1dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail 2dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail 3dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail 4dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2,Fail 5dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1,Fail 6dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail 7dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail 8dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail 9 10# Times out waiting for >15s compile on the host side. 11dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36,Fail 12dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22,Fail 13 14dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail 15 16KHR-GL30.transform_feedback.api_errors_test,Fail 17KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test,Fail 18KHR-GL31.transform_feedback.capture_special_interleaved_test,Crash 19KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test,Fail 20KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test,Fail 21