1 /*
2 * Copyright (c) 2022 Amazon.com, Inc. or its affiliates.
3 * Copyright (C) 2019-2022 Collabora, Ltd.
4 * Copyright (C) 2019 Red Hat Inc.
5 * Copyright (C) 2018 Alyssa Rosenzweig
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * Authors (Collabora):
27 * Alyssa Rosenzweig <[email protected]>
28 *
29 */
30
31 #include "pan_shader.h"
32 #include "nir/tgsi_to_nir.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "nir_builder.h"
36 #include "nir_serialize.h"
37 #include "pan_bo.h"
38 #include "pan_context.h"
39
40 static struct panfrost_uncompiled_shader *
panfrost_alloc_shader(const nir_shader * nir)41 panfrost_alloc_shader(const nir_shader *nir)
42 {
43 struct panfrost_uncompiled_shader *so =
44 rzalloc(NULL, struct panfrost_uncompiled_shader);
45
46 simple_mtx_init(&so->lock, mtx_plain);
47 util_dynarray_init(&so->variants, so);
48
49 so->nir = nir;
50
51 /* Serialize the NIR to a binary blob that we can hash for the disk
52 * cache. Drop unnecessary information (like variable names) so the
53 * serialized NIR is smaller, and also to let us detect more isomorphic
54 * shaders when hashing, increasing cache hits.
55 */
56 struct blob blob;
57 blob_init(&blob);
58 nir_serialize(&blob, nir, true);
59 _mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
60 blob_finish(&blob);
61
62 return so;
63 }
64
65 static struct panfrost_compiled_shader *
panfrost_alloc_variant(struct panfrost_uncompiled_shader * so)66 panfrost_alloc_variant(struct panfrost_uncompiled_shader *so)
67 {
68 return util_dynarray_grow(&so->variants, struct panfrost_compiled_shader, 1);
69 }
70
71 static void
lower_load_poly_line_smooth_enabled(nir_shader * nir,const struct panfrost_shader_key * key)72 lower_load_poly_line_smooth_enabled(nir_shader *nir,
73 const struct panfrost_shader_key *key)
74 {
75 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
76 nir_builder b = nir_builder_create(impl);
77
78 nir_foreach_block_safe(block, impl) {
79 nir_foreach_instr_safe(instr, block) {
80 if (instr->type != nir_instr_type_intrinsic)
81 continue;
82
83 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
84 if (intrin->intrinsic != nir_intrinsic_load_poly_line_smooth_enabled)
85 continue;
86
87 b.cursor = nir_before_instr(instr);
88 nir_def_replace(&intrin->def, nir_imm_true(&b));
89 nir_instr_free(instr);
90 }
91 }
92 }
93
94 static void
panfrost_shader_compile(struct panfrost_screen * screen,const nir_shader * ir,struct util_debug_callback * dbg,struct panfrost_shader_key * key,unsigned req_local_mem,unsigned fixed_varying_mask,struct panfrost_shader_binary * out)95 panfrost_shader_compile(struct panfrost_screen *screen, const nir_shader *ir,
96 struct util_debug_callback *dbg,
97 struct panfrost_shader_key *key, unsigned req_local_mem,
98 unsigned fixed_varying_mask,
99 struct panfrost_shader_binary *out)
100 {
101 struct panfrost_device *dev = pan_device(&screen->base);
102
103 nir_shader *s = nir_shader_clone(NULL, ir);
104
105 /* While graphics shaders are preprocessed at CSO create time, compute
106 * kernels are not preprocessed until they're cloned since the driver does
107 * not get ownership of the NIR from compute CSOs. Do this preprocessing now.
108 * Compute CSOs call this function during create time, so preprocessing
109 * happens at CSO create time regardless.
110 */
111 if (gl_shader_stage_is_compute(s->info.stage))
112 pan_shader_preprocess(s, panfrost_device_gpu_id(dev));
113
114 struct panfrost_compile_inputs inputs = {
115 .debug = dbg,
116 .gpu_id = panfrost_device_gpu_id(dev),
117 };
118
119 /* Lower this early so the backends don't have to worry about it */
120 if (s->info.stage == MESA_SHADER_FRAGMENT) {
121 inputs.fixed_varying_mask = key->fs.fixed_varying_mask;
122 } else if (s->info.stage == MESA_SHADER_VERTEX) {
123 inputs.fixed_varying_mask = fixed_varying_mask;
124
125 /* No IDVS for internal XFB shaders */
126 inputs.no_idvs = s->info.has_transform_feedback_varyings;
127
128 if (s->info.has_transform_feedback_varyings) {
129 NIR_PASS_V(s, nir_io_add_const_offset_to_base,
130 nir_var_shader_in | nir_var_shader_out);
131 NIR_PASS_V(s, nir_io_add_intrinsic_xfb_info);
132 NIR_PASS_V(s, pan_lower_xfb);
133 }
134 }
135
136 util_dynarray_init(&out->binary, NULL);
137
138 if (s->info.stage == MESA_SHADER_FRAGMENT) {
139 if (key->fs.nr_cbufs_for_fragcolor) {
140 NIR_PASS_V(s, panfrost_nir_remove_fragcolor_stores,
141 key->fs.nr_cbufs_for_fragcolor);
142 }
143
144 if (key->fs.sprite_coord_enable) {
145 NIR_PASS_V(s, nir_lower_texcoord_replace_late,
146 key->fs.sprite_coord_enable,
147 true /* point coord is sysval */);
148 }
149
150 if (key->fs.clip_plane_enable) {
151 NIR_PASS_V(s, nir_lower_clip_fs, key->fs.clip_plane_enable, false);
152 }
153
154 if (key->fs.line_smooth) {
155 NIR_PASS_V(s, nir_lower_poly_line_smooth, 16);
156 NIR_PASS_V(s, lower_load_poly_line_smooth_enabled, key);
157 NIR_PASS_V(s, nir_lower_alu);
158 }
159 }
160
161 if (dev->arch <= 5 && s->info.stage == MESA_SHADER_FRAGMENT) {
162 NIR_PASS_V(s, pan_lower_framebuffer, key->fs.rt_formats,
163 pan_raw_format_mask_midgard(key->fs.rt_formats), 0,
164 panfrost_device_gpu_id(dev) < 0x700);
165 }
166
167 NIR_PASS_V(s, panfrost_nir_lower_sysvals, dev->arch, &out->sysvals);
168
169 /* Lower resource indices */
170 NIR_PASS_V(s, panfrost_nir_lower_res_indices, &inputs);
171
172 screen->vtbl.compile_shader(s, &inputs, &out->binary, &out->info);
173
174 assert(req_local_mem >= out->info.wls_size);
175 out->info.wls_size = req_local_mem;
176
177 /* In both clone and tgsi_to_nir paths, the shader is ralloc'd against
178 * a NULL context
179 */
180 ralloc_free(s);
181 }
182
183 static void
panfrost_shader_get(struct pipe_screen * pscreen,struct panfrost_pool * shader_pool,struct panfrost_pool * desc_pool,struct panfrost_uncompiled_shader * uncompiled,struct util_debug_callback * dbg,struct panfrost_compiled_shader * state,unsigned req_local_mem)184 panfrost_shader_get(struct pipe_screen *pscreen,
185 struct panfrost_pool *shader_pool,
186 struct panfrost_pool *desc_pool,
187 struct panfrost_uncompiled_shader *uncompiled,
188 struct util_debug_callback *dbg,
189 struct panfrost_compiled_shader *state,
190 unsigned req_local_mem)
191 {
192 struct panfrost_screen *screen = pan_screen(pscreen);
193 struct panfrost_device *dev = pan_device(pscreen);
194
195 struct panfrost_shader_binary res = {0};
196
197 /* Try to retrieve the variant from the disk cache. If that fails,
198 * compile a new variant and store in the disk cache for later reuse.
199 */
200 if (!panfrost_disk_cache_retrieve(screen->disk_cache, uncompiled,
201 &state->key, &res)) {
202 panfrost_shader_compile(screen, uncompiled->nir, dbg, &state->key,
203 req_local_mem, uncompiled->fixed_varying_mask,
204 &res);
205
206 panfrost_disk_cache_store(screen->disk_cache, uncompiled, &state->key,
207 &res);
208 }
209
210 state->info = res.info;
211 state->sysvals = res.sysvals;
212
213 if (res.binary.size) {
214 state->bin = panfrost_pool_take_ref(
215 shader_pool,
216 pan_pool_upload_aligned(&shader_pool->base, res.binary.data,
217 res.binary.size, 128));
218 }
219
220 util_dynarray_fini(&res.binary);
221
222 /* Don't upload RSD for fragment shaders since they need draw-time
223 * merging for e.g. depth/stencil/alpha. RSDs are replaced by simpler
224 * shader program descriptors on Valhall, which can be preuploaded even
225 * for fragment shaders. */
226 bool upload =
227 !(uncompiled->nir->info.stage == MESA_SHADER_FRAGMENT && dev->arch <= 7);
228 screen->vtbl.prepare_shader(state, desc_pool, upload);
229
230 panfrost_analyze_sysvals(state);
231 }
232
233 static void
panfrost_build_key(struct panfrost_context * ctx,struct panfrost_shader_key * key,struct panfrost_uncompiled_shader * uncompiled)234 panfrost_build_key(struct panfrost_context *ctx,
235 struct panfrost_shader_key *key,
236 struct panfrost_uncompiled_shader *uncompiled)
237 {
238 const nir_shader *nir = uncompiled->nir;
239
240 /* We don't currently have vertex shader variants */
241 if (nir->info.stage != MESA_SHADER_FRAGMENT)
242 return;
243
244 struct panfrost_device *dev = pan_device(ctx->base.screen);
245 struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
246 struct pipe_rasterizer_state *rast = (void *)ctx->rasterizer;
247 struct panfrost_uncompiled_shader *vs = ctx->uncompiled[MESA_SHADER_VERTEX];
248
249 /* gl_FragColor lowering needs the number of colour buffers */
250 if (uncompiled->fragcolor_lowered) {
251 key->fs.nr_cbufs_for_fragcolor = fb->nr_cbufs;
252 }
253
254 /* Point sprite lowering needed on Bifrost and newer */
255 if (dev->arch >= 6 && rast && ctx->active_prim == MESA_PRIM_POINTS) {
256 key->fs.sprite_coord_enable = rast->sprite_coord_enable;
257 }
258
259 /* User clip plane lowering needed everywhere */
260 if (rast) {
261 key->fs.clip_plane_enable = rast->clip_plane_enable;
262
263 if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES)
264 key->fs.line_smooth = rast->line_smooth;
265 }
266
267 if (dev->arch <= 5) {
268 u_foreach_bit(i, (nir->info.outputs_read >> FRAG_RESULT_DATA0)) {
269 enum pipe_format fmt = PIPE_FORMAT_R8G8B8A8_UNORM;
270
271 if ((fb->nr_cbufs > i) && fb->cbufs[i])
272 fmt = fb->cbufs[i]->format;
273
274 if (panfrost_blendable_formats_v6[fmt].internal)
275 fmt = PIPE_FORMAT_NONE;
276
277 key->fs.rt_formats[i] = fmt;
278 }
279 }
280
281 /* Funny desktop GL varying lowering on Valhall */
282 if (dev->arch >= 9) {
283 assert(vs != NULL && "too early");
284 key->fs.fixed_varying_mask = vs->fixed_varying_mask;
285 }
286 }
287
288 static struct panfrost_compiled_shader *
panfrost_new_variant_locked(struct panfrost_context * ctx,struct panfrost_uncompiled_shader * uncompiled,struct panfrost_shader_key * key)289 panfrost_new_variant_locked(struct panfrost_context *ctx,
290 struct panfrost_uncompiled_shader *uncompiled,
291 struct panfrost_shader_key *key)
292 {
293 struct panfrost_compiled_shader *prog = panfrost_alloc_variant(uncompiled);
294
295 *prog = (struct panfrost_compiled_shader){
296 .key = *key,
297 .stream_output = uncompiled->stream_output,
298 };
299
300 panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, uncompiled,
301 &ctx->base.debug, prog, 0);
302
303 prog->earlyzs = pan_earlyzs_analyze(&prog->info);
304
305 return prog;
306 }
307
308 static void
panfrost_bind_shader_state(struct pipe_context * pctx,void * hwcso,enum pipe_shader_type type)309 panfrost_bind_shader_state(struct pipe_context *pctx, void *hwcso,
310 enum pipe_shader_type type)
311 {
312 struct panfrost_context *ctx = pan_context(pctx);
313 ctx->uncompiled[type] = hwcso;
314 ctx->prog[type] = NULL;
315
316 ctx->dirty |= PAN_DIRTY_TLS_SIZE;
317 ctx->dirty_shader[type] |= PAN_DIRTY_STAGE_SHADER;
318
319 if (hwcso)
320 panfrost_update_shader_variant(ctx, type);
321 }
322
323 void
panfrost_update_shader_variant(struct panfrost_context * ctx,enum pipe_shader_type type)324 panfrost_update_shader_variant(struct panfrost_context *ctx,
325 enum pipe_shader_type type)
326 {
327 /* No shader variants for compute */
328 if (type == PIPE_SHADER_COMPUTE)
329 return;
330
331 /* We need linking information, defer this */
332 if (type == PIPE_SHADER_FRAGMENT && !ctx->uncompiled[PIPE_SHADER_VERTEX])
333 return;
334
335 /* Also defer, happens with GALLIUM_HUD */
336 if (!ctx->uncompiled[type])
337 return;
338
339 /* Match the appropriate variant */
340 struct panfrost_uncompiled_shader *uncompiled = ctx->uncompiled[type];
341 struct panfrost_compiled_shader *compiled = NULL;
342
343 simple_mtx_lock(&uncompiled->lock);
344
345 struct panfrost_shader_key key = {0};
346 panfrost_build_key(ctx, &key, uncompiled);
347
348 util_dynarray_foreach(&uncompiled->variants, struct panfrost_compiled_shader,
349 so) {
350 if (memcmp(&key, &so->key, sizeof(key)) == 0) {
351 compiled = so;
352 break;
353 }
354 }
355
356 if (compiled == NULL)
357 compiled = panfrost_new_variant_locked(ctx, uncompiled, &key);
358
359 ctx->prog[type] = compiled;
360
361 simple_mtx_unlock(&uncompiled->lock);
362 }
363
364 static void
panfrost_bind_vs_state(struct pipe_context * pctx,void * hwcso)365 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
366 {
367 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
368
369 /* Fragment shaders are linked with vertex shaders */
370 struct panfrost_context *ctx = pan_context(pctx);
371 panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
372 }
373
374 static void
panfrost_bind_fs_state(struct pipe_context * pctx,void * hwcso)375 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
376 {
377 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
378 }
379
380 static void *
panfrost_create_shader_state(struct pipe_context * pctx,const struct pipe_shader_state * cso)381 panfrost_create_shader_state(struct pipe_context *pctx,
382 const struct pipe_shader_state *cso)
383 {
384 nir_shader *nir = (cso->type == PIPE_SHADER_IR_TGSI)
385 ? tgsi_to_nir(cso->tokens, pctx->screen, false)
386 : cso->ir.nir;
387
388 struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(nir);
389
390 /* The driver gets ownership of the nir_shader for graphics. The NIR is
391 * ralloc'd. Free the NIR when we free the uncompiled shader.
392 */
393 ralloc_steal(so, nir);
394
395 so->stream_output = cso->stream_output;
396 so->nir = nir;
397
398 /* Fix linkage early */
399 if (so->nir->info.stage == MESA_SHADER_VERTEX) {
400 so->fixed_varying_mask =
401 (so->nir->info.outputs_written & BITFIELD_MASK(VARYING_SLOT_VAR0)) &
402 ~VARYING_BIT_POS & ~VARYING_BIT_PSIZ;
403 }
404
405 /* gl_FragColor needs to be lowered before lowering I/O, do that now */
406 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
407 nir->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
408
409 NIR_PASS_V(nir, nir_lower_fragcolor, nir->info.fs.color_is_dual_source ? 1 : 8);
410 so->fragcolor_lowered = true;
411 }
412
413 /* Then run the suite of lowering and optimization, including I/O lowering */
414 struct panfrost_device *dev = pan_device(pctx->screen);
415 pan_shader_preprocess(nir, panfrost_device_gpu_id(dev));
416
417 /* Vertex shaders get passed images through the vertex attribute descriptor
418 * array. We need to add an offset to all image intrinsics so they point
419 * to the right attribute.
420 */
421 if (nir->info.stage == MESA_SHADER_VERTEX && dev->arch <= 7) {
422 NIR_PASS_V(nir, pan_lower_image_index,
423 util_bitcount64(nir->info.inputs_read));
424 }
425
426 /* If this shader uses transform feedback, compile the transform
427 * feedback program. This is a special shader variant.
428 */
429 struct panfrost_context *ctx = pan_context(pctx);
430
431 if (so->nir->xfb_info) {
432 so->xfb = calloc(1, sizeof(struct panfrost_compiled_shader));
433 so->xfb->key.vs_is_xfb = true;
434
435 panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, so,
436 &ctx->base.debug, so->xfb, 0);
437
438 /* Since transform feedback is handled via the transform
439 * feedback program, the original program no longer uses XFB
440 */
441 nir->info.has_transform_feedback_varyings = false;
442 }
443
444 /* Compile the program. We don't use vertex shader keys, so there will
445 * be no further vertex shader variants. We do have fragment shader
446 * keys, but we can still compile with a default key that will work most
447 * of the time.
448 */
449 struct panfrost_shader_key key = {0};
450
451 /* gl_FragColor lowering needs the number of colour buffers on desktop
452 * GL, where it acts as an implicit broadcast to all colour buffers.
453 *
454 * However, gl_FragColor is a legacy feature, so assume that if
455 * gl_FragColor is used, there is only a single render target. The
456 * implicit broadcast is neither especially useful nor required by GLES.
457 */
458 if (so->fragcolor_lowered)
459 key.fs.nr_cbufs_for_fragcolor = 1;
460
461 /* Creating a CSO is single-threaded, so it's ok to use the
462 * locked function without explicitly taking the lock. Creating a
463 * default variant acts as a precompile.
464 */
465 panfrost_new_variant_locked(ctx, so, &key);
466
467 return so;
468 }
469
470 static void
panfrost_delete_shader_state(struct pipe_context * pctx,void * so)471 panfrost_delete_shader_state(struct pipe_context *pctx, void *so)
472 {
473 struct panfrost_uncompiled_shader *cso =
474 (struct panfrost_uncompiled_shader *)so;
475
476 util_dynarray_foreach(&cso->variants, struct panfrost_compiled_shader, so) {
477 panfrost_bo_unreference(so->bin.bo);
478 panfrost_bo_unreference(so->state.bo);
479 panfrost_bo_unreference(so->linkage.bo);
480 }
481
482 if (cso->xfb) {
483 panfrost_bo_unreference(cso->xfb->bin.bo);
484 panfrost_bo_unreference(cso->xfb->state.bo);
485 panfrost_bo_unreference(cso->xfb->linkage.bo);
486 free(cso->xfb);
487 }
488
489 simple_mtx_destroy(&cso->lock);
490
491 ralloc_free(so);
492 }
493
494 /*
495 * Create a compute CSO. As compute kernels do not require variants, they are
496 * precompiled, creating both the uncompiled and compiled shaders now.
497 */
498 static void *
panfrost_create_compute_state(struct pipe_context * pctx,const struct pipe_compute_state * cso)499 panfrost_create_compute_state(struct pipe_context *pctx,
500 const struct pipe_compute_state *cso)
501 {
502 struct panfrost_context *ctx = pan_context(pctx);
503 struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(cso->prog);
504 struct panfrost_compiled_shader *v = panfrost_alloc_variant(so);
505 memset(v, 0, sizeof *v);
506
507 assert(cso->ir_type == PIPE_SHADER_IR_NIR && "TGSI kernels unsupported");
508
509 panfrost_shader_get(pctx->screen, &ctx->shaders, &ctx->descs, so,
510 &ctx->base.debug, v, cso->static_shared_mem);
511
512 /* The NIR becomes invalid after this. For compute kernels, we never
513 * need to access it again. Don't keep a dangling pointer around.
514 */
515 ralloc_free((void *)so->nir);
516 so->nir = NULL;
517
518 return so;
519 }
520
521 static void
panfrost_bind_compute_state(struct pipe_context * pipe,void * cso)522 panfrost_bind_compute_state(struct pipe_context *pipe, void *cso)
523 {
524 struct panfrost_context *ctx = pan_context(pipe);
525 struct panfrost_uncompiled_shader *uncompiled = cso;
526
527 ctx->uncompiled[PIPE_SHADER_COMPUTE] = uncompiled;
528
529 ctx->prog[PIPE_SHADER_COMPUTE] =
530 uncompiled ? util_dynarray_begin(&uncompiled->variants) : NULL;
531 }
532
533 static void
panfrost_get_compute_state_info(struct pipe_context * pipe,void * cso,struct pipe_compute_state_object_info * info)534 panfrost_get_compute_state_info(struct pipe_context *pipe, void *cso,
535 struct pipe_compute_state_object_info *info)
536 {
537 struct panfrost_device *dev = pan_device(pipe->screen);
538 struct panfrost_uncompiled_shader *uncompiled = cso;
539 struct panfrost_compiled_shader *cs =
540 util_dynarray_begin(&uncompiled->variants);
541
542 info->max_threads = panfrost_compute_max_thread_count(
543 &dev->kmod.props, cs->info.work_reg_count);
544 info->private_memory = cs->info.tls_size;
545 info->simd_sizes = pan_subgroup_size(dev->arch);
546 info->preferred_simd_size = info->simd_sizes;
547 }
548
549 void
panfrost_shader_context_init(struct pipe_context * pctx)550 panfrost_shader_context_init(struct pipe_context *pctx)
551 {
552 pctx->create_vs_state = panfrost_create_shader_state;
553 pctx->delete_vs_state = panfrost_delete_shader_state;
554 pctx->bind_vs_state = panfrost_bind_vs_state;
555
556 pctx->create_fs_state = panfrost_create_shader_state;
557 pctx->delete_fs_state = panfrost_delete_shader_state;
558 pctx->bind_fs_state = panfrost_bind_fs_state;
559
560 pctx->create_compute_state = panfrost_create_compute_state;
561 pctx->bind_compute_state = panfrost_bind_compute_state;
562 pctx->get_compute_state_info = panfrost_get_compute_state_info;
563 pctx->delete_compute_state = panfrost_delete_shader_state;
564 }
565