xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/vc4/vc4_screen.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC4_SCREEN_H
25 #define VC4_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 #include "renderonly/renderonly.h"
29 #include "util/u_thread.h"
30 #include "frontend/drm_driver.h"
31 #include "util/list.h"
32 #include "util/slab.h"
33 
34 #ifndef DRM_VC4_PARAM_SUPPORTS_ETC1
35 #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
36 #endif
37 
38 struct vc4_bo;
39 
40 extern uint32_t vc4_mesa_debug;
41 
42 #define VC4_DBG(flag) unlikely(vc4_mesa_debug & VC4_DEBUG_ ## flag)
43 
44 #define VC4_DEBUG_CL        0x0001
45 #define VC4_DEBUG_QPU       0x0002
46 #define VC4_DEBUG_QIR       0x0004
47 #define VC4_DEBUG_TGSI      0x0008
48 #define VC4_DEBUG_SHADERDB  0x0010
49 #define VC4_DEBUG_PERF      0x0020
50 #define VC4_DEBUG_NORAST    0x0040
51 #define VC4_DEBUG_ALWAYS_FLUSH 0x0080
52 #define VC4_DEBUG_ALWAYS_SYNC  0x0100
53 #define VC4_DEBUG_NIR       0x0200
54 #define VC4_DEBUG_DUMP      0x0400
55 #define VC4_DEBUG_SURFACE   0x0800
56 
57 #define VC4_MAX_MIP_LEVELS 12
58 #define VC4_MAX_TEXTURE_SAMPLERS 16
59 
60 struct vc4_simulator_file;
61 
62 struct vc4_screen {
63         struct pipe_screen base;
64         struct renderonly *ro;
65 
66         int fd;
67 
68         int v3d_ver;
69 
70         const char *name;
71 
72         /** The last seqno we've completed a wait for.
73          *
74          * This lets us slightly optimize our waits by skipping wait syscalls
75          * if we know the job's already done.
76          */
77         uint64_t finished_seqno;
78 
79         struct slab_parent_pool transfer_pool;
80 
81         struct vc4_bo_cache {
82                 /** List of struct vc4_bo freed, by age. */
83                 struct list_head time_list;
84                 /** List of struct vc4_bo freed, per size, by age. */
85                 struct list_head *size_list;
86                 uint32_t size_list_size;
87 
88                 mtx_t lock;
89 
90                 uint32_t bo_size;
91                 uint32_t bo_count;
92         } bo_cache;
93 
94         struct hash_table *bo_handles;
95         mtx_t bo_handles_mutex;
96 
97         uint32_t bo_size;
98         uint32_t bo_count;
99         uint32_t prim_types;
100         bool has_control_flow;
101         bool has_etc1;
102         bool has_threaded_fs;
103         bool has_madvise;
104         bool has_tiling_ioctl;
105         bool has_perfmon_ioctl;
106         bool has_syncobj;
107 
108 #ifdef USE_VC4_SIMULATOR
109         struct vc4_simulator_file *sim_file;
110 #endif
111 };
112 
113 static inline struct vc4_screen *
vc4_screen(struct pipe_screen * screen)114 vc4_screen(struct pipe_screen *screen)
115 {
116         return (struct vc4_screen *)screen;
117 }
118 
119 struct pipe_screen *vc4_screen_create(int fd,
120                                       const struct pipe_screen_config *config,
121                                       struct renderonly *ro);
122 
123 const void *
124 vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
125                                 enum pipe_shader_ir ir,
126                                 enum pipe_shader_type shader);
127 
128 void
129 vc4_fence_screen_init(struct vc4_screen *screen);
130 
131 struct vc4_fence *
132 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd);
133 
134 #endif /* VC4_SCREEN_H */
135