xref: /aosp_15_r20/external/mesa3d/src/intel/blorp/blorp_brw.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2012 Intel Corporation
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "blorp_priv.h"
7 #include "blorp_nir_builder.h"
8 #include "compiler/brw_compiler.h"
9 #include "compiler/brw_nir.h"
10 #include "dev/intel_debug.h"
11 
12 static const nir_shader_compiler_options *
blorp_nir_options_brw(struct blorp_context * blorp,gl_shader_stage stage)13 blorp_nir_options_brw(struct blorp_context *blorp,
14                       gl_shader_stage stage)
15 {
16    const struct brw_compiler *compiler = blorp->compiler->brw;
17    return compiler->nir_options[stage];
18 }
19 
20 static struct blorp_program
blorp_compile_fs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,bool multisample_fbo,bool use_repclear)21 blorp_compile_fs_brw(struct blorp_context *blorp, void *mem_ctx,
22                      struct nir_shader *nir,
23                      bool multisample_fbo,
24                      bool use_repclear)
25 {
26    const struct brw_compiler *compiler = blorp->compiler->brw;
27 
28    struct brw_wm_prog_data *wm_prog_data = rzalloc(mem_ctx, struct brw_wm_prog_data);
29    wm_prog_data->base.nr_params = 0;
30    wm_prog_data->base.param = NULL;
31 
32    struct brw_nir_compiler_opts opts = {};
33    brw_preprocess_nir(compiler, nir, &opts);
34    nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
35    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
36 
37    struct brw_wm_prog_key wm_key;
38    memset(&wm_key, 0, sizeof(wm_key));
39    wm_key.multisample_fbo = multisample_fbo ? BRW_ALWAYS : BRW_NEVER;
40    wm_key.nr_color_regions = 1;
41 
42    struct brw_compile_fs_params params = {
43       .base = {
44          .mem_ctx = mem_ctx,
45          .nir = nir,
46          .log_data = blorp->driver_ctx,
47          .debug_flag = DEBUG_BLORP,
48       },
49       .key = &wm_key,
50       .prog_data = wm_prog_data,
51 
52       .use_rep_send = use_repclear,
53       .max_polygons = 1,
54    };
55 
56    const unsigned *kernel = brw_compile_fs(compiler, &params);
57    return (struct blorp_program){
58       .kernel         = kernel,
59       .kernel_size    = wm_prog_data->base.program_size,
60       .prog_data      = wm_prog_data,
61       .prog_data_size = sizeof(*wm_prog_data),
62    };
63 }
64 
65 static struct blorp_program
blorp_compile_vs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)66 blorp_compile_vs_brw(struct blorp_context *blorp, void *mem_ctx,
67                      struct nir_shader *nir)
68 {
69    const struct brw_compiler *compiler = blorp->compiler->brw;
70 
71    struct brw_nir_compiler_opts opts = {};
72    brw_preprocess_nir(compiler, nir, &opts);
73    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
74 
75    struct brw_vs_prog_data *vs_prog_data = rzalloc(mem_ctx, struct brw_vs_prog_data);
76    vs_prog_data->inputs_read = nir->info.inputs_read;
77 
78    brw_compute_vue_map(compiler->devinfo,
79                        &vs_prog_data->base.vue_map,
80                        nir->info.outputs_written,
81                        nir->info.separate_shader,
82                        1);
83 
84    struct brw_vs_prog_key vs_key = { 0, };
85 
86    struct brw_compile_vs_params params = {
87       .base = {
88          .mem_ctx = mem_ctx,
89          .nir = nir,
90          .log_data = blorp->driver_ctx,
91          .debug_flag = DEBUG_BLORP,
92       },
93       .key = &vs_key,
94       .prog_data = vs_prog_data,
95    };
96 
97    const unsigned *kernel = brw_compile_vs(compiler, &params);
98    return (struct blorp_program) {
99       .kernel         = kernel,
100       .kernel_size    = vs_prog_data->base.base.program_size,
101       .prog_data      = vs_prog_data,
102       .prog_data_size = sizeof(*vs_prog_data),
103    };
104 }
105 
106 static bool
lower_base_workgroup_id(nir_builder * b,nir_intrinsic_instr * intrin,UNUSED void * data)107 lower_base_workgroup_id(nir_builder *b, nir_intrinsic_instr *intrin,
108                         UNUSED void *data)
109 {
110    if (intrin->intrinsic != nir_intrinsic_load_base_workgroup_id)
111       return false;
112 
113    b->cursor = nir_instr_remove(&intrin->instr);
114    nir_def_rewrite_uses(&intrin->def, nir_imm_zero(b, 3, 32));
115    return true;
116 }
117 
118 static struct blorp_program
blorp_compile_cs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)119 blorp_compile_cs_brw(struct blorp_context *blorp, void *mem_ctx,
120                      struct nir_shader *nir)
121 {
122    const struct brw_compiler *compiler = blorp->compiler->brw;
123 
124    struct brw_nir_compiler_opts opts = {};
125    brw_preprocess_nir(compiler, nir, &opts);
126    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
127 
128    NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes,
129               (nir_lower_io_options)0);
130 
131    STATIC_ASSERT(offsetof(struct blorp_wm_inputs, subgroup_id) + 4 ==
132                  sizeof(struct blorp_wm_inputs));
133    nir->num_uniforms = offsetof(struct blorp_wm_inputs, subgroup_id);
134    unsigned nr_params = nir->num_uniforms / 4;
135 
136    struct brw_cs_prog_data *cs_prog_data = rzalloc(mem_ctx, struct brw_cs_prog_data);
137    cs_prog_data->base.nr_params = nr_params;
138    cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params);
139 
140    NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics, compiler->devinfo,
141               cs_prog_data);
142    NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,
143               nir_metadata_control_flow, NULL);
144 
145    struct brw_cs_prog_key cs_key;
146    memset(&cs_key, 0, sizeof(cs_key));
147 
148    struct brw_compile_cs_params params = {
149       .base = {
150          .mem_ctx = mem_ctx,
151          .nir = nir,
152          .log_data = blorp->driver_ctx,
153          .debug_flag = DEBUG_BLORP,
154       },
155       .key = &cs_key,
156       .prog_data = cs_prog_data,
157    };
158 
159    const unsigned *kernel = brw_compile_cs(compiler, &params);
160 
161    ralloc_free(cs_prog_data->base.param);
162    cs_prog_data->base.param = NULL;
163 
164    return (struct blorp_program) {
165       .kernel         = kernel,
166       .kernel_size    = cs_prog_data->base.program_size,
167       .prog_data      = cs_prog_data,
168       .prog_data_size = sizeof(*cs_prog_data),
169    };
170 }
171 
172 #pragma pack(push, 1)
173 struct layer_offset_vs_key {
174    struct blorp_base_key base;
175    unsigned num_inputs;
176 };
177 #pragma pack(pop)
178 
179 /* In the case of doing attachment clears, we are using a surface state that
180  * is handed to us so we can't set (and don't even know) the base array layer.
181  * In order to do a layered clear in this scenario, we need some way of adding
182  * the base array layer to the instance id.  Unfortunately, our hardware has
183  * no real concept of "base instance", so we have to do it manually in a
184  * vertex shader.
185  */
186 static bool
blorp_params_get_layer_offset_vs_brw(struct blorp_batch * batch,struct blorp_params * params)187 blorp_params_get_layer_offset_vs_brw(struct blorp_batch *batch,
188                                      struct blorp_params *params)
189 {
190    struct blorp_context *blorp = batch->blorp;
191    struct layer_offset_vs_key blorp_key = {
192       .base = BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_LAYER_OFFSET_VS),
193    };
194 
195    struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
196    if (wm_prog_data)
197       blorp_key.num_inputs = wm_prog_data->num_varying_inputs;
198 
199    if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
200                             &params->vs_prog_kernel, &params->vs_prog_data))
201       return true;
202 
203    void *mem_ctx = ralloc_context(NULL);
204 
205    nir_builder b;
206    blorp_nir_init_shader(&b, blorp, mem_ctx, MESA_SHADER_VERTEX,
207                          blorp_shader_type_to_name(blorp_key.base.shader_type));
208 
209    const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
210 
211    /* First we deal with the header which has instance and base instance */
212    nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
213                                                 uvec4_type, "header");
214    a_header->data.location = VERT_ATTRIB_GENERIC0;
215 
216    nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
217                                                glsl_int_type(), "layer_id");
218    v_layer->data.location = VARYING_SLOT_LAYER;
219 
220    /* Compute the layer id */
221    nir_def *header = nir_load_var(&b, a_header);
222    nir_def *base_layer = nir_channel(&b, header, 0);
223    nir_def *instance = nir_channel(&b, header, 1);
224    nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1);
225 
226    /* Then we copy the vertex from the next slot to VARYING_SLOT_POS */
227    nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
228                                                 glsl_vec4_type(), "a_vertex");
229    a_vertex->data.location = VERT_ATTRIB_GENERIC1;
230 
231    nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
232                                              glsl_vec4_type(), "v_pos");
233    v_pos->data.location = VARYING_SLOT_POS;
234 
235    nir_copy_var(&b, v_pos, a_vertex);
236 
237    /* Then we copy everything else */
238    for (unsigned i = 0; i < blorp_key.num_inputs; i++) {
239       nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
240                                                uvec4_type, "input");
241       a_in->data.location = VERT_ATTRIB_GENERIC2 + i;
242 
243       nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
244                                                 uvec4_type, "output");
245       v_out->data.location = VARYING_SLOT_VAR0 + i;
246 
247       nir_copy_var(&b, v_out, a_in);
248    }
249 
250    const struct blorp_program p =
251       blorp_compile_vs(blorp, mem_ctx, b.shader);
252 
253    bool result =
254       blorp->upload_shader(batch, MESA_SHADER_VERTEX,
255                            &blorp_key, sizeof(blorp_key),
256                            p.kernel, p.kernel_size,
257                            p.prog_data, p.prog_data_size,
258                            &params->vs_prog_kernel, &params->vs_prog_data);
259 
260    ralloc_free(mem_ctx);
261    return result;
262 }
263 
264 void
blorp_init_brw(struct blorp_context * blorp,void * driver_ctx,struct isl_device * isl_dev,const struct brw_compiler * brw,const struct blorp_config * config)265 blorp_init_brw(struct blorp_context *blorp, void *driver_ctx,
266                struct isl_device *isl_dev, const struct brw_compiler *brw,
267                const struct blorp_config *config)
268 {
269    blorp_init(blorp, driver_ctx, isl_dev, config);
270    assert(brw);
271 
272    blorp->compiler->brw = brw;
273    blorp->compiler->nir_options = blorp_nir_options_brw;
274    blorp->compiler->compile_fs = blorp_compile_fs_brw;
275    blorp->compiler->compile_vs = blorp_compile_vs_brw;
276    blorp->compiler->compile_cs = blorp_compile_cs_brw;
277    blorp->compiler->params_get_layer_offset_vs =
278       blorp_params_get_layer_offset_vs_brw;
279 }
280