1*61046927SAndroid Build Coastguard Worker<?xml version='1.0' encoding='utf-8'?> 2*61046927SAndroid Build Coastguard Worker<genxml name="RT" gen="12.5"> 3*61046927SAndroid Build Coastguard Worker <struct name="BINDLESS_SHADER_RECORD" length="2"> 4*61046927SAndroid Build Coastguard Worker <field name="Offset To Local Arguments" start="0" end="2" type="uint" /> 5*61046927SAndroid Build Coastguard Worker <field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint"> 6*61046927SAndroid Build Coastguard Worker <value name="RT_SIMD16" value="0" /> 7*61046927SAndroid Build Coastguard Worker <value name="RT_SIMD8" value="1" /> 8*61046927SAndroid Build Coastguard Worker </field> 9*61046927SAndroid Build Coastguard Worker <field name="Kernel Start Pointer" start="6" end="31" type="offset" /> 10*61046927SAndroid Build Coastguard Worker </struct> 11*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_VEC3" length="3"> 12*61046927SAndroid Build Coastguard Worker <field name="X" start="0" end="31" type="float" /> 13*61046927SAndroid Build Coastguard Worker <field name="Y" start="32" end="63" type="float" /> 14*61046927SAndroid Build Coastguard Worker <field name="Z" start="64" end="95" type="float" /> 15*61046927SAndroid Build Coastguard Worker </struct> 16*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_METADATA" length="16"> 17*61046927SAndroid Build Coastguard Worker <field name="Bounds Min" start="0" end="95" type="RT_BVH_VEC3" /> 18*61046927SAndroid Build Coastguard Worker <field name="Bounds Max" start="96" end="191" type="RT_BVH_VEC3" /> 19*61046927SAndroid Build Coastguard Worker </struct> 20*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH" length="32"> 21*61046927SAndroid Build Coastguard Worker <field name="Root Node Offset" start="0" end="63" type="offset" /> 22*61046927SAndroid Build Coastguard Worker <field name="Meta" start="512" end="1023" type="RT_BVH_METADATA" /> 23*61046927SAndroid Build Coastguard Worker </struct> 24*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_INSTANCE_LEAF" length="32"> 25*61046927SAndroid Build Coastguard Worker <field name="Shader Index" start="0" end="23" type="uint" /> 26*61046927SAndroid Build Coastguard Worker <field name="Geometry Ray Mask" start="24" end="31" type="uint" /> 27*61046927SAndroid Build Coastguard Worker <field name="Instance Contribution To Hit Group Index" start="32" end="55" type="uint" /> 28*61046927SAndroid Build Coastguard Worker <field name="Leaf Type" start="61" end="61" type="uint"> 29*61046927SAndroid Build Coastguard Worker <value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" /> 30*61046927SAndroid Build Coastguard Worker <value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" /> 31*61046927SAndroid Build Coastguard Worker </field> 32*61046927SAndroid Build Coastguard Worker <field name="Geometry Flags" start="62" end="63" type="uint"> 33*61046927SAndroid Build Coastguard Worker <value name="GEOMETRY_OPAQUE" value="1" /> 34*61046927SAndroid Build Coastguard Worker </field> 35*61046927SAndroid Build Coastguard Worker <field name="Start Node Address" start="64" end="111" type="address" /> 36*61046927SAndroid Build Coastguard Worker <field name="Instance Flags" start="112" end="119" type="uint"> 37*61046927SAndroid Build Coastguard Worker <value name="TRIANGLE_CULL_DISABLE" value="1" /> 38*61046927SAndroid Build Coastguard Worker <value name="TRIANGLE_FRONT_COUNTERCLOCKWISE" value="2" /> 39*61046927SAndroid Build Coastguard Worker <value name="FORCE_OPAQUE" value="4" /> 40*61046927SAndroid Build Coastguard Worker <value name="FORCE_NON_OPAQUE" value="8" /> 41*61046927SAndroid Build Coastguard Worker </field> 42*61046927SAndroid Build Coastguard Worker <field name="World To Object m00" start="128" end="159" type="float" /> 43*61046927SAndroid Build Coastguard Worker <field name="World To Object m01" start="160" end="191" type="float" /> 44*61046927SAndroid Build Coastguard Worker <field name="World To Object m02" start="192" end="223" type="float" /> 45*61046927SAndroid Build Coastguard Worker <field name="World To Object m10" start="224" end="255" type="float" /> 46*61046927SAndroid Build Coastguard Worker <field name="World To Object m11" start="256" end="287" type="float" /> 47*61046927SAndroid Build Coastguard Worker <field name="World To Object m12" start="288" end="319" type="float" /> 48*61046927SAndroid Build Coastguard Worker <field name="World To Object m20" start="320" end="351" type="float" /> 49*61046927SAndroid Build Coastguard Worker <field name="World To Object m21" start="352" end="383" type="float" /> 50*61046927SAndroid Build Coastguard Worker <field name="World To Object m22" start="384" end="415" type="float" /> 51*61046927SAndroid Build Coastguard Worker <field name="Object To World m30" start="416" end="447" type="float" /> 52*61046927SAndroid Build Coastguard Worker <field name="Object To World m31" start="448" end="479" type="float" /> 53*61046927SAndroid Build Coastguard Worker <field name="Object To World m32" start="480" end="511" type="float" /> 54*61046927SAndroid Build Coastguard Worker <field name="BVH Address" start="512" end="559" type="address" /> 55*61046927SAndroid Build Coastguard Worker <field name="Instance ID" start="576" end="607" type="uint" /> 56*61046927SAndroid Build Coastguard Worker <field name="Instance Index" start="608" end="639" type="uint" /> 57*61046927SAndroid Build Coastguard Worker <field name="Object To World m00" start="640" end="671" type="float" /> 58*61046927SAndroid Build Coastguard Worker <field name="Object To World m01" start="672" end="703" type="float" /> 59*61046927SAndroid Build Coastguard Worker <field name="Object To World m02" start="704" end="735" type="float" /> 60*61046927SAndroid Build Coastguard Worker <field name="Object To World m10" start="736" end="767" type="float" /> 61*61046927SAndroid Build Coastguard Worker <field name="Object To World m11" start="768" end="799" type="float" /> 62*61046927SAndroid Build Coastguard Worker <field name="Object To World m12" start="800" end="831" type="float" /> 63*61046927SAndroid Build Coastguard Worker <field name="Object To World m20" start="832" end="863" type="float" /> 64*61046927SAndroid Build Coastguard Worker <field name="Object To World m21" start="864" end="895" type="float" /> 65*61046927SAndroid Build Coastguard Worker <field name="Object To World m22" start="896" end="927" type="float" /> 66*61046927SAndroid Build Coastguard Worker <field name="World To Object m30" start="928" end="959" type="float" /> 67*61046927SAndroid Build Coastguard Worker <field name="World To Object m31" start="960" end="991" type="float" /> 68*61046927SAndroid Build Coastguard Worker <field name="World To Object m32" start="992" end="1023" type="float" /> 69*61046927SAndroid Build Coastguard Worker </struct> 70*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_INTERNAL_NODE" length="16"> 71*61046927SAndroid Build Coastguard Worker <field name="Origin" start="0" end="95" type="RT_BVH_VEC3" /> 72*61046927SAndroid Build Coastguard Worker <field name="Child Offset" start="96" end="127" type="int" /> 73*61046927SAndroid Build Coastguard Worker <field name="Node Type" start="128" end="135" type="uint" prefix="NODE_TYPE"> 74*61046927SAndroid Build Coastguard Worker <value name="INTERNAL" value="0" /> 75*61046927SAndroid Build Coastguard Worker <value name="INSTANCE" value="1" /> 76*61046927SAndroid Build Coastguard Worker <value name="PROCEDURAL" value="3" /> 77*61046927SAndroid Build Coastguard Worker <value name="QUAD" value="4" /> 78*61046927SAndroid Build Coastguard Worker <value name="INVALID" value="7" /> 79*61046927SAndroid Build Coastguard Worker </field> 80*61046927SAndroid Build Coastguard Worker <field name="Child Bounds Exponent X" start="144" end="151" type="int" /> 81*61046927SAndroid Build Coastguard Worker <field name="Child Bounds Exponent Y" start="152" end="159" type="int" /> 82*61046927SAndroid Build Coastguard Worker <field name="Child Bounds Exponent Z" start="160" end="168" type="int" /> 83*61046927SAndroid Build Coastguard Worker <field name="Node Ray Mask" start="168" end="175" type="uint" /> 84*61046927SAndroid Build Coastguard Worker <group count="6" start="176" size="8"> 85*61046927SAndroid Build Coastguard Worker <field name="Child Size" start="0" end="1" type="uint" /> 86*61046927SAndroid Build Coastguard Worker <field name="Child Type" start="2" end="5" type="uint" /> 87*61046927SAndroid Build Coastguard Worker <field name="Start Primitive" start="2" end="5" type="uint" /> 88*61046927SAndroid Build Coastguard Worker </group> 89*61046927SAndroid Build Coastguard Worker <group count="6" start="224" size="8"> 90*61046927SAndroid Build Coastguard Worker <field name="Child Lower X Bound" start="0" end="7" type="uint" /> 91*61046927SAndroid Build Coastguard Worker </group> 92*61046927SAndroid Build Coastguard Worker <group count="6" start="272" size="8"> 93*61046927SAndroid Build Coastguard Worker <field name="Child Upper X Bound" start="0" end="7" type="uint" /> 94*61046927SAndroid Build Coastguard Worker </group> 95*61046927SAndroid Build Coastguard Worker <group count="6" start="320" size="8"> 96*61046927SAndroid Build Coastguard Worker <field name="Child Lower Y Bound" start="0" end="7" type="uint" /> 97*61046927SAndroid Build Coastguard Worker </group> 98*61046927SAndroid Build Coastguard Worker <group count="6" start="368" size="8"> 99*61046927SAndroid Build Coastguard Worker <field name="Child Upper Y Bound" start="0" end="7" type="uint" /> 100*61046927SAndroid Build Coastguard Worker </group> 101*61046927SAndroid Build Coastguard Worker <group count="6" start="416" size="8"> 102*61046927SAndroid Build Coastguard Worker <field name="Child Lower Z Bound" start="0" end="7" type="uint" /> 103*61046927SAndroid Build Coastguard Worker </group> 104*61046927SAndroid Build Coastguard Worker <group count="6" start="464" size="8"> 105*61046927SAndroid Build Coastguard Worker <field name="Child Upper Z Bound" start="0" end="7" type="uint" /> 106*61046927SAndroid Build Coastguard Worker </group> 107*61046927SAndroid Build Coastguard Worker </struct> 108*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" length="2"> 109*61046927SAndroid Build Coastguard Worker <field name="Shader Index" start="0" end="23" type="uint" /> 110*61046927SAndroid Build Coastguard Worker <field name="Geometry Ray Mask" start="24" end="31" type="uint" /> 111*61046927SAndroid Build Coastguard Worker <field name="Geometry Index" start="32" end="60" type="uint" /> 112*61046927SAndroid Build Coastguard Worker <field name="Leaf Type" start="61" end="61" type="uint"> 113*61046927SAndroid Build Coastguard Worker <value name="TYPE_QUAD" value="0" /> 114*61046927SAndroid Build Coastguard Worker <value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" /> 115*61046927SAndroid Build Coastguard Worker <value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" /> 116*61046927SAndroid Build Coastguard Worker </field> 117*61046927SAndroid Build Coastguard Worker <field name="Geometry Flags" start="62" end="63" type="uint"> 118*61046927SAndroid Build Coastguard Worker <value name="GEOMETRY_OPAQUE" value="1" /> 119*61046927SAndroid Build Coastguard Worker </field> 120*61046927SAndroid Build Coastguard Worker </struct> 121*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_PROCEDURAL_LEAF" length="16"> 122*61046927SAndroid Build Coastguard Worker <field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" /> 123*61046927SAndroid Build Coastguard Worker <field name="Num Primitives" start="64" end="67" type="uint" /> 124*61046927SAndroid Build Coastguard Worker <field name="Last Primitive" start="83" end="95" type="uint" /> 125*61046927SAndroid Build Coastguard Worker <group count="13" start="96" size="32"> 126*61046927SAndroid Build Coastguard Worker <field name="Primitive Index" start="0" end="31" type="uint" /> 127*61046927SAndroid Build Coastguard Worker </group> 128*61046927SAndroid Build Coastguard Worker </struct> 129*61046927SAndroid Build Coastguard Worker <struct name="RT_BVH_QUAD_LEAF" length="16"> 130*61046927SAndroid Build Coastguard Worker <field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" /> 131*61046927SAndroid Build Coastguard Worker <field name="Primitive Index 0" start="64" end="95" type="uint" /> 132*61046927SAndroid Build Coastguard Worker <field name="Primitive Index 1 Delta" start="96" end="112" type="uint" /> 133*61046927SAndroid Build Coastguard Worker <field name="j0" start="112" end="113" type="uint" /> 134*61046927SAndroid Build Coastguard Worker <field name="j1" start="114" end="115" type="uint" /> 135*61046927SAndroid Build Coastguard Worker <field name="j2" start="116" end="117" type="uint" /> 136*61046927SAndroid Build Coastguard Worker <field name="Last Quad" start="118" end="118" type="bool" /> 137*61046927SAndroid Build Coastguard Worker <group count="4" start="128" size="96"> 138*61046927SAndroid Build Coastguard Worker <field name="Quad Vertex" start="0" end="95" type="RT_BVH_VEC3" /> 139*61046927SAndroid Build Coastguard Worker </group> 140*61046927SAndroid Build Coastguard Worker </struct> 141*61046927SAndroid Build Coastguard Worker <struct name="RT_SHADER_TABLE" length="2"> 142*61046927SAndroid Build Coastguard Worker <field name="Base Address" start="0" end="47" type="address" /> 143*61046927SAndroid Build Coastguard Worker <field name="Stride" start="48" end="63" type="uint" /> 144*61046927SAndroid Build Coastguard Worker </struct> 145*61046927SAndroid Build Coastguard Worker <struct name="RT_DISPATCH_GLOBALS" length="20"> 146*61046927SAndroid Build Coastguard Worker <field name="Mem Base Address" start="0" end="63" type="address" /> 147*61046927SAndroid Build Coastguard Worker <field name="Call Stack Handler" start="64" end="127" type="BINDLESS_SHADER_RECORD" /> 148*61046927SAndroid Build Coastguard Worker <field name="Async RT Stack Size" start="128" end="159" type="uint" /> 149*61046927SAndroid Build Coastguard Worker <field name="Num DSS RT Stacks" start="160" end="175" type="uint" /> 150*61046927SAndroid Build Coastguard Worker <field name="Max BVH Levels" start="192" end="194" type="uint" /> 151*61046927SAndroid Build Coastguard Worker <field name="Flags" start="224" end="224" type="uint"> 152*61046927SAndroid Build Coastguard Worker <value name="RT_DEPTH_TEST_LESS_EQUAL" value="1" /> 153*61046927SAndroid Build Coastguard Worker </field> 154*61046927SAndroid Build Coastguard Worker <field name="Hit Group Table" start="256" end="319" type="RT_SHADER_TABLE" /> 155*61046927SAndroid Build Coastguard Worker <field name="Miss Group Table" start="320" end="383" type="RT_SHADER_TABLE" /> 156*61046927SAndroid Build Coastguard Worker <field name="SW Stack Size" start="384" end="415" type="uint" /> 157*61046927SAndroid Build Coastguard Worker <field name="Launch Width" start="416" end="447" type="uint" /> 158*61046927SAndroid Build Coastguard Worker <field name="Launch Height" start="448" end="479" type="uint" /> 159*61046927SAndroid Build Coastguard Worker <field name="Launch Depth" start="480" end="511" type="uint" /> 160*61046927SAndroid Build Coastguard Worker <field name="Callable Group Table" start="512" end="575" type="RT_SHADER_TABLE" /> 161*61046927SAndroid Build Coastguard Worker <field name="Resume Shader Table" start="576" end="639" type="address" /> 162*61046927SAndroid Build Coastguard Worker </struct> 163*61046927SAndroid Build Coastguard Worker <struct name="RT_GENERAL_SBT_HANDLE" length="8"> 164*61046927SAndroid Build Coastguard Worker <field name="General" start="0" end="63" type="BINDLESS_SHADER_RECORD" /> 165*61046927SAndroid Build Coastguard Worker </struct> 166*61046927SAndroid Build Coastguard Worker <struct name="RT_PROCEDURAL_SBT_HANDLE" length="8"> 167*61046927SAndroid Build Coastguard Worker <field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" /> 168*61046927SAndroid Build Coastguard Worker <field name="Intersection" start="64" end="127" type="BINDLESS_SHADER_RECORD" /> 169*61046927SAndroid Build Coastguard Worker </struct> 170*61046927SAndroid Build Coastguard Worker <struct name="RT_TRIANGLES_SBT_HANDLE" length="8"> 171*61046927SAndroid Build Coastguard Worker <field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" /> 172*61046927SAndroid Build Coastguard Worker <field name="Any Hit" start="64" end="127" type="BINDLESS_SHADER_RECORD" /> 173*61046927SAndroid Build Coastguard Worker </struct> 174*61046927SAndroid Build Coastguard Worker</genxml> 175