xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1# broken vertex buffer robustness
2#GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail
3#GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail
4#GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail
5#KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding
6#KHR-GL46.vertex_attrib_64bit.limits_test,Fail
7#KHR-GL46.vertex_attrib_64bit.vao,Fail
8#KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail
9#KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail
10#KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail
11#KHR-Single-GL46.enhanced_layouts.varying_locations,Fail
12#KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail
13
14# uncategorized
15GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail
16GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_stride_pointer,Fail
17GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail
18GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail
19KHR-GL46.direct_state_access.queries_functional,Fail
20KHR-GL46.direct_state_access.vertex_arrays_attribute_binding,Fail
21KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes,Fail
22KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
23KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail
24KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail
25KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail
26KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
27KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh,Fail
28KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh,Fail
29KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail
30
31# These tests mysteriously fail to allocate descriptor sets with input attachments
32KHR-GL46.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier,Fail
33KHR-GL46.blend_equation_advanced.blend_all.GL_COLORDODGE_KHR_all_qualifier,Fail
34KHR-GL46.blend_equation_advanced.blend_all.GL_DARKEN_KHR_all_qualifier,Fail
35KHR-GL46.blend_equation_advanced.blend_all.GL_DIFFERENCE_KHR_all_qualifier,Fail
36KHR-GL46.blend_equation_advanced.blend_all.GL_EXCLUSION_KHR_all_qualifier,Fail
37KHR-GL46.blend_equation_advanced.blend_all.GL_HARDLIGHT_KHR_all_qualifier,Fail
38KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_COLOR_KHR_all_qualifier,Fail
39KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_HUE_KHR_all_qualifier,Fail
40KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_LUMINOSITY_KHR_all_qualifier,Fail
41KHR-GL46.blend_equation_advanced.blend_all.GL_HSL_SATURATION_KHR_all_qualifier,Fail
42KHR-GL46.blend_equation_advanced.blend_all.GL_LIGHTEN_KHR_all_qualifier,Fail
43KHR-GL46.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier,Fail
44KHR-GL46.blend_equation_advanced.blend_all.GL_OVERLAY_KHR_all_qualifier,Fail
45KHR-GL46.blend_equation_advanced.blend_all.GL_SCREEN_KHR_all_qualifier,Fail
46KHR-GL46.blend_equation_advanced.blend_all.GL_SOFTLIGHT_KHR_all_qualifier,Fail
47KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR,Fail
48KHR-GL46.blend_equation_advanced.blend_specific.GL_COLORDODGE_KHR,Fail
49KHR-GL46.blend_equation_advanced.blend_specific.GL_DARKEN_KHR,Fail
50KHR-GL46.blend_equation_advanced.blend_specific.GL_DIFFERENCE_KHR,Fail
51KHR-GL46.blend_equation_advanced.blend_specific.GL_EXCLUSION_KHR,Fail
52KHR-GL46.blend_equation_advanced.blend_specific.GL_HARDLIGHT_KHR,Fail
53KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_COLOR_KHR,Fail
54KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_HUE_KHR,Fail
55KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_LUMINOSITY_KHR,Fail
56KHR-GL46.blend_equation_advanced.blend_specific.GL_HSL_SATURATION_KHR,Fail
57KHR-GL46.blend_equation_advanced.blend_specific.GL_LIGHTEN_KHR,Fail
58KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail
59KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail
60KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail
61KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail
62KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence,Fail
63
64# This test fails after mysteriously failing to create a pipeline
65KHR-Single-GL46.enhanced_layouts.xfb_global_buffer,Crash
66
67# These pass on AMDVLK
68KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail
69KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail
70KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail
71KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines,Fail
72KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points,Fail
73KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles,Fail
74KHR-GL46.geometry_shader.qualifiers.flat_interpolation,Fail
75KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle,Fail
76KHR-GL46.compute_shader.pipeline-post-xfb,Fail
77KHR-GL46.transform_feedback.draw_xfb_stream_test,Fail
78KHR-Single-GL46.enhanced_layouts.xfb_all_stages,Fail
79KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride,Fail
80KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member,Fail
81KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component,Fail
82KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable,Fail
83KHR-Single-GL46.enhanced_layouts.xfb_capture_struct,Fail
84KHR-Single-GL46.enhanced_layouts.xfb_explicit_location,Fail
85KHR-Single-GL46.enhanced_layouts.xfb_stride,Fail
86KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list,Fail
87KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api,Fail
88KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location,Fail
89KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams,Fail
90KHR-GL46.transform_feedback.capture_geometry_interleaved_test,Fail
91KHR-GL46.transform_feedback.capture_geometry_separate_test,Fail
92KHR-GL46.transform_feedback.capture_vertex_interleaved_test,Fail
93KHR-GL46.transform_feedback.capture_vertex_separate_test,Fail
94KHR-GL46.transform_feedback.query_geometry_interleaved_test,Fail
95KHR-GL46.transform_feedback.query_geometry_separate_test,Fail
96KHR-GL46.transform_feedback.query_vertex_interleaved_test,Fail
97KHR-GL46.transform_feedback.query_vertex_separate_test,Fail
98GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline,Fail
99GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision,Fail
100GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry,Fail
101GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types,Fail
102GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved,Fail
103GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved,Fail
104GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate,Fail
105GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc,Fail
106GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow,Fail
107GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id,Fail
108GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic,Fail
109GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer,Fail
110GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers,Fail
111GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline,Fail
112GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced,Fail
113GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams,Fail
114GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow,Fail
115GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried,Fail
116GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic,Fail
117GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render,Fail
118GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams,Fail
119KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback,Fail
120GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib,Fail
121GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra,Fail
122GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion,Fail
123GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor,Fail
124KHR-GL46.direct_state_access.buffers_functional,Fail
125KHR-GL46.direct_state_access.vertex_arrays_attribute_format,Fail
126KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers,Fail
127KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail
128KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks,Fail
129KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage,Fail
130KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex,Fail
131KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment,Fail
132KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex,Fail
133KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range,Fail
134KHR-GL46.texture_cube_map_array.texture_size_geometry_sh,Fail
135KHR-GL46.texture_cube_map_array.texture_size_vertex_sh,Fail
136
137# VKCTS coverage gap: fails on all non-mesa drivers
138
139# Passes on AMDVLK, fails on PRO if not in a specific caselist order
140KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor,Fail
141
142# No VKCTS coverage, no pass
143KHR-GL46.cull_distance.coverage,Fail
144KHR-GL46.cull_distance.functional,Fail
145
146# VK_EXT_image_2d_view_of_3d
147KHR-GL46.shader_image_load_store.non-layered_binding,Fail
148
149# Stencil sampling is apparently broken
150KHR-GL46.texture_view.view_sampling,Fail
151
152GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_max_uniform_block_size,Fail
153
154KHR-GL46.direct_state_access.vertex_arrays_element_buffer,Fail
155
156# since 22.40-1577631
157GTF-GL46.gtf30.GL3Tests.half_float.half_float_rendering,Fail
158GTF-GL46.gtf30.GL3Tests.half_float.half_float_varying_data,Fail
159GTF-GL46.gtf43.GL3Tests.eac_compression_signed_r11.gl_compressed_signed_r11_eac,Fail
160