1<?xml version='1.0' encoding='utf-8'?> 2<genxml name="CTG" gen="4.5"> 3 <import name="gen4.xml" /> 4 <struct name="CLIP_STATE" length="11"> 5 <field name="GRF Register Count" start="1" end="3" type="uint" /> 6 <field name="Kernel Start Pointer" start="6" end="31" type="address" /> 7 <field name="Software Exception Enable" start="39" end="39" type="bool" /> 8 <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" /> 9 <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" /> 10 <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE"> 11 <value name="IEEE-754" value="0" /> 12 <value name="Alternate" value="1" /> 13 </field> 14 <field name="Thread Priority" start="49" end="49" type="uint"> 15 <value name="Normal Priority" value="0" /> 16 <value name="High Priority" value="1" /> 17 </field> 18 <field name="Binding Table Entry Count" start="50" end="57" type="uint" /> 19 <field name="Single Program Flow" start="63" end="63" type="bool" /> 20 <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" /> 21 <field name="Scratch Space Base Pointer" start="74" end="95" type="address" /> 22 <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" /> 23 <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" /> 24 <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" /> 25 <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" /> 26 <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" /> 27 <field name="Clipper Statistics Enable" start="138" end="138" type="bool" /> 28 <field name="GS Output Object Statistics Enable" start="138" end="138" type="bool" /> 29 <field name="Number of URB Entries" start="139" end="146" type="uint" /> 30 <field name="URB Entry Allocation Size" start="147" end="151" type="uint" /> 31 <field name="Maximum Number of Threads" start="153" end="158" type="uint" /> 32 <field name="Clip Mode" start="173" end="175" type="uint" prefix="CLIPMODE"> 33 <value name="NORMAL" value="0" /> 34 <value name="ALL" value="1" /> 35 <value name="CLIP_NON_REJECTED" value="2" /> 36 <value name="REJECT_ALL" value="3" /> 37 <value name="ACCEPT_ALL" value="4" /> 38 </field> 39 <field name="UserClipDistance ClipTest Enable Bitmask" start="176" end="183" type="uint" /> 40 <field name="UserClipFlags MustClip Enable" start="184" end="184" type="bool" /> 41 <field name="Negative W ClipTest Enable" start="185" end="185" type="bool" /> 42 <field name="Guardband ClipTest Enable" start="186" end="186" type="bool" /> 43 <field name="Viewport Z ClipTest Enable" start="187" end="187" type="bool" /> 44 <field name="Viewport XY ClipTest Enable" start="188" end="188" type="bool" /> 45 <field name="Vertex Position Space" start="189" end="189" type="uint" prefix="VPOS"> 46 <value name="NDCSPACE" value="0" /> 47 <value name="SCREENSPACE" value="1" /> 48 </field> 49 <field name="API Mode" start="190" end="190" type="uint" prefix="APIMODE"> 50 <value name="OGL" value="0" /> 51 <value name="D3D" value="1" /> 52 </field> 53 <field name="Clipper Viewport State Pointer" start="197" end="223" type="address" /> 54 <field name="Screen Space Viewport X Min" start="224" end="255" type="float" /> 55 <field name="Screen Space Viewport X Max" start="256" end="287" type="float" /> 56 <field name="Screen Space Viewport Y Min" start="288" end="319" type="float" /> 57 <field name="Screen Space Viewport Y Max" start="320" end="351" type="float" /> 58 </struct> 59 <struct name="GS_STATE" length="7"> 60 <field name="GRF Register Count" start="1" end="3" type="uint" /> 61 <field name="Kernel Start Pointer" start="6" end="31" type="address" /> 62 <field name="Software Exception Enable" start="39" end="39" type="bool" /> 63 <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" /> 64 <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" /> 65 <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE"> 66 <value name="IEEE-754" value="0" /> 67 <value name="Alternate" value="1" /> 68 </field> 69 <field name="Binding Table Entry Count" start="50" end="57" type="uint" /> 70 <field name="Single Program Flow" start="63" end="63" type="bool" /> 71 <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" /> 72 <field name="Scratch Space Base Pointer" start="74" end="95" type="address" /> 73 <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" /> 74 <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" /> 75 <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" /> 76 <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" /> 77 <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" /> 78 <field name="Rendering Enable" start="136" end="136" type="bool" /> 79 <field name="GS Statistics Enable" start="138" end="138" type="bool" /> 80 <field name="Number of URB Entries" start="139" end="146" type="uint" /> 81 <field name="URB Entry Allocation Size" start="147" end="151" type="uint" /> 82 <field name="Maximum Number of Threads" start="153" end="158" type="uint" /> 83 <field name="Sampler Count" start="160" end="162" type="uint" /> 84 <field name="Sampler State Pointer" start="165" end="191" type="address" /> 85 <field name="Maximum VPIndex" start="192" end="195" type="uint" /> 86 <field name="Discard Adjacency" start="221" end="221" type="bool" /> 87 <field name="Reorder Enable" start="222" end="222" type="bool" /> 88 </struct> 89 <struct name="RENDER_SURFACE_STATE" length="6"> 90 <field name="Cube Face Enable - Positive Z" start="0" end="0" type="bool" /> 91 <field name="Cube Face Enable - Negative Z" start="1" end="1" type="bool" /> 92 <field name="Cube Face Enable - Positive Y" start="2" end="2" type="bool" /> 93 <field name="Cube Face Enable - Negative Y" start="3" end="3" type="bool" /> 94 <field name="Cube Face Enable - Positive X" start="4" end="4" type="bool" /> 95 <field name="Cube Face Enable - Negative X" start="5" end="5" type="bool" /> 96 <field name="Media Boundary Pixel Mode" start="6" end="7" type="uint"> 97 <value name="NORMAL_MODE" value="0" /> 98 <value name="PROGRESSIVE_FRAME" value="2" /> 99 <value name="INTERLACED_FRAME" value="3" /> 100 </field> 101 <field name="Render Cache Read Write Mode" start="8" end="8" type="uint"> 102 <value name="WRITE_ONLY" value="0" /> 103 <value name="READ_WRITE" value="1" /> 104 </field> 105 <field name="MIP Map Layout Mode" start="10" end="10" type="uint"> 106 <value name="MIPLAYOUT_BELOW" value="0" /> 107 <value name="MIPLAYOUT_RIGHT" value="1" /> 108 </field> 109 <field name="Vertical Line Stride Offset" start="11" end="11" type="uint" /> 110 <field name="Vertical Line Stride" start="12" end="12" type="uint" /> 111 <field name="Color Blend Enable" start="13" end="13" type="bool" /> 112 <field name="Color Buffer Component Write Disables" start="14" end="17" type="uint"> 113 <value name="WRITEDISABLE_ALPHA" value="8" /> 114 <value name="WRITEDISABLE_RED" value="4" /> 115 <value name="WRITEDISABLE_GREEN" value="2" /> 116 <value name="WRITEDISABLE_BLUE" value="1" /> 117 </field> 118 <field name="Surface Format" start="18" end="26" type="uint" /> 119 <field name="Data Return Format" start="27" end="27" type="uint"> 120 <value name="DATA_RETURN_FLOAT32" value="0" /> 121 <value name="DATA_RETURN_S1.14" value="1" /> 122 </field> 123 <field name="Surface Type" start="29" end="31" type="uint"> 124 <value name="SURFTYPE_1D" value="0" /> 125 <value name="SURFTYPE_2D" value="1" /> 126 <value name="SURFTYPE_3D" value="2" /> 127 <value name="SURFTYPE_CUBE" value="3" /> 128 <value name="SURFTYPE_BUFFER" value="4" /> 129 <value name="SURFTYPE_NULL" value="7" /> 130 </field> 131 <field name="Surface Base Address" start="32" end="63" type="address" /> 132 <field name="MIP Count / LOD" start="66" end="69" type="uint" /> 133 <field name="Width" start="70" end="82" type="uint" /> 134 <field name="Height" start="83" end="95" type="uint" /> 135 <field name="Tile Walk" start="96" end="96" type="uint"> 136 <value name="TILEWALK_XMAJOR" value="0" /> 137 <value name="TILEWALK_YMAJOR" value="1" /> 138 </field> 139 <field name="Tiled Surface" start="97" end="97" type="uint" /> 140 <field name="Surface Pitch" start="99" end="115" type="uint" /> 141 <field name="Depth" start="117" end="127" type="uint" /> 142 <field name="Render Target View Extent" start="136" end="144" type="uint" /> 143 <field name="Minimum Array Element" start="145" end="155" type="uint" /> 144 <field name="Surface Min LOD" start="156" end="159" type="uint" /> 145 <field name="Y Offset" start="180" end="183" type="uint" /> 146 <field name="X Offset" start="185" end="191" type="uint" /> 147 </struct> 148 <struct name="SAMPLER_STATE" length="4"> 149 <field name="Shadow Function" start="0" end="2" type="uint" prefix="PREFILTEROP"> 150 <value name="ALWAYS" value="0" /> 151 <value name="NEVER" value="1" /> 152 <value name="LESS" value="2" /> 153 <value name="EQUAL" value="3" /> 154 <value name="LEQUAL" value="4" /> 155 <value name="GREATER" value="5" /> 156 <value name="NOTEQUAL" value="6" /> 157 <value name="GEQUAL" value="7" /> 158 </field> 159 <field name="Texture LOD Bias" start="3" end="13" type="s4.6" /> 160 <field name="Min Mode Filter" start="14" end="16" type="uint" prefix="MAPFILTER" /> 161 <field name="Mag Mode Filter" start="17" end="19" type="uint" prefix="MAPFILTER"> 162 <value name="NEAREST" value="0" /> 163 <value name="LINEAR" value="1" /> 164 <value name="ANISOTROPIC" value="2" /> 165 <value name="MONO" value="6" /> 166 </field> 167 <field name="Mip Mode Filter" start="20" end="21" type="uint" prefix="MIPFILTER"> 168 <value name="NONE" value="0" /> 169 <value name="NEAREST" value="1" /> 170 <value name="LINEAR" value="3" /> 171 </field> 172 <field name="Base Mip Level" start="22" end="26" type="u4.1" /> 173 <field name="LOD PreClamp Enable" start="28" end="28" type="bool" /> 174 <field name="Sampler Disable" start="31" end="31" type="bool" /> 175 <field name="TCZ Address Control Mode" start="32" end="34" type="Texture Coordinate Mode" /> 176 <field name="TCY Address Control Mode" start="35" end="37" type="Texture Coordinate Mode" /> 177 <field name="TCX Address Control Mode" start="38" end="40" type="Texture Coordinate Mode" /> 178 <field name="Cube Surface Control Mode" start="41" end="41" type="uint"> 179 <value name="CUBECTRLMODE_PROGRAMMED" value="0" /> 180 <value name="CUBECTRLMODE_OVERRIDE" value="1" /> 181 </field> 182 <field name="Max LOD" start="44" end="53" type="u4.6" /> 183 <field name="Min LOD" start="54" end="63" type="u4.6" /> 184 <field name="Border Color Pointer" start="69" end="95" type="address" /> 185 <field name="R Address Min Filter Rounding Enable" start="109" end="109" type="bool" /> 186 <field name="R Address Mag Filter Rounding Enable" start="110" end="110" type="bool" /> 187 <field name="V Address Min Filter Rounding Enable" start="111" end="111" type="bool" /> 188 <field name="V Address Mag Filter Rounding Enable" start="112" end="112" type="bool" /> 189 <field name="U Address Min Filter Rounding Enable" start="113" end="113" type="bool" /> 190 <field name="U Address Mag Filter Rounding Enable" start="114" end="114" type="bool" /> 191 <field name="Maximum Anisotropy" start="115" end="117" type="uint"> 192 <value name="RATIO 2:1" value="0" /> 193 <value name="RATIO 4:1" value="1" /> 194 <value name="RATIO 6:1" value="2" /> 195 <value name="RATIO 8:1" value="3" /> 196 <value name="RATIO 10:1" value="4" /> 197 <value name="RATIO 12:1" value="5" /> 198 <value name="RATIO 14:1" value="6" /> 199 <value name="RATIO 16:1" value="7" /> 200 </field> 201 <field name="ChromaKey Mode" start="118" end="118" type="uint" prefix="KEYFILTER"> 202 <value name="KILL_ON_ANY_MATCH" value="0" /> 203 <value name="REPLACE_BLACK" value="1" /> 204 </field> 205 <field name="ChromaKey Index" start="119" end="120" type="uint" /> 206 <field name="ChromaKey Enable" start="121" end="121" type="bool" /> 207 <field name="Monochrome Filter Width" start="122" end="124" type="uint" /> 208 <field name="Monochrome Filter Height" start="125" end="127" type="uint" /> 209 </struct> 210 <struct name="SF_STATE" length="8"> 211 <field name="GRF Register Count" start="1" end="3" type="uint" /> 212 <field name="Kernel Start Pointer" start="6" end="31" type="address" /> 213 <field name="Software Exception Enable" start="39" end="39" type="bool" /> 214 <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" /> 215 <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" /> 216 <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE"> 217 <value name="IEEE-754" value="0" /> 218 <value name="Alternate" value="1" /> 219 </field> 220 <field name="Thread Priority" start="49" end="49" type="uint"> 221 <value name="Normal Priority" value="0" /> 222 <value name="High Priority" value="1" /> 223 </field> 224 <field name="Binding Table Entry Count" start="50" end="57" type="uint" /> 225 <field name="Single Program Flow" start="63" end="63" type="bool" /> 226 <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" /> 227 <field name="Scratch Space Base Pointer" start="74" end="95" type="address" /> 228 <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" /> 229 <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" /> 230 <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" /> 231 <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" /> 232 <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" /> 233 <field name="Statistics Enable" start="138" end="138" type="bool" /> 234 <field name="Number of URB Entries" start="139" end="146" type="uint" /> 235 <field name="URB Entry Allocation Size" start="147" end="151" type="uint" /> 236 <field name="Maximum Number of Threads" start="153" end="158" type="uint" /> 237 <field name="Front Winding" start="160" end="160" type="uint"> 238 <value name="FRONTWINDING_CW" value="0" /> 239 <value name="FRONTWINDING_CCW" value="1" /> 240 </field> 241 <field name="Viewport Transform Enable" start="161" end="161" type="bool" /> 242 <field name="Setup Viewport State Offset" start="165" end="191" type="address" /> 243 <field name="Destination Origin Vertical Bias" start="201" end="204" type="u0.4" /> 244 <field name="Destination Origin Horizontal Bias" start="205" end="208" type="u0.4" /> 245 <field name="Scissor Rectangle Enable" start="209" end="209" type="bool" /> 246 <field name="2x2 Pixel Triangle Filter Disable" start="210" end="210" type="bool" /> 247 <field name="Zero Pixel Triangle Filter Disable" start="211" end="211" type="bool" /> 248 <field name="Point Rasterization Rule" start="212" end="213" type="uint"> 249 <value name="RASTRULE_UPPER_LEFT" value="0" /> 250 <value name="RASTRULE_UPPER_RIGHT" value="1" /> 251 </field> 252 <field name="Line End Cap Antialiasing Region Width" start="214" end="215" type="uint"> 253 <value name="0.5 pixels" value="0" /> 254 <value name="1.0 pixels" value="1" /> 255 <value name="2.0 pixels" value="2" /> 256 <value name="4.0 pixels" value="3" /> 257 </field> 258 <field name="Line Width" start="216" end="219" type="u3.1" /> 259 <field name="Fast Scissor Clip Disable" start="220" end="220" type="bool" /> 260 <field name="Cull Mode" start="221" end="222" type="uint" prefix="CULLMODE"> 261 <value name="BOTH" value="0" /> 262 <value name="NONE" value="1" /> 263 <value name="FRONT" value="2" /> 264 <value name="BACK" value="3" /> 265 </field> 266 <field name="Antialiasing Enable" start="223" end="223" type="bool" /> 267 <field name="Point Width" start="224" end="234" type="u8.3" /> 268 <field name="Point Width Source" start="235" end="235" type="uint"> 269 <value name="Vertex" value="0" /> 270 <value name="State" value="1" /> 271 </field> 272 <field name="Vertex Sub Pixel Precision Select" start="236" end="236" type="uint"> 273 <value name="8 Sub-Pixel Precision Bits" value="0" /> 274 <value name="4 Sub-Pixel Precision Bits" value="1" /> 275 </field> 276 <field name="Sprite Point Enable" start="237" end="237" type="bool" /> 277 <field name="AA Line Distance Mode" start="238" end="238" type="uint" prefix="AALINEDISTANCE"> 278 <value name="MANHATTAN" value="0" /> 279 <value name="TRUE" value="1" /> 280 </field> 281 <field name="Triangle Fan Provoking Vertex Select" start="249" end="250" type="uint"> 282 <value name="Vertex 0" value="0" /> 283 <value name="Vertex 1" value="1" /> 284 <value name="Vertex 2" value="2" /> 285 </field> 286 <field name="Line Strip/List Provoking Vertex Select" start="251" end="252" type="uint"> 287 <value name="Vertex 0" value="0" /> 288 <value name="Vertex 1" value="1" /> 289 </field> 290 <field name="Triangle Strip/List Provoking Vertex Select" start="253" end="254" type="uint"> 291 <value name="Vertex 0" value="0" /> 292 <value name="Vertex 1" value="1" /> 293 <value name="Vertex 2" value="2" /> 294 </field> 295 <field name="Last Pixel Enable" start="255" end="255" type="bool" /> 296 </struct> 297 <struct name="WM_STATE" length="8"> 298 <field name="GRF Register Count 0" start="1" end="3" type="uint" /> 299 <field name="Kernel Start Pointer 0" start="6" end="31" type="address" /> 300 <field name="Software Exception Enable" start="33" end="33" type="bool" /> 301 <field name="Mask Stack Exception Enable" start="34" end="34" type="bool" /> 302 <field name="Illegal Opcode Exception Enable" start="36" end="36" type="bool" /> 303 <field name="Depth Coefficient URB Read Offset" start="40" end="45" type="uint" /> 304 <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE"> 305 <value name="IEEE-754" value="0" /> 306 <value name="Alternate" value="1" /> 307 </field> 308 <field name="Thread Priority" start="49" end="49" type="uint"> 309 <value name="Normal" value="0" /> 310 <value name="High" value="1" /> 311 </field> 312 <field name="Binding Table Entry Count" start="50" end="57" type="uint" /> 313 <field name="Single Program Flow" start="63" end="63" type="bool" /> 314 <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" /> 315 <field name="Scratch Space Base Pointer" start="74" end="95" type="address" /> 316 <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="96" end="99" type="uint" /> 317 <field name="Setup URB Entry Read Offset" start="100" end="105" type="uint" /> 318 <field name="Setup URB Entry Read Length" start="107" end="112" type="uint" /> 319 <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" /> 320 <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" /> 321 <field name="Statistics Enable" start="128" end="128" type="bool" /> 322 <field name="Sampler Count" start="130" end="132" type="uint" /> 323 <field name="Sampler State Pointer" start="133" end="159" type="address" /> 324 <field name="8 Pixel Dispatch Enable" start="160" end="160" type="bool" /> 325 <field name="16 Pixel Dispatch Enable" start="161" end="161" type="bool" /> 326 <field name="32 Pixel Dispatch Enable" start="162" end="162" type="bool" /> 327 <field name="Contiguous 32 Pixel Dispatch Enable" start="163" end="163" type="bool" /> 328 <field name="Contiguous 64 Pixel Dispatch Enable" start="164" end="164" type="bool" /> 329 <field name="Legacy Global Depth Bias Enable" start="170" end="170" type="bool" /> 330 <field name="Line Stipple Enable" start="171" end="171" type="bool" /> 331 <field name="Global Depth Offset Enable" start="172" end="172" type="bool" /> 332 <field name="Polygon Stipple Enable" start="173" end="173" type="bool" /> 333 <field name="Line Antialiasing Region Width" start="174" end="175" type="uint"> 334 <value name="0.5 pixels" value="0" /> 335 <value name="1.0 pixels" value="1" /> 336 <value name="2.0 pixels" value="2" /> 337 <value name="4.0 pixels" value="3" /> 338 </field> 339 <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint"> 340 <value name="0.5 pixels" value="0" /> 341 <value name="1.0 pixels" value="1" /> 342 <value name="2.0 pixels" value="2" /> 343 <value name="4.0 pixels" value="3" /> 344 </field> 345 <field name="Early Depth Test Enable" start="178" end="178" type="bool" /> 346 <field name="Thread Dispatch Enable" start="179" end="179" type="bool" /> 347 <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool" /> 348 <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool" /> 349 <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool" /> 350 <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool" /> 351 <field name="Maximum Number of Threads" start="185" end="191" type="uint" /> 352 <field name="Global Depth Offset Constant" start="192" end="223" type="float" /> 353 <field name="Global Depth Offset Scale" start="224" end="255" type="float" /> 354 </struct> 355 <instruction name="3DPRIMITIVE" bias="2" length="6" engine="render"> 356 <field name="DWord Length" start="0" end="7" type="uint" default="4" /> 357 <field name="Indirect Vertex Count" start="9" end="9" type="uint" /> 358 <field name="Primitive Topology Type" start="10" end="14" type="3D_Prim_Topo_Type" /> 359 <field name="Vertex Access Type" start="15" end="15" type="uint"> 360 <value name="SEQUENTIAL" value="0" /> 361 <value name="RANDOM" value="1" /> 362 </field> 363 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" /> 364 <field name="3D Command Opcode" start="24" end="26" type="uint" default="3" /> 365 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 366 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 367 <field name="Vertex Count Per Instance" start="32" end="63" type="uint" /> 368 <field name="Start Vertex Location" start="64" end="95" type="uint" /> 369 <field name="Instance Count" start="96" end="127" type="uint" /> 370 <field name="Start Instance Location" start="128" end="159" type="uint" /> 371 <field name="Base Vertex Location" start="160" end="191" type="int" /> 372 </instruction> 373 <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3" engine="render"> 374 <field name="DWord Length" start="0" end="7" type="uint" default="1" /> 375 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="10" /> 376 <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" /> 377 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 378 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 379 <field name="AA Coverage Slope" start="32" end="39" type="u0.8" /> 380 <field name="AA Coverage Bias" start="48" end="55" type="u0.8" /> 381 <field name="AA Coverage EndCap Slope" start="64" end="71" type="u0.8" /> 382 <field name="AA Coverage EndCap Bias" start="80" end="87" type="u0.8" /> 383 </instruction> 384 <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="6" engine="render"> 385 <field name="DWord Length" start="0" end="7" type="uint" default="4" /> 386 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="5" /> 387 <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" /> 388 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 389 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 390 <field name="Surface Pitch" start="32" end="48" type="uint" /> 391 <field name="Surface Format" start="50" end="52" type="uint"> 392 <value name="D32_FLOAT_S8X24_UINT" value="0" /> 393 <value name="D32_FLOAT" value="1" /> 394 <value name="D24_UNORM_S8_UINT" value="2" /> 395 <value name="D24_UNORM_X8_UINT" value="3" /> 396 <value name="D16_UNORM" value="5" /> 397 </field> 398 <field name="Software Tiled Rendering Mode" start="55" end="56" type="uint"> 399 <value name="NORMAL" value="0" /> 400 <value name="STR1" value="1" /> 401 <value name="STR2" value="3" /> 402 </field> 403 <field name="Depth Buffer Coordinate Offset Disable" start="57" end="57" type="bool" /> 404 <field name="Tile Walk" start="58" end="58" type="uint"> 405 <value name="TILEWALK_YMAJOR" value="1" /> 406 </field> 407 <field name="Tiled Surface" start="59" end="59" type="bool" /> 408 <field name="Surface Type" start="61" end="63" type="uint"> 409 <value name="SURFTYPE_1D" value="0" /> 410 <value name="SURFTYPE_2D" value="1" /> 411 <value name="SURFTYPE_3D" value="2" /> 412 <value name="SURFTYPE_CUBE" value="3" /> 413 <value name="SURFTYPE_NULL" value="7" /> 414 </field> 415 <field name="Surface Base Address" start="64" end="95" type="address" /> 416 <field name="MIP Map Layout Mode" start="97" end="97" type="uint"> 417 <value name="MIPLAYOUT_BELOW" value="0" /> 418 <value name="MIPLAYOUT_RIGHT" value="1" /> 419 </field> 420 <field name="LOD" start="98" end="101" type="uint" /> 421 <field name="Width" start="102" end="114" type="uint" /> 422 <field name="Height" start="115" end="127" type="uint"> 423 <value name="SURFTYPE_1D: must be zero" value="0" /> 424 </field> 425 <field name="Render Target View Extent" start="129" end="137" type="uint" /> 426 <field name="Minimum Array Element" start="138" end="148" type="uint" /> 427 <field name="Depth" start="149" end="159" type="uint"> 428 <value name="SURFTYPE_CUBE: must be zero" value="0" /> 429 </field> 430 <field name="Depth Coordinate Offset X" start="160" end="175" type="int" /> 431 <field name="Depth Coordinate Offset Y" start="176" end="191" type="int" /> 432 </instruction> 433 <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3" engine="render"> 434 <field name="DWord Length" start="0" end="7" type="uint" default="1" /> 435 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="8" /> 436 <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" /> 437 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 438 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 439 <field name="Line Stipple Pattern" start="32" end="47" type="uint" /> 440 <field name="Current Stipple Index" start="48" end="51" type="uint" /> 441 <field name="Current Repeat Counter" start="53" end="61" type="uint" /> 442 <field name="Modify Enable (Current Repeat Counter, Current Stipple Index)" start="63" end="63" type="bool" /> 443 <field name="Line Stipple Repeat Count" start="64" end="72" type="uint" /> 444 <field name="Line Stipple Inverse Repeat Count" start="80" end="95" type="u1.13" /> 445 </instruction> 446 <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1" engine="render"> 447 <field name="Statistics Enable" start="0" end="0" type="bool" /> 448 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="11" /> 449 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 450 <field name="Command SubType" start="27" end="28" type="uint" default="1" /> 451 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 452 </instruction> 453 <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render"> 454 <field name="Pipeline Selection" start="0" end="1" type="uint"> 455 <value name="3D" value="0" /> 456 <value name="Media" value="1" /> 457 </field> 458 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="4" /> 459 <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" /> 460 <field name="Command SubType" start="27" end="28" type="uint" default="1" /> 461 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 462 </instruction> 463 <instruction name="PIPE_CONTROL" bias="2" length="4" engine="render"> 464 <field name="DWord Length" start="0" end="7" type="uint" default="2" /> 465 <field name="Notify Enable" start="8" end="8" type="bool" /> 466 <field name="Indirect State Pointers Disable" start="9" end="9" type="bool" /> 467 <field name="Texture Cache Flush Enable" start="10" end="10" type="bool" /> 468 <field name="Instruction Cache Invalidate Enable" start="11" end="11" type="bool" /> 469 <field name="Write Cache Flush" start="12" end="12" type="bool" /> 470 <field name="Depth Stall Enable" start="13" end="13" type="bool" /> 471 <field name="Post Sync Operation" start="14" end="15" type="uint"> 472 <value name="No Write" value="0" /> 473 <value name="Write Immediate Data" value="1" /> 474 <value name="Write PS Depth Count" value="2" /> 475 <value name="Write Timestamp" value="3" /> 476 </field> 477 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" /> 478 <field name="3D Command Opcode" start="24" end="26" type="uint" default="2" /> 479 <field name="Command SubType" start="27" end="28" type="uint" default="3" /> 480 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 481 <field name="Destination Address Type" start="34" end="34" type="uint" prefix="DAT"> 482 <value name="PGTT" value="0" /> 483 <value name="GGTT" value="1" /> 484 </field> 485 <field name="Address" start="35" end="63" type="address" /> 486 <field name="Immediate Data" start="64" end="127" type="uint" /> 487 </instruction> 488 <instruction name="URB_FENCE" bias="2" length="3" engine="render"> 489 <field name="DWord Length" start="0" end="7" type="uint" default="1" /> 490 <field name="VS Unit URB Reallocation Request" start="8" end="8" type="bool" /> 491 <field name="GS Unit URB Reallocation Request" start="9" end="9" type="bool" /> 492 <field name="CLIP Unit URB Reallocation Request" start="10" end="10" type="bool" /> 493 <field name="SF Unit URB Reallocation Request" start="11" end="11" type="bool" /> 494 <field name="VFE Unit URB Reallocation Request" start="12" end="12" type="bool" /> 495 <field name="CS Unit URB Reallocation Request" start="13" end="13" type="bool" /> 496 <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" /> 497 <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" /> 498 <field name="Command SubType" start="27" end="28" type="uint" default="0" /> 499 <field name="Command Type" start="29" end="31" type="uint" default="3" /> 500 <field name="VS Fence" start="32" end="41" type="uint" /> 501 <field name="GS Fence" start="42" end="51" type="uint" /> 502 <field name="CLIP Fence" start="52" end="61" type="uint" /> 503 <field name="SF Fence" start="64" end="73" type="uint" /> 504 <field name="VFE Fence" start="74" end="83" type="uint" /> 505 <field name="CS Fence" start="84" end="94" type="uint" /> 506 </instruction> 507</genxml> 508