1 /**************************************************************************
2 *
3 * Copyright 2012-2021 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * The above copyright notice and this permission notice (including the
23 * next paragraph) shall be included in all copies or substantial portions
24 * of the Software.
25 *
26 **************************************************************************/
27
28 /*
29 * ShaderDump.c --
30 * Functions for printing out shaders.
31 */
32
33 #include "DriverIncludes.h"
34
35 #include "ShaderDump.h"
36 #include "util/u_debug.h"
37
38
39 static void
dump_uints(const unsigned * data,unsigned count)40 dump_uints(const unsigned *data,
41 unsigned count)
42 {
43 unsigned i;
44
45 for (i = 0; i < count; i++) {
46 if (i % 8 == 7) {
47 debug_printf("0x%08x,\n", data[i]);
48 } else {
49 debug_printf("0x%08x, ", data[i]);
50 }
51 }
52 if (i % 8) {
53 debug_printf("\n");
54 }
55 }
56
57 void
dx10_shader_dump_binary(const unsigned * code)58 dx10_shader_dump_binary(const unsigned *code)
59 {
60 dump_uints(code, code[1]);
61 }
62
63
64 void
dx10_shader_dump_tokens(const unsigned * code)65 dx10_shader_dump_tokens(const unsigned *code)
66 {
67 /*
68 * TODO: Dump SM4/5 disassembly via D3DDisassemble. However this requires
69 * rebuilding DXBC container.
70 */
71 dx10_shader_dump_binary(code);
72 }
73