xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/svga/svga_swtnl_draw.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright (c) 2008-2024 Broadcom. All Rights Reserved.
3  * The term “Broadcom” refers to Broadcom Inc.
4  * and/or its subsidiaries.
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "draw/draw_context.h"
9 #include "draw/draw_vbuf.h"
10 #include "util/u_inlines.h"
11 #include "pipe/p_state.h"
12 
13 #include "svga_context.h"
14 #include "svga_screen.h"
15 #include "svga_swtnl.h"
16 #include "svga_state.h"
17 #include "svga_swtnl_private.h"
18 
19 
20 
21 enum pipe_error
svga_swtnl_draw_vbo(struct svga_context * svga,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draw_one)22 svga_swtnl_draw_vbo(struct svga_context *svga,
23                     const struct pipe_draw_info *info,
24                     unsigned drawid_offset,
25                     const struct pipe_draw_indirect_info *indirect,
26                     const struct pipe_draw_start_count_bias *draw_one)
27 {
28    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = { 0 };
29    struct pipe_transfer *ib_transfer = NULL;
30    struct pipe_transfer *cb_transfer[SVGA_MAX_CONST_BUFS] = { 0 };
31    struct draw_context *draw = svga->swtnl.draw;
32    ASSERTED unsigned old_num_vertex_buffers;
33    unsigned i;
34    const void *map;
35    bool retried;
36 
37    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SWTNLDRAWVBO);
38 
39    assert(!svga->dirty);
40    assert(svga->state.sw.need_swtnl);
41    assert(draw);
42 
43    /* Make sure that the need_swtnl flag does not go away */
44    svga->state.sw.in_swtnl_draw = true;
45 
46    SVGA_RETRY_CHECK(svga, svga_update_state(svga, SVGA_STATE_SWTNL_DRAW), retried);
47    if (retried) {
48       svga->swtnl.new_vbuf = true;
49    }
50 
51    /*
52     * Map vertex buffers
53     */
54    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
55       if (svga->curr.vb[i].buffer.resource) {
56          map = pipe_buffer_map(&svga->pipe,
57                                svga->curr.vb[i].buffer.resource,
58                                PIPE_MAP_READ |
59                                PIPE_MAP_UNSYNCHRONIZED,
60                                &vb_transfer[i]);
61 
62          draw_set_mapped_vertex_buffer(draw, i, map, ~0);
63       }
64    }
65    old_num_vertex_buffers = svga->curr.num_vertex_buffers;
66 
67    /* Map index buffer, if present */
68    map = NULL;
69    if (info->index_size) {
70       if (info->has_user_indices) {
71          map = (uint8_t *) info->index.user;
72       } else {
73          map = pipe_buffer_map(&svga->pipe, info->index.resource,
74                                PIPE_MAP_READ |
75                                PIPE_MAP_UNSYNCHRONIZED, &ib_transfer);
76       }
77       draw_set_indexes(draw,
78                        (const uint8_t *) map,
79                        info->index_size, ~0);
80    }
81 
82    /* Map constant buffers */
83    for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
84       if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer == NULL) {
85          continue;
86       }
87 
88       map = pipe_buffer_map(&svga->pipe,
89                             svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer,
90                             PIPE_MAP_READ |
91                             PIPE_MAP_UNSYNCHRONIZED,
92                             &cb_transfer[i]);
93       assert(map);
94       draw_set_mapped_constant_buffer(
95          draw, PIPE_SHADER_VERTEX, i,
96          map,
97          svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer->width0);
98    }
99 
100    draw_vbo(draw, info, drawid_offset, indirect, draw_one, 1,
101 	    svga->patch_vertices);
102 
103    draw_flush(svga->swtnl.draw);
104 
105    /* Ensure the draw module didn't touch this */
106    assert(old_num_vertex_buffers == svga->curr.num_vertex_buffers);
107 
108    /*
109     * unmap vertex/index buffers
110     */
111    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
112       if (svga->curr.vb[i].buffer.resource) {
113          pipe_buffer_unmap(&svga->pipe, vb_transfer[i]);
114          draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
115       }
116    }
117 
118    if (ib_transfer) {
119       pipe_buffer_unmap(&svga->pipe, ib_transfer);
120       draw_set_indexes(draw, NULL, 0, 0);
121    }
122 
123    for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[PIPE_SHADER_VERTEX]); ++i) {
124       if (svga->curr.constbufs[PIPE_SHADER_VERTEX][i].buffer) {
125          pipe_buffer_unmap(&svga->pipe, cb_transfer[i]);
126       }
127    }
128 
129    /* Now safe to remove the need_swtnl flag in any update_state call */
130    svga->state.sw.in_swtnl_draw = false;
131    svga->dirty |= SVGA_NEW_NEED_PIPELINE | SVGA_NEW_NEED_SWVFETCH;
132 
133    SVGA_STATS_TIME_POP(svga_sws(svga));
134    return PIPE_OK;
135 }
136 
137 
138 bool
svga_init_swtnl(struct svga_context * svga)139 svga_init_swtnl(struct svga_context *svga)
140 {
141    struct svga_screen *screen = svga_screen(svga->pipe.screen);
142 
143    svga->swtnl.backend = svga_vbuf_render_create(svga);
144    if (!svga->swtnl.backend)
145       goto fail;
146 
147    /*
148     * Create drawing context and plug our rendering stage into it.
149     */
150    svga->swtnl.draw = draw_create(&svga->pipe);
151    if (svga->swtnl.draw == NULL)
152       goto fail;
153 
154 
155    draw_set_rasterize_stage(svga->swtnl.draw,
156                  draw_vbuf_stage(svga->swtnl.draw, svga->swtnl.backend));
157 
158    draw_set_render(svga->swtnl.draw, svga->swtnl.backend);
159 
160    svga->blitter = util_blitter_create(&svga->pipe);
161    if (!svga->blitter)
162       goto fail;
163 
164    /* must be done before installing Draw stages */
165    util_blitter_cache_all_shaders(svga->blitter);
166 
167    const nir_alu_type bool_type =
168       screen->screen.get_shader_param(&screen->screen, PIPE_SHADER_FRAGMENT,
169                                       PIPE_SHADER_CAP_INTEGERS) ?
170       nir_type_bool32 : nir_type_float32;
171 
172    if (!screen->haveLineSmooth)
173       draw_install_aaline_stage(svga->swtnl.draw, &svga->pipe);
174 
175    /* enable/disable line stipple stage depending on device caps */
176    draw_enable_line_stipple(svga->swtnl.draw, !screen->haveLineStipple);
177 
178    /* always install AA point stage */
179    draw_install_aapoint_stage(svga->swtnl.draw, &svga->pipe, bool_type);
180 
181    /* Set wide line threshold above device limit (so we'll never really use it)
182     */
183    draw_wide_line_threshold(svga->swtnl.draw,
184                             MAX2(screen->maxLineWidth,
185                                  screen->maxLineWidthAA));
186 
187    if (debug_get_bool_option("SVGA_SWTNL_FSE", false))
188       draw_set_driver_clipping(svga->swtnl.draw, true, true, true, false);
189 
190    return true;
191 
192 fail:
193    if (svga->blitter)
194       util_blitter_destroy(svga->blitter);
195 
196    if (svga->swtnl.backend)
197       svga->swtnl.backend->destroy(svga->swtnl.backend);
198 
199    if (svga->swtnl.draw)
200       draw_destroy(svga->swtnl.draw);
201 
202    return false;
203 }
204 
205 
206 void
svga_destroy_swtnl(struct svga_context * svga)207 svga_destroy_swtnl(struct svga_context *svga)
208 {
209    draw_destroy(svga->swtnl.draw);
210 }
211