultant outgoing @a flags is a subset of the incoming @a flags. The
32*61046927SAndroid Build Coastguard Worker * outgoing flags may be empty (0x0) if the incoming flags were too
33*61046927SAndroid Build Coastguard Worker * restrictive.
34*61046927SAndroid Build Coastguard Worker *
35*61046927SAndroid Build Coastguard Worker * For example, if the surface will be used for a display
36*61046927SAndroid Build Coastguard Worker * (ISL_SURF_USAGE_DISPLAY_BIT), then this function filters out all tiling
37*61046927SAndroid Build Coastguard Worker * flags except ISL_TILING_4_BIT, ISL_TILING_X_BIT, and ISL_TILING_LINEAR_BIT.
38*61046927SAndroid Build Coastguard Worker */
39*61046927SAndroid Build Coastguard Worker void
isl_gfx20_filter_tiling(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,isl_tiling_flags_t * flags)40*61046927SAndroid Build Coastguard Worker isl_gfx20_filter_tiling(const struct isl_device *dev,
41*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
42*61046927SAndroid Build Coastguard Worker isl_tiling_flags_t *flags)
43*61046927SAndroid Build Coastguard Worker {
44*61046927SAndroid Build Coastguard Worker /* Clear flags unsupported on this hardware */
45*61046927SAndroid Build Coastguard Worker assert(ISL_GFX_VERX10(dev) >= 200);
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_LINEAR_BIT |
48*61046927SAndroid Build Coastguard Worker ISL_TILING_X_BIT |
49*61046927SAndroid Build Coastguard Worker ISL_TILING_4_BIT |
50*61046927SAndroid Build Coastguard Worker ISL_TILING_64_XE2_BIT;
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker if (isl_surf_usage_is_depth_or_stencil(info->usage)) {
53*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_4_BIT | ISL_TILING_64_XE2_BIT;
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker /* We choose to avoid Tile64 for 3D depth/stencil buffers. The swizzle
56*61046927SAndroid Build Coastguard Worker * for Tile64 is dependent on the image dimension. So, reads and writes
57*61046927SAndroid Build Coastguard Worker * should specify the same dimension to consistently interpret the data.
58*61046927SAndroid Build Coastguard Worker * This is not possible for 3D depth/stencil buffers however. Such
59*61046927SAndroid Build Coastguard Worker * buffers can be sampled from with a 3D view, but rendering is only
60*61046927SAndroid Build Coastguard Worker * possible with a 2D view due to the limitations of
61*61046927SAndroid Build Coastguard Worker * 3DSTATE_(DEPTH|STENCIL)_BUFFER.
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker if (info->dim == ISL_SURF_DIM_3D)
64*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_64_XE2_BIT;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_DISPLAY_BIT)
68*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_64_XE2_BIT;
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::AuxiliarySurfaceMode,
71*61046927SAndroid Build Coastguard Worker *
72*61046927SAndroid Build Coastguard Worker * MCS tiling format is always Tile4
73*61046927SAndroid Build Coastguard Worker */
74*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_MCS_BIT)
75*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_4_BIT;
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::TileMode,
78*61046927SAndroid Build Coastguard Worker *
79*61046927SAndroid Build Coastguard Worker * TILEMODE_XMAJOR is only allowed if Surface Type is SURFTYPE_2D.
80*61046927SAndroid Build Coastguard Worker *
81*61046927SAndroid Build Coastguard Worker * X-tiling is only allowed for 2D surfaces.
82*61046927SAndroid Build Coastguard Worker */
83*61046927SAndroid Build Coastguard Worker if (info->dim != ISL_SURF_DIM_2D)
84*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_X_BIT;
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker /* From ATS-M PRMs, Volume 2d: Command Reference: Structures,
87*61046927SAndroid Build Coastguard Worker * RENDER_SURFACE_STATE:TileMode :
88*61046927SAndroid Build Coastguard Worker *
89*61046927SAndroid Build Coastguard Worker * "If Surface Type is SURFTYPE_1D this field must be TILEMODE_LINEAR,
90*61046927SAndroid Build Coastguard Worker * unless Sampler Legacy 1D Map Layout Disable is set to 0, in which
91*61046927SAndroid Build Coastguard Worker * case TILEMODE_YMAJOR is also allowed. Horizontal Alignment must be
92*61046927SAndroid Build Coastguard Worker * programmed for the required alignment between MIPs. MIP tails are
93*61046927SAndroid Build Coastguard Worker * not supported."
94*61046927SAndroid Build Coastguard Worker *
95*61046927SAndroid Build Coastguard Worker * Tile4 is the replacement for TileY0 on ACM.
96*61046927SAndroid Build Coastguard Worker */
97*61046927SAndroid Build Coastguard Worker if (info->dim == ISL_SURF_DIM_1D)
98*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_LINEAR_BIT | ISL_TILING_4_BIT;
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker /* TILE64 does not work with YCRCB formats, according to bspec 58767:
101*61046927SAndroid Build Coastguard Worker * "Packed YUV surface formats such as YCRCB_NORMAL, YCRCB_SWAPUVY etc.
102*61046927SAndroid Build Coastguard Worker * will not support as Tile64"
103*61046927SAndroid Build Coastguard Worker */
104*61046927SAndroid Build Coastguard Worker if (isl_format_is_yuv(info->format))
105*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_64_XE2_BIT;
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker /* Tile64 tilings for 3D have a different swizzling than a 2D surface. So
108*61046927SAndroid Build Coastguard Worker * filter them out if the usage wants 2D/3D compatibility.
109*61046927SAndroid Build Coastguard Worker */
110*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_2D_3D_COMPATIBLE_BIT)
111*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_64_XE2_BIT;
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::NumberofMultisamples,
114*61046927SAndroid Build Coastguard Worker *
115*61046927SAndroid Build Coastguard Worker * This field must not be programmed to anything other than
116*61046927SAndroid Build Coastguard Worker * [MULTISAMPLECOUNT_1] unless the Tile Mode field is programmed to
117*61046927SAndroid Build Coastguard Worker * Tile64.
118*61046927SAndroid Build Coastguard Worker *
119*61046927SAndroid Build Coastguard Worker * Tile64 is required for multisampling.
120*61046927SAndroid Build Coastguard Worker */
121*61046927SAndroid Build Coastguard Worker if (info->samples > 1)
122*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_64_XE2_BIT;
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker /* Tile64 is not defined for format sizes that are 24, 48, and 96 bpb. */
125*61046927SAndroid Build Coastguard Worker if (isl_format_get_layout(info->format)->bpb % 3 == 0)
126*61046927SAndroid Build Coastguard Worker *flags &= ~ISL_TILING_64_XE2_BIT;
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker /* From 3DSTATE_CPSIZE_CONTROL_BUFFER::TiledMode,
129*61046927SAndroid Build Coastguard Worker *
130*61046927SAndroid Build Coastguard Worker * - 3h Tile4 4KB tile mode
131*61046927SAndroid Build Coastguard Worker * - 1h Tile64 64KB tile mode
132*61046927SAndroid Build Coastguard Worker * - 2h, 0h Reserved
133*61046927SAndroid Build Coastguard Worker *
134*61046927SAndroid Build Coastguard Worker * Tile4 and Tile64 are the only two valid values.
135*61046927SAndroid Build Coastguard Worker */
136*61046927SAndroid Build Coastguard Worker if (info->usage & ISL_SURF_USAGE_CPB_BIT)
137*61046927SAndroid Build Coastguard Worker *flags &= ISL_TILING_4_BIT | ISL_TILING_64_XE2_BIT;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker void
isl_gfx20_choose_image_alignment_el(const struct isl_device * dev,const struct isl_surf_init_info * restrict info,const struct isl_tile_info * tile_info,enum isl_dim_layout dim_layout,enum isl_msaa_layout msaa_layout,struct isl_extent3d * image_align_el)141*61046927SAndroid Build Coastguard Worker isl_gfx20_choose_image_alignment_el(const struct isl_device *dev,
142*61046927SAndroid Build Coastguard Worker const struct isl_surf_init_info *restrict info,
143*61046927SAndroid Build Coastguard Worker const struct isl_tile_info *tile_info,
144*61046927SAndroid Build Coastguard Worker enum isl_dim_layout dim_layout,
145*61046927SAndroid Build Coastguard Worker enum isl_msaa_layout msaa_layout,
146*61046927SAndroid Build Coastguard Worker struct isl_extent3d *image_align_el)
147*61046927SAndroid Build Coastguard Worker {
148*61046927SAndroid Build Coastguard Worker enum isl_tiling tiling = tile_info->tiling;
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker /* Handled by isl_choose_image_alignment_el */
151*61046927SAndroid Build Coastguard Worker assert(info->format != ISL_FORMAT_GFX125_HIZ);
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker const struct isl_format_layout *fmtl = isl_format_get_layout(info->format);
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker if (tiling == ISL_TILING_64_XE2) {
156*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
157*61046927SAndroid Build Coastguard Worker *
158*61046927SAndroid Build Coastguard Worker * This field is ignored for Tile64 surface formats because horizontal
159*61046927SAndroid Build Coastguard Worker * alignment is always to the start of the next tile in that case.
160*61046927SAndroid Build Coastguard Worker *
161*61046927SAndroid Build Coastguard Worker * From RENDER_SURFACE_STATE::SurfaceQPitch,
162*61046927SAndroid Build Coastguard Worker *
163*61046927SAndroid Build Coastguard Worker * Because MSAA is only supported for Tile64, QPitch must also be
164*61046927SAndroid Build Coastguard Worker * programmed to an aligned tile boundary for MSAA surfaces.
165*61046927SAndroid Build Coastguard Worker *
166*61046927SAndroid Build Coastguard Worker * Images in this surface must be tile-aligned. The table on the Bspec
167*61046927SAndroid Build Coastguard Worker * page, "2D/CUBE Alignment Requirement", shows that the vertical
168*61046927SAndroid Build Coastguard Worker * alignment is also a tile height for non-MSAA as well.
169*61046927SAndroid Build Coastguard Worker */
170*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(tile_info->logical_extent_el.w,
171*61046927SAndroid Build Coastguard Worker tile_info->logical_extent_el.h,
172*61046927SAndroid Build Coastguard Worker 1);
173*61046927SAndroid Build Coastguard Worker } else if (isl_surf_usage_is_depth(info->usage)) {
174*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
175*61046927SAndroid Build Coastguard Worker *
176*61046927SAndroid Build Coastguard Worker * - 16b Depth Surfaces Must Be HALIGN=16Bytes (8texels)
177*61046927SAndroid Build Coastguard Worker * - 32b Depth Surfaces Must Be HALIGN=32Bytes (8texels)
178*61046927SAndroid Build Coastguard Worker *
179*61046927SAndroid Build Coastguard Worker * From RENDER_SURFACE_STATE::SurfaceVerticalAlignment,
180*61046927SAndroid Build Coastguard Worker *
181*61046927SAndroid Build Coastguard Worker * This field is intended to be set to VALIGN_4 if the surface
182*61046927SAndroid Build Coastguard Worker * was rendered as a depth buffer [...]
183*61046927SAndroid Build Coastguard Worker *
184*61046927SAndroid Build Coastguard Worker * and
185*61046927SAndroid Build Coastguard Worker *
186*61046927SAndroid Build Coastguard Worker * This field should also be set to VALIGN_8 if the surface was
187*61046927SAndroid Build Coastguard Worker * rendered as a D16_UNORM depth buffer [...]
188*61046927SAndroid Build Coastguard Worker */
189*61046927SAndroid Build Coastguard Worker *image_align_el =
190*61046927SAndroid Build Coastguard Worker info->format != ISL_FORMAT_R16_UNORM ?
191*61046927SAndroid Build Coastguard Worker isl_extent3d(8, 4, 1) :
192*61046927SAndroid Build Coastguard Worker isl_extent3d(8, 8, 1);
193*61046927SAndroid Build Coastguard Worker } else if (isl_surf_usage_is_stencil(info->usage) ||
194*61046927SAndroid Build Coastguard Worker isl_surf_usage_is_cpb(info->usage)) {
195*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
196*61046927SAndroid Build Coastguard Worker *
197*61046927SAndroid Build Coastguard Worker * - Stencil Surfaces (8b) Must be HALIGN=16Bytes (16texels)
198*61046927SAndroid Build Coastguard Worker *
199*61046927SAndroid Build Coastguard Worker * From RENDER_SURFACE_STATE::SurfaceVerticalAlignment,
200*61046927SAndroid Build Coastguard Worker *
201*61046927SAndroid Build Coastguard Worker * This field is intended to be set to VALIGN_8 only if
202*61046927SAndroid Build Coastguard Worker * the surface was rendered as a stencil buffer, since stencil buffer
203*61046927SAndroid Build Coastguard Worker * surfaces support only alignment of 8.
204*61046927SAndroid Build Coastguard Worker *
205*61046927SAndroid Build Coastguard Worker * TODO: Cite docs for CPB.
206*61046927SAndroid Build Coastguard Worker */
207*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(16, 8, 1);
208*61046927SAndroid Build Coastguard Worker } else if (!isl_is_pow2(fmtl->bpb)) {
209*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
210*61046927SAndroid Build Coastguard Worker *
211*61046927SAndroid Build Coastguard Worker * - Linear Surfaces surfaces must use HALIGN=128, including 1D which
212*61046927SAndroid Build Coastguard Worker * is always Linear. For 24,48 and 96bpp this means 128texels.
213*61046927SAndroid Build Coastguard Worker * - Tiled 24bpp, 48bpp and 96bpp surfaces must use HALIGN=16
214*61046927SAndroid Build Coastguard Worker */
215*61046927SAndroid Build Coastguard Worker *image_align_el = tiling == ISL_TILING_LINEAR ?
216*61046927SAndroid Build Coastguard Worker isl_extent3d(128, 4, 1) :
217*61046927SAndroid Build Coastguard Worker isl_extent3d(16, 4, 1);
218*61046927SAndroid Build Coastguard Worker } else if (_isl_surf_info_supports_ccs(dev, info->format, info->usage) ||
219*61046927SAndroid Build Coastguard Worker tiling == ISL_TILING_LINEAR) {
220*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
221*61046927SAndroid Build Coastguard Worker *
222*61046927SAndroid Build Coastguard Worker * - Losslessly Compressed Surfaces Must be HALIGN=128 for all
223*61046927SAndroid Build Coastguard Worker * supported Bpp, if other restriction are not applied
224*61046927SAndroid Build Coastguard Worker * - Linear Surfaces surfaces must use HALIGN=128, including 1D which
225*61046927SAndroid Build Coastguard Worker * is always Linear.
226*61046927SAndroid Build Coastguard Worker */
227*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(128 * 8 / fmtl->bpb, 4, 1);
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker /* WA_22018390030:
230*61046927SAndroid Build Coastguard Worker *
231*61046927SAndroid Build Coastguard Worker * Don't choose VALIGN_4 on Xe2 for color, non-volumetric, Tile4 surfaces
232*61046927SAndroid Build Coastguard Worker * which can be fast cleared. We choose the next smallest option instead,
233*61046927SAndroid Build Coastguard Worker * VALIGN_8.
234*61046927SAndroid Build Coastguard Worker */
235*61046927SAndroid Build Coastguard Worker if (!INTEL_DEBUG(DEBUG_NO_FAST_CLEAR) &&
236*61046927SAndroid Build Coastguard Worker intel_needs_workaround(dev->info, 22018390030) &&
237*61046927SAndroid Build Coastguard Worker tiling == ISL_TILING_4 &&
238*61046927SAndroid Build Coastguard Worker info->dim != ISL_SURF_DIM_3D) {
239*61046927SAndroid Build Coastguard Worker image_align_el->h = 8;
240*61046927SAndroid Build Coastguard Worker }
241*61046927SAndroid Build Coastguard Worker } else if (fmtl->bpb >= 64) {
242*61046927SAndroid Build Coastguard Worker assert(fmtl->bpb == 64 || fmtl->bpb == 128);
243*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
244*61046927SAndroid Build Coastguard Worker *
245*61046927SAndroid Build Coastguard Worker * - 64bpe and 128bpe Surfaces Must Be HALIGN=64Bytes or 128Bytes (4,
246*61046927SAndroid Build Coastguard Worker * 8 texels or 16 texels)
247*61046927SAndroid Build Coastguard Worker *
248*61046927SAndroid Build Coastguard Worker * HALIGN=128 is used for losslessly compressed or linear surfaces. For
249*61046927SAndroid Build Coastguard Worker * other surface types, pick the smaller alignment of HALIGN=64 to save
250*61046927SAndroid Build Coastguard Worker * space.
251*61046927SAndroid Build Coastguard Worker */
252*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(64 * 8 / fmtl->bpb, 4, 1);
253*61046927SAndroid Build Coastguard Worker } else {
254*61046927SAndroid Build Coastguard Worker /* From RENDER_SURFACE_STATE::SurfaceHorizontalAlignment,
255*61046927SAndroid Build Coastguard Worker *
256*61046927SAndroid Build Coastguard Worker * HALIGN=16Bytes(8 texels) is allowed only for 16b Depth, Stencil
257*61046927SAndroid Build Coastguard Worker * Surfaces (8b) and Tiled 24bpp, 48bpp and 96bpp surfaces
258*61046927SAndroid Build Coastguard Worker *
259*61046927SAndroid Build Coastguard Worker * HALIGN=16 would save the most space, but it is reserved for the cases
260*61046927SAndroid Build Coastguard Worker * handled earlier in this if-ladder. Choose the next smallest alignment
261*61046927SAndroid Build Coastguard Worker * possible, HALIGN=32.
262*61046927SAndroid Build Coastguard Worker */
263*61046927SAndroid Build Coastguard Worker *image_align_el = isl_extent3d(32 * 8 / fmtl->bpb, 4, 1);
264*61046927SAndroid Build Coastguard Worker }
265*61046927SAndroid Build Coastguard Worker }
266