xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/radeonsi/ci/radeonsi-flakes.csv (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1# piglit
2
3# This crashes on Ubuntu 20.04, but not later LTS versions
4glx@glx-make-current
5# samples=8 is flaky
6glx@glx-copy-sub-buffer
7
8glx@glx-swap-event_interval
9glx@glx-multithread-texture
10glx@glx-visuals-depth -pixmap
11glx@glx-visuals-stencil -pixmap
12spec@egl_mesa_configless_context@basic
13glx@glx-visuals-depth -pixmap
14glx@glx-visuals-stencil -pixmap
15spec@arb_timer_query@timestamp-get
16spec@egl 1.4@egl-ext_egl_image_storage
17spec@egl_mesa_configless_context@basic
18spec@egl_chromium_sync_control@conformance
19spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
20spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
21
22# glcts
23KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup
24# flaky (at least on gfx11 and gfx10)
25GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
26
27# NGG culling (gfx10-gfx10.3) breaks this statistic. Only reproducible with AMD_DEBUG=mono
28# or when asynchronous compilation finishes before the test is finished.
29KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives
30
31# escts
32KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
33
34# gfx11 fails these randomly, probably because of streamout
35KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip
36KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp
37KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip
38KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
39KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip
40KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp
41KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
42KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip_rp
43KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
44KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip_rp
45dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode
46dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode
47dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode
48dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_cw_point_mode
49
50# This one will be Crash or Fail depending on the shader cache state
51spec@!opengl 1.0@rasterpos
52spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
53spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
54