xref: /aosp_15_r20/external/mesa3d/src/imagination/rogue/passes/rogue_schedule_uvsw.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2022 Imagination Technologies Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "rogue.h"
25 #include "rogue_builder.h"
26 #include "util/macros.h"
27 
28 #include <stdbool.h>
29 
30 /**
31  * \file rogue_schedule_uvsw.c
32  *
33  * \brief Contains the rogue_schedule_uvsw pass.
34  */
35 
36 /* TODO: See if maybe this can/should be done in rogue_lower_END instead? */
37 
38 /* Schedules UVSW task control instructions. */
39 PUBLIC
rogue_schedule_uvsw(rogue_shader * shader,bool latency_hiding)40 bool rogue_schedule_uvsw(rogue_shader *shader, bool latency_hiding)
41 {
42    if (shader->is_grouped)
43       return false;
44 
45    /* TODO: Support for other shader types that write to the unified vertex
46     * store. */
47    if (shader->stage != MESA_SHADER_VERTEX)
48       return false;
49 
50    /* TODO: Add support for delayed scheduling (latency hiding). */
51    if (latency_hiding)
52       unreachable("Latency hiding is unimplemented.");
53 
54    rogue_builder b;
55    rogue_builder_init(&b, shader);
56 
57    /* Check whether there are uvsw.writes. */
58    bool uvsw_write_present = false;
59    rogue_foreach_instr_in_shader (instr, shader) {
60       if (instr->type != ROGUE_INSTR_TYPE_BACKEND)
61          continue;
62 
63       rogue_backend_instr *backend = rogue_instr_as_backend(instr);
64       if (backend->op != ROGUE_BACKEND_OP_UVSW_WRITE)
65          continue;
66 
67       uvsw_write_present = true;
68       break;
69    }
70 
71    if (!uvsw_write_present)
72       return false;
73 
74    /* Insert emit/end task before the final instruction (nop.end). */
75    rogue_block *final_block =
76       list_last_entry(&shader->blocks, rogue_block, link);
77    rogue_instr *final_instr =
78       list_last_entry(&final_block->instrs, rogue_instr, link);
79 
80    if (!rogue_instr_is_nop_end(final_instr))
81       unreachable("UVSW emit/end task need to be the final instruction.");
82 
83    b.cursor = rogue_cursor_before_instr(final_instr);
84 
85    /* TODO: If instruction before nop.end is uvsw.write then
86     * UVSW_WRITETHENEMITTHENENDTASK. */
87 
88    rogue_UVSW_EMIT(&b);
89    rogue_UVSW_ENDTASK(&b);
90 
91    /* TODO: replace nop.end and add end flag to final uvsw instruction instead.
92     */
93 
94    return true;
95 }
96