1# piglit 2 3# This crashes on Ubuntu 20.04, but not later LTS versions 4glx@glx-make-current 5# samples=8 is flaky 6glx@glx-copy-sub-buffer 7 8glx@glx-swap-event_interval 9glx@glx-multithread-texture 10glx@glx-visuals-depth -pixmap 11glx@glx-visuals-stencil -pixmap 12spec@egl_mesa_configless_context@basic 13glx@glx-visuals-depth -pixmap 14glx@glx-visuals-stencil -pixmap 15spec@arb_timer_query@timestamp-get 16spec@egl 1.4@egl-ext_egl_image_storage 17spec@egl_mesa_configless_context@basic 18spec@egl_chromium_sync_control@conformance 19spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 20spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread 21 22# glcts 23KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup 24# flaky (at least on gfx11 and gfx10) 25GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping 26 27# NGG culling (gfx10-gfx10.3) breaks this statistic. Only reproducible with AMD_DEBUG=mono 28# or when asynchronous compilation finishes before the test is finished. 29KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives 30 31# escts 32KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 33 34# gfx11 fails these randomly, probably because of streamout 35KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip 36KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp 37KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip 38KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp 39KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip 40KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp 41KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip 42KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp 43KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip 44KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp 45dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode 46dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode 47dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode 48dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode 49 50# This one will be Crash or Fail depending on the shader cache state 51spec@!opengl 1.0@rasterpos 52spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked 53spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked 54