xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/ShaderDump.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 /*
29  * ShaderDump.c --
30  *    Functions for printing out shaders.
31  */
32 
33 #include "DriverIncludes.h"
34 
35 #include "ShaderDump.h"
36 #include "util/u_debug.h"
37 
38 
39 static void
dump_uints(const unsigned * data,unsigned count)40 dump_uints(const unsigned *data,
41            unsigned count)
42 {
43    unsigned i;
44 
45    for (i = 0; i < count; i++) {
46       if (i % 8 == 7) {
47          debug_printf("0x%08x,\n", data[i]);
48       } else {
49          debug_printf("0x%08x, ", data[i]);
50       }
51    }
52    if (i % 8) {
53       debug_printf("\n");
54    }
55 }
56 
57 void
dx10_shader_dump_binary(const unsigned * code)58 dx10_shader_dump_binary(const unsigned *code)
59 {
60    dump_uints(code, code[1]);
61 }
62 
63 
64 void
dx10_shader_dump_tokens(const unsigned * code)65 dx10_shader_dump_tokens(const unsigned *code)
66 {
67    /*
68     * TODO: Dump SM4/5 disassembly via D3DDisassemble.  However this requires
69     * rebuilding DXBC container.
70     */
71    dx10_shader_dump_binary(code);
72 }
73