xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/svga_tgsi.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2008-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #ifndef SVGA_TGSI_H
9 #define SVGA_TGSI_H
10 
11 #include "util/compiler.h"
12 #include "svga3d_reg.h"
13 
14 
15 #define MAX_VGPU10_ADDR_REGS 4
16 
17 struct svga_compile_key;
18 struct svga_context;
19 struct svga_shader;
20 struct svga_shader_variant;
21 
22 
23 /* TGSI doesn't provide use with VS input semantics (they're actually
24  * pretty meaningless), so we just generate some plausible ones here.
25  * This is called both from within the TGSI translator and when
26  * building vdecls to ensure they match up.
27  *
28  * The real use of this information is matching vertex elements to
29  * fragment shader inputs in the case where vertex shader is disabled.
30  */
svga_generate_vdecl_semantics(unsigned idx,unsigned * usage,unsigned * usage_index)31 static inline void svga_generate_vdecl_semantics( unsigned idx,
32                                                   unsigned *usage,
33                                                   unsigned *usage_index )
34 {
35    if (idx == 0) {
36       *usage = SVGA3D_DECLUSAGE_POSITION;
37       *usage_index = 0;
38    }
39    else {
40       *usage = SVGA3D_DECLUSAGE_TEXCOORD;
41       *usage_index = idx - 1;
42    }
43 }
44 
45 
46 
47 struct svga_shader_variant *
48 svga_tgsi_vgpu9_translate(struct svga_context *svga,
49                           const struct svga_shader *shader,
50                           const struct svga_compile_key *key,
51                           enum pipe_shader_type unit);
52 
53 struct svga_shader_variant *
54 svga_tgsi_vgpu10_translate(struct svga_context *svga,
55                            const struct svga_shader *shader,
56                            const struct svga_compile_key *key,
57                            enum pipe_shader_type unit);
58 
59 bool svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens);
60 
61 void
62 svga_tgsi_scan_shader(struct svga_shader *shader);
63 
64 struct svga_shader_variant *
65 svga_tgsi_compile_shader(struct svga_context *svga,
66                          struct svga_shader *shader,
67                          const struct svga_compile_key *key);
68 #endif
69