1glx@glx-visuals-depth 2glx@glx-visuals-stencil 3spec@!opengl [email protected] 4spec@!opengl 2.0@max-samplers border 5spec@arb_gpu_shader5@texturegatheroffsets@fs-r-none-shadow-2drect 6spec@arb_occlusion_query@occlusion_query_conform 7spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1 8spec@arb_shader_image_load_store@coherency 9spec@arb_shader_image_load_store@coherency@Vertex-Fragment shader/'coherent' qualifier coherency test/256x256 10spec@arb_shader_image_load_store@invalid 11spec@arb_shader_precision@fs-op-assign-div-vec4-vec4 12spec@arb_tessellation_shader@execution@built-in-functions@tcs-notequal-bvec4-bvec4 13spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitand-neg-ivec3-int 14spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-ne-uvec2-uvec2 15spec@arb_tessellation_shader@execution@isoline 16spec@arb_tessellation_shader@execution@isoline-no-tcs 17spec@arb_tessellation_shader@execution@tcs-input@tcs-input-ivec3_2 18spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uint 19spec@arb_tessellation_shader@execution@tesslevels-indirect 20spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap 21spec@arb_texture_multisample@texelfetch@8-vs-isampler2dmsarray 22spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I 23spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI 24spec@arb_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F 25spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI 26spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM 27spec@arb_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 28spec@arb_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 29spec@arb_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 30spec@arb_timer_query@query gl_timestamp 31spec@ext_framebuffer_blit@fbo-sys-sub-blit 32spec@ext_texture_lod_bias@lodbias 33spec@ext_timer_query@time-elapsed 34[email protected]@execution@variable-indexing@fs-temp-mat2-row-rd 35[email protected]@execution@built-in-functions@fs-op-bitxor-uvec3-uint 36[email protected]@execution@texelfetch fs sampler2d 1x281-501x281 37[email protected]@execution@texelfetch fs sampler2d 1x71-501x71 38[email protected]@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 39spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I 40spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI 41spec@oes_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F 42spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI 43spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM 44spec@oes_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8 45spec@oes_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8 46spec@oes_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8 47 48# uprev Piglit in Mesa 49spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat2x3 50spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec3_2 51spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9 52spec@egl_chromium_sync_control@conformance 53spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 54spec@egl_khr_gl_colorspace@linear 55[email protected]@execution@texelfetch fs sampler3d 1x129x9-98x129x9 56 57