xref: /aosp_15_r20/external/mesa3d/src/intel/ci/angle-anv-tgl-fails.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker# ANGLE marks non-shadow linear-filtered textures incomplete (see GLES 3.2 spec
2*61046927SAndroid Build Coastguard Worker# 8.17 Texture Completeness), so you get a fallback texture sample, while Mesa
3*61046927SAndroid Build Coastguard Worker# incorrectly marks it complete.  The CTS incorrectly expects texture
4*61046927SAndroid Build Coastguard Worker# completeness.
5*61046927SAndroid Build Coastguard Worker# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4292
6*61046927SAndroid Build Coastguard Worker# https://bugs.chromium.org/p/angleproject/issues/detail?id=7877
7*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC16Linear,Fail
8*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC32FLinear,Fail
9