xref: /aosp_15_r20/external/mesa3d/src/intel/compiler/brw_compile_bs.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2010 Intel Corporation
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "brw_fs.h"
7 #include "brw_fs_live_variables.h"
8 #include "brw_nir.h"
9 #include "brw_cfg.h"
10 #include "brw_private.h"
11 #include "intel_nir.h"
12 #include "shader_enums.h"
13 #include "dev/intel_debug.h"
14 #include "dev/intel_wa.h"
15 
16 #include <memory>
17 
18 static uint64_t
brw_bsr(const struct intel_device_info * devinfo,uint32_t offset,uint8_t simd_size,uint8_t local_arg_offset)19 brw_bsr(const struct intel_device_info *devinfo,
20         uint32_t offset, uint8_t simd_size, uint8_t local_arg_offset)
21 {
22    assert(offset % 64 == 0);
23    assert(simd_size == 8 || simd_size == 16);
24    assert(local_arg_offset % 8 == 0);
25 
26    return offset |
27           SET_BITS(simd_size == 8, 4, 4) |
28           SET_BITS(local_arg_offset / 8, 2, 0);
29 }
30 
31 static bool
run_bs(fs_visitor & s,bool allow_spilling)32 run_bs(fs_visitor &s, bool allow_spilling)
33 {
34    assert(s.stage >= MESA_SHADER_RAYGEN && s.stage <= MESA_SHADER_CALLABLE);
35 
36    s.payload_ = new bs_thread_payload(s);
37 
38    nir_to_brw(&s);
39 
40    if (s.failed)
41       return false;
42 
43    /* TODO(RT): Perhaps rename this? */
44    s.emit_cs_terminate();
45 
46    brw_calculate_cfg(s);
47 
48    brw_fs_optimize(s);
49 
50    s.assign_curb_setup();
51 
52    brw_fs_lower_3src_null_dest(s);
53    brw_fs_workaround_memory_fence_before_eot(s);
54    brw_fs_workaround_emit_dummy_mov_instruction(s);
55 
56    brw_allocate_registers(s, allow_spilling);
57 
58    return !s.failed;
59 }
60 
61 static uint8_t
compile_single_bs(const struct brw_compiler * compiler,struct brw_compile_bs_params * params,const struct brw_bs_prog_key * key,struct brw_bs_prog_data * prog_data,nir_shader * shader,fs_generator * g,struct brw_compile_stats * stats,int * prog_offset)62 compile_single_bs(const struct brw_compiler *compiler,
63                   struct brw_compile_bs_params *params,
64                   const struct brw_bs_prog_key *key,
65                   struct brw_bs_prog_data *prog_data,
66                   nir_shader *shader,
67                   fs_generator *g,
68                   struct brw_compile_stats *stats,
69                   int *prog_offset)
70 {
71    const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
72 
73    prog_data->base.stage = shader->info.stage;
74    prog_data->max_stack_size = MAX2(prog_data->max_stack_size,
75                                     shader->scratch_size);
76 
77    const unsigned max_dispatch_width = 16;
78    brw_nir_apply_key(shader, compiler, &key->base, max_dispatch_width);
79    brw_postprocess_nir(shader, compiler, debug_enabled,
80                        key->base.robust_flags);
81 
82    brw_simd_selection_state simd_state{
83       .devinfo = compiler->devinfo,
84       .prog_data = prog_data,
85 
86       /* Since divergence is a lot more likely in RT than compute, it makes
87        * sense to limit ourselves to the smallest available SIMD for now.
88        */
89       .required_width = compiler->devinfo->ver >= 20 ? 16u : 8u,
90    };
91 
92    std::unique_ptr<fs_visitor> v[2];
93 
94    for (unsigned simd = 0; simd < ARRAY_SIZE(v); simd++) {
95       if (!brw_simd_should_compile(simd_state, simd))
96          continue;
97 
98       const unsigned dispatch_width = 8u << simd;
99 
100       if (dispatch_width == 8 && compiler->devinfo->ver >= 20)
101          continue;
102 
103       v[simd] = std::make_unique<fs_visitor>(compiler, &params->base,
104                                              &key->base,
105                                              &prog_data->base, shader,
106                                              dispatch_width,
107                                              stats != NULL,
108                                              debug_enabled);
109 
110       const bool allow_spilling = !brw_simd_any_compiled(simd_state);
111       if (run_bs(*v[simd], allow_spilling)) {
112          brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
113       } else {
114          simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx,
115                                                 v[simd]->fail_msg);
116          if (simd > 0) {
117             brw_shader_perf_log(compiler, params->base.log_data,
118                                 "SIMD%u shader failed to compile: %s",
119                                 dispatch_width, v[simd]->fail_msg);
120          }
121       }
122    }
123 
124    const int selected_simd = brw_simd_select(simd_state);
125    if (selected_simd < 0) {
126       params->base.error_str =
127          ralloc_asprintf(params->base.mem_ctx,
128                          "Can't compile shader: "
129                          "SIMD8 '%s' and SIMD16 '%s'.\n",
130                          simd_state.error[0], simd_state.error[1]);
131       return 0;
132    }
133 
134    assert(selected_simd < int(ARRAY_SIZE(v)));
135    fs_visitor *selected = v[selected_simd].get();
136    assert(selected);
137 
138    const unsigned dispatch_width = selected->dispatch_width;
139 
140    int offset = g->generate_code(selected->cfg, dispatch_width, selected->shader_stats,
141                                  selected->performance_analysis.require(), stats);
142    if (prog_offset)
143       *prog_offset = offset;
144    else
145       assert(offset == 0);
146 
147    return dispatch_width;
148 }
149 
150 const unsigned *
brw_compile_bs(const struct brw_compiler * compiler,struct brw_compile_bs_params * params)151 brw_compile_bs(const struct brw_compiler *compiler,
152                struct brw_compile_bs_params *params)
153 {
154    nir_shader *shader = params->base.nir;
155    struct brw_bs_prog_data *prog_data = params->prog_data;
156    unsigned num_resume_shaders = params->num_resume_shaders;
157    nir_shader **resume_shaders = params->resume_shaders;
158    const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT);
159 
160    prog_data->base.stage = shader->info.stage;
161    prog_data->base.ray_queries = shader->info.ray_queries;
162    prog_data->base.total_scratch = 0;
163 
164    prog_data->max_stack_size = 0;
165    prog_data->num_resume_shaders = num_resume_shaders;
166 
167    fs_generator g(compiler, &params->base, &prog_data->base,
168                   shader->info.stage);
169    if (unlikely(debug_enabled)) {
170       char *name = ralloc_asprintf(params->base.mem_ctx,
171                                    "%s %s shader %s",
172                                    shader->info.label ?
173                                       shader->info.label : "unnamed",
174                                    gl_shader_stage_name(shader->info.stage),
175                                    shader->info.name);
176       g.enable_debug(name);
177    }
178 
179    prog_data->simd_size =
180       compile_single_bs(compiler, params, params->key, prog_data,
181                         shader, &g, params->base.stats, NULL);
182    if (prog_data->simd_size == 0)
183       return NULL;
184 
185    uint64_t *resume_sbt = ralloc_array(params->base.mem_ctx,
186                                        uint64_t, num_resume_shaders);
187    for (unsigned i = 0; i < num_resume_shaders; i++) {
188       if (INTEL_DEBUG(DEBUG_RT)) {
189          char *name = ralloc_asprintf(params->base.mem_ctx,
190                                       "%s %s resume(%u) shader %s",
191                                       shader->info.label ?
192                                          shader->info.label : "unnamed",
193                                       gl_shader_stage_name(shader->info.stage),
194                                       i, shader->info.name);
195          g.enable_debug(name);
196       }
197 
198       /* TODO: Figure out shader stats etc. for resume shaders */
199       int offset = 0;
200       uint8_t simd_size =
201          compile_single_bs(compiler, params, params->key,
202                            prog_data, resume_shaders[i], &g, NULL, &offset);
203       if (simd_size == 0)
204          return NULL;
205 
206       assert(offset > 0);
207       resume_sbt[i] = brw_bsr(compiler->devinfo, offset, simd_size, 0);
208    }
209 
210    /* We only have one constant data so we want to make sure they're all the
211     * same.
212     */
213    for (unsigned i = 0; i < num_resume_shaders; i++) {
214       assert(resume_shaders[i]->constant_data_size ==
215              shader->constant_data_size);
216       assert(memcmp(resume_shaders[i]->constant_data,
217                     shader->constant_data,
218                     shader->constant_data_size) == 0);
219    }
220 
221    g.add_const_data(shader->constant_data, shader->constant_data_size);
222    g.add_resume_sbt(num_resume_shaders, resume_sbt);
223 
224    return g.get_assembly();
225 }
226