1*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/mesa/-/issues/9795 2*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail 3*61046927SAndroid Build Coastguard WorkerdEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail 4*61046927SAndroid Build Coastguard Workermultisample-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard Worker# ANGLE marks non-shadow linear-filtered textures incomplete (see GLES 3.2 spec 7*61046927SAndroid Build Coastguard Worker# 8.17 Texture Completeness), so you get a fallback texture sample, while Mesa 8*61046927SAndroid Build Coastguard Worker# incorrectly marks it complete. The CTS incorrectly expects texture 9*61046927SAndroid Build Coastguard Worker# completeness. 10*61046927SAndroid Build Coastguard Worker# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4292 11*61046927SAndroid Build Coastguard Worker# https://bugs.chromium.org/p/angleproject/issues/detail?id=7877 12*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC16Linear,Fail 13*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.texture_border_clamp.Texture2DDC32FLinear,Fail 14