xref: /aosp_15_r20/external/mesa3d/src/intel/genxml/gen45.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1<?xml version='1.0' encoding='utf-8'?>
2<genxml name="CTG" gen="4.5">
3  <import name="gen4.xml" />
4  <struct name="CLIP_STATE" length="11">
5    <field name="GRF Register Count" start="1" end="3" type="uint" />
6    <field name="Kernel Start Pointer" start="6" end="31" type="address" />
7    <field name="Software Exception Enable" start="39" end="39" type="bool" />
8    <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" />
9    <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" />
10    <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE">
11      <value name="IEEE-754" value="0" />
12      <value name="Alternate" value="1" />
13    </field>
14    <field name="Thread Priority" start="49" end="49" type="uint">
15      <value name="Normal Priority" value="0" />
16      <value name="High Priority" value="1" />
17    </field>
18    <field name="Binding Table Entry Count" start="50" end="57" type="uint" />
19    <field name="Single Program Flow" start="63" end="63" type="bool" />
20    <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" />
21    <field name="Scratch Space Base Pointer" start="74" end="95" type="address" />
22    <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" />
23    <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" />
24    <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" />
25    <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" />
26    <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" />
27    <field name="Clipper Statistics Enable" start="138" end="138" type="bool" />
28    <field name="GS Output Object Statistics Enable" start="138" end="138" type="bool" />
29    <field name="Number of URB Entries" start="139" end="146" type="uint" />
30    <field name="URB Entry Allocation Size" start="147" end="151" type="uint" />
31    <field name="Maximum Number of Threads" start="153" end="158" type="uint" />
32    <field name="Clip Mode" start="173" end="175" type="uint" prefix="CLIPMODE">
33      <value name="NORMAL" value="0" />
34      <value name="ALL" value="1" />
35      <value name="CLIP_NON_REJECTED" value="2" />
36      <value name="REJECT_ALL" value="3" />
37      <value name="ACCEPT_ALL" value="4" />
38    </field>
39    <field name="UserClipDistance ClipTest Enable Bitmask" start="176" end="183" type="uint" />
40    <field name="UserClipFlags MustClip Enable" start="184" end="184" type="bool" />
41    <field name="Negative W ClipTest Enable" start="185" end="185" type="bool" />
42    <field name="Guardband ClipTest Enable" start="186" end="186" type="bool" />
43    <field name="Viewport Z ClipTest Enable" start="187" end="187" type="bool" />
44    <field name="Viewport XY ClipTest Enable" start="188" end="188" type="bool" />
45    <field name="Vertex Position Space" start="189" end="189" type="uint" prefix="VPOS">
46      <value name="NDCSPACE" value="0" />
47      <value name="SCREENSPACE" value="1" />
48    </field>
49    <field name="API Mode" start="190" end="190" type="uint" prefix="APIMODE">
50      <value name="OGL" value="0" />
51      <value name="D3D" value="1" />
52    </field>
53    <field name="Clipper Viewport State Pointer" start="197" end="223" type="address" />
54    <field name="Screen Space Viewport X Min" start="224" end="255" type="float" />
55    <field name="Screen Space Viewport X Max" start="256" end="287" type="float" />
56    <field name="Screen Space Viewport Y Min" start="288" end="319" type="float" />
57    <field name="Screen Space Viewport Y Max" start="320" end="351" type="float" />
58  </struct>
59  <struct name="GS_STATE" length="7">
60    <field name="GRF Register Count" start="1" end="3" type="uint" />
61    <field name="Kernel Start Pointer" start="6" end="31" type="address" />
62    <field name="Software Exception Enable" start="39" end="39" type="bool" />
63    <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" />
64    <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" />
65    <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE">
66      <value name="IEEE-754" value="0" />
67      <value name="Alternate" value="1" />
68    </field>
69    <field name="Binding Table Entry Count" start="50" end="57" type="uint" />
70    <field name="Single Program Flow" start="63" end="63" type="bool" />
71    <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" />
72    <field name="Scratch Space Base Pointer" start="74" end="95" type="address" />
73    <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" />
74    <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" />
75    <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" />
76    <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" />
77    <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" />
78    <field name="Rendering Enable" start="136" end="136" type="bool" />
79    <field name="GS Statistics Enable" start="138" end="138" type="bool" />
80    <field name="Number of URB Entries" start="139" end="146" type="uint" />
81    <field name="URB Entry Allocation Size" start="147" end="151" type="uint" />
82    <field name="Maximum Number of Threads" start="153" end="158" type="uint" />
83    <field name="Sampler Count" start="160" end="162" type="uint" />
84    <field name="Sampler State Pointer" start="165" end="191" type="address" />
85    <field name="Maximum VPIndex" start="192" end="195" type="uint" />
86    <field name="Discard Adjacency" start="221" end="221" type="bool" />
87    <field name="Reorder Enable" start="222" end="222" type="bool" />
88  </struct>
89  <struct name="RENDER_SURFACE_STATE" length="6">
90    <field name="Cube Face Enable - Positive Z" start="0" end="0" type="bool" />
91    <field name="Cube Face Enable - Negative Z" start="1" end="1" type="bool" />
92    <field name="Cube Face Enable - Positive Y" start="2" end="2" type="bool" />
93    <field name="Cube Face Enable - Negative Y" start="3" end="3" type="bool" />
94    <field name="Cube Face Enable - Positive X" start="4" end="4" type="bool" />
95    <field name="Cube Face Enable - Negative X" start="5" end="5" type="bool" />
96    <field name="Media Boundary Pixel Mode" start="6" end="7" type="uint">
97      <value name="NORMAL_MODE" value="0" />
98      <value name="PROGRESSIVE_FRAME" value="2" />
99      <value name="INTERLACED_FRAME" value="3" />
100    </field>
101    <field name="Render Cache Read Write Mode" start="8" end="8" type="uint">
102      <value name="WRITE_ONLY" value="0" />
103      <value name="READ_WRITE" value="1" />
104    </field>
105    <field name="MIP Map Layout Mode" start="10" end="10" type="uint">
106      <value name="MIPLAYOUT_BELOW" value="0" />
107      <value name="MIPLAYOUT_RIGHT" value="1" />
108    </field>
109    <field name="Vertical Line Stride Offset" start="11" end="11" type="uint" />
110    <field name="Vertical Line Stride" start="12" end="12" type="uint" />
111    <field name="Color Blend Enable" start="13" end="13" type="bool" />
112    <field name="Color Buffer Component Write Disables" start="14" end="17" type="uint">
113      <value name="WRITEDISABLE_ALPHA" value="8" />
114      <value name="WRITEDISABLE_RED" value="4" />
115      <value name="WRITEDISABLE_GREEN" value="2" />
116      <value name="WRITEDISABLE_BLUE" value="1" />
117    </field>
118    <field name="Surface Format" start="18" end="26" type="uint" />
119    <field name="Data Return Format" start="27" end="27" type="uint">
120      <value name="DATA_RETURN_FLOAT32" value="0" />
121      <value name="DATA_RETURN_S1.14" value="1" />
122    </field>
123    <field name="Surface Type" start="29" end="31" type="uint">
124      <value name="SURFTYPE_1D" value="0" />
125      <value name="SURFTYPE_2D" value="1" />
126      <value name="SURFTYPE_3D" value="2" />
127      <value name="SURFTYPE_CUBE" value="3" />
128      <value name="SURFTYPE_BUFFER" value="4" />
129      <value name="SURFTYPE_NULL" value="7" />
130    </field>
131    <field name="Surface Base Address" start="32" end="63" type="address" />
132    <field name="MIP Count / LOD" start="66" end="69" type="uint" />
133    <field name="Width" start="70" end="82" type="uint" />
134    <field name="Height" start="83" end="95" type="uint" />
135    <field name="Tile Walk" start="96" end="96" type="uint">
136      <value name="TILEWALK_XMAJOR" value="0" />
137      <value name="TILEWALK_YMAJOR" value="1" />
138    </field>
139    <field name="Tiled Surface" start="97" end="97" type="uint" />
140    <field name="Surface Pitch" start="99" end="115" type="uint" />
141    <field name="Depth" start="117" end="127" type="uint" />
142    <field name="Render Target View Extent" start="136" end="144" type="uint" />
143    <field name="Minimum Array Element" start="145" end="155" type="uint" />
144    <field name="Surface Min LOD" start="156" end="159" type="uint" />
145    <field name="Y Offset" start="180" end="183" type="uint" />
146    <field name="X Offset" start="185" end="191" type="uint" />
147  </struct>
148  <struct name="SAMPLER_STATE" length="4">
149    <field name="Shadow Function" start="0" end="2" type="uint" prefix="PREFILTEROP">
150      <value name="ALWAYS" value="0" />
151      <value name="NEVER" value="1" />
152      <value name="LESS" value="2" />
153      <value name="EQUAL" value="3" />
154      <value name="LEQUAL" value="4" />
155      <value name="GREATER" value="5" />
156      <value name="NOTEQUAL" value="6" />
157      <value name="GEQUAL" value="7" />
158    </field>
159    <field name="Texture LOD Bias" start="3" end="13" type="s4.6" />
160    <field name="Min Mode Filter" start="14" end="16" type="uint" prefix="MAPFILTER" />
161    <field name="Mag Mode Filter" start="17" end="19" type="uint" prefix="MAPFILTER">
162      <value name="NEAREST" value="0" />
163      <value name="LINEAR" value="1" />
164      <value name="ANISOTROPIC" value="2" />
165      <value name="MONO" value="6" />
166    </field>
167    <field name="Mip Mode Filter" start="20" end="21" type="uint" prefix="MIPFILTER">
168      <value name="NONE" value="0" />
169      <value name="NEAREST" value="1" />
170      <value name="LINEAR" value="3" />
171    </field>
172    <field name="Base Mip Level" start="22" end="26" type="u4.1" />
173    <field name="LOD PreClamp Enable" start="28" end="28" type="bool" />
174    <field name="Sampler Disable" start="31" end="31" type="bool" />
175    <field name="TCZ Address Control Mode" start="32" end="34" type="Texture Coordinate Mode" />
176    <field name="TCY Address Control Mode" start="35" end="37" type="Texture Coordinate Mode" />
177    <field name="TCX Address Control Mode" start="38" end="40" type="Texture Coordinate Mode" />
178    <field name="Cube Surface Control Mode" start="41" end="41" type="uint">
179      <value name="CUBECTRLMODE_PROGRAMMED" value="0" />
180      <value name="CUBECTRLMODE_OVERRIDE" value="1" />
181    </field>
182    <field name="Max LOD" start="44" end="53" type="u4.6" />
183    <field name="Min LOD" start="54" end="63" type="u4.6" />
184    <field name="Border Color Pointer" start="69" end="95" type="address" />
185    <field name="R Address Min Filter Rounding Enable" start="109" end="109" type="bool" />
186    <field name="R Address Mag Filter Rounding Enable" start="110" end="110" type="bool" />
187    <field name="V Address Min Filter Rounding Enable" start="111" end="111" type="bool" />
188    <field name="V Address Mag Filter Rounding Enable" start="112" end="112" type="bool" />
189    <field name="U Address Min Filter Rounding Enable" start="113" end="113" type="bool" />
190    <field name="U Address Mag Filter Rounding Enable" start="114" end="114" type="bool" />
191    <field name="Maximum Anisotropy" start="115" end="117" type="uint">
192      <value name="RATIO 2:1" value="0" />
193      <value name="RATIO 4:1" value="1" />
194      <value name="RATIO 6:1" value="2" />
195      <value name="RATIO 8:1" value="3" />
196      <value name="RATIO 10:1" value="4" />
197      <value name="RATIO 12:1" value="5" />
198      <value name="RATIO 14:1" value="6" />
199      <value name="RATIO 16:1" value="7" />
200    </field>
201    <field name="ChromaKey Mode" start="118" end="118" type="uint" prefix="KEYFILTER">
202      <value name="KILL_ON_ANY_MATCH" value="0" />
203      <value name="REPLACE_BLACK" value="1" />
204    </field>
205    <field name="ChromaKey Index" start="119" end="120" type="uint" />
206    <field name="ChromaKey Enable" start="121" end="121" type="bool" />
207    <field name="Monochrome Filter Width" start="122" end="124" type="uint" />
208    <field name="Monochrome Filter Height" start="125" end="127" type="uint" />
209  </struct>
210  <struct name="SF_STATE" length="8">
211    <field name="GRF Register Count" start="1" end="3" type="uint" />
212    <field name="Kernel Start Pointer" start="6" end="31" type="address" />
213    <field name="Software Exception Enable" start="39" end="39" type="bool" />
214    <field name="Mask Stack Exception Enable" start="43" end="43" type="bool" />
215    <field name="Illegal Opcode Exception Enable" start="45" end="45" type="bool" />
216    <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE">
217      <value name="IEEE-754" value="0" />
218      <value name="Alternate" value="1" />
219    </field>
220    <field name="Thread Priority" start="49" end="49" type="uint">
221      <value name="Normal Priority" value="0" />
222      <value name="High Priority" value="1" />
223    </field>
224    <field name="Binding Table Entry Count" start="50" end="57" type="uint" />
225    <field name="Single Program Flow" start="63" end="63" type="bool" />
226    <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" />
227    <field name="Scratch Space Base Pointer" start="74" end="95" type="address" />
228    <field name="Dispatch GRF Start Register For URB Data" start="96" end="99" type="uint" />
229    <field name="Vertex URB Entry Read Offset" start="100" end="105" type="uint" />
230    <field name="Vertex URB Entry Read Length" start="107" end="112" type="uint" />
231    <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" />
232    <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" />
233    <field name="Statistics Enable" start="138" end="138" type="bool" />
234    <field name="Number of URB Entries" start="139" end="146" type="uint" />
235    <field name="URB Entry Allocation Size" start="147" end="151" type="uint" />
236    <field name="Maximum Number of Threads" start="153" end="158" type="uint" />
237    <field name="Front Winding" start="160" end="160" type="uint">
238      <value name="FRONTWINDING_CW" value="0" />
239      <value name="FRONTWINDING_CCW" value="1" />
240    </field>
241    <field name="Viewport Transform Enable" start="161" end="161" type="bool" />
242    <field name="Setup Viewport State Offset" start="165" end="191" type="address" />
243    <field name="Destination Origin Vertical Bias" start="201" end="204" type="u0.4" />
244    <field name="Destination Origin Horizontal Bias" start="205" end="208" type="u0.4" />
245    <field name="Scissor Rectangle Enable" start="209" end="209" type="bool" />
246    <field name="2x2 Pixel Triangle Filter Disable" start="210" end="210" type="bool" />
247    <field name="Zero Pixel Triangle Filter Disable" start="211" end="211" type="bool" />
248    <field name="Point Rasterization Rule" start="212" end="213" type="uint">
249      <value name="RASTRULE_UPPER_LEFT" value="0" />
250      <value name="RASTRULE_UPPER_RIGHT" value="1" />
251    </field>
252    <field name="Line End Cap Antialiasing Region Width" start="214" end="215" type="uint">
253      <value name="0.5 pixels" value="0" />
254      <value name="1.0 pixels" value="1" />
255      <value name="2.0 pixels" value="2" />
256      <value name="4.0 pixels" value="3" />
257    </field>
258    <field name="Line Width" start="216" end="219" type="u3.1" />
259    <field name="Fast Scissor Clip Disable" start="220" end="220" type="bool" />
260    <field name="Cull Mode" start="221" end="222" type="uint" prefix="CULLMODE">
261      <value name="BOTH" value="0" />
262      <value name="NONE" value="1" />
263      <value name="FRONT" value="2" />
264      <value name="BACK" value="3" />
265    </field>
266    <field name="Antialiasing Enable" start="223" end="223" type="bool" />
267    <field name="Point Width" start="224" end="234" type="u8.3" />
268    <field name="Point Width Source" start="235" end="235" type="uint">
269      <value name="Vertex" value="0" />
270      <value name="State" value="1" />
271    </field>
272    <field name="Vertex Sub Pixel Precision Select" start="236" end="236" type="uint">
273      <value name="8 Sub-Pixel Precision Bits" value="0" />
274      <value name="4 Sub-Pixel Precision Bits" value="1" />
275    </field>
276    <field name="Sprite Point Enable" start="237" end="237" type="bool" />
277    <field name="AA Line Distance Mode" start="238" end="238" type="uint" prefix="AALINEDISTANCE">
278      <value name="MANHATTAN" value="0" />
279      <value name="TRUE" value="1" />
280    </field>
281    <field name="Triangle Fan Provoking Vertex Select" start="249" end="250" type="uint">
282      <value name="Vertex 0" value="0" />
283      <value name="Vertex 1" value="1" />
284      <value name="Vertex 2" value="2" />
285    </field>
286    <field name="Line Strip/List Provoking Vertex Select" start="251" end="252" type="uint">
287      <value name="Vertex 0" value="0" />
288      <value name="Vertex 1" value="1" />
289    </field>
290    <field name="Triangle Strip/List Provoking Vertex Select" start="253" end="254" type="uint">
291      <value name="Vertex 0" value="0" />
292      <value name="Vertex 1" value="1" />
293      <value name="Vertex 2" value="2" />
294    </field>
295    <field name="Last Pixel Enable" start="255" end="255" type="bool" />
296  </struct>
297  <struct name="WM_STATE" length="8">
298    <field name="GRF Register Count 0" start="1" end="3" type="uint" />
299    <field name="Kernel Start Pointer 0" start="6" end="31" type="address" />
300    <field name="Software Exception Enable" start="33" end="33" type="bool" />
301    <field name="Mask Stack Exception Enable" start="34" end="34" type="bool" />
302    <field name="Illegal Opcode Exception Enable" start="36" end="36" type="bool" />
303    <field name="Depth Coefficient URB Read Offset" start="40" end="45" type="uint" />
304    <field name="Floating Point Mode" start="48" end="48" type="uint" prefix="FLOATING_POINT_MODE">
305      <value name="IEEE-754" value="0" />
306      <value name="Alternate" value="1" />
307    </field>
308    <field name="Thread Priority" start="49" end="49" type="uint">
309      <value name="Normal" value="0" />
310      <value name="High" value="1" />
311    </field>
312    <field name="Binding Table Entry Count" start="50" end="57" type="uint" />
313    <field name="Single Program Flow" start="63" end="63" type="bool" />
314    <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" />
315    <field name="Scratch Space Base Pointer" start="74" end="95" type="address" />
316    <field name="Dispatch GRF Start Register For Constant/Setup Data 0" start="96" end="99" type="uint" />
317    <field name="Setup URB Entry Read Offset" start="100" end="105" type="uint" />
318    <field name="Setup URB Entry Read Length" start="107" end="112" type="uint" />
319    <field name="Constant URB Entry Read Offset" start="114" end="119" type="uint" />
320    <field name="Constant URB Entry Read Length" start="121" end="126" type="uint" />
321    <field name="Statistics Enable" start="128" end="128" type="bool" />
322    <field name="Sampler Count" start="130" end="132" type="uint" />
323    <field name="Sampler State Pointer" start="133" end="159" type="address" />
324    <field name="8 Pixel Dispatch Enable" start="160" end="160" type="bool" />
325    <field name="16 Pixel Dispatch Enable" start="161" end="161" type="bool" />
326    <field name="32 Pixel Dispatch Enable" start="162" end="162" type="bool" />
327    <field name="Contiguous 32 Pixel Dispatch Enable" start="163" end="163" type="bool" />
328    <field name="Contiguous 64 Pixel Dispatch Enable" start="164" end="164" type="bool" />
329    <field name="Legacy Global Depth Bias Enable" start="170" end="170" type="bool" />
330    <field name="Line Stipple Enable" start="171" end="171" type="bool" />
331    <field name="Global Depth Offset Enable" start="172" end="172" type="bool" />
332    <field name="Polygon Stipple Enable" start="173" end="173" type="bool" />
333    <field name="Line Antialiasing Region Width" start="174" end="175" type="uint">
334      <value name="0.5 pixels" value="0" />
335      <value name="1.0 pixels" value="1" />
336      <value name="2.0 pixels" value="2" />
337      <value name="4.0 pixels" value="3" />
338    </field>
339    <field name="Line End Cap Antialiasing Region Width" start="176" end="177" type="uint">
340      <value name="0.5 pixels" value="0" />
341      <value name="1.0 pixels" value="1" />
342      <value name="2.0 pixels" value="2" />
343      <value name="4.0 pixels" value="3" />
344    </field>
345    <field name="Early Depth Test Enable" start="178" end="178" type="bool" />
346    <field name="Thread Dispatch Enable" start="179" end="179" type="bool" />
347    <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool" />
348    <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool" />
349    <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool" />
350    <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool" />
351    <field name="Maximum Number of Threads" start="185" end="191" type="uint" />
352    <field name="Global Depth Offset Constant" start="192" end="223" type="float" />
353    <field name="Global Depth Offset Scale" start="224" end="255" type="float" />
354  </struct>
355  <instruction name="3DPRIMITIVE" bias="2" length="6" engine="render">
356    <field name="DWord Length" start="0" end="7" type="uint" default="4" />
357    <field name="Indirect Vertex Count" start="9" end="9" type="uint" />
358    <field name="Primitive Topology Type" start="10" end="14" type="3D_Prim_Topo_Type" />
359    <field name="Vertex Access Type" start="15" end="15" type="uint">
360      <value name="SEQUENTIAL" value="0" />
361      <value name="RANDOM" value="1" />
362    </field>
363    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" />
364    <field name="3D Command Opcode" start="24" end="26" type="uint" default="3" />
365    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
366    <field name="Command Type" start="29" end="31" type="uint" default="3" />
367    <field name="Vertex Count Per Instance" start="32" end="63" type="uint" />
368    <field name="Start Vertex Location" start="64" end="95" type="uint" />
369    <field name="Instance Count" start="96" end="127" type="uint" />
370    <field name="Start Instance Location" start="128" end="159" type="uint" />
371    <field name="Base Vertex Location" start="160" end="191" type="int" />
372  </instruction>
373  <instruction name="3DSTATE_AA_LINE_PARAMETERS" bias="2" length="3" engine="render">
374    <field name="DWord Length" start="0" end="7" type="uint" default="1" />
375    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="10" />
376    <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" />
377    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
378    <field name="Command Type" start="29" end="31" type="uint" default="3" />
379    <field name="AA Coverage Slope" start="32" end="39" type="u0.8" />
380    <field name="AA Coverage Bias" start="48" end="55" type="u0.8" />
381    <field name="AA Coverage EndCap Slope" start="64" end="71" type="u0.8" />
382    <field name="AA Coverage EndCap Bias" start="80" end="87" type="u0.8" />
383  </instruction>
384  <instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="6" engine="render">
385    <field name="DWord Length" start="0" end="7" type="uint" default="4" />
386    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="5" />
387    <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" />
388    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
389    <field name="Command Type" start="29" end="31" type="uint" default="3" />
390    <field name="Surface Pitch" start="32" end="48" type="uint" />
391    <field name="Surface Format" start="50" end="52" type="uint">
392      <value name="D32_FLOAT_S8X24_UINT" value="0" />
393      <value name="D32_FLOAT" value="1" />
394      <value name="D24_UNORM_S8_UINT" value="2" />
395      <value name="D24_UNORM_X8_UINT" value="3" />
396      <value name="D16_UNORM" value="5" />
397    </field>
398    <field name="Software Tiled Rendering Mode" start="55" end="56" type="uint">
399      <value name="NORMAL" value="0" />
400      <value name="STR1" value="1" />
401      <value name="STR2" value="3" />
402    </field>
403    <field name="Depth Buffer Coordinate Offset Disable" start="57" end="57" type="bool" />
404    <field name="Tile Walk" start="58" end="58" type="uint">
405      <value name="TILEWALK_YMAJOR" value="1" />
406    </field>
407    <field name="Tiled Surface" start="59" end="59" type="bool" />
408    <field name="Surface Type" start="61" end="63" type="uint">
409      <value name="SURFTYPE_1D" value="0" />
410      <value name="SURFTYPE_2D" value="1" />
411      <value name="SURFTYPE_3D" value="2" />
412      <value name="SURFTYPE_CUBE" value="3" />
413      <value name="SURFTYPE_NULL" value="7" />
414    </field>
415    <field name="Surface Base Address" start="64" end="95" type="address" />
416    <field name="MIP Map Layout Mode" start="97" end="97" type="uint">
417      <value name="MIPLAYOUT_BELOW" value="0" />
418      <value name="MIPLAYOUT_RIGHT" value="1" />
419    </field>
420    <field name="LOD" start="98" end="101" type="uint" />
421    <field name="Width" start="102" end="114" type="uint" />
422    <field name="Height" start="115" end="127" type="uint">
423      <value name="SURFTYPE_1D:  must be zero" value="0" />
424    </field>
425    <field name="Render Target View Extent" start="129" end="137" type="uint" />
426    <field name="Minimum Array Element" start="138" end="148" type="uint" />
427    <field name="Depth" start="149" end="159" type="uint">
428      <value name="SURFTYPE_CUBE:  must be zero" value="0" />
429    </field>
430    <field name="Depth Coordinate Offset X" start="160" end="175" type="int" />
431    <field name="Depth Coordinate Offset Y" start="176" end="191" type="int" />
432  </instruction>
433  <instruction name="3DSTATE_LINE_STIPPLE" bias="2" length="3" engine="render">
434    <field name="DWord Length" start="0" end="7" type="uint" default="1" />
435    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="8" />
436    <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" />
437    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
438    <field name="Command Type" start="29" end="31" type="uint" default="3" />
439    <field name="Line Stipple Pattern" start="32" end="47" type="uint" />
440    <field name="Current Stipple Index" start="48" end="51" type="uint" />
441    <field name="Current Repeat Counter" start="53" end="61" type="uint" />
442    <field name="Modify Enable (Current Repeat Counter, Current Stipple Index)" start="63" end="63" type="bool" />
443    <field name="Line Stipple Repeat Count" start="64" end="72" type="uint" />
444    <field name="Line Stipple Inverse Repeat Count" start="80" end="95" type="u1.13" />
445  </instruction>
446  <instruction name="3DSTATE_VF_STATISTICS" bias="1" length="1" engine="render">
447    <field name="Statistics Enable" start="0" end="0" type="bool" />
448    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="11" />
449    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
450    <field name="Command SubType" start="27" end="28" type="uint" default="1" />
451    <field name="Command Type" start="29" end="31" type="uint" default="3" />
452  </instruction>
453  <instruction name="PIPELINE_SELECT" bias="1" length="1" engine="render">
454    <field name="Pipeline Selection" start="0" end="1" type="uint">
455      <value name="3D" value="0" />
456      <value name="Media" value="1" />
457    </field>
458    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="4" />
459    <field name="3D Command Opcode" start="24" end="26" type="uint" default="1" />
460    <field name="Command SubType" start="27" end="28" type="uint" default="1" />
461    <field name="Command Type" start="29" end="31" type="uint" default="3" />
462  </instruction>
463  <instruction name="PIPE_CONTROL" bias="2" length="4" engine="render">
464    <field name="DWord Length" start="0" end="7" type="uint" default="2" />
465    <field name="Notify Enable" start="8" end="8" type="bool" />
466    <field name="Indirect State Pointers Disable" start="9" end="9" type="bool" />
467    <field name="Texture Cache Flush Enable" start="10" end="10" type="bool" />
468    <field name="Instruction Cache Invalidate Enable" start="11" end="11" type="bool" />
469    <field name="Write Cache Flush" start="12" end="12" type="bool" />
470    <field name="Depth Stall Enable" start="13" end="13" type="bool" />
471    <field name="Post Sync Operation" start="14" end="15" type="uint">
472      <value name="No Write" value="0" />
473      <value name="Write Immediate Data" value="1" />
474      <value name="Write PS Depth Count" value="2" />
475      <value name="Write Timestamp" value="3" />
476    </field>
477    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" />
478    <field name="3D Command Opcode" start="24" end="26" type="uint" default="2" />
479    <field name="Command SubType" start="27" end="28" type="uint" default="3" />
480    <field name="Command Type" start="29" end="31" type="uint" default="3" />
481    <field name="Destination Address Type" start="34" end="34" type="uint" prefix="DAT">
482      <value name="PGTT" value="0" />
483      <value name="GGTT" value="1" />
484    </field>
485    <field name="Address" start="35" end="63" type="address" />
486    <field name="Immediate Data" start="64" end="127" type="uint" />
487  </instruction>
488  <instruction name="URB_FENCE" bias="2" length="3" engine="render">
489    <field name="DWord Length" start="0" end="7" type="uint" default="1" />
490    <field name="VS Unit URB Reallocation Request" start="8" end="8" type="bool" />
491    <field name="GS Unit URB Reallocation Request" start="9" end="9" type="bool" />
492    <field name="CLIP Unit URB Reallocation Request" start="10" end="10" type="bool" />
493    <field name="SF Unit URB Reallocation Request" start="11" end="11" type="bool" />
494    <field name="VFE Unit URB Reallocation Request" start="12" end="12" type="bool" />
495    <field name="CS Unit URB Reallocation Request" start="13" end="13" type="bool" />
496    <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="0" />
497    <field name="3D Command Opcode" start="24" end="26" type="uint" default="0" />
498    <field name="Command SubType" start="27" end="28" type="uint" default="0" />
499    <field name="Command Type" start="29" end="31" type="uint" default="3" />
500    <field name="VS Fence" start="32" end="41" type="uint" />
501    <field name="GS Fence" start="42" end="51" type="uint" />
502    <field name="CLIP Fence" start="52" end="61" type="uint" />
503    <field name="SF Fence" start="64" end="73" type="uint" />
504    <field name="VFE Fence" start="74" end="83" type="uint" />
505    <field name="CS Fence" start="84" end="94" type="uint" />
506  </instruction>
507</genxml>
508