xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/ShaderDump.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
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27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker  * ShaderDump.c --
30*61046927SAndroid Build Coastguard Worker  *    Functions for printing out shaders.
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h"
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker #include "ShaderDump.h"
36*61046927SAndroid Build Coastguard Worker #include "util/u_debug.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker static void
dump_uints(const unsigned * data,unsigned count)40*61046927SAndroid Build Coastguard Worker dump_uints(const unsigned *data,
41*61046927SAndroid Build Coastguard Worker            unsigned count)
42*61046927SAndroid Build Coastguard Worker {
43*61046927SAndroid Build Coastguard Worker    unsigned i;
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker    for (i = 0; i < count; i++) {
46*61046927SAndroid Build Coastguard Worker       if (i % 8 == 7) {
47*61046927SAndroid Build Coastguard Worker          debug_printf("0x%08x,\n", data[i]);
48*61046927SAndroid Build Coastguard Worker       } else {
49*61046927SAndroid Build Coastguard Worker          debug_printf("0x%08x, ", data[i]);
50*61046927SAndroid Build Coastguard Worker       }
51*61046927SAndroid Build Coastguard Worker    }
52*61046927SAndroid Build Coastguard Worker    if (i % 8) {
53*61046927SAndroid Build Coastguard Worker       debug_printf("\n");
54*61046927SAndroid Build Coastguard Worker    }
55*61046927SAndroid Build Coastguard Worker }
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker void
dx10_shader_dump_binary(const unsigned * code)58*61046927SAndroid Build Coastguard Worker dx10_shader_dump_binary(const unsigned *code)
59*61046927SAndroid Build Coastguard Worker {
60*61046927SAndroid Build Coastguard Worker    dump_uints(code, code[1]);
61*61046927SAndroid Build Coastguard Worker }
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker void
dx10_shader_dump_tokens(const unsigned * code)65*61046927SAndroid Build Coastguard Worker dx10_shader_dump_tokens(const unsigned *code)
66*61046927SAndroid Build Coastguard Worker {
67*61046927SAndroid Build Coastguard Worker    /*
68*61046927SAndroid Build Coastguard Worker     * TODO: Dump SM4/5 disassembly via D3DDisassemble.  However this requires
69*61046927SAndroid Build Coastguard Worker     * rebuilding DXBC container.
70*61046927SAndroid Build Coastguard Worker     */
71*61046927SAndroid Build Coastguard Worker    dx10_shader_dump_binary(code);
72*61046927SAndroid Build Coastguard Worker }
73