1dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot 2spec@khr_debug@push-pop-group_gl.* 3glx@glx-multi-window-single-context 4 5# "free(): invalid next size (fast)" 6# since it's heap corruption, it may or may not appear in a particular run 7spec@arb_compute_variable_group_size@local-size 8 9# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/20908454 10# "X connection to :99 broken (explicit kill or server shutdown)." 11glx@glx-multi-context-ib-1 12 13# depth visuals 14glx@glx-visuals-depth 15glx@glx-visuals-stencil 16 17# mysterious 18glx@glx-shader-sharing 19 20spec@arb_fragment_program@no-newline 21# glx-destroycontext-1: ../../src/xcb_conn.c:215: write_vec: Assertion `!c->out.queue_len' failed. 22glx@glx-destroycontext-1 23 24glx@glx-multithread-texture 25 26# does not happen very often, but rarely does 27KHR-GL46.limits.max_fragment_interpolation_offset 28 29# no output timeout, probably stuck in some X11 connection thing 30spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil 31 32# segfault in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48719777 and others 33spec@ext_texture_array@texsubimage array 34 35# crash in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48476882 and others 36KHR-GL46.layout_location.sampler_2d_shadow 37 38# uprev Piglit in Mesa 39KHR-GL46.direct_state_access.textures_image_query_errors 40spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil 41 42KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader 43