1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "intel_nir.h"
25 #include "brw_nir.h"
26 #include "compiler/glsl_types.h"
27 #include "compiler/nir/nir_builder.h"
28
29 /*
30 * Returns the minimum number of vec4 (as_vec4 == true) or dvec4 (as_vec4 ==
31 * false) elements needed to pack a type.
32 */
33 static int
type_size_xvec4(const struct glsl_type * type,bool as_vec4,bool bindless)34 type_size_xvec4(const struct glsl_type *type, bool as_vec4, bool bindless)
35 {
36 unsigned int i;
37 int size;
38
39 switch (type->base_type) {
40 case GLSL_TYPE_UINT:
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_FLOAT:
43 case GLSL_TYPE_FLOAT16:
44 case GLSL_TYPE_BOOL:
45 case GLSL_TYPE_DOUBLE:
46 case GLSL_TYPE_UINT16:
47 case GLSL_TYPE_INT16:
48 case GLSL_TYPE_UINT8:
49 case GLSL_TYPE_INT8:
50 case GLSL_TYPE_UINT64:
51 case GLSL_TYPE_INT64:
52 if (glsl_type_is_matrix(type)) {
53 const glsl_type *col_type = glsl_get_column_type(type);
54 unsigned col_slots =
55 (as_vec4 && glsl_type_is_dual_slot(col_type)) ? 2 : 1;
56 return type->matrix_columns * col_slots;
57 } else {
58 /* Regardless of size of vector, it gets a vec4. This is bad
59 * packing for things like floats, but otherwise arrays become a
60 * mess. Hopefully a later pass over the code can pack scalars
61 * down if appropriate.
62 */
63 return (as_vec4 && glsl_type_is_dual_slot(type)) ? 2 : 1;
64 }
65 case GLSL_TYPE_ARRAY:
66 assert(type->length > 0);
67 return type_size_xvec4(type->fields.array, as_vec4, bindless) *
68 type->length;
69 case GLSL_TYPE_STRUCT:
70 case GLSL_TYPE_INTERFACE:
71 size = 0;
72 for (i = 0; i < type->length; i++) {
73 size += type_size_xvec4(type->fields.structure[i].type, as_vec4,
74 bindless);
75 }
76 return size;
77 case GLSL_TYPE_SUBROUTINE:
78 return 1;
79
80 case GLSL_TYPE_SAMPLER:
81 case GLSL_TYPE_TEXTURE:
82 /* Samplers and textures take up no register space, since they're baked
83 * in at link time.
84 */
85 return bindless ? 1 : 0;
86 case GLSL_TYPE_ATOMIC_UINT:
87 return 0;
88 case GLSL_TYPE_IMAGE:
89 return bindless ? 1 : 0;
90 case GLSL_TYPE_VOID:
91 case GLSL_TYPE_ERROR:
92 case GLSL_TYPE_COOPERATIVE_MATRIX:
93 unreachable("not reached");
94 }
95
96 return 0;
97 }
98
99 /**
100 * Returns the minimum number of vec4 elements needed to pack a type.
101 *
102 * For simple types, it will return 1 (a single vec4); for matrices, the
103 * number of columns; for array and struct, the sum of the vec4_size of
104 * each of its elements; and for sampler and atomic, zero.
105 *
106 * This method is useful to calculate how much register space is needed to
107 * store a particular type.
108 */
109 int
type_size_vec4(const struct glsl_type * type,bool bindless)110 type_size_vec4(const struct glsl_type *type, bool bindless)
111 {
112 return type_size_xvec4(type, true, bindless);
113 }
114
115 /**
116 * Returns the minimum number of dvec4 elements needed to pack a type.
117 *
118 * For simple types, it will return 1 (a single dvec4); for matrices, the
119 * number of columns; for array and struct, the sum of the dvec4_size of
120 * each of its elements; and for sampler and atomic, zero.
121 *
122 * This method is useful to calculate how much register space is needed to
123 * store a particular type.
124 *
125 * Measuring double-precision vertex inputs as dvec4 is required because
126 * ARB_vertex_attrib_64bit states that these uses the same number of locations
127 * than the single-precision version. That is, two consecutives dvec4 would be
128 * located in location "x" and location "x+1", not "x+2".
129 *
130 * In order to map vec4/dvec4 vertex inputs in the proper ATTRs,
131 * remap_vs_attrs() will take in account both the location and also if the
132 * type fits in one or two vec4 slots.
133 */
134 int
type_size_dvec4(const struct glsl_type * type,bool bindless)135 type_size_dvec4(const struct glsl_type *type, bool bindless)
136 {
137 return type_size_xvec4(type, false, bindless);
138 }
139
140 static bool
remap_tess_levels(nir_builder * b,nir_intrinsic_instr * intr,enum tess_primitive_mode _primitive_mode)141 remap_tess_levels(nir_builder *b, nir_intrinsic_instr *intr,
142 enum tess_primitive_mode _primitive_mode)
143 {
144 const int location = nir_intrinsic_base(intr);
145 const unsigned component = nir_intrinsic_component(intr);
146 bool out_of_bounds = false;
147 bool write = !nir_intrinsic_infos[intr->intrinsic].has_dest;
148 unsigned mask = write ? nir_intrinsic_write_mask(intr) : 0;
149 nir_def *src = NULL, *dest = NULL;
150
151 if (write) {
152 assert(intr->num_components == intr->src[0].ssa->num_components);
153 } else {
154 assert(intr->num_components == intr->def.num_components);
155 }
156
157 if (location == VARYING_SLOT_TESS_LEVEL_INNER) {
158 b->cursor = write ? nir_before_instr(&intr->instr)
159 : nir_after_instr(&intr->instr);
160
161 switch (_primitive_mode) {
162 case TESS_PRIMITIVE_QUADS:
163 /* gl_TessLevelInner[0..1] lives at DWords 3-2 (reversed). */
164 nir_intrinsic_set_base(intr, 0);
165
166 if (write) {
167 assert(intr->src[0].ssa->num_components == 2);
168
169 intr->num_components = 4;
170
171 nir_def *undef = nir_undef(b, 1, 32);
172 nir_def *x = nir_channel(b, intr->src[0].ssa, 0);
173 nir_def *y = nir_channel(b, intr->src[0].ssa, 1);
174 src = nir_vec4(b, undef, undef, y, x);
175 mask = !!(mask & WRITEMASK_X) << 3 | !!(mask & WRITEMASK_Y) << 2;
176 } else if (intr->def.num_components > 1) {
177 assert(intr->def.num_components == 2);
178
179 intr->num_components = 4;
180 intr->def.num_components = 4;
181
182 unsigned wz[2] = { 3, 2 };
183 dest = nir_swizzle(b, &intr->def, wz, 2);
184 } else {
185 nir_intrinsic_set_component(intr, 3 - component);
186 }
187 break;
188 case TESS_PRIMITIVE_TRIANGLES:
189 /* gl_TessLevelInner[0] lives at DWord 4. */
190 nir_intrinsic_set_base(intr, 1);
191 mask &= WRITEMASK_X;
192 out_of_bounds = component > 0;
193 break;
194 case TESS_PRIMITIVE_ISOLINES:
195 out_of_bounds = true;
196 break;
197 default:
198 unreachable("Bogus tessellation domain");
199 }
200 } else if (location == VARYING_SLOT_TESS_LEVEL_OUTER) {
201 b->cursor = write ? nir_before_instr(&intr->instr)
202 : nir_after_instr(&intr->instr);
203
204 nir_intrinsic_set_base(intr, 1);
205
206 switch (_primitive_mode) {
207 case TESS_PRIMITIVE_QUADS:
208 case TESS_PRIMITIVE_TRIANGLES:
209 /* Quads: gl_TessLevelOuter[0..3] lives at DWords 7-4 (reversed).
210 * Triangles: gl_TessLevelOuter[0..2] lives at DWords 7-5 (reversed).
211 */
212 if (write) {
213 assert(intr->src[0].ssa->num_components == 4);
214
215 unsigned wzyx[4] = { 3, 2, 1, 0 };
216 src = nir_swizzle(b, intr->src[0].ssa, wzyx, 4);
217 mask = !!(mask & WRITEMASK_X) << 3 | !!(mask & WRITEMASK_Y) << 2 |
218 !!(mask & WRITEMASK_Z) << 1 | !!(mask & WRITEMASK_W) << 0;
219
220 /* Don't overwrite the inner factor at DWord 4 for triangles */
221 if (_primitive_mode == TESS_PRIMITIVE_TRIANGLES)
222 mask &= ~WRITEMASK_X;
223 } else if (intr->def.num_components > 1) {
224 assert(intr->def.num_components == 4);
225
226 unsigned wzyx[4] = { 3, 2, 1, 0 };
227 dest = nir_swizzle(b, &intr->def, wzyx, 4);
228 } else {
229 nir_intrinsic_set_component(intr, 3 - component);
230 out_of_bounds = component == 3 &&
231 _primitive_mode == TESS_PRIMITIVE_TRIANGLES;
232 }
233 break;
234 case TESS_PRIMITIVE_ISOLINES:
235 /* gl_TessLevelOuter[0..1] lives at DWords 6-7 (in order). */
236 if (write) {
237 assert(intr->src[0].ssa->num_components == 4);
238
239 nir_def *undef = nir_undef(b, 1, 32);
240 nir_def *x = nir_channel(b, intr->src[0].ssa, 0);
241 nir_def *y = nir_channel(b, intr->src[0].ssa, 1);
242 src = nir_vec4(b, undef, undef, x, y);
243 mask = !!(mask & WRITEMASK_X) << 2 | !!(mask & WRITEMASK_Y) << 3;
244 } else {
245 nir_intrinsic_set_component(intr, 2 + component);
246 out_of_bounds = component > 1;
247 }
248 break;
249 default:
250 unreachable("Bogus tessellation domain");
251 }
252 } else {
253 return false;
254 }
255
256 if (out_of_bounds) {
257 if (!write)
258 nir_def_rewrite_uses(&intr->def, nir_undef(b, 1, 32));
259 nir_instr_remove(&intr->instr);
260 } else if (write) {
261 nir_intrinsic_set_write_mask(intr, mask);
262
263 if (src) {
264 nir_src_rewrite(&intr->src[0], src);
265 }
266 } else if (dest) {
267 nir_def_rewrite_uses_after(&intr->def, dest,
268 dest->parent_instr);
269 }
270
271 return true;
272 }
273
274 static bool
is_input(nir_intrinsic_instr * intrin)275 is_input(nir_intrinsic_instr *intrin)
276 {
277 return intrin->intrinsic == nir_intrinsic_load_input ||
278 intrin->intrinsic == nir_intrinsic_load_per_primitive_input ||
279 intrin->intrinsic == nir_intrinsic_load_per_vertex_input ||
280 intrin->intrinsic == nir_intrinsic_load_interpolated_input;
281 }
282
283 static bool
is_output(nir_intrinsic_instr * intrin)284 is_output(nir_intrinsic_instr *intrin)
285 {
286 return intrin->intrinsic == nir_intrinsic_load_output ||
287 intrin->intrinsic == nir_intrinsic_load_per_vertex_output ||
288 intrin->intrinsic == nir_intrinsic_store_output ||
289 intrin->intrinsic == nir_intrinsic_store_per_vertex_output;
290 }
291
292
293 static bool
remap_patch_urb_offsets(nir_block * block,nir_builder * b,const struct intel_vue_map * vue_map,enum tess_primitive_mode tes_primitive_mode)294 remap_patch_urb_offsets(nir_block *block, nir_builder *b,
295 const struct intel_vue_map *vue_map,
296 enum tess_primitive_mode tes_primitive_mode)
297 {
298 nir_foreach_instr_safe(instr, block) {
299 if (instr->type != nir_instr_type_intrinsic)
300 continue;
301
302 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
303
304 gl_shader_stage stage = b->shader->info.stage;
305
306 if ((stage == MESA_SHADER_TESS_CTRL && is_output(intrin)) ||
307 (stage == MESA_SHADER_TESS_EVAL && is_input(intrin))) {
308
309 if (remap_tess_levels(b, intrin, tes_primitive_mode))
310 continue;
311
312 int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
313 assert(vue_slot != -1);
314 intrin->const_index[0] = vue_slot;
315
316 nir_src *vertex = nir_get_io_arrayed_index_src(intrin);
317 if (vertex) {
318 if (nir_src_is_const(*vertex)) {
319 intrin->const_index[0] += nir_src_as_uint(*vertex) *
320 vue_map->num_per_vertex_slots;
321 } else {
322 b->cursor = nir_before_instr(&intrin->instr);
323
324 /* Multiply by the number of per-vertex slots. */
325 nir_def *vertex_offset =
326 nir_imul(b,
327 vertex->ssa,
328 nir_imm_int(b,
329 vue_map->num_per_vertex_slots));
330
331 /* Add it to the existing offset */
332 nir_src *offset = nir_get_io_offset_src(intrin);
333 nir_def *total_offset =
334 nir_iadd(b, vertex_offset,
335 offset->ssa);
336
337 nir_src_rewrite(offset, total_offset);
338 }
339 }
340 }
341 }
342 return true;
343 }
344
345 void
brw_nir_lower_vs_inputs(nir_shader * nir)346 brw_nir_lower_vs_inputs(nir_shader *nir)
347 {
348 /* Start with the location of the variable's base. */
349 nir_foreach_shader_in_variable(var, nir)
350 var->data.driver_location = var->data.location;
351
352 /* Now use nir_lower_io to walk dereference chains. Attribute arrays are
353 * loaded as one vec4 or dvec4 per element (or matrix column), depending on
354 * whether it is a double-precision type or not.
355 */
356 nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
357 nir_lower_io_lower_64bit_to_32);
358
359 /* This pass needs actual constants */
360 nir_opt_constant_folding(nir);
361
362 nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
363
364 /* The last step is to remap VERT_ATTRIB_* to actual registers */
365
366 /* Whether or not we have any system generated values. gl_DrawID is not
367 * included here as it lives in its own vec4.
368 */
369 const bool has_sgvs =
370 BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
371 BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) ||
372 BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) ||
373 BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
374
375 const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);
376
377 nir_foreach_function_impl(impl, nir) {
378 nir_builder b = nir_builder_create(impl);
379
380 nir_foreach_block(block, impl) {
381 nir_foreach_instr_safe(instr, block) {
382 if (instr->type != nir_instr_type_intrinsic)
383 continue;
384
385 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
386
387 switch (intrin->intrinsic) {
388 case nir_intrinsic_load_first_vertex:
389 case nir_intrinsic_load_base_instance:
390 case nir_intrinsic_load_vertex_id_zero_base:
391 case nir_intrinsic_load_instance_id:
392 case nir_intrinsic_load_is_indexed_draw:
393 case nir_intrinsic_load_draw_id: {
394 b.cursor = nir_after_instr(&intrin->instr);
395
396 /* gl_VertexID and friends are stored by the VF as the last
397 * vertex element. We convert them to load_input intrinsics at
398 * the right location.
399 */
400 nir_intrinsic_instr *load =
401 nir_intrinsic_instr_create(nir, nir_intrinsic_load_input);
402 load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
403
404 nir_intrinsic_set_base(load, num_inputs);
405 switch (intrin->intrinsic) {
406 case nir_intrinsic_load_first_vertex:
407 nir_intrinsic_set_component(load, 0);
408 break;
409 case nir_intrinsic_load_base_instance:
410 nir_intrinsic_set_component(load, 1);
411 break;
412 case nir_intrinsic_load_vertex_id_zero_base:
413 nir_intrinsic_set_component(load, 2);
414 break;
415 case nir_intrinsic_load_instance_id:
416 nir_intrinsic_set_component(load, 3);
417 break;
418 case nir_intrinsic_load_draw_id:
419 case nir_intrinsic_load_is_indexed_draw:
420 /* gl_DrawID and IsIndexedDraw are stored right after
421 * gl_VertexID and friends if any of them exist.
422 */
423 nir_intrinsic_set_base(load, num_inputs + has_sgvs);
424 if (intrin->intrinsic == nir_intrinsic_load_draw_id)
425 nir_intrinsic_set_component(load, 0);
426 else
427 nir_intrinsic_set_component(load, 1);
428 break;
429 default:
430 unreachable("Invalid system value intrinsic");
431 }
432
433 load->num_components = 1;
434 nir_def_init(&load->instr, &load->def, 1, 32);
435 nir_builder_instr_insert(&b, &load->instr);
436
437 nir_def_replace(&intrin->def, &load->def);
438 break;
439 }
440
441 case nir_intrinsic_load_input: {
442 /* Attributes come in a contiguous block, ordered by their
443 * gl_vert_attrib value. That means we can compute the slot
444 * number for an attribute by masking out the enabled attributes
445 * before it and counting the bits.
446 */
447 int attr = nir_intrinsic_base(intrin);
448 int slot = util_bitcount64(nir->info.inputs_read &
449 BITFIELD64_MASK(attr));
450 nir_intrinsic_set_base(intrin, slot);
451 break;
452 }
453
454 default:
455 break; /* Nothing to do */
456 }
457 }
458 }
459 }
460 }
461
462 void
brw_nir_lower_vue_inputs(nir_shader * nir,const struct intel_vue_map * vue_map)463 brw_nir_lower_vue_inputs(nir_shader *nir,
464 const struct intel_vue_map *vue_map)
465 {
466 nir_foreach_shader_in_variable(var, nir)
467 var->data.driver_location = var->data.location;
468
469 /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
470 nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
471 nir_lower_io_lower_64bit_to_32);
472
473 /* This pass needs actual constants */
474 nir_opt_constant_folding(nir);
475
476 nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
477
478 nir_foreach_function_impl(impl, nir) {
479 nir_foreach_block(block, impl) {
480 nir_foreach_instr(instr, block) {
481 if (instr->type != nir_instr_type_intrinsic)
482 continue;
483
484 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
485
486 if (intrin->intrinsic == nir_intrinsic_load_input ||
487 intrin->intrinsic == nir_intrinsic_load_per_vertex_input) {
488 /* Offset 0 is the VUE header, which contains
489 * VARYING_SLOT_LAYER [.y], VARYING_SLOT_VIEWPORT [.z], and
490 * VARYING_SLOT_PSIZ [.w].
491 */
492 int varying = nir_intrinsic_base(intrin);
493 int vue_slot;
494 switch (varying) {
495 case VARYING_SLOT_PSIZ:
496 nir_intrinsic_set_base(intrin, 0);
497 nir_intrinsic_set_component(intrin, 3);
498 break;
499
500 default:
501 vue_slot = vue_map->varying_to_slot[varying];
502 assert(vue_slot != -1);
503 nir_intrinsic_set_base(intrin, vue_slot);
504 break;
505 }
506 }
507 }
508 }
509 }
510 }
511
512 void
brw_nir_lower_tes_inputs(nir_shader * nir,const struct intel_vue_map * vue_map)513 brw_nir_lower_tes_inputs(nir_shader *nir, const struct intel_vue_map *vue_map)
514 {
515 nir_foreach_shader_in_variable(var, nir)
516 var->data.driver_location = var->data.location;
517
518 nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
519 nir_lower_io_lower_64bit_to_32);
520
521 /* This pass needs actual constants */
522 nir_opt_constant_folding(nir);
523
524 nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
525
526 nir_foreach_function_impl(impl, nir) {
527 nir_builder b = nir_builder_create(impl);
528 nir_foreach_block(block, impl) {
529 remap_patch_urb_offsets(block, &b, vue_map,
530 nir->info.tess._primitive_mode);
531 }
532 }
533 }
534
535 static bool
lower_barycentric_per_sample(nir_builder * b,nir_intrinsic_instr * intrin,UNUSED void * cb_data)536 lower_barycentric_per_sample(nir_builder *b,
537 nir_intrinsic_instr *intrin,
538 UNUSED void *cb_data)
539 {
540 if (intrin->intrinsic != nir_intrinsic_load_barycentric_pixel &&
541 intrin->intrinsic != nir_intrinsic_load_barycentric_centroid)
542 return false;
543
544 b->cursor = nir_before_instr(&intrin->instr);
545 nir_def *centroid =
546 nir_load_barycentric(b, nir_intrinsic_load_barycentric_sample,
547 nir_intrinsic_interp_mode(intrin));
548 nir_def_replace(&intrin->def, centroid);
549 return true;
550 }
551
552 /**
553 * Convert interpolateAtOffset() offsets from [-0.5, +0.5] floating point
554 * offsets to integer [-8, +7] offsets (in units of 1/16th of a pixel).
555 *
556 * We clamp to +7/16 on the upper end of the range, since +0.5 isn't
557 * representable in a S0.4 value; a naive conversion would give us -8/16,
558 * which is the opposite of what was intended.
559 *
560 * This is allowed by GL_ARB_gpu_shader5's quantization rules:
561 *
562 * "Not all values of <offset> may be supported; x and y offsets may
563 * be rounded to fixed-point values with the number of fraction bits
564 * given by the implementation-dependent constant
565 * FRAGMENT_INTERPOLATION_OFFSET_BITS."
566 */
567 static bool
lower_barycentric_at_offset(nir_builder * b,nir_intrinsic_instr * intrin,void * data)568 lower_barycentric_at_offset(nir_builder *b, nir_intrinsic_instr *intrin,
569 void *data)
570 {
571 if (intrin->intrinsic != nir_intrinsic_load_barycentric_at_offset)
572 return false;
573
574 b->cursor = nir_before_instr(&intrin->instr);
575
576 assert(intrin->src[0].ssa);
577 nir_def *offset =
578 nir_imin(b, nir_imm_int(b, 7),
579 nir_f2i32(b, nir_fmul_imm(b, intrin->src[0].ssa, 16)));
580
581 nir_src_rewrite(&intrin->src[0], offset);
582
583 return true;
584 }
585
586 void
brw_nir_lower_fs_inputs(nir_shader * nir,const struct intel_device_info * devinfo,const struct brw_wm_prog_key * key)587 brw_nir_lower_fs_inputs(nir_shader *nir,
588 const struct intel_device_info *devinfo,
589 const struct brw_wm_prog_key *key)
590 {
591 nir_foreach_shader_in_variable(var, nir) {
592 var->data.driver_location = var->data.location;
593
594 /* Apply default interpolation mode.
595 *
596 * Everything defaults to smooth except for the legacy GL color
597 * built-in variables, which might be flat depending on API state.
598 */
599 if (var->data.interpolation == INTERP_MODE_NONE) {
600 const bool flat = key->flat_shade &&
601 (var->data.location == VARYING_SLOT_COL0 ||
602 var->data.location == VARYING_SLOT_COL1);
603
604 var->data.interpolation = flat ? INTERP_MODE_FLAT
605 : INTERP_MODE_SMOOTH;
606 }
607 }
608
609 nir_lower_io(nir, nir_var_shader_in, type_size_vec4,
610 nir_lower_io_lower_64bit_to_32);
611 if (devinfo->ver >= 11)
612 nir_lower_interpolation(nir, ~0);
613
614 if (key->multisample_fbo == BRW_NEVER) {
615 nir_lower_single_sampled(nir);
616 } else if (key->persample_interp == BRW_ALWAYS) {
617 nir_shader_intrinsics_pass(nir, lower_barycentric_per_sample,
618 nir_metadata_control_flow,
619 NULL);
620 }
621
622 if (devinfo->ver < 20)
623 nir_shader_intrinsics_pass(nir, lower_barycentric_at_offset,
624 nir_metadata_control_flow,
625 NULL);
626
627 /* This pass needs actual constants */
628 nir_opt_constant_folding(nir);
629
630 nir_io_add_const_offset_to_base(nir, nir_var_shader_in);
631 }
632
633 void
brw_nir_lower_vue_outputs(nir_shader * nir)634 brw_nir_lower_vue_outputs(nir_shader *nir)
635 {
636 nir_foreach_shader_out_variable(var, nir) {
637 var->data.driver_location = var->data.location;
638 }
639
640 nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
641 nir_lower_io_lower_64bit_to_32);
642 }
643
644 void
brw_nir_lower_tcs_outputs(nir_shader * nir,const struct intel_vue_map * vue_map,enum tess_primitive_mode tes_primitive_mode)645 brw_nir_lower_tcs_outputs(nir_shader *nir, const struct intel_vue_map *vue_map,
646 enum tess_primitive_mode tes_primitive_mode)
647 {
648 nir_foreach_shader_out_variable(var, nir) {
649 var->data.driver_location = var->data.location;
650 }
651
652 nir_lower_io(nir, nir_var_shader_out, type_size_vec4,
653 nir_lower_io_lower_64bit_to_32);
654
655 /* This pass needs actual constants */
656 nir_opt_constant_folding(nir);
657
658 nir_io_add_const_offset_to_base(nir, nir_var_shader_out);
659
660 nir_foreach_function_impl(impl, nir) {
661 nir_builder b = nir_builder_create(impl);
662 nir_foreach_block(block, impl) {
663 remap_patch_urb_offsets(block, &b, vue_map, tes_primitive_mode);
664 }
665 }
666 }
667
668 void
brw_nir_lower_fs_outputs(nir_shader * nir)669 brw_nir_lower_fs_outputs(nir_shader *nir)
670 {
671 nir_foreach_shader_out_variable(var, nir) {
672 var->data.driver_location =
673 SET_FIELD(var->data.index, BRW_NIR_FRAG_OUTPUT_INDEX) |
674 SET_FIELD(var->data.location, BRW_NIR_FRAG_OUTPUT_LOCATION);
675 }
676
677 nir_lower_io(nir, nir_var_shader_out, type_size_dvec4, 0);
678 }
679
680 static bool
tag_speculative_access(nir_builder * b,nir_intrinsic_instr * intrin,void * unused)681 tag_speculative_access(nir_builder *b,
682 nir_intrinsic_instr *intrin,
683 void *unused)
684 {
685 if (intrin->intrinsic == nir_intrinsic_load_ubo &&
686 brw_nir_ubo_surface_index_is_pushable(intrin->src[0])) {
687 nir_intrinsic_set_access(intrin, ACCESS_CAN_SPECULATE |
688 nir_intrinsic_access(intrin));
689 return true;
690 }
691
692 return false;
693 }
694
695 static bool
brw_nir_tag_speculative_access(nir_shader * nir)696 brw_nir_tag_speculative_access(nir_shader *nir)
697 {
698 return nir_shader_intrinsics_pass(nir, tag_speculative_access,
699 nir_metadata_all, NULL);
700 }
701
702 #define OPT(pass, ...) ({ \
703 bool this_progress = false; \
704 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
705 if (this_progress) \
706 progress = true; \
707 this_progress; \
708 })
709
710 #define LOOP_OPT(pass, ...) ({ \
711 const unsigned long this_line = __LINE__; \
712 bool this_progress = false; \
713 if (opt_line == this_line) \
714 break; \
715 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
716 if (this_progress) { \
717 progress = true; \
718 opt_line = this_line; \
719 } \
720 this_progress; \
721 })
722
723 #define LOOP_OPT_NOT_IDEMPOTENT(pass, ...) ({ \
724 bool this_progress = false; \
725 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
726 if (this_progress) { \
727 progress = true; \
728 opt_line = 0; \
729 } \
730 this_progress; \
731 })
732
733 void
brw_nir_optimize(nir_shader * nir,const struct intel_device_info * devinfo)734 brw_nir_optimize(nir_shader *nir,
735 const struct intel_device_info *devinfo)
736 {
737 bool progress;
738 unsigned lower_flrp =
739 (nir->options->lower_flrp16 ? 16 : 0) |
740 (nir->options->lower_flrp32 ? 32 : 0) |
741 (nir->options->lower_flrp64 ? 64 : 0);
742
743 unsigned long opt_line = 0;
744 do {
745 progress = false;
746 /* This pass is causing problems with types used by OpenCL :
747 * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13955
748 *
749 * Running with it disabled made no difference in the resulting assembly
750 * code.
751 */
752 if (nir->info.stage != MESA_SHADER_KERNEL)
753 LOOP_OPT(nir_split_array_vars, nir_var_function_temp);
754 LOOP_OPT(nir_shrink_vec_array_vars, nir_var_function_temp);
755 LOOP_OPT(nir_opt_deref);
756 if (LOOP_OPT(nir_opt_memcpy))
757 LOOP_OPT(nir_split_var_copies);
758 LOOP_OPT(nir_lower_vars_to_ssa);
759 if (!nir->info.var_copies_lowered) {
760 /* Only run this pass if nir_lower_var_copies was not called
761 * yet. That would lower away any copy_deref instructions and we
762 * don't want to introduce any more.
763 */
764 LOOP_OPT(nir_opt_find_array_copies);
765 }
766 LOOP_OPT(nir_opt_copy_prop_vars);
767 LOOP_OPT(nir_opt_dead_write_vars);
768 LOOP_OPT(nir_opt_combine_stores, nir_var_all);
769
770 LOOP_OPT(nir_opt_ray_queries);
771 LOOP_OPT(nir_opt_ray_query_ranges);
772
773 LOOP_OPT(nir_lower_alu_to_scalar, NULL, NULL);
774
775 LOOP_OPT(nir_copy_prop);
776
777 LOOP_OPT(nir_lower_phis_to_scalar, false);
778
779 LOOP_OPT(nir_copy_prop);
780 LOOP_OPT(nir_opt_dce);
781 LOOP_OPT(nir_opt_cse);
782 LOOP_OPT(nir_opt_combine_stores, nir_var_all);
783
784 /* Passing 0 to the peephole select pass causes it to convert
785 * if-statements that contain only move instructions in the branches
786 * regardless of the count.
787 *
788 * Passing 1 to the peephole select pass causes it to convert
789 * if-statements that contain at most a single ALU instruction (total)
790 * in both branches. Before Gfx6, some math instructions were
791 * prohibitively expensive and the results of compare operations need an
792 * extra resolve step. For these reasons, this pass is more harmful
793 * than good on those platforms.
794 *
795 * For indirect loads of uniforms (push constants), we assume that array
796 * indices will nearly always be in bounds and the cost of the load is
797 * low. Therefore there shouldn't be a performance benefit to avoid it.
798 */
799 LOOP_OPT(nir_opt_peephole_select, 0, true, false);
800 LOOP_OPT(nir_opt_peephole_select, 8, true, true);
801
802 LOOP_OPT(nir_opt_intrinsics);
803 LOOP_OPT(nir_opt_idiv_const, 32);
804 LOOP_OPT_NOT_IDEMPOTENT(nir_opt_algebraic);
805
806 LOOP_OPT(nir_opt_generate_bfi);
807 LOOP_OPT(nir_opt_reassociate_bfi);
808
809 LOOP_OPT(nir_lower_constant_convert_alu_types);
810 LOOP_OPT(nir_opt_constant_folding);
811
812 if (lower_flrp != 0) {
813 if (LOOP_OPT(nir_lower_flrp,
814 lower_flrp,
815 false /* always_precise */)) {
816 LOOP_OPT(nir_opt_constant_folding);
817 }
818
819 /* Nothing should rematerialize any flrps, so we only need to do this
820 * lowering once.
821 */
822 lower_flrp = 0;
823 }
824
825 LOOP_OPT(nir_opt_dead_cf);
826 if (LOOP_OPT(nir_opt_loop)) {
827 /* If nir_opt_loop makes progress, then we need to clean
828 * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
829 * to make progress.
830 */
831 LOOP_OPT(nir_copy_prop);
832 LOOP_OPT(nir_opt_dce);
833 }
834 LOOP_OPT_NOT_IDEMPOTENT(nir_opt_if, nir_opt_if_optimize_phi_true_false);
835 LOOP_OPT(nir_opt_conditional_discard);
836 if (nir->options->max_unroll_iterations != 0) {
837 LOOP_OPT_NOT_IDEMPOTENT(nir_opt_loop_unroll);
838 }
839 LOOP_OPT(nir_opt_remove_phis);
840 LOOP_OPT(nir_opt_gcm, false);
841 LOOP_OPT(nir_opt_undef);
842 LOOP_OPT(nir_lower_pack);
843 } while (progress);
844
845 /* Workaround Gfxbench unused local sampler variable which will trigger an
846 * assert in the opt_large_constants pass.
847 */
848 OPT(nir_remove_dead_variables, nir_var_function_temp, NULL);
849 }
850
851 static unsigned
lower_bit_size_callback(const nir_instr * instr,UNUSED void * data)852 lower_bit_size_callback(const nir_instr *instr, UNUSED void *data)
853 {
854 switch (instr->type) {
855 case nir_instr_type_alu: {
856 nir_alu_instr *alu = nir_instr_as_alu(instr);
857 switch (alu->op) {
858 case nir_op_bit_count:
859 case nir_op_ufind_msb:
860 case nir_op_ifind_msb:
861 case nir_op_find_lsb:
862 /* These are handled specially because the destination is always
863 * 32-bit and so the bit size of the instruction is given by the
864 * source.
865 */
866 return alu->src[0].src.ssa->bit_size >= 32 ? 0 : 32;
867 default:
868 break;
869 }
870
871 if (alu->def.bit_size >= 32)
872 return 0;
873
874 /* Note: nir_op_iabs and nir_op_ineg are not lowered here because the
875 * 8-bit ABS or NEG instruction should eventually get copy propagated
876 * into the MOV that does the type conversion. This results in far
877 * fewer MOV instructions.
878 */
879 switch (alu->op) {
880 case nir_op_idiv:
881 case nir_op_imod:
882 case nir_op_irem:
883 case nir_op_udiv:
884 case nir_op_umod:
885 case nir_op_fceil:
886 case nir_op_ffloor:
887 case nir_op_ffract:
888 case nir_op_fround_even:
889 case nir_op_ftrunc:
890 return 32;
891 case nir_op_frcp:
892 case nir_op_frsq:
893 case nir_op_fsqrt:
894 case nir_op_fpow:
895 case nir_op_fexp2:
896 case nir_op_flog2:
897 case nir_op_fsin:
898 case nir_op_fcos:
899 return 0;
900 case nir_op_isign:
901 assert(!"Should have been lowered by nir_opt_algebraic.");
902 return 0;
903 default:
904 if (nir_op_infos[alu->op].num_inputs >= 2 &&
905 alu->def.bit_size == 8)
906 return 16;
907
908 if (nir_alu_instr_is_comparison(alu) &&
909 alu->src[0].src.ssa->bit_size == 8)
910 return 16;
911
912 return 0;
913 }
914 break;
915 }
916
917 case nir_instr_type_intrinsic: {
918 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
919 switch (intrin->intrinsic) {
920 case nir_intrinsic_read_invocation:
921 case nir_intrinsic_read_first_invocation:
922 case nir_intrinsic_vote_feq:
923 case nir_intrinsic_vote_ieq:
924 case nir_intrinsic_shuffle:
925 case nir_intrinsic_shuffle_xor:
926 case nir_intrinsic_shuffle_up:
927 case nir_intrinsic_shuffle_down:
928 case nir_intrinsic_quad_broadcast:
929 case nir_intrinsic_quad_swap_horizontal:
930 case nir_intrinsic_quad_swap_vertical:
931 case nir_intrinsic_quad_swap_diagonal:
932 if (intrin->src[0].ssa->bit_size == 8)
933 return 16;
934 return 0;
935
936 case nir_intrinsic_reduce:
937 case nir_intrinsic_inclusive_scan:
938 case nir_intrinsic_exclusive_scan:
939 /* There are a couple of register region issues that make things
940 * complicated for 8-bit types:
941 *
942 * 1. Only raw moves are allowed to write to a packed 8-bit
943 * destination.
944 * 2. If we use a strided destination, the efficient way to do
945 * scan operations ends up using strides that are too big to
946 * encode in an instruction.
947 *
948 * To get around these issues, we just do all 8-bit scan operations
949 * in 16 bits. It's actually fewer instructions than what we'd have
950 * to do if we were trying to do it in native 8-bit types and the
951 * results are the same once we truncate to 8 bits at the end.
952 */
953 if (intrin->def.bit_size == 8)
954 return 16;
955 return 0;
956
957 default:
958 return 0;
959 }
960 break;
961 }
962
963 case nir_instr_type_phi: {
964 nir_phi_instr *phi = nir_instr_as_phi(instr);
965 if (phi->def.bit_size == 8)
966 return 16;
967 return 0;
968 }
969
970 default:
971 return 0;
972 }
973 }
974
975 /* On gfx12.5+, if the offsets are not both constant and in the {-8,7} range,
976 * we will have nir_lower_tex() lower the source offset by returning true from
977 * this filter function.
978 */
979 static bool
lower_xehp_tg4_offset_filter(const nir_instr * instr,UNUSED const void * data)980 lower_xehp_tg4_offset_filter(const nir_instr *instr, UNUSED const void *data)
981 {
982 if (instr->type != nir_instr_type_tex)
983 return false;
984
985 nir_tex_instr *tex = nir_instr_as_tex(instr);
986
987 if (tex->op != nir_texop_tg4)
988 return false;
989
990 int offset_index = nir_tex_instr_src_index(tex, nir_tex_src_offset);
991 if (offset_index < 0)
992 return false;
993
994 if (!nir_src_is_const(tex->src[offset_index].src))
995 return true;
996
997 int64_t offset_x = nir_src_comp_as_int(tex->src[offset_index].src, 0);
998 int64_t offset_y = nir_src_comp_as_int(tex->src[offset_index].src, 1);
999
1000 return offset_x < -8 || offset_x > 7 || offset_y < -8 || offset_y > 7;
1001 }
1002
1003 /* Does some simple lowering and runs the standard suite of optimizations
1004 *
1005 * This is intended to be called more-or-less directly after you get the
1006 * shader out of GLSL or some other source. While it is geared towards i965,
1007 * it is not at all generator-specific.
1008 */
1009 void
brw_preprocess_nir(const struct brw_compiler * compiler,nir_shader * nir,const struct brw_nir_compiler_opts * opts)1010 brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
1011 const struct brw_nir_compiler_opts *opts)
1012 {
1013 const struct intel_device_info *devinfo = compiler->devinfo;
1014 UNUSED bool progress; /* Written by OPT */
1015
1016 nir_validate_ssa_dominance(nir, "before brw_preprocess_nir");
1017
1018 OPT(nir_lower_frexp);
1019
1020 OPT(nir_lower_alu_to_scalar, NULL, NULL);
1021
1022 struct nir_opt_16bit_tex_image_options options = {
1023 .rounding_mode = nir_rounding_mode_undef,
1024 .opt_tex_dest_types = nir_type_float | nir_type_int | nir_type_uint,
1025 };
1026 OPT(nir_opt_16bit_tex_image, &options);
1027
1028 if (nir->info.stage == MESA_SHADER_GEOMETRY)
1029 OPT(nir_lower_gs_intrinsics, 0);
1030
1031 /* See also brw_nir_trig_workarounds.py */
1032 if (compiler->precise_trig &&
1033 !(devinfo->ver >= 10 || devinfo->platform == INTEL_PLATFORM_KBL))
1034 OPT(brw_nir_apply_trig_workarounds);
1035
1036 /* This workaround existing for performance reasons. Since it requires not
1037 * setting RENDER_SURFACE_STATE::SurfaceArray when the array length is 1,
1038 * we're loosing the HW robustness feature in that case.
1039 *
1040 * So when robust image access is enabled, just avoid the workaround.
1041 */
1042 if (intel_needs_workaround(devinfo, 1806565034) && !opts->robust_image_access)
1043 OPT(intel_nir_clamp_image_1d_2d_array_sizes);
1044
1045 const struct intel_nir_lower_texture_opts intel_tex_options = {
1046 .combined_lod_or_bias_and_offset = compiler->devinfo->ver >= 20,
1047 };
1048 OPT(intel_nir_lower_texture, &intel_tex_options);
1049
1050 const nir_lower_tex_options tex_options = {
1051 .lower_txp = ~0,
1052 .lower_txf_offset = true,
1053 .lower_rect_offset = true,
1054 .lower_txd_cube_map = true,
1055 /* For below, See bspec 45942, "Enable new message layout for cube array" */
1056 .lower_txd_3d = devinfo->verx10 >= 125,
1057 .lower_txd_array = devinfo->verx10 >= 125,
1058 .lower_txb_shadow_clamp = true,
1059 .lower_txd_shadow_clamp = true,
1060 .lower_txd_offset_clamp = true,
1061 .lower_tg4_offsets = true,
1062 .lower_txs_lod = true, /* Wa_14012320009 */
1063 .lower_offset_filter =
1064 devinfo->verx10 >= 125 ? lower_xehp_tg4_offset_filter : NULL,
1065 .lower_invalid_implicit_lod = true,
1066 };
1067
1068 /* In the case where TG4 coords are lowered to offsets and we have a
1069 * lower_xehp_tg4_offset_filter lowering those offsets further, we need to
1070 * rerun the pass because the instructions inserted by the first lowering
1071 * are not visible during that first pass.
1072 */
1073 if (OPT(nir_lower_tex, &tex_options)) {
1074 OPT(intel_nir_lower_texture, &intel_tex_options);
1075 OPT(nir_lower_tex, &tex_options);
1076 }
1077
1078 OPT(nir_normalize_cubemap_coords);
1079
1080 OPT(nir_lower_global_vars_to_local);
1081
1082 OPT(nir_split_var_copies);
1083 OPT(nir_split_struct_vars, nir_var_function_temp);
1084
1085 brw_nir_optimize(nir, devinfo);
1086
1087 OPT(nir_lower_doubles, opts->softfp64, nir->options->lower_doubles_options);
1088 if (OPT(nir_lower_int64_float_conversions)) {
1089 OPT(nir_opt_algebraic);
1090 OPT(nir_lower_doubles, opts->softfp64,
1091 nir->options->lower_doubles_options);
1092 }
1093
1094 OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
1095
1096 /* Lower a bunch of stuff */
1097 OPT(nir_lower_var_copies);
1098
1099 /* This needs to be run after the first optimization pass but before we
1100 * lower indirect derefs away
1101 */
1102 OPT(nir_opt_large_constants, NULL, 32);
1103
1104 OPT(nir_lower_load_const_to_scalar);
1105
1106 OPT(nir_lower_system_values);
1107 nir_lower_compute_system_values_options lower_csv_options = {
1108 .has_base_workgroup_id = nir->info.stage == MESA_SHADER_COMPUTE,
1109 };
1110 OPT(nir_lower_compute_system_values, &lower_csv_options);
1111
1112 const nir_lower_subgroups_options subgroups_options = {
1113 .ballot_bit_size = 32,
1114 .ballot_components = 1,
1115 .lower_to_scalar = true,
1116 .lower_relative_shuffle = true,
1117 .lower_quad_broadcast_dynamic = true,
1118 .lower_elect = true,
1119 .lower_inverse_ballot = true,
1120 .lower_rotate_to_shuffle = true,
1121 };
1122 OPT(nir_lower_subgroups, &subgroups_options);
1123
1124 nir_variable_mode indirect_mask =
1125 brw_nir_no_indirect_mask(compiler, nir->info.stage);
1126 OPT(nir_lower_indirect_derefs, indirect_mask, UINT32_MAX);
1127
1128 /* Even in cases where we can handle indirect temporaries via scratch, we
1129 * it can still be expensive. Lower indirects on small arrays to
1130 * conditional load/stores.
1131 *
1132 * The threshold of 16 was chosen semi-arbitrarily. The idea is that an
1133 * indirect on an array of 16 elements is about 30 instructions at which
1134 * point, you may be better off doing a send. With a SIMD8 program, 16
1135 * floats is 1/8 of the entire register file. Any array larger than that
1136 * is likely to cause pressure issues. Also, this value is sufficiently
1137 * high that the benchmarks known to suffer from large temporary array
1138 * issues are helped but nothing else in shader-db is hurt except for maybe
1139 * that one kerbal space program shader.
1140 */
1141 if (!(indirect_mask & nir_var_function_temp))
1142 OPT(nir_lower_indirect_derefs, nir_var_function_temp, 16);
1143
1144 /* Lower array derefs of vectors for SSBO and UBO loads. For both UBOs and
1145 * SSBOs, our back-end is capable of loading an entire vec4 at a time and
1146 * we would like to take advantage of that whenever possible regardless of
1147 * whether or not the app gives us full loads. This should allow the
1148 * optimizer to combine UBO and SSBO load operations and save us some send
1149 * messages.
1150 */
1151 OPT(nir_lower_array_deref_of_vec,
1152 nir_var_mem_ubo | nir_var_mem_ssbo, NULL,
1153 nir_lower_direct_array_deref_of_vec_load);
1154
1155 /* Clamp load_per_vertex_input of the TCS stage so that we do not generate
1156 * loads reading out of bounds. We can do this here because we called
1157 * nir_lower_system_values above.
1158 */
1159 if (nir->info.stage == MESA_SHADER_TESS_CTRL &&
1160 compiler->use_tcs_multi_patch)
1161 OPT(intel_nir_clamp_per_vertex_loads);
1162
1163 /* Get rid of split copies */
1164 brw_nir_optimize(nir, devinfo);
1165 }
1166
1167 static bool
brw_nir_zero_inputs_instr(struct nir_builder * b,nir_intrinsic_instr * intrin,void * data)1168 brw_nir_zero_inputs_instr(struct nir_builder *b, nir_intrinsic_instr *intrin,
1169 void *data)
1170 {
1171 if (intrin->intrinsic != nir_intrinsic_load_deref)
1172 return false;
1173
1174 nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
1175 if (!nir_deref_mode_is(deref, nir_var_shader_in))
1176 return false;
1177
1178 if (deref->deref_type != nir_deref_type_var)
1179 return false;
1180
1181 nir_variable *var = deref->var;
1182
1183 uint64_t zero_inputs = *(uint64_t *)data;
1184 if (!(BITFIELD64_BIT(var->data.location) & zero_inputs))
1185 return false;
1186
1187 b->cursor = nir_before_instr(&intrin->instr);
1188
1189 nir_def *zero = nir_imm_zero(b, 1, 32);
1190
1191 nir_def_replace(&intrin->def, zero);
1192
1193 return true;
1194 }
1195
1196 static bool
brw_nir_zero_inputs(nir_shader * shader,uint64_t * zero_inputs)1197 brw_nir_zero_inputs(nir_shader *shader, uint64_t *zero_inputs)
1198 {
1199 return nir_shader_intrinsics_pass(shader, brw_nir_zero_inputs_instr,
1200 nir_metadata_control_flow,
1201 zero_inputs);
1202 }
1203
1204 /* Code for Wa_18019110168 may have created input/output variables beyond
1205 * VARYING_SLOT_MAX and removed uses of variables below VARYING_SLOT_MAX.
1206 * Clean it up, so they all stay below VARYING_SLOT_MAX.
1207 */
1208 static void
brw_mesh_compact_io(nir_shader * mesh,nir_shader * frag)1209 brw_mesh_compact_io(nir_shader *mesh, nir_shader *frag)
1210 {
1211 gl_varying_slot mapping[VARYING_SLOT_MAX] = {0, };
1212 gl_varying_slot cur = VARYING_SLOT_VAR0;
1213 bool compact = false;
1214
1215 nir_foreach_shader_out_variable(var, mesh) {
1216 gl_varying_slot location = var->data.location;
1217 if (location < VARYING_SLOT_VAR0)
1218 continue;
1219 assert(location < ARRAY_SIZE(mapping));
1220
1221 const struct glsl_type *type = var->type;
1222 if (nir_is_arrayed_io(var, MESA_SHADER_MESH) || var->data.per_view) {
1223 assert(glsl_type_is_array(type));
1224 type = glsl_get_array_element(type);
1225 }
1226
1227 if (mapping[location])
1228 continue;
1229
1230 unsigned num_slots = glsl_count_attribute_slots(type, false);
1231
1232 compact |= location + num_slots > VARYING_SLOT_MAX;
1233
1234 mapping[location] = cur;
1235 cur += num_slots;
1236 }
1237
1238 if (!compact)
1239 return;
1240
1241 /* The rest of this function should be hit only for Wa_18019110168. */
1242
1243 nir_foreach_shader_out_variable(var, mesh) {
1244 gl_varying_slot location = var->data.location;
1245 if (location < VARYING_SLOT_VAR0)
1246 continue;
1247 location = mapping[location];
1248 if (location == 0)
1249 continue;
1250 var->data.location = location;
1251 }
1252
1253 nir_foreach_shader_in_variable(var, frag) {
1254 gl_varying_slot location = var->data.location;
1255 if (location < VARYING_SLOT_VAR0)
1256 continue;
1257 location = mapping[location];
1258 if (location == 0)
1259 continue;
1260 var->data.location = location;
1261 }
1262
1263 nir_shader_gather_info(mesh, nir_shader_get_entrypoint(mesh));
1264 nir_shader_gather_info(frag, nir_shader_get_entrypoint(frag));
1265
1266 if (should_print_nir(mesh)) {
1267 printf("%s\n", __func__);
1268 nir_print_shader(mesh, stdout);
1269 }
1270 if (should_print_nir(frag)) {
1271 printf("%s\n", __func__);
1272 nir_print_shader(frag, stdout);
1273 }
1274 }
1275
1276 void
brw_nir_link_shaders(const struct brw_compiler * compiler,nir_shader * producer,nir_shader * consumer)1277 brw_nir_link_shaders(const struct brw_compiler *compiler,
1278 nir_shader *producer, nir_shader *consumer)
1279 {
1280 const struct intel_device_info *devinfo = compiler->devinfo;
1281
1282 if (producer->info.stage == MESA_SHADER_MESH &&
1283 consumer->info.stage == MESA_SHADER_FRAGMENT) {
1284 uint64_t fs_inputs = 0, ms_outputs = 0;
1285 /* gl_MeshPerPrimitiveEXT[].gl_ViewportIndex, gl_PrimitiveID and gl_Layer
1286 * are per primitive, but fragment shader does not have them marked as
1287 * such. Add the annotation here.
1288 */
1289 nir_foreach_shader_in_variable(var, consumer) {
1290 fs_inputs |= BITFIELD64_BIT(var->data.location);
1291
1292 switch (var->data.location) {
1293 case VARYING_SLOT_LAYER:
1294 case VARYING_SLOT_PRIMITIVE_ID:
1295 case VARYING_SLOT_VIEWPORT:
1296 var->data.per_primitive = 1;
1297 break;
1298 default:
1299 continue;
1300 }
1301 }
1302
1303 nir_foreach_shader_out_variable(var, producer)
1304 ms_outputs |= BITFIELD64_BIT(var->data.location);
1305
1306 uint64_t zero_inputs = ~ms_outputs & fs_inputs;
1307 zero_inputs &= BITFIELD64_BIT(VARYING_SLOT_LAYER) |
1308 BITFIELD64_BIT(VARYING_SLOT_VIEWPORT);
1309
1310 if (zero_inputs)
1311 NIR_PASS(_, consumer, brw_nir_zero_inputs, &zero_inputs);
1312 }
1313
1314 nir_lower_io_arrays_to_elements(producer, consumer);
1315 nir_validate_shader(producer, "after nir_lower_io_arrays_to_elements");
1316 nir_validate_shader(consumer, "after nir_lower_io_arrays_to_elements");
1317
1318 NIR_PASS(_, producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
1319 NIR_PASS(_, consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
1320 brw_nir_optimize(producer, devinfo);
1321 brw_nir_optimize(consumer, devinfo);
1322
1323 if (nir_link_opt_varyings(producer, consumer))
1324 brw_nir_optimize(consumer, devinfo);
1325
1326 NIR_PASS(_, producer, nir_remove_dead_variables, nir_var_shader_out, NULL);
1327 NIR_PASS(_, consumer, nir_remove_dead_variables, nir_var_shader_in, NULL);
1328
1329 if (nir_remove_unused_varyings(producer, consumer)) {
1330 if (should_print_nir(producer)) {
1331 printf("nir_remove_unused_varyings\n");
1332 nir_print_shader(producer, stdout);
1333 }
1334 if (should_print_nir(consumer)) {
1335 printf("nir_remove_unused_varyings\n");
1336 nir_print_shader(consumer, stdout);
1337 }
1338
1339 NIR_PASS(_, producer, nir_lower_global_vars_to_local);
1340 NIR_PASS(_, consumer, nir_lower_global_vars_to_local);
1341
1342 /* The backend might not be able to handle indirects on
1343 * temporaries so we need to lower indirects on any of the
1344 * varyings we have demoted here.
1345 */
1346 NIR_PASS(_, producer, nir_lower_indirect_derefs,
1347 brw_nir_no_indirect_mask(compiler, producer->info.stage),
1348 UINT32_MAX);
1349 NIR_PASS(_, consumer, nir_lower_indirect_derefs,
1350 brw_nir_no_indirect_mask(compiler, consumer->info.stage),
1351 UINT32_MAX);
1352
1353 brw_nir_optimize(producer, devinfo);
1354 brw_nir_optimize(consumer, devinfo);
1355
1356 if (producer->info.stage == MESA_SHADER_MESH &&
1357 consumer->info.stage == MESA_SHADER_FRAGMENT) {
1358 brw_mesh_compact_io(producer, consumer);
1359 }
1360 }
1361
1362 NIR_PASS(_, producer, nir_lower_io_to_vector, nir_var_shader_out);
1363
1364 if (producer->info.stage == MESA_SHADER_TESS_CTRL &&
1365 producer->options->vectorize_tess_levels)
1366 NIR_PASS_V(producer, nir_vectorize_tess_levels);
1367
1368 NIR_PASS(_, producer, nir_opt_combine_stores, nir_var_shader_out);
1369 NIR_PASS(_, consumer, nir_lower_io_to_vector, nir_var_shader_in);
1370
1371 if (producer->info.stage != MESA_SHADER_TESS_CTRL &&
1372 producer->info.stage != MESA_SHADER_MESH &&
1373 producer->info.stage != MESA_SHADER_TASK) {
1374 /* Calling lower_io_to_vector creates output variable writes with
1375 * write-masks. On non-TCS outputs, the back-end can't handle it and we
1376 * need to call nir_lower_io_to_temporaries to get rid of them. This,
1377 * in turn, creates temporary variables and extra copy_deref intrinsics
1378 * that we need to clean up.
1379 *
1380 * Note Mesh/Task don't support I/O as temporaries (I/O is shared
1381 * between whole workgroup, possibly using multiple HW threads). For
1382 * those write-mask in output is handled by I/O lowering.
1383 */
1384 NIR_PASS_V(producer, nir_lower_io_to_temporaries,
1385 nir_shader_get_entrypoint(producer), true, false);
1386 NIR_PASS(_, producer, nir_lower_global_vars_to_local);
1387 NIR_PASS(_, producer, nir_split_var_copies);
1388 NIR_PASS(_, producer, nir_lower_var_copies);
1389 }
1390
1391 if (producer->info.stage == MESA_SHADER_TASK &&
1392 consumer->info.stage == MESA_SHADER_MESH) {
1393
1394 for (unsigned i = 0; i < 3; ++i)
1395 assert(producer->info.mesh.ts_mesh_dispatch_dimensions[i] <= UINT16_MAX);
1396
1397 nir_lower_compute_system_values_options options = {
1398 .lower_workgroup_id_to_index = true,
1399 .num_workgroups[0] = producer->info.mesh.ts_mesh_dispatch_dimensions[0],
1400 .num_workgroups[1] = producer->info.mesh.ts_mesh_dispatch_dimensions[1],
1401 .num_workgroups[2] = producer->info.mesh.ts_mesh_dispatch_dimensions[2],
1402 /* nir_lower_idiv generates expensive code */
1403 .shortcut_1d_workgroup_id = compiler->devinfo->verx10 >= 125,
1404 };
1405
1406 NIR_PASS(_, consumer, nir_lower_compute_system_values, &options);
1407 }
1408 }
1409
1410 bool
brw_nir_should_vectorize_mem(unsigned align_mul,unsigned align_offset,unsigned bit_size,unsigned num_components,nir_intrinsic_instr * low,nir_intrinsic_instr * high,void * data)1411 brw_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset,
1412 unsigned bit_size,
1413 unsigned num_components,
1414 nir_intrinsic_instr *low,
1415 nir_intrinsic_instr *high,
1416 void *data)
1417 {
1418 /* Don't combine things to generate 64-bit loads/stores. We have to split
1419 * those back into 32-bit ones anyway and UBO loads aren't split in NIR so
1420 * we don't want to make a mess for the back-end.
1421 */
1422 if (bit_size > 32)
1423 return false;
1424
1425 if (low->intrinsic == nir_intrinsic_load_ubo_uniform_block_intel ||
1426 low->intrinsic == nir_intrinsic_load_ssbo_uniform_block_intel ||
1427 low->intrinsic == nir_intrinsic_load_shared_uniform_block_intel ||
1428 low->intrinsic == nir_intrinsic_load_global_constant_uniform_block_intel) {
1429 if (num_components > 4) {
1430 if (!util_is_power_of_two_nonzero(num_components))
1431 return false;
1432
1433 if (bit_size != 32)
1434 return false;
1435
1436 if (num_components > 32)
1437 return false;
1438 }
1439 } else {
1440 /* We can handle at most a vec4 right now. Anything bigger would get
1441 * immediately split by brw_nir_lower_mem_access_bit_sizes anyway.
1442 */
1443 if (num_components > 4)
1444 return false;
1445 }
1446
1447
1448 uint32_t align;
1449 if (align_offset)
1450 align = 1 << (ffs(align_offset) - 1);
1451 else
1452 align = align_mul;
1453
1454 if (align < bit_size / 8)
1455 return false;
1456
1457 return true;
1458 }
1459
1460 static
combine_all_memory_barriers(nir_intrinsic_instr * a,nir_intrinsic_instr * b,void * data)1461 bool combine_all_memory_barriers(nir_intrinsic_instr *a,
1462 nir_intrinsic_instr *b,
1463 void *data)
1464 {
1465 /* Combine control barriers with identical memory semantics. This prevents
1466 * the second barrier generating a spurious, identical fence message as the
1467 * first barrier.
1468 */
1469 if (nir_intrinsic_memory_modes(a) == nir_intrinsic_memory_modes(b) &&
1470 nir_intrinsic_memory_semantics(a) == nir_intrinsic_memory_semantics(b) &&
1471 nir_intrinsic_memory_scope(a) == nir_intrinsic_memory_scope(b)) {
1472 nir_intrinsic_set_execution_scope(a, MAX2(nir_intrinsic_execution_scope(a),
1473 nir_intrinsic_execution_scope(b)));
1474 return true;
1475 }
1476
1477 /* Only combine pure memory barriers */
1478 if ((nir_intrinsic_execution_scope(a) != SCOPE_NONE) ||
1479 (nir_intrinsic_execution_scope(b) != SCOPE_NONE))
1480 return false;
1481
1482 /* Translation to backend IR will get rid of modes we don't care about, so
1483 * no harm in always combining them.
1484 *
1485 * TODO: While HW has only ACQUIRE|RELEASE fences, we could improve the
1486 * scheduling so that it can take advantage of the different semantics.
1487 */
1488 nir_intrinsic_set_memory_modes(a, nir_intrinsic_memory_modes(a) |
1489 nir_intrinsic_memory_modes(b));
1490 nir_intrinsic_set_memory_semantics(a, nir_intrinsic_memory_semantics(a) |
1491 nir_intrinsic_memory_semantics(b));
1492 nir_intrinsic_set_memory_scope(a, MAX2(nir_intrinsic_memory_scope(a),
1493 nir_intrinsic_memory_scope(b)));
1494 return true;
1495 }
1496
1497 static nir_mem_access_size_align
get_mem_access_size_align(nir_intrinsic_op intrin,uint8_t bytes,uint8_t bit_size,uint32_t align_mul,uint32_t align_offset,bool offset_is_const,const void * cb_data)1498 get_mem_access_size_align(nir_intrinsic_op intrin, uint8_t bytes,
1499 uint8_t bit_size, uint32_t align_mul, uint32_t align_offset,
1500 bool offset_is_const, const void *cb_data)
1501 {
1502 const uint32_t align = nir_combined_align(align_mul, align_offset);
1503
1504 switch (intrin) {
1505 case nir_intrinsic_load_ssbo:
1506 case nir_intrinsic_load_shared:
1507 case nir_intrinsic_load_scratch:
1508 /* The offset is constant so we can use a 32-bit load and just shift it
1509 * around as needed.
1510 */
1511 if (align < 4 && offset_is_const) {
1512 assert(util_is_power_of_two_nonzero(align_mul) && align_mul >= 4);
1513 const unsigned pad = align_offset % 4;
1514 const unsigned comps32 = MIN2(DIV_ROUND_UP(bytes + pad, 4), 4);
1515 return (nir_mem_access_size_align) {
1516 .bit_size = 32,
1517 .num_components = comps32,
1518 .align = 4,
1519 };
1520 }
1521 break;
1522
1523 case nir_intrinsic_load_task_payload:
1524 if (bytes < 4 || align < 4) {
1525 return (nir_mem_access_size_align) {
1526 .bit_size = 32,
1527 .num_components = 1,
1528 .align = 4,
1529 };
1530 }
1531 break;
1532
1533 default:
1534 break;
1535 }
1536
1537 const bool is_load = nir_intrinsic_infos[intrin].has_dest;
1538 const bool is_scratch = intrin == nir_intrinsic_load_scratch ||
1539 intrin == nir_intrinsic_store_scratch;
1540
1541 if (align < 4 || bytes < 4) {
1542 /* Choose a byte, word, or dword */
1543 bytes = MIN2(bytes, 4);
1544 if (bytes == 3)
1545 bytes = is_load ? 4 : 2;
1546
1547 if (is_scratch) {
1548 /* The way scratch address swizzling works in the back-end, it
1549 * happens at a DWORD granularity so we can't have a single load
1550 * or store cross a DWORD boundary.
1551 */
1552 if ((align_offset % 4) + bytes > MIN2(align_mul, 4))
1553 bytes = MIN2(align_mul, 4) - (align_offset % 4);
1554
1555 /* Must be a power of two */
1556 if (bytes == 3)
1557 bytes = 2;
1558 }
1559
1560 return (nir_mem_access_size_align) {
1561 .bit_size = bytes * 8,
1562 .num_components = 1,
1563 .align = 1,
1564 };
1565 } else {
1566 bytes = MIN2(bytes, 16);
1567 return (nir_mem_access_size_align) {
1568 .bit_size = 32,
1569 .num_components = is_scratch ? 1 :
1570 is_load ? DIV_ROUND_UP(bytes, 4) : bytes / 4,
1571 .align = 4,
1572 };
1573 }
1574 }
1575
1576 static void
brw_vectorize_lower_mem_access(nir_shader * nir,const struct brw_compiler * compiler,enum brw_robustness_flags robust_flags)1577 brw_vectorize_lower_mem_access(nir_shader *nir,
1578 const struct brw_compiler *compiler,
1579 enum brw_robustness_flags robust_flags)
1580 {
1581 bool progress = false;
1582
1583 nir_load_store_vectorize_options options = {
1584 .modes = nir_var_mem_ubo | nir_var_mem_ssbo |
1585 nir_var_mem_global | nir_var_mem_shared |
1586 nir_var_mem_task_payload,
1587 .callback = brw_nir_should_vectorize_mem,
1588 .robust_modes = (nir_variable_mode)0,
1589 };
1590
1591 if (robust_flags & BRW_ROBUSTNESS_UBO)
1592 options.robust_modes |= nir_var_mem_ubo | nir_var_mem_global;
1593 if (robust_flags & BRW_ROBUSTNESS_SSBO)
1594 options.robust_modes |= nir_var_mem_ssbo | nir_var_mem_global;
1595
1596 OPT(nir_opt_load_store_vectorize, &options);
1597
1598 /* Required for nir_divergence_analysis() */
1599 OPT(nir_convert_to_lcssa, true, true);
1600
1601 /* When HW supports block loads, using the divergence analysis, try
1602 * to find uniform SSBO loads and turn them into block loads.
1603 *
1604 * Rerun the vectorizer after that to make the largest possible block
1605 * loads.
1606 *
1607 * This is a win on 2 fronts :
1608 * - fewer send messages
1609 * - reduced register pressure
1610 */
1611 nir_divergence_analysis(nir);
1612 if (OPT(intel_nir_blockify_uniform_loads, compiler->devinfo))
1613 OPT(nir_opt_load_store_vectorize, &options);
1614 OPT(nir_opt_remove_phis);
1615
1616 nir_lower_mem_access_bit_sizes_options mem_access_options = {
1617 .modes = nir_var_mem_ssbo |
1618 nir_var_mem_constant |
1619 nir_var_mem_task_payload |
1620 nir_var_shader_temp |
1621 nir_var_function_temp |
1622 nir_var_mem_global |
1623 nir_var_mem_shared,
1624 .callback = get_mem_access_size_align,
1625 };
1626 OPT(nir_lower_mem_access_bit_sizes, &mem_access_options);
1627
1628 while (progress) {
1629 progress = false;
1630
1631 OPT(nir_lower_pack);
1632 OPT(nir_copy_prop);
1633 OPT(nir_opt_dce);
1634 OPT(nir_opt_cse);
1635 OPT(nir_opt_algebraic);
1636 OPT(nir_opt_constant_folding);
1637 }
1638 }
1639
1640 static bool
nir_shader_has_local_variables(const nir_shader * nir)1641 nir_shader_has_local_variables(const nir_shader *nir)
1642 {
1643 nir_foreach_function_impl(impl, nir) {
1644 if (!exec_list_is_empty(&impl->locals))
1645 return true;
1646 }
1647
1648 return false;
1649 }
1650
1651 /* Prepare the given shader for codegen
1652 *
1653 * This function is intended to be called right before going into the actual
1654 * backend and is highly backend-specific. Also, once this function has been
1655 * called on a shader, it will no longer be in SSA form so most optimizations
1656 * will not work.
1657 */
1658 void
brw_postprocess_nir(nir_shader * nir,const struct brw_compiler * compiler,bool debug_enabled,enum brw_robustness_flags robust_flags)1659 brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
1660 bool debug_enabled,
1661 enum brw_robustness_flags robust_flags)
1662 {
1663 const struct intel_device_info *devinfo = compiler->devinfo;
1664
1665 UNUSED bool progress; /* Written by OPT */
1666
1667 OPT(intel_nir_lower_sparse_intrinsics);
1668
1669 OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
1670
1671 OPT(nir_opt_combine_barriers, combine_all_memory_barriers, NULL);
1672
1673 OPT(intel_nir_lower_printf);
1674
1675 do {
1676 progress = false;
1677 OPT(nir_opt_algebraic_before_ffma);
1678 } while (progress);
1679
1680 if (devinfo->verx10 >= 125) {
1681 /* Lower integer division by constants before nir_lower_idiv. */
1682 OPT(nir_opt_idiv_const, 32);
1683 const nir_lower_idiv_options options = {
1684 .allow_fp16 = false
1685 };
1686 OPT(nir_lower_idiv, &options);
1687 }
1688
1689 if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage))
1690 NIR_PASS(_, nir, intel_nir_lower_shading_rate_output);
1691
1692 OPT(brw_nir_tag_speculative_access);
1693
1694 brw_nir_optimize(nir, devinfo);
1695
1696 if (nir_shader_has_local_variables(nir)) {
1697 OPT(nir_lower_vars_to_explicit_types, nir_var_function_temp,
1698 glsl_get_natural_size_align_bytes);
1699 OPT(nir_lower_explicit_io, nir_var_function_temp,
1700 nir_address_format_32bit_offset);
1701 brw_nir_optimize(nir, devinfo);
1702 }
1703
1704 brw_vectorize_lower_mem_access(nir, compiler, robust_flags);
1705
1706 /* Potentially perform this optimization pass twice because it can create
1707 * additional opportunities for itself.
1708 */
1709 if (OPT(nir_opt_algebraic_before_lower_int64))
1710 OPT(nir_opt_algebraic_before_lower_int64);
1711
1712 if (OPT(nir_lower_int64))
1713 brw_nir_optimize(nir, devinfo);
1714
1715 /* Try and fuse multiply-adds, if successful, run shrink_vectors to
1716 * avoid peephole_ffma to generate things like this :
1717 * vec16 ssa_0 = ...
1718 * vec16 ssa_1 = fneg ssa_0
1719 * vec1 ssa_2 = ffma ssa_1, ...
1720 *
1721 * We want this instead :
1722 * vec16 ssa_0 = ...
1723 * vec1 ssa_1 = fneg ssa_0.x
1724 * vec1 ssa_2 = ffma ssa_1, ...
1725 */
1726 if (OPT(intel_nir_opt_peephole_ffma))
1727 OPT(nir_opt_shrink_vectors, false);
1728
1729 OPT(intel_nir_opt_peephole_imul32x16);
1730
1731 if (OPT(nir_opt_comparison_pre)) {
1732 OPT(nir_copy_prop);
1733 OPT(nir_opt_dce);
1734 OPT(nir_opt_cse);
1735
1736 /* Do the select peepehole again. nir_opt_comparison_pre (combined with
1737 * the other optimization passes) will have removed at least one
1738 * instruction from one of the branches of the if-statement, so now it
1739 * might be under the threshold of conversion to bcsel.
1740 */
1741 OPT(nir_opt_peephole_select, 0, false, false);
1742 OPT(nir_opt_peephole_select, 1, false, true);
1743 }
1744
1745 do {
1746 progress = false;
1747
1748 OPT(brw_nir_opt_fsat);
1749 OPT(nir_opt_algebraic_late);
1750 OPT(brw_nir_lower_fsign);
1751
1752 if (progress) {
1753 OPT(nir_opt_constant_folding);
1754 OPT(nir_copy_prop);
1755 OPT(nir_opt_dce);
1756 OPT(nir_opt_cse);
1757 }
1758 } while (progress);
1759
1760
1761 if (OPT(nir_lower_fp16_casts, nir_lower_fp16_split_fp64)) {
1762 if (OPT(nir_lower_int64)) {
1763 brw_nir_optimize(nir, devinfo);
1764 }
1765 }
1766
1767 OPT(nir_lower_alu_to_scalar, NULL, NULL);
1768
1769 while (OPT(nir_opt_algebraic_distribute_src_mods)) {
1770 OPT(nir_opt_constant_folding);
1771 OPT(nir_copy_prop);
1772 OPT(nir_opt_dce);
1773 OPT(nir_opt_cse);
1774 }
1775
1776 OPT(nir_copy_prop);
1777 OPT(nir_opt_dce);
1778 OPT(nir_opt_move, nir_move_comparisons);
1779 OPT(nir_opt_dead_cf);
1780
1781 bool divergence_analysis_dirty = false;
1782 NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1783 NIR_PASS_V(nir, nir_divergence_analysis);
1784
1785 static const nir_lower_subgroups_options subgroups_options = {
1786 .ballot_bit_size = 32,
1787 .ballot_components = 1,
1788 .lower_elect = true,
1789 .lower_subgroup_masks = true,
1790 };
1791
1792 if (OPT(nir_opt_uniform_atomics, false)) {
1793 OPT(nir_lower_subgroups, &subgroups_options);
1794
1795 OPT(nir_opt_algebraic_before_lower_int64);
1796
1797 if (OPT(nir_lower_int64))
1798 brw_nir_optimize(nir, devinfo);
1799
1800 divergence_analysis_dirty = true;
1801 }
1802
1803 /* nir_opt_uniform_subgroup can create some operations (e.g.,
1804 * load_subgroup_lt_mask) that need to be lowered again.
1805 */
1806 if (OPT(nir_opt_uniform_subgroup, &subgroups_options)) {
1807 /* Some of the optimizations can generate 64-bit integer multiplication
1808 * that must be lowered.
1809 */
1810 OPT(nir_lower_int64);
1811
1812 /* Even if nir_lower_int64 did not make progress, re-run the main
1813 * optimization loop. nir_opt_uniform_subgroup may have made some things
1814 * that previously appeared divergent be marked as convergent. This
1815 * allows the elimination of some loops over, say, a TXF instruction
1816 * with a non-uniform texture handle.
1817 */
1818 brw_nir_optimize(nir, devinfo);
1819
1820 OPT(nir_lower_subgroups, &subgroups_options);
1821 }
1822
1823 /* Run intel_nir_lower_conversions only after the last tiem
1824 * brw_nir_optimize is called. Various optimizations invoked there can
1825 * rematerialize the conversions that the lowering pass eliminates.
1826 */
1827 OPT(intel_nir_lower_conversions);
1828
1829 /* Do this only after the last opt_gcm. GCM will undo this lowering. */
1830 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
1831 if (divergence_analysis_dirty) {
1832 NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1833 NIR_PASS_V(nir, nir_divergence_analysis);
1834 }
1835
1836 OPT(intel_nir_lower_non_uniform_barycentric_at_sample);
1837 }
1838
1839 /* Clean up LCSSA phis */
1840 OPT(nir_opt_remove_phis);
1841
1842 OPT(nir_lower_bool_to_int32);
1843 OPT(nir_copy_prop);
1844 OPT(nir_opt_dce);
1845
1846 OPT(nir_lower_locals_to_regs, 32);
1847
1848 if (unlikely(debug_enabled)) {
1849 /* Re-index SSA defs so we print more sensible numbers. */
1850 nir_foreach_function_impl(impl, nir) {
1851 nir_index_ssa_defs(impl);
1852 }
1853
1854 fprintf(stderr, "NIR (SSA form) for %s shader:\n",
1855 _mesa_shader_stage_to_string(nir->info.stage));
1856 nir_print_shader(nir, stderr);
1857 }
1858
1859 nir_validate_ssa_dominance(nir, "before nir_convert_from_ssa");
1860
1861 /* Rerun the divergence analysis before convert_from_ssa as this pass has
1862 * some assert on consistent divergence flags.
1863 */
1864 NIR_PASS(_, nir, nir_convert_to_lcssa, true, true);
1865 NIR_PASS_V(nir, nir_divergence_analysis);
1866
1867 OPT(nir_convert_from_ssa, true);
1868
1869 OPT(nir_opt_dce);
1870
1871 if (OPT(nir_opt_rematerialize_compares))
1872 OPT(nir_opt_dce);
1873
1874 /* The mesh stages require this pass to be called at the last minute,
1875 * but if anything is done by it, it will also constant fold, and that
1876 * undoes the work done by nir_trivialize_registers, so call it right
1877 * before that one instead.
1878 */
1879 if (nir->info.stage == MESA_SHADER_MESH ||
1880 nir->info.stage == MESA_SHADER_TASK)
1881 brw_nir_adjust_payload(nir);
1882
1883 nir_trivialize_registers(nir);
1884
1885 nir_sweep(nir);
1886
1887 if (unlikely(debug_enabled)) {
1888 fprintf(stderr, "NIR (final form) for %s shader:\n",
1889 _mesa_shader_stage_to_string(nir->info.stage));
1890 nir_print_shader(nir, stderr);
1891 }
1892 }
1893
1894 static unsigned
get_subgroup_size(const struct shader_info * info,unsigned max_subgroup_size)1895 get_subgroup_size(const struct shader_info *info, unsigned max_subgroup_size)
1896 {
1897 switch (info->subgroup_size) {
1898 case SUBGROUP_SIZE_API_CONSTANT:
1899 /* We have to use the global constant size. */
1900 return BRW_SUBGROUP_SIZE;
1901
1902 case SUBGROUP_SIZE_UNIFORM:
1903 /* It has to be uniform across all invocations but can vary per stage
1904 * if we want. This gives us a bit more freedom.
1905 *
1906 * For compute, brw_nir_apply_key is called per-dispatch-width so this
1907 * is the actual subgroup size and not a maximum. However, we only
1908 * invoke one size of any given compute shader so it's still guaranteed
1909 * to be uniform across invocations.
1910 */
1911 return max_subgroup_size;
1912
1913 case SUBGROUP_SIZE_VARYING:
1914 /* The subgroup size is allowed to be fully varying. For geometry
1915 * stages, we know it's always 8 which is max_subgroup_size so we can
1916 * return that. For compute, brw_nir_apply_key is called once per
1917 * dispatch-width so max_subgroup_size is the real subgroup size.
1918 *
1919 * For fragment, we return 0 and let it fall through to the back-end
1920 * compiler. This means we can't optimize based on subgroup size but
1921 * that's a risk the client took when it asked for a varying subgroup
1922 * size.
1923 */
1924 return info->stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size;
1925
1926 case SUBGROUP_SIZE_REQUIRE_4:
1927 unreachable("Unsupported subgroup size type");
1928
1929 case SUBGROUP_SIZE_REQUIRE_8:
1930 case SUBGROUP_SIZE_REQUIRE_16:
1931 case SUBGROUP_SIZE_REQUIRE_32:
1932 assert(gl_shader_stage_uses_workgroup(info->stage) ||
1933 (info->stage >= MESA_SHADER_RAYGEN && info->stage <= MESA_SHADER_CALLABLE));
1934 /* These enum values are expressly chosen to be equal to the subgroup
1935 * size that they require.
1936 */
1937 return info->subgroup_size;
1938
1939 case SUBGROUP_SIZE_FULL_SUBGROUPS:
1940 case SUBGROUP_SIZE_REQUIRE_64:
1941 case SUBGROUP_SIZE_REQUIRE_128:
1942 break;
1943 }
1944
1945 unreachable("Invalid subgroup size type");
1946 }
1947
1948 unsigned
brw_nir_api_subgroup_size(const nir_shader * nir,unsigned hw_subgroup_size)1949 brw_nir_api_subgroup_size(const nir_shader *nir,
1950 unsigned hw_subgroup_size)
1951 {
1952 return get_subgroup_size(&nir->info, hw_subgroup_size);
1953 }
1954
1955 void
brw_nir_apply_key(nir_shader * nir,const struct brw_compiler * compiler,const struct brw_base_prog_key * key,unsigned max_subgroup_size)1956 brw_nir_apply_key(nir_shader *nir,
1957 const struct brw_compiler *compiler,
1958 const struct brw_base_prog_key *key,
1959 unsigned max_subgroup_size)
1960 {
1961 bool progress = false;
1962
1963 nir_lower_tex_options nir_tex_opts = {
1964 .lower_txd_clamp_bindless_sampler = true,
1965 .lower_txd_clamp_if_sampler_index_not_lt_16 = true,
1966 .lower_invalid_implicit_lod = true,
1967 .lower_index_to_offset = true,
1968 };
1969 OPT(nir_lower_tex, &nir_tex_opts);
1970
1971 const struct intel_nir_lower_texture_opts tex_opts = {
1972 .combined_lod_and_array_index = compiler->devinfo->ver >= 20,
1973 };
1974 OPT(intel_nir_lower_texture, &tex_opts);
1975
1976 const nir_lower_subgroups_options subgroups_options = {
1977 .subgroup_size = get_subgroup_size(&nir->info, max_subgroup_size),
1978 .ballot_bit_size = 32,
1979 .ballot_components = 1,
1980 .lower_subgroup_masks = true,
1981 };
1982 OPT(nir_lower_subgroups, &subgroups_options);
1983
1984 if (key->limit_trig_input_range)
1985 OPT(brw_nir_limit_trig_input_range_workaround);
1986
1987 if (progress) {
1988 brw_nir_optimize(nir, compiler->devinfo);
1989 }
1990 }
1991
1992 enum brw_conditional_mod
brw_cmod_for_nir_comparison(nir_op op)1993 brw_cmod_for_nir_comparison(nir_op op)
1994 {
1995 switch (op) {
1996 case nir_op_flt:
1997 case nir_op_flt32:
1998 case nir_op_ilt:
1999 case nir_op_ilt32:
2000 case nir_op_ult:
2001 case nir_op_ult32:
2002 return BRW_CONDITIONAL_L;
2003
2004 case nir_op_fge:
2005 case nir_op_fge32:
2006 case nir_op_ige:
2007 case nir_op_ige32:
2008 case nir_op_uge:
2009 case nir_op_uge32:
2010 return BRW_CONDITIONAL_GE;
2011
2012 case nir_op_feq:
2013 case nir_op_feq32:
2014 case nir_op_ieq:
2015 case nir_op_ieq32:
2016 case nir_op_b32all_fequal2:
2017 case nir_op_b32all_iequal2:
2018 case nir_op_b32all_fequal3:
2019 case nir_op_b32all_iequal3:
2020 case nir_op_b32all_fequal4:
2021 case nir_op_b32all_iequal4:
2022 return BRW_CONDITIONAL_Z;
2023
2024 case nir_op_fneu:
2025 case nir_op_fneu32:
2026 case nir_op_ine:
2027 case nir_op_ine32:
2028 case nir_op_b32any_fnequal2:
2029 case nir_op_b32any_inequal2:
2030 case nir_op_b32any_fnequal3:
2031 case nir_op_b32any_inequal3:
2032 case nir_op_b32any_fnequal4:
2033 case nir_op_b32any_inequal4:
2034 return BRW_CONDITIONAL_NZ;
2035
2036 default:
2037 unreachable("Unsupported NIR comparison op");
2038 }
2039 }
2040
2041 enum lsc_opcode
lsc_op_for_nir_intrinsic(const nir_intrinsic_instr * intrin)2042 lsc_op_for_nir_intrinsic(const nir_intrinsic_instr *intrin)
2043 {
2044 switch (intrin->intrinsic) {
2045 case nir_intrinsic_load_ssbo:
2046 case nir_intrinsic_load_shared:
2047 case nir_intrinsic_load_global:
2048 case nir_intrinsic_load_global_block_intel:
2049 case nir_intrinsic_load_global_constant:
2050 case nir_intrinsic_load_global_constant_uniform_block_intel:
2051 case nir_intrinsic_load_shared_block_intel:
2052 case nir_intrinsic_load_shared_uniform_block_intel:
2053 case nir_intrinsic_load_ssbo_block_intel:
2054 case nir_intrinsic_load_ssbo_uniform_block_intel:
2055 case nir_intrinsic_load_ubo_uniform_block_intel:
2056 case nir_intrinsic_load_scratch:
2057 return LSC_OP_LOAD;
2058
2059 case nir_intrinsic_store_ssbo:
2060 case nir_intrinsic_store_shared:
2061 case nir_intrinsic_store_global:
2062 case nir_intrinsic_store_global_block_intel:
2063 case nir_intrinsic_store_shared_block_intel:
2064 case nir_intrinsic_store_ssbo_block_intel:
2065 case nir_intrinsic_store_scratch:
2066 return LSC_OP_STORE;
2067
2068 case nir_intrinsic_image_load:
2069 case nir_intrinsic_bindless_image_load:
2070 return LSC_OP_LOAD_CMASK;
2071
2072 case nir_intrinsic_image_store:
2073 case nir_intrinsic_bindless_image_store:
2074 return LSC_OP_STORE_CMASK;
2075
2076 default:
2077 assert(nir_intrinsic_has_atomic_op(intrin));
2078 break;
2079 }
2080
2081 switch (nir_intrinsic_atomic_op(intrin)) {
2082 case nir_atomic_op_iadd: {
2083 unsigned src_idx;
2084 switch (intrin->intrinsic) {
2085 case nir_intrinsic_image_atomic:
2086 case nir_intrinsic_bindless_image_atomic:
2087 src_idx = 3;
2088 break;
2089 case nir_intrinsic_ssbo_atomic:
2090 src_idx = 2;
2091 break;
2092 case nir_intrinsic_shared_atomic:
2093 case nir_intrinsic_global_atomic:
2094 src_idx = 1;
2095 break;
2096 default:
2097 unreachable("Invalid add atomic opcode");
2098 }
2099
2100 if (nir_src_is_const(intrin->src[src_idx])) {
2101 int64_t add_val = nir_src_as_int(intrin->src[src_idx]);
2102 if (add_val == 1)
2103 return LSC_OP_ATOMIC_INC;
2104 else if (add_val == -1)
2105 return LSC_OP_ATOMIC_DEC;
2106 }
2107 return LSC_OP_ATOMIC_ADD;
2108 }
2109
2110 case nir_atomic_op_imin: return LSC_OP_ATOMIC_MIN;
2111 case nir_atomic_op_umin: return LSC_OP_ATOMIC_UMIN;
2112 case nir_atomic_op_imax: return LSC_OP_ATOMIC_MAX;
2113 case nir_atomic_op_umax: return LSC_OP_ATOMIC_UMAX;
2114 case nir_atomic_op_iand: return LSC_OP_ATOMIC_AND;
2115 case nir_atomic_op_ior: return LSC_OP_ATOMIC_OR;
2116 case nir_atomic_op_ixor: return LSC_OP_ATOMIC_XOR;
2117 case nir_atomic_op_xchg: return LSC_OP_ATOMIC_STORE;
2118 case nir_atomic_op_cmpxchg: return LSC_OP_ATOMIC_CMPXCHG;
2119
2120 case nir_atomic_op_fmin: return LSC_OP_ATOMIC_FMIN;
2121 case nir_atomic_op_fmax: return LSC_OP_ATOMIC_FMAX;
2122 case nir_atomic_op_fcmpxchg: return LSC_OP_ATOMIC_FCMPXCHG;
2123 case nir_atomic_op_fadd: return LSC_OP_ATOMIC_FADD;
2124
2125 default:
2126 unreachable("Unsupported NIR atomic intrinsic");
2127 }
2128 }
2129
2130 enum brw_reg_type
brw_type_for_nir_type(const struct intel_device_info * devinfo,nir_alu_type type)2131 brw_type_for_nir_type(const struct intel_device_info *devinfo,
2132 nir_alu_type type)
2133 {
2134 switch (type) {
2135 case nir_type_uint:
2136 case nir_type_uint32:
2137 return BRW_TYPE_UD;
2138 case nir_type_bool:
2139 case nir_type_int:
2140 case nir_type_bool32:
2141 case nir_type_int32:
2142 return BRW_TYPE_D;
2143 case nir_type_float:
2144 case nir_type_float32:
2145 return BRW_TYPE_F;
2146 case nir_type_float16:
2147 return BRW_TYPE_HF;
2148 case nir_type_float64:
2149 return BRW_TYPE_DF;
2150 case nir_type_int64:
2151 return BRW_TYPE_Q;
2152 case nir_type_uint64:
2153 return BRW_TYPE_UQ;
2154 case nir_type_int16:
2155 return BRW_TYPE_W;
2156 case nir_type_uint16:
2157 return BRW_TYPE_UW;
2158 case nir_type_int8:
2159 return BRW_TYPE_B;
2160 case nir_type_uint8:
2161 return BRW_TYPE_UB;
2162 default:
2163 unreachable("unknown type");
2164 }
2165
2166 return BRW_TYPE_F;
2167 }
2168
2169 nir_shader *
brw_nir_create_passthrough_tcs(void * mem_ctx,const struct brw_compiler * compiler,const struct brw_tcs_prog_key * key)2170 brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
2171 const struct brw_tcs_prog_key *key)
2172 {
2173 assert(key->input_vertices > 0);
2174
2175 const nir_shader_compiler_options *options =
2176 compiler->nir_options[MESA_SHADER_TESS_CTRL];
2177
2178 uint64_t inputs_read = key->outputs_written &
2179 ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
2180
2181 unsigned locations[64];
2182 unsigned num_locations = 0;
2183
2184 u_foreach_bit64(varying, inputs_read)
2185 locations[num_locations++] = varying;
2186
2187 nir_shader *nir =
2188 nir_create_passthrough_tcs_impl(options, locations, num_locations,
2189 key->input_vertices);
2190
2191 ralloc_steal(mem_ctx, nir);
2192
2193 nir->info.inputs_read = inputs_read;
2194 nir->info.tess._primitive_mode = key->_tes_primitive_mode;
2195 nir_validate_shader(nir, "in brw_nir_create_passthrough_tcs");
2196
2197 struct brw_nir_compiler_opts opts = {};
2198 brw_preprocess_nir(compiler, nir, &opts);
2199
2200 return nir;
2201 }
2202
2203 nir_def *
brw_nir_load_global_const(nir_builder * b,nir_intrinsic_instr * load_uniform,nir_def * base_addr,unsigned off)2204 brw_nir_load_global_const(nir_builder *b, nir_intrinsic_instr *load_uniform,
2205 nir_def *base_addr, unsigned off)
2206 {
2207 assert(load_uniform->intrinsic == nir_intrinsic_load_uniform);
2208
2209 unsigned bit_size = load_uniform->def.bit_size;
2210 assert(bit_size >= 8 && bit_size % 8 == 0);
2211 unsigned byte_size = bit_size / 8;
2212 nir_def *sysval;
2213
2214 if (nir_src_is_const(load_uniform->src[0])) {
2215 uint64_t offset = off +
2216 nir_intrinsic_base(load_uniform) +
2217 nir_src_as_uint(load_uniform->src[0]);
2218
2219 /* Things should be component-aligned. */
2220 assert(offset % byte_size == 0);
2221
2222 unsigned suboffset = offset % 64;
2223 uint64_t aligned_offset = offset - suboffset;
2224
2225 /* Load two just in case we go over a 64B boundary */
2226 nir_def *data[2];
2227 for (unsigned i = 0; i < 2; i++) {
2228 nir_def *addr = nir_iadd_imm(b, base_addr, aligned_offset + i * 64);
2229
2230 data[i] = nir_load_global_constant_uniform_block_intel(
2231 b, 16, 32, addr,
2232 .access = ACCESS_CAN_REORDER | ACCESS_NON_WRITEABLE,
2233 .align_mul = 64);
2234 }
2235
2236 sysval = nir_extract_bits(b, data, 2, suboffset * 8,
2237 load_uniform->num_components, bit_size);
2238 } else {
2239 nir_def *offset32 =
2240 nir_iadd_imm(b, load_uniform->src[0].ssa,
2241 off + nir_intrinsic_base(load_uniform));
2242 nir_def *addr = nir_iadd(b, base_addr, nir_u2u64(b, offset32));
2243 sysval = nir_load_global_constant(b, addr, byte_size,
2244 load_uniform->num_components, bit_size);
2245 }
2246
2247 return sysval;
2248 }
2249
2250 const struct glsl_type *
brw_nir_get_var_type(const struct nir_shader * nir,nir_variable * var)2251 brw_nir_get_var_type(const struct nir_shader *nir, nir_variable *var)
2252 {
2253 const struct glsl_type *type = var->interface_type;
2254 if (!type) {
2255 type = var->type;
2256 if (nir_is_arrayed_io(var, nir->info.stage) || var->data.per_view) {
2257 assert(glsl_type_is_array(type));
2258 type = glsl_get_array_element(type);
2259 }
2260 }
2261
2262 return type;
2263 }
2264