xref: /aosp_15_r20/external/mesa3d/src/intel/genxml/gen125_rt.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1<?xml version='1.0' encoding='utf-8'?>
2<genxml name="RT" gen="12.5">
3  <struct name="BINDLESS_SHADER_RECORD" length="2">
4    <field name="Offset To Local Arguments" start="0" end="2" type="uint" />
5    <field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint">
6      <value name="RT_SIMD16" value="0" />
7      <value name="RT_SIMD8" value="1" />
8    </field>
9    <field name="Kernel Start Pointer" start="6" end="31" type="offset" />
10  </struct>
11  <struct name="RT_BVH_VEC3" length="3">
12    <field name="X" start="0" end="31" type="float" />
13    <field name="Y" start="32" end="63" type="float" />
14    <field name="Z" start="64" end="95" type="float" />
15  </struct>
16  <struct name="RT_BVH_METADATA" length="16">
17    <field name="Bounds Min" start="0" end="95" type="RT_BVH_VEC3" />
18    <field name="Bounds Max" start="96" end="191" type="RT_BVH_VEC3" />
19  </struct>
20  <struct name="RT_BVH" length="32">
21    <field name="Root Node Offset" start="0" end="63" type="offset" />
22    <field name="Meta" start="512" end="1023" type="RT_BVH_METADATA" />
23  </struct>
24  <struct name="RT_BVH_INSTANCE_LEAF" length="32">
25    <field name="Shader Index" start="0" end="23" type="uint" />
26    <field name="Geometry Ray Mask" start="24" end="31" type="uint" />
27    <field name="Instance Contribution To Hit Group Index" start="32" end="55" type="uint" />
28    <field name="Leaf Type" start="61" end="61" type="uint">
29      <value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" />
30      <value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" />
31    </field>
32    <field name="Geometry Flags" start="62" end="63" type="uint">
33      <value name="GEOMETRY_OPAQUE" value="1" />
34    </field>
35    <field name="Start Node Address" start="64" end="111" type="address" />
36    <field name="Instance Flags" start="112" end="119" type="uint">
37      <value name="TRIANGLE_CULL_DISABLE" value="1" />
38      <value name="TRIANGLE_FRONT_COUNTERCLOCKWISE" value="2" />
39      <value name="FORCE_OPAQUE" value="4" />
40      <value name="FORCE_NON_OPAQUE" value="8" />
41    </field>
42    <field name="World To Object m00" start="128" end="159" type="float" />
43    <field name="World To Object m01" start="160" end="191" type="float" />
44    <field name="World To Object m02" start="192" end="223" type="float" />
45    <field name="World To Object m10" start="224" end="255" type="float" />
46    <field name="World To Object m11" start="256" end="287" type="float" />
47    <field name="World To Object m12" start="288" end="319" type="float" />
48    <field name="World To Object m20" start="320" end="351" type="float" />
49    <field name="World To Object m21" start="352" end="383" type="float" />
50    <field name="World To Object m22" start="384" end="415" type="float" />
51    <field name="Object To World m30" start="416" end="447" type="float" />
52    <field name="Object To World m31" start="448" end="479" type="float" />
53    <field name="Object To World m32" start="480" end="511" type="float" />
54    <field name="BVH Address" start="512" end="559" type="address" />
55    <field name="Instance ID" start="576" end="607" type="uint" />
56    <field name="Instance Index" start="608" end="639" type="uint" />
57    <field name="Object To World m00" start="640" end="671" type="float" />
58    <field name="Object To World m01" start="672" end="703" type="float" />
59    <field name="Object To World m02" start="704" end="735" type="float" />
60    <field name="Object To World m10" start="736" end="767" type="float" />
61    <field name="Object To World m11" start="768" end="799" type="float" />
62    <field name="Object To World m12" start="800" end="831" type="float" />
63    <field name="Object To World m20" start="832" end="863" type="float" />
64    <field name="Object To World m21" start="864" end="895" type="float" />
65    <field name="Object To World m22" start="896" end="927" type="float" />
66    <field name="World To Object m30" start="928" end="959" type="float" />
67    <field name="World To Object m31" start="960" end="991" type="float" />
68    <field name="World To Object m32" start="992" end="1023" type="float" />
69  </struct>
70  <struct name="RT_BVH_INTERNAL_NODE" length="16">
71    <field name="Origin" start="0" end="95" type="RT_BVH_VEC3" />
72    <field name="Child Offset" start="96" end="127" type="int" />
73    <field name="Node Type" start="128" end="135" type="uint" prefix="NODE_TYPE">
74      <value name="INTERNAL" value="0" />
75      <value name="INSTANCE" value="1" />
76      <value name="PROCEDURAL" value="3" />
77      <value name="QUAD" value="4" />
78      <value name="INVALID" value="7" />
79    </field>
80    <field name="Child Bounds Exponent X" start="144" end="151" type="int" />
81    <field name="Child Bounds Exponent Y" start="152" end="159" type="int" />
82    <field name="Child Bounds Exponent Z" start="160" end="168" type="int" />
83    <field name="Node Ray Mask" start="168" end="175" type="uint" />
84    <group count="6" start="176" size="8">
85      <field name="Child Size" start="0" end="1" type="uint" />
86      <field name="Child Type" start="2" end="5" type="uint" />
87      <field name="Start Primitive" start="2" end="5" type="uint" />
88    </group>
89    <group count="6" start="224" size="8">
90      <field name="Child Lower X Bound" start="0" end="7" type="uint" />
91    </group>
92    <group count="6" start="272" size="8">
93      <field name="Child Upper X Bound" start="0" end="7" type="uint" />
94    </group>
95    <group count="6" start="320" size="8">
96      <field name="Child Lower Y Bound" start="0" end="7" type="uint" />
97    </group>
98    <group count="6" start="368" size="8">
99      <field name="Child Upper Y Bound" start="0" end="7" type="uint" />
100    </group>
101    <group count="6" start="416" size="8">
102      <field name="Child Lower Z Bound" start="0" end="7" type="uint" />
103    </group>
104    <group count="6" start="464" size="8">
105      <field name="Child Upper Z Bound" start="0" end="7" type="uint" />
106    </group>
107  </struct>
108  <struct name="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" length="2">
109    <field name="Shader Index" start="0" end="23" type="uint" />
110    <field name="Geometry Ray Mask" start="24" end="31" type="uint" />
111    <field name="Geometry Index" start="32" end="60" type="uint" />
112    <field name="Leaf Type" start="61" end="61" type="uint">
113      <value name="TYPE_QUAD" value="0" />
114      <value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" />
115      <value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" />
116    </field>
117    <field name="Geometry Flags" start="62" end="63" type="uint">
118      <value name="GEOMETRY_OPAQUE" value="1" />
119    </field>
120  </struct>
121  <struct name="RT_BVH_PROCEDURAL_LEAF" length="16">
122    <field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" />
123    <field name="Num Primitives" start="64" end="67" type="uint" />
124    <field name="Last Primitive" start="83" end="95" type="uint" />
125    <group count="13" start="96" size="32">
126      <field name="Primitive Index" start="0" end="31" type="uint" />
127    </group>
128  </struct>
129  <struct name="RT_BVH_QUAD_LEAF" length="16">
130    <field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" />
131    <field name="Primitive Index 0" start="64" end="95" type="uint" />
132    <field name="Primitive Index 1 Delta" start="96" end="112" type="uint" />
133    <field name="j0" start="112" end="113" type="uint" />
134    <field name="j1" start="114" end="115" type="uint" />
135    <field name="j2" start="116" end="117" type="uint" />
136    <field name="Last Quad" start="118" end="118" type="bool" />
137    <group count="4" start="128" size="96">
138      <field name="Quad Vertex" start="0" end="95" type="RT_BVH_VEC3" />
139    </group>
140  </struct>
141  <struct name="RT_SHADER_TABLE" length="2">
142    <field name="Base Address" start="0" end="47" type="address" />
143    <field name="Stride" start="48" end="63" type="uint" />
144  </struct>
145  <struct name="RT_DISPATCH_GLOBALS" length="20">
146    <field name="Mem Base Address" start="0" end="63" type="address" />
147    <field name="Call Stack Handler" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
148    <field name="Async RT Stack Size" start="128" end="159" type="uint" />
149    <field name="Num DSS RT Stacks" start="160" end="175" type="uint" />
150    <field name="Max BVH Levels" start="192" end="194" type="uint" />
151    <field name="Flags" start="224" end="224" type="uint">
152      <value name="RT_DEPTH_TEST_LESS_EQUAL" value="1" />
153    </field>
154    <field name="Hit Group Table" start="256" end="319" type="RT_SHADER_TABLE" />
155    <field name="Miss Group Table" start="320" end="383" type="RT_SHADER_TABLE" />
156    <field name="SW Stack Size" start="384" end="415" type="uint" />
157    <field name="Launch Width" start="416" end="447" type="uint" />
158    <field name="Launch Height" start="448" end="479" type="uint" />
159    <field name="Launch Depth" start="480" end="511" type="uint" />
160    <field name="Callable Group Table" start="512" end="575" type="RT_SHADER_TABLE" />
161    <field name="Resume Shader Table" start="576" end="639" type="address" />
162  </struct>
163  <struct name="RT_GENERAL_SBT_HANDLE" length="8">
164    <field name="General" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
165  </struct>
166  <struct name="RT_PROCEDURAL_SBT_HANDLE" length="8">
167    <field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
168    <field name="Intersection" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
169  </struct>
170  <struct name="RT_TRIANGLES_SBT_HANDLE" length="8">
171    <field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
172    <field name="Any Hit" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
173  </struct>
174</genxml>
175