xref: /aosp_15_r20/external/mesa3d/src/intel/ci/angle-anv-jsl-fails.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/mesa/-/issues/9795
2*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail
3*61046927SAndroid Build Coastguard WorkerdEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail
4*61046927SAndroid Build Coastguard Workermultisample-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker# ANGLE marks non-shadow linear-filtered textures incomplete (see GLES 3.2 spec
7*61046927SAndroid Build Coastguard Worker# 8.17 Texture Completeness), so you get a fallback texture sample, while Mesa
8*61046927SAndroid Build Coastguard Worker# incorrectly marks it complete.  The CTS incorrectly expects texture
9*61046927SAndroid Build Coastguard Worker# completeness.
10*61046927SAndroid Build Coastguard Worker# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4292
11*61046927SAndroid Build Coastguard Worker# https://bugs.chromium.org/p/angleproject/issues/detail?id=7877
12*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC16Linear,Fail
13*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC32FLinear,Fail
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