1 /*
2 * Copyright (C) 2023 Amazon.com, Inc. or its affiliates.
3 * Copyright (C) 2018 Alyssa Rosenzweig
4 * Copyright (C) 2020 Collabora Ltd.
5 * Copyright © 2017 Intel Corporation
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 */
26
27 #include "gallium/auxiliary/util/u_blend.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_state.h"
30 #include "util/macros.h"
31 #include "util/u_draw.h"
32 #include "util/u_helpers.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "util/u_sample_positions.h"
36 #include "util/u_vbuf.h"
37 #include "util/u_viewport.h"
38
39 #include "decode.h"
40
41 #include "genxml/gen_macros.h"
42
43 #include "pan_afbc_cso.h"
44 #include "pan_blend.h"
45 #include "pan_blitter.h"
46 #include "pan_bo.h"
47 #include "pan_cmdstream.h"
48 #include "pan_context.h"
49 #include "pan_csf.h"
50 #include "pan_format.h"
51 #include "pan_indirect_dispatch.h"
52 #include "pan_jm.h"
53 #include "pan_job.h"
54 #include "pan_pool.h"
55 #include "pan_resource.h"
56 #include "pan_samples.h"
57 #include "pan_shader.h"
58 #include "pan_texture.h"
59 #include "pan_util.h"
60
61 /* JOBX() is used to select the job backend helpers to call from generic
62 * functions. */
63 #if PAN_ARCH <= 9
64 #define JOBX(__suffix) GENX(jm_##__suffix)
65 #elif PAN_ARCH <= 10
66 #define JOBX(__suffix) GENX(csf_##__suffix)
67 #else
68 #error "Unsupported arch"
69 #endif
70
71 struct panfrost_sampler_state {
72 struct pipe_sampler_state base;
73 struct mali_sampler_packed hw;
74 };
75
76 /* Misnomer: Sampler view corresponds to textures, not samplers */
77
78 struct panfrost_sampler_view {
79 struct pipe_sampler_view base;
80 struct panfrost_pool_ref state;
81 struct mali_texture_packed bifrost_descriptor;
82 mali_ptr texture_bo;
83 uint64_t modifier;
84
85 /* Pool used to allocate the descriptor. If NULL, defaults to the global
86 * descriptor pool. Can be set for short lived descriptors, useful for
87 * shader images on Valhall.
88 */
89 struct panfrost_pool *pool;
90 };
91
92 /* Statically assert that PIPE_* enums match the hardware enums.
93 * (As long as they match, we don't need to translate them.)
94 */
95 static_assert((int)PIPE_FUNC_NEVER == MALI_FUNC_NEVER, "must match");
96 static_assert((int)PIPE_FUNC_LESS == MALI_FUNC_LESS, "must match");
97 static_assert((int)PIPE_FUNC_EQUAL == MALI_FUNC_EQUAL, "must match");
98 static_assert((int)PIPE_FUNC_LEQUAL == MALI_FUNC_LEQUAL, "must match");
99 static_assert((int)PIPE_FUNC_GREATER == MALI_FUNC_GREATER, "must match");
100 static_assert((int)PIPE_FUNC_NOTEQUAL == MALI_FUNC_NOT_EQUAL, "must match");
101 static_assert((int)PIPE_FUNC_GEQUAL == MALI_FUNC_GEQUAL, "must match");
102 static_assert((int)PIPE_FUNC_ALWAYS == MALI_FUNC_ALWAYS, "must match");
103
104 static inline enum mali_sample_pattern
panfrost_sample_pattern(unsigned samples)105 panfrost_sample_pattern(unsigned samples)
106 {
107 switch (samples) {
108 case 1:
109 return MALI_SAMPLE_PATTERN_SINGLE_SAMPLED;
110 case 4:
111 return MALI_SAMPLE_PATTERN_ROTATED_4X_GRID;
112 case 8:
113 return MALI_SAMPLE_PATTERN_D3D_8X_GRID;
114 case 16:
115 return MALI_SAMPLE_PATTERN_D3D_16X_GRID;
116 default:
117 unreachable("Unsupported sample count");
118 }
119 }
120
121 static unsigned
translate_tex_wrap(enum pipe_tex_wrap w,bool using_nearest)122 translate_tex_wrap(enum pipe_tex_wrap w, bool using_nearest)
123 {
124 /* CLAMP is only supported on Midgard, where it is broken for nearest
125 * filtering. Use CLAMP_TO_EDGE in that case.
126 */
127
128 switch (w) {
129 case PIPE_TEX_WRAP_REPEAT:
130 return MALI_WRAP_MODE_REPEAT;
131 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
132 return MALI_WRAP_MODE_CLAMP_TO_EDGE;
133 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
134 return MALI_WRAP_MODE_CLAMP_TO_BORDER;
135 case PIPE_TEX_WRAP_MIRROR_REPEAT:
136 return MALI_WRAP_MODE_MIRRORED_REPEAT;
137 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
138 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE;
139 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
140 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_BORDER;
141
142 #if PAN_ARCH <= 5
143 case PIPE_TEX_WRAP_CLAMP:
144 return using_nearest ? MALI_WRAP_MODE_CLAMP_TO_EDGE
145 : MALI_WRAP_MODE_CLAMP;
146 case PIPE_TEX_WRAP_MIRROR_CLAMP:
147 return using_nearest ? MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE
148 : MALI_WRAP_MODE_MIRRORED_CLAMP;
149 #endif
150
151 default:
152 unreachable("Invalid wrap");
153 }
154 }
155
156 /* The hardware compares in the wrong order order, so we have to flip before
157 * encoding. Yes, really. */
158
159 static enum mali_func
panfrost_sampler_compare_func(const struct pipe_sampler_state * cso)160 panfrost_sampler_compare_func(const struct pipe_sampler_state *cso)
161 {
162 return !cso->compare_mode
163 ? MALI_FUNC_NEVER
164 : panfrost_flip_compare_func((enum mali_func)cso->compare_func);
165 }
166
167 static enum mali_mipmap_mode
pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)168 pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)
169 {
170 switch (f) {
171 case PIPE_TEX_MIPFILTER_NEAREST:
172 return MALI_MIPMAP_MODE_NEAREST;
173 case PIPE_TEX_MIPFILTER_LINEAR:
174 return MALI_MIPMAP_MODE_TRILINEAR;
175 #if PAN_ARCH >= 6
176 case PIPE_TEX_MIPFILTER_NONE:
177 return MALI_MIPMAP_MODE_NONE;
178 #else
179 case PIPE_TEX_MIPFILTER_NONE:
180 return MALI_MIPMAP_MODE_NEAREST;
181 #endif
182 default:
183 unreachable("Invalid");
184 }
185 }
186
187 static void *
panfrost_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * cso)188 panfrost_create_sampler_state(struct pipe_context *pctx,
189 const struct pipe_sampler_state *cso)
190 {
191 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
192 so->base = *cso;
193
194 #if PAN_ARCH == 7 || PAN_ARCH >= 10
195 /* On v7 and v10+, pan_texture.c composes the API swizzle with a bijective
196 * swizzle derived from the format, to allow more formats than the
197 * hardware otherwise supports. When packing border colours, we need to
198 * undo this bijection, by swizzling with its inverse.
199 * On v10+, watch out for depth+stencil formats, because those have a
200 * swizzle that doesn't really apply to the border color
201 */
202 #if PAN_ARCH >= 10
203 if (!util_format_is_depth_and_stencil(cso->border_color_format)) {
204 #endif
205 unsigned mali_format =
206 GENX(panfrost_format_from_pipe_format)(cso->border_color_format)->hw;
207 enum mali_rgb_component_order order = mali_format & BITFIELD_MASK(12);
208
209 unsigned char inverted_swizzle[4];
210 panfrost_invert_swizzle(GENX(pan_decompose_swizzle)(order).post,
211 inverted_swizzle);
212
213 util_format_apply_color_swizzle(&so->base.border_color, &cso->border_color,
214 inverted_swizzle,
215 false /* is_integer (irrelevant) */);
216 #if PAN_ARCH >= 10
217 }
218 #endif
219
220 #endif
221
222 bool using_nearest = cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST;
223
224 pan_pack(&so->hw, SAMPLER, cfg) {
225 cfg.magnify_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
226 cfg.minify_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
227
228 cfg.normalized_coordinates = !cso->unnormalized_coords;
229 cfg.lod_bias = cso->lod_bias;
230 cfg.minimum_lod = cso->min_lod;
231 cfg.maximum_lod = cso->max_lod;
232
233 cfg.wrap_mode_s = translate_tex_wrap(cso->wrap_s, using_nearest);
234 cfg.wrap_mode_t = translate_tex_wrap(cso->wrap_t, using_nearest);
235 cfg.wrap_mode_r = translate_tex_wrap(cso->wrap_r, using_nearest);
236
237 cfg.mipmap_mode = pan_pipe_to_mipmode(cso->min_mip_filter);
238 cfg.compare_function = panfrost_sampler_compare_func(cso);
239 cfg.seamless_cube_map = cso->seamless_cube_map;
240
241 cfg.border_color_r = so->base.border_color.ui[0];
242 cfg.border_color_g = so->base.border_color.ui[1];
243 cfg.border_color_b = so->base.border_color.ui[2];
244 cfg.border_color_a = so->base.border_color.ui[3];
245
246 #if PAN_ARCH >= 6
247 if (cso->max_anisotropy > 1) {
248 cfg.maximum_anisotropy = cso->max_anisotropy;
249 cfg.lod_algorithm = MALI_LOD_ALGORITHM_ANISOTROPIC;
250 }
251 #else
252 /* Emulate disabled mipmapping by clamping the LOD as tight as
253 * possible (from 0 to epsilon = 1/256) */
254 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
255 cfg.maximum_lod = cfg.minimum_lod + (1.0 / 256.0);
256 #endif
257 }
258
259 return so;
260 }
261
262 /* Get pointers to the blend shaders bound to each active render target. Used
263 * to emit the blend descriptors, as well as the fragment renderer state
264 * descriptor.
265 */
266 static void
panfrost_get_blend_shaders(struct panfrost_batch * batch,mali_ptr * blend_shaders)267 panfrost_get_blend_shaders(struct panfrost_batch *batch,
268 mali_ptr *blend_shaders)
269 {
270 unsigned shader_offset = 0;
271 struct panfrost_bo *shader_bo = NULL;
272
273 for (unsigned c = 0; c < batch->key.nr_cbufs; ++c) {
274 if (batch->key.cbufs[c]) {
275 blend_shaders[c] =
276 panfrost_get_blend(batch, c, &shader_bo, &shader_offset);
277 }
278 }
279
280 if (shader_bo)
281 perf_debug(batch->ctx, "Blend shader use");
282 }
283
284 #if PAN_ARCH >= 5
285 UNUSED static uint16_t
pack_blend_constant(enum pipe_format format,float cons)286 pack_blend_constant(enum pipe_format format, float cons)
287 {
288 const struct util_format_description *format_desc =
289 util_format_description(format);
290
291 unsigned chan_size = 0;
292
293 for (unsigned i = 0; i < format_desc->nr_channels; i++)
294 chan_size = MAX2(format_desc->channel[0].size, chan_size);
295
296 uint16_t unorm = (cons * ((1 << chan_size) - 1));
297 return unorm << (16 - chan_size);
298 }
299
300 static void
panfrost_emit_blend(struct panfrost_batch * batch,void * rts,mali_ptr * blend_shaders)301 panfrost_emit_blend(struct panfrost_batch *batch, void *rts,
302 mali_ptr *blend_shaders)
303 {
304 unsigned rt_count = batch->key.nr_cbufs;
305 struct panfrost_context *ctx = batch->ctx;
306 const struct panfrost_blend_state *so = ctx->blend;
307 bool dithered = so->base.dither;
308
309 /* Always have at least one render target for depth-only passes */
310 for (unsigned i = 0; i < MAX2(rt_count, 1); ++i) {
311 struct mali_blend_packed *packed = rts + (i * pan_size(BLEND));
312
313 /* Disable blending for unbacked render targets */
314 if (rt_count == 0 || !batch->key.cbufs[i] || !so->info[i].enabled) {
315 pan_pack(rts + i * pan_size(BLEND), BLEND, cfg) {
316 cfg.enable = false;
317 #if PAN_ARCH >= 6
318 cfg.internal.mode = MALI_BLEND_MODE_OFF;
319 #endif
320 }
321
322 continue;
323 }
324
325 struct pan_blend_info info = so->info[i];
326 enum pipe_format format = batch->key.cbufs[i]->format;
327 float cons =
328 pan_blend_get_constant(info.constant_mask, ctx->blend_color.color);
329
330 /* Word 0: Flags and constant */
331 pan_pack(packed, BLEND, cfg) {
332 cfg.srgb = util_format_is_srgb(format);
333 cfg.load_destination = info.load_dest;
334 cfg.round_to_fb_precision = !dithered;
335 cfg.alpha_to_one = ctx->blend->base.alpha_to_one;
336 #if PAN_ARCH >= 6
337 if (!blend_shaders[i])
338 cfg.constant = pack_blend_constant(format, cons);
339 #else
340 cfg.blend_shader = (blend_shaders[i] != 0);
341
342 if (blend_shaders[i])
343 cfg.shader_pc = blend_shaders[i];
344 else
345 cfg.constant = cons;
346 #endif
347 }
348
349 if (!blend_shaders[i]) {
350 /* Word 1: Blend Equation */
351 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
352 packed->opaque[PAN_ARCH >= 6 ? 1 : 2] = so->equation[i];
353 }
354
355 #if PAN_ARCH >= 6
356 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
357
358 /* Words 2 and 3: Internal blend */
359 if (blend_shaders[i]) {
360 /* The blend shader's address needs to be at
361 * the same top 32 bit as the fragment shader.
362 * TODO: Ensure that's always the case.
363 */
364 assert(!fs->bin.bo || (blend_shaders[i] & (0xffffffffull << 32)) ==
365 (fs->bin.gpu & (0xffffffffull << 32)));
366
367 pan_pack(&packed->opaque[2], INTERNAL_BLEND, cfg) {
368 cfg.mode = MALI_BLEND_MODE_SHADER;
369 cfg.shader.pc = (u32)blend_shaders[i];
370
371 #if PAN_ARCH <= 7
372 unsigned ret_offset = fs->info.bifrost.blend[i].return_offset;
373 assert(!(ret_offset & 0x7));
374
375 cfg.shader.return_value = ret_offset ? fs->bin.gpu + ret_offset : 0;
376 #endif
377 }
378 } else {
379 pan_pack(&packed->opaque[2], INTERNAL_BLEND, cfg) {
380 cfg.mode = info.opaque ? MALI_BLEND_MODE_OPAQUE
381 : MALI_BLEND_MODE_FIXED_FUNCTION;
382
383 /* If we want the conversion to work properly,
384 * num_comps must be set to 4
385 */
386 cfg.fixed_function.num_comps = 4;
387 cfg.fixed_function.conversion.memory_format = GENX(
388 panfrost_dithered_format_from_pipe_format)(format, dithered);
389 cfg.fixed_function.rt = i;
390
391 #if PAN_ARCH >= 7
392 if (cfg.mode == MALI_BLEND_MODE_FIXED_FUNCTION &&
393 (cfg.fixed_function.conversion.memory_format & 0xff) ==
394 MALI_RGB_COMPONENT_ORDER_RGB1) {
395 /* fixed function does not like RGB1 as the component order */
396 /* force this field to be the default 0 (RGBA) */
397 cfg.fixed_function.conversion.memory_format &= ~0xff;
398 cfg.fixed_function.conversion.memory_format |=
399 MALI_RGB_COMPONENT_ORDER_RGBA;
400 }
401 #endif
402 #if PAN_ARCH <= 7
403 if (!info.opaque) {
404 cfg.fixed_function.alpha_zero_nop = info.alpha_zero_nop;
405 cfg.fixed_function.alpha_one_store = info.alpha_one_store;
406 }
407
408 if (fs->info.fs.untyped_color_outputs) {
409 cfg.fixed_function.conversion.register_format = GENX(
410 pan_fixup_blend_type)(fs->info.bifrost.blend[i].type, format);
411 } else {
412 cfg.fixed_function.conversion.register_format =
413 fs->info.bifrost.blend[i].format;
414 }
415 #endif
416 }
417 }
418 #endif
419 }
420 }
421 #endif
422
423 static mali_ptr
panfrost_emit_compute_shader_meta(struct panfrost_batch * batch,enum pipe_shader_type stage)424 panfrost_emit_compute_shader_meta(struct panfrost_batch *batch,
425 enum pipe_shader_type stage)
426 {
427 struct panfrost_compiled_shader *ss = batch->ctx->prog[stage];
428
429 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_VERTEX);
430 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_VERTEX);
431
432 return ss->state.gpu;
433 }
434
435 static float
panfrost_z_depth_offset(struct panfrost_context * ctx,float offset_units)436 panfrost_z_depth_offset(struct panfrost_context *ctx, float offset_units)
437 {
438 if (ctx->pipe_framebuffer.zsbuf) {
439 if (util_format_is_float(ctx->pipe_framebuffer.zsbuf->format)) {
440 /* no scaling necessary, hw will do this at run time */
441 return offset_units;
442 }
443 }
444 /* if fixed point, apply the minimum resolvable difference scaling here */
445 return 2.0f * offset_units;
446 }
447
448 #if PAN_ARCH <= 7
449 /* Construct a partial RSD corresponding to no executed fragment shader, and
450 * merge with the existing partial RSD. */
451
452 static void
pan_merge_empty_fs(struct mali_renderer_state_packed * rsd)453 pan_merge_empty_fs(struct mali_renderer_state_packed *rsd)
454 {
455 struct mali_renderer_state_packed empty_rsd;
456
457 pan_pack(&empty_rsd, RENDERER_STATE, cfg) {
458 #if PAN_ARCH >= 6
459 cfg.properties.shader_modifies_coverage = true;
460 cfg.properties.allow_forward_pixel_to_kill = true;
461 cfg.properties.allow_forward_pixel_to_be_killed = true;
462 cfg.properties.zs_update_operation = MALI_PIXEL_KILL_STRONG_EARLY;
463
464 /* Alpha isn't written so these are vacuous */
465 cfg.multisample_misc.overdraw_alpha0 = true;
466 cfg.multisample_misc.overdraw_alpha1 = true;
467 #else
468 cfg.shader.shader = 0x1;
469 cfg.properties.work_register_count = 1;
470 cfg.properties.depth_source = MALI_DEPTH_SOURCE_FIXED_FUNCTION;
471 cfg.properties.force_early_z = true;
472 #endif
473 }
474
475 pan_merge((*rsd), empty_rsd, RENDERER_STATE);
476 }
477
478 static void
panfrost_prepare_fs_state(struct panfrost_context * ctx,mali_ptr * blend_shaders,struct mali_renderer_state_packed * rsd)479 panfrost_prepare_fs_state(struct panfrost_context *ctx, mali_ptr *blend_shaders,
480 struct mali_renderer_state_packed *rsd)
481 {
482 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
483 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
484 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
485 struct panfrost_blend_state *so = ctx->blend;
486 bool alpha_to_coverage = ctx->blend->base.alpha_to_coverage;
487 bool msaa = rast->multisample;
488
489 unsigned rt_count = ctx->pipe_framebuffer.nr_cbufs;
490
491 bool has_blend_shader = false;
492
493 for (unsigned c = 0; c < rt_count; ++c)
494 has_blend_shader |= (blend_shaders[c] != 0);
495
496 bool has_oq = ctx->occlusion_query && ctx->active_queries;
497
498 pan_pack(rsd, RENDERER_STATE, cfg) {
499 if (panfrost_fs_required(fs, so, &ctx->pipe_framebuffer, zsa)) {
500 #if PAN_ARCH >= 6
501 struct pan_earlyzs_state earlyzs = pan_earlyzs_get(
502 fs->earlyzs, ctx->depth_stencil->writes_zs || has_oq,
503 ctx->blend->base.alpha_to_coverage,
504 ctx->depth_stencil->zs_always_passes);
505
506 cfg.properties.pixel_kill_operation = earlyzs.kill;
507 cfg.properties.zs_update_operation = earlyzs.update;
508
509 cfg.properties.allow_forward_pixel_to_kill =
510 pan_allow_forward_pixel_to_kill(ctx, fs);
511 #else
512 cfg.properties.force_early_z =
513 fs->info.fs.can_early_z && !alpha_to_coverage &&
514 ((enum mali_func)zsa->base.alpha_func == MALI_FUNC_ALWAYS);
515
516 /* TODO: Reduce this limit? */
517 if (has_blend_shader)
518 cfg.properties.work_register_count =
519 MAX2(fs->info.work_reg_count, 8);
520 else
521 cfg.properties.work_register_count = fs->info.work_reg_count;
522
523 /* Hardware quirks around early-zs forcing without a
524 * depth buffer. Note this breaks occlusion queries. */
525 bool force_ez_with_discard = !zsa->enabled && !has_oq;
526
527 cfg.properties.shader_reads_tilebuffer =
528 force_ez_with_discard && fs->info.fs.can_discard;
529 cfg.properties.shader_contains_discard =
530 !force_ez_with_discard && fs->info.fs.can_discard;
531 #endif
532 }
533
534 #if PAN_ARCH == 4
535 if (rt_count > 0) {
536 cfg.multisample_misc.load_destination = so->info[0].load_dest;
537 cfg.multisample_misc.blend_shader = (blend_shaders[0] != 0);
538 cfg.stencil_mask_misc.write_enable = so->info[0].enabled;
539 cfg.stencil_mask_misc.srgb =
540 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[0]->format);
541 cfg.stencil_mask_misc.dither_disable = !so->base.dither;
542 cfg.stencil_mask_misc.alpha_to_one = so->base.alpha_to_one;
543
544 if (blend_shaders[0]) {
545 cfg.blend_shader = blend_shaders[0];
546 } else {
547 cfg.blend_constant = pan_blend_get_constant(
548 so->info[0].constant_mask, ctx->blend_color.color);
549 }
550 } else {
551 /* If there is no colour buffer, leaving fields default is
552 * fine, except for blending which is nonnullable */
553 cfg.blend_equation.color_mask = 0xf;
554 cfg.blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
555 cfg.blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
556 cfg.blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
557 cfg.blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
558 cfg.blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
559 cfg.blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
560 }
561 #elif PAN_ARCH == 5
562 /* Workaround */
563 cfg.legacy_blend_shader = panfrost_last_nonnull(blend_shaders, rt_count);
564 #endif
565
566 cfg.multisample_misc.sample_mask = msaa ? ctx->sample_mask : 0xFFFF;
567
568 cfg.multisample_misc.evaluate_per_sample = msaa && (ctx->min_samples > 1);
569
570 #if PAN_ARCH >= 6
571 /* MSAA blend shaders need to pass their sample ID to
572 * LD_TILE/ST_TILE, so we must preload it. Additionally, we
573 * need per-sample shading for the blend shader, accomplished
574 * by forcing per-sample shading for the whole program. */
575
576 if (msaa && has_blend_shader) {
577 cfg.multisample_misc.evaluate_per_sample = true;
578 cfg.preload.fragment.sample_mask_id = true;
579 }
580
581 /* Bifrost does not have native point sprites. Point sprites are
582 * lowered in the driver to gl_PointCoord reads. This field
583 * actually controls the orientation of gl_PointCoord. Both
584 * orientations are controlled with sprite_coord_mode in
585 * Gallium.
586 */
587 cfg.properties.point_sprite_coord_origin_max_y =
588 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
589
590 cfg.multisample_misc.overdraw_alpha0 = panfrost_overdraw_alpha(ctx, 0);
591 cfg.multisample_misc.overdraw_alpha1 = panfrost_overdraw_alpha(ctx, 1);
592 #endif
593
594 cfg.stencil_mask_misc.alpha_to_coverage = alpha_to_coverage;
595 cfg.depth_units = panfrost_z_depth_offset(ctx, rast->offset_units);
596 cfg.depth_factor = rast->offset_scale;
597 cfg.depth_bias_clamp = rast->offset_clamp;
598
599 bool back_enab = zsa->base.stencil[1].enabled;
600 cfg.stencil_front.reference_value = ctx->stencil_ref.ref_value[0];
601 cfg.stencil_back.reference_value =
602 ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
603
604 #if PAN_ARCH <= 5
605 /* v6+ fits register preload here, no alpha testing */
606 cfg.alpha_reference = zsa->base.alpha_ref_value;
607 #endif
608 }
609 }
610
611 static void
panfrost_emit_frag_shader(struct panfrost_context * ctx,struct mali_renderer_state_packed * fragmeta,mali_ptr * blend_shaders)612 panfrost_emit_frag_shader(struct panfrost_context *ctx,
613 struct mali_renderer_state_packed *fragmeta,
614 mali_ptr *blend_shaders)
615 {
616 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
617 const struct panfrost_rasterizer *rast = ctx->rasterizer;
618 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
619
620 /* We need to merge several several partial renderer state descriptors,
621 * so stage to temporary storage rather than reading back write-combine
622 * memory, which will trash performance. */
623 struct mali_renderer_state_packed rsd;
624 panfrost_prepare_fs_state(ctx, blend_shaders, &rsd);
625
626 #if PAN_ARCH == 4
627 if (ctx->pipe_framebuffer.nr_cbufs > 0 && !blend_shaders[0]) {
628 /* Word 14: SFBD Blend Equation */
629 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
630 rsd.opaque[14] = ctx->blend->equation[0];
631 }
632 #endif
633
634 /* Merge with CSO state and upload */
635 if (panfrost_fs_required(fs, ctx->blend, &ctx->pipe_framebuffer, zsa)) {
636 struct mali_renderer_state_packed *partial_rsd =
637 (struct mali_renderer_state_packed *)&fs->partial_rsd;
638 STATIC_ASSERT(sizeof(fs->partial_rsd) == sizeof(*partial_rsd));
639 pan_merge(rsd, *partial_rsd, RENDERER_STATE);
640 } else {
641 pan_merge_empty_fs(&rsd);
642 }
643
644 /* Word 8, 9 Misc state */
645 rsd.opaque[8] |= zsa->rsd_depth.opaque[0] | rast->multisample.opaque[0];
646
647 rsd.opaque[9] |= zsa->rsd_stencil.opaque[0] | rast->stencil_misc.opaque[0];
648
649 /* late patching of the merged RSD in case of line-smoothing */
650 if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES &&
651 rast->base.line_smooth) {
652 rsd.opaque[8] |= (1u << 16); // multisample_enable = 1
653 rsd.opaque[9] &= ~(1u << 30); // single_sampled_lines = 0
654 }
655
656 /* Word 10, 11 Stencil Front and Back */
657 rsd.opaque[10] |= zsa->stencil_front.opaque[0];
658 rsd.opaque[11] |= zsa->stencil_back.opaque[0];
659
660 memcpy(fragmeta, &rsd, sizeof(rsd));
661 }
662
663 static mali_ptr
panfrost_emit_frag_shader_meta(struct panfrost_batch * batch)664 panfrost_emit_frag_shader_meta(struct panfrost_batch *batch)
665 {
666 struct panfrost_context *ctx = batch->ctx;
667 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_FRAGMENT];
668
669 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_FRAGMENT);
670 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_FRAGMENT);
671
672 struct panfrost_ptr xfer;
673
674 #if PAN_ARCH == 4
675 xfer = pan_pool_alloc_desc(&batch->pool.base, RENDERER_STATE);
676 #else
677 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
678
679 xfer =
680 pan_pool_alloc_desc_aggregate(&batch->pool.base, PAN_DESC(RENDERER_STATE),
681 PAN_DESC_ARRAY(rt_count, BLEND));
682 #endif
683
684 mali_ptr blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
685 panfrost_get_blend_shaders(batch, blend_shaders);
686
687 panfrost_emit_frag_shader(ctx, (struct mali_renderer_state_packed *)xfer.cpu,
688 blend_shaders);
689
690 #if PAN_ARCH >= 5
691 panfrost_emit_blend(batch, xfer.cpu + pan_size(RENDERER_STATE),
692 blend_shaders);
693 #endif
694
695 return xfer.gpu;
696 }
697 #endif
698
699 static mali_ptr
panfrost_emit_viewport(struct panfrost_batch * batch)700 panfrost_emit_viewport(struct panfrost_batch *batch)
701 {
702 struct panfrost_context *ctx = batch->ctx;
703 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
704 const struct pipe_scissor_state *ss = &ctx->scissor;
705 const struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
706
707 /* Derive min/max from translate/scale. Note since |x| >= 0 by
708 * definition, we have that -|x| <= |x| hence translate - |scale| <=
709 * translate + |scale|, so the ordering is correct here. */
710 float vp_minx = vp->translate[0] - fabsf(vp->scale[0]);
711 float vp_maxx = vp->translate[0] + fabsf(vp->scale[0]);
712 float vp_miny = vp->translate[1] - fabsf(vp->scale[1]);
713 float vp_maxy = vp->translate[1] + fabsf(vp->scale[1]);
714
715 float minz, maxz;
716 util_viewport_zmin_zmax(vp, rast->clip_halfz, &minz, &maxz);
717
718 /* Scissor to the intersection of viewport and to the scissor, clamped
719 * to the framebuffer */
720
721 unsigned minx = MIN2(batch->key.width, MAX2((int)vp_minx, 0));
722 unsigned maxx = MIN2(batch->key.width, MAX2((int)vp_maxx, 0));
723 unsigned miny = MIN2(batch->key.height, MAX2((int)vp_miny, 0));
724 unsigned maxy = MIN2(batch->key.height, MAX2((int)vp_maxy, 0));
725
726 if (ss && rast->scissor) {
727 minx = MAX2(ss->minx, minx);
728 miny = MAX2(ss->miny, miny);
729 maxx = MIN2(ss->maxx, maxx);
730 maxy = MIN2(ss->maxy, maxy);
731 }
732
733 /* Set the range to [1, 1) so max values don't wrap round */
734 if (maxx == 0 || maxy == 0)
735 maxx = maxy = minx = miny = 1;
736
737 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
738 batch->scissor_culls_everything = (minx >= maxx || miny >= maxy);
739
740 /* [minx, maxx) and [miny, maxy) are exclusive ranges in the hardware */
741 maxx--;
742 maxy--;
743
744 batch->minimum_z = minz;
745 batch->maximum_z = maxz;
746
747 #if PAN_ARCH <= 7
748 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, VIEWPORT);
749
750 pan_pack(T.cpu, VIEWPORT, cfg) {
751 cfg.scissor_minimum_x = minx;
752 cfg.scissor_minimum_y = miny;
753 cfg.scissor_maximum_x = maxx;
754 cfg.scissor_maximum_y = maxy;
755
756 cfg.minimum_z = batch->minimum_z;
757 cfg.maximum_z = batch->maximum_z;
758 }
759
760 return T.gpu;
761 #else
762 pan_pack(&batch->scissor, SCISSOR, cfg) {
763 cfg.scissor_minimum_x = minx;
764 cfg.scissor_minimum_y = miny;
765 cfg.scissor_maximum_x = maxx;
766 cfg.scissor_maximum_y = maxy;
767 }
768
769 return 0;
770 #endif
771 }
772
773 #if PAN_ARCH >= 9
774 /**
775 * Emit a Valhall depth/stencil descriptor at draw-time. The bulk of the
776 * descriptor corresponds to a pipe_depth_stencil_alpha CSO and is packed at
777 * CSO create time. However, the stencil reference values and shader
778 * interactions are dynamic state. Pack only the dynamic state here and OR
779 * together.
780 */
781 static mali_ptr
panfrost_emit_depth_stencil(struct panfrost_batch * batch)782 panfrost_emit_depth_stencil(struct panfrost_batch *batch)
783 {
784 struct panfrost_context *ctx = batch->ctx;
785 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
786 struct panfrost_rasterizer *rast = ctx->rasterizer;
787 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
788 bool back_enab = zsa->base.stencil[1].enabled;
789
790 struct panfrost_ptr T =
791 pan_pool_alloc_desc(&batch->pool.base, DEPTH_STENCIL);
792 struct mali_depth_stencil_packed dynamic;
793
794 pan_pack(&dynamic, DEPTH_STENCIL, cfg) {
795 cfg.front_reference_value = ctx->stencil_ref.ref_value[0];
796 cfg.back_reference_value = ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
797
798 cfg.stencil_from_shader = fs->info.fs.writes_stencil;
799 cfg.depth_source = pan_depth_source(&fs->info);
800
801 cfg.depth_bias_enable = rast->base.offset_tri;
802 cfg.depth_units = panfrost_z_depth_offset(ctx, rast->base.offset_units);
803 cfg.depth_factor = rast->base.offset_scale;
804 cfg.depth_bias_clamp = rast->base.offset_clamp;
805
806 assert(rast->base.depth_clip_near == rast->base.depth_clip_far);
807 cfg.depth_cull_enable = rast->base.depth_clip_near;
808 cfg.depth_clamp_mode = rast->base.depth_clamp
809 ? MALI_DEPTH_CLAMP_MODE_BOUNDS
810 : MALI_DEPTH_CLAMP_MODE_0_1;
811 }
812
813 pan_merge(dynamic, zsa->desc, DEPTH_STENCIL);
814 memcpy(T.cpu, &dynamic, pan_size(DEPTH_STENCIL));
815
816 return T.gpu;
817 }
818
819 /**
820 * Emit Valhall blend descriptor at draw-time. The descriptor itself is shared
821 * with Bifrost, but the container data structure is simplified.
822 */
823 static mali_ptr
panfrost_emit_blend_valhall(struct panfrost_batch * batch)824 panfrost_emit_blend_valhall(struct panfrost_batch *batch)
825 {
826 unsigned rt_count = MAX2(batch->key.nr_cbufs, 1);
827
828 struct panfrost_ptr T =
829 pan_pool_alloc_desc_array(&batch->pool.base, rt_count, BLEND);
830
831 mali_ptr blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
832 panfrost_get_blend_shaders(batch, blend_shaders);
833
834 panfrost_emit_blend(batch, T.cpu, blend_shaders);
835
836 /* Precalculate for the per-draw path */
837 bool has_blend_shader = false;
838
839 for (unsigned i = 0; i < rt_count; ++i)
840 has_blend_shader |= !!blend_shaders[i];
841
842 batch->ctx->valhall_has_blend_shader = has_blend_shader;
843
844 return T.gpu;
845 }
846
847 /**
848 * Emit Valhall buffer descriptors for bound vertex buffers at draw-time.
849 */
850 static mali_ptr
panfrost_emit_vertex_buffers(struct panfrost_batch * batch)851 panfrost_emit_vertex_buffers(struct panfrost_batch *batch)
852 {
853 struct panfrost_context *ctx = batch->ctx;
854 unsigned buffer_count = util_last_bit(ctx->vb_mask);
855 struct panfrost_ptr T =
856 pan_pool_alloc_desc_array(&batch->pool.base, buffer_count, BUFFER);
857 struct mali_buffer_packed *buffers = T.cpu;
858
859 u_foreach_bit(i, ctx->vb_mask) {
860 struct pipe_vertex_buffer vb = ctx->vertex_buffers[i];
861 struct pipe_resource *prsrc = vb.buffer.resource;
862 struct panfrost_resource *rsrc = pan_resource(prsrc);
863 assert(!vb.is_user_buffer);
864
865 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
866
867 pan_pack(buffers + i, BUFFER, cfg) {
868 cfg.address = rsrc->image.data.base + vb.buffer_offset;
869
870 cfg.size = prsrc->width0 - vb.buffer_offset;
871 }
872 }
873
874 return T.gpu;
875 }
876
877 static mali_ptr
panfrost_emit_vertex_data(struct panfrost_batch * batch)878 panfrost_emit_vertex_data(struct panfrost_batch *batch)
879 {
880 struct panfrost_context *ctx = batch->ctx;
881 struct panfrost_vertex_state *vtx = ctx->vertex;
882
883 return pan_pool_upload_aligned(&batch->pool.base, vtx->attributes,
884 vtx->num_elements * pan_size(ATTRIBUTE),
885 pan_alignment(ATTRIBUTE));
886 }
887
888 static void panfrost_update_sampler_view(struct panfrost_sampler_view *view,
889 struct pipe_context *pctx);
890
891 static mali_ptr
panfrost_emit_images(struct panfrost_batch * batch,enum pipe_shader_type stage)892 panfrost_emit_images(struct panfrost_batch *batch, enum pipe_shader_type stage)
893 {
894 struct panfrost_context *ctx = batch->ctx;
895 unsigned last_bit = util_last_bit(ctx->image_mask[stage]);
896
897 struct panfrost_ptr T =
898 pan_pool_alloc_desc_array(&batch->pool.base, last_bit, TEXTURE);
899
900 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
901
902 for (int i = 0; i < last_bit; ++i) {
903 struct pipe_image_view *image = &ctx->images[stage][i];
904
905 if (!(ctx->image_mask[stage] & BITFIELD_BIT(i))) {
906 memset(&out[i], 0, sizeof(out[i]));
907 continue;
908 }
909
910 /* Construct a synthetic sampler view so we can use our usual
911 * sampler view code for the actual descriptor packing.
912 *
913 * Use the batch pool for a transient allocation, rather than
914 * allocating a long-lived descriptor.
915 */
916 struct panfrost_sampler_view view = {
917 .base = util_image_to_sampler_view(image),
918 .pool = &batch->pool,
919 };
920
921 /* If we specify a cube map, the hardware internally treat it as
922 * a 2D array. Since cube maps as images can confuse our common
923 * texturing code, explicitly use a 2D array.
924 *
925 * Similar concerns apply to 3D textures.
926 */
927 if (view.base.target == PIPE_BUFFER)
928 view.base.target = PIPE_BUFFER;
929 else
930 view.base.target = PIPE_TEXTURE_2D_ARRAY;
931
932 panfrost_update_sampler_view(&view, &ctx->base);
933 out[i] = view.bifrost_descriptor;
934
935 panfrost_track_image_access(batch, stage, image);
936 }
937
938 return T.gpu;
939 }
940 #endif
941
942 static mali_ptr
panfrost_map_constant_buffer_gpu(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_constant_buffer * buf,unsigned index)943 panfrost_map_constant_buffer_gpu(struct panfrost_batch *batch,
944 enum pipe_shader_type st,
945 struct panfrost_constant_buffer *buf,
946 unsigned index)
947 {
948 struct pipe_constant_buffer *cb = &buf->cb[index];
949 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
950
951 if (rsrc) {
952 panfrost_batch_read_rsrc(batch, rsrc, st);
953
954 /* Alignment gauranteed by
955 * PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT */
956 return rsrc->image.data.base + cb->buffer_offset;
957 } else if (cb->user_buffer) {
958 return pan_pool_upload_aligned(&batch->pool.base,
959 cb->user_buffer + cb->buffer_offset,
960 cb->buffer_size, 16);
961 } else {
962 unreachable("No constant buffer");
963 }
964 }
965
966 struct sysval_uniform {
967 union {
968 float f[4];
969 int32_t i[4];
970 uint32_t u[4];
971 uint64_t du[2];
972 };
973 };
974
975 static void
panfrost_upload_viewport_scale_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)976 panfrost_upload_viewport_scale_sysval(struct panfrost_batch *batch,
977 struct sysval_uniform *uniform)
978 {
979 struct panfrost_context *ctx = batch->ctx;
980 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
981
982 uniform->f[0] = vp->scale[0];
983 uniform->f[1] = vp->scale[1];
984 uniform->f[2] = vp->scale[2];
985 }
986
987 static void
panfrost_upload_viewport_offset_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)988 panfrost_upload_viewport_offset_sysval(struct panfrost_batch *batch,
989 struct sysval_uniform *uniform)
990 {
991 struct panfrost_context *ctx = batch->ctx;
992 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
993
994 uniform->f[0] = vp->translate[0];
995 uniform->f[1] = vp->translate[1];
996 uniform->f[2] = vp->translate[2];
997 }
998
999 static void
panfrost_upload_txs_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)1000 panfrost_upload_txs_sysval(struct panfrost_batch *batch,
1001 enum pipe_shader_type st, unsigned int sysvalid,
1002 struct sysval_uniform *uniform)
1003 {
1004 struct panfrost_context *ctx = batch->ctx;
1005 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
1006 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
1007 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
1008 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
1009
1010 assert(dim);
1011
1012 if (tex->target == PIPE_BUFFER) {
1013 assert(dim == 1);
1014 unsigned buf_size = tex->u.buf.size / util_format_get_blocksize(tex->format);
1015 uniform->i[0] = MIN2(buf_size, PAN_MAX_TEXEL_BUFFER_ELEMENTS);
1016 return;
1017 }
1018
1019 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
1020
1021 if (dim > 1)
1022 uniform->i[1] = u_minify(tex->texture->height0, tex->u.tex.first_level);
1023
1024 if (dim > 2)
1025 uniform->i[2] = u_minify(tex->texture->depth0, tex->u.tex.first_level);
1026
1027 if (is_array) {
1028 unsigned size = tex->texture->array_size;
1029
1030 /* Internally, we store the number of 2D images (faces * array
1031 * size). Externally, we report the array size in terms of
1032 * complete cubes. So divide by the # of faces per cube.
1033 */
1034 if (tex->target == PIPE_TEXTURE_CUBE_ARRAY)
1035 size /= 6;
1036
1037 uniform->i[dim] = size;
1038 }
1039 }
1040
1041 static void
panfrost_upload_image_size_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)1042 panfrost_upload_image_size_sysval(struct panfrost_batch *batch,
1043 enum pipe_shader_type st,
1044 unsigned int sysvalid,
1045 struct sysval_uniform *uniform)
1046 {
1047 struct panfrost_context *ctx = batch->ctx;
1048 unsigned idx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
1049 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
1050 unsigned is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
1051
1052 assert(dim && dim < 4);
1053
1054 struct pipe_image_view *image = &ctx->images[st][idx];
1055
1056 if (image->resource->target == PIPE_BUFFER) {
1057 unsigned blocksize = util_format_get_blocksize(image->format);
1058 uniform->i[0] = image->resource->width0 / blocksize;
1059 return;
1060 }
1061
1062 uniform->i[0] = u_minify(image->resource->width0, image->u.tex.level);
1063
1064 if (dim > 1)
1065 uniform->i[1] = u_minify(image->resource->height0, image->u.tex.level);
1066
1067 if (dim > 2)
1068 uniform->i[2] = u_minify(image->resource->depth0, image->u.tex.level);
1069
1070 if (is_array)
1071 uniform->i[dim] = image->resource->array_size;
1072 }
1073
1074 static void
panfrost_upload_ssbo_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned ssbo_id,struct sysval_uniform * uniform)1075 panfrost_upload_ssbo_sysval(struct panfrost_batch *batch,
1076 enum pipe_shader_type st, unsigned ssbo_id,
1077 struct sysval_uniform *uniform)
1078 {
1079 struct panfrost_context *ctx = batch->ctx;
1080
1081 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
1082 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
1083
1084 /* Compute address */
1085 struct panfrost_resource *rsrc = pan_resource(sb.buffer);
1086 struct panfrost_bo *bo = rsrc->bo;
1087
1088 panfrost_batch_write_rsrc(batch, rsrc, st);
1089
1090 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, sb.buffer_offset,
1091 sb.buffer_size);
1092
1093 /* Upload address and size as sysval */
1094 uniform->du[0] = bo->ptr.gpu + sb.buffer_offset;
1095 uniform->u[2] = sb.buffer_size;
1096 }
1097
1098 static void
panfrost_upload_sampler_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned samp_idx,struct sysval_uniform * uniform)1099 panfrost_upload_sampler_sysval(struct panfrost_batch *batch,
1100 enum pipe_shader_type st, unsigned samp_idx,
1101 struct sysval_uniform *uniform)
1102 {
1103 struct panfrost_context *ctx = batch->ctx;
1104 struct pipe_sampler_state *sampl = &ctx->samplers[st][samp_idx]->base;
1105
1106 uniform->f[0] = sampl->min_lod;
1107 uniform->f[1] = sampl->max_lod;
1108 uniform->f[2] = sampl->lod_bias;
1109
1110 /* Even without any errata, Midgard represents "no mipmapping" as
1111 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
1112 * panfrost_create_sampler_state which also explains our choice of
1113 * epsilon value (again to keep behaviour consistent) */
1114
1115 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1116 uniform->f[1] = uniform->f[0] + (1.0 / 256.0);
1117 }
1118
1119 static void
panfrost_upload_num_work_groups_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1120 panfrost_upload_num_work_groups_sysval(struct panfrost_batch *batch,
1121 struct sysval_uniform *uniform)
1122 {
1123 struct panfrost_context *ctx = batch->ctx;
1124
1125 uniform->u[0] = ctx->compute_grid->grid[0];
1126 uniform->u[1] = ctx->compute_grid->grid[1];
1127 uniform->u[2] = ctx->compute_grid->grid[2];
1128 }
1129
1130 static void
panfrost_upload_local_group_size_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1131 panfrost_upload_local_group_size_sysval(struct panfrost_batch *batch,
1132 struct sysval_uniform *uniform)
1133 {
1134 struct panfrost_context *ctx = batch->ctx;
1135
1136 uniform->u[0] = ctx->compute_grid->block[0];
1137 uniform->u[1] = ctx->compute_grid->block[1];
1138 uniform->u[2] = ctx->compute_grid->block[2];
1139 }
1140
1141 static void
panfrost_upload_work_dim_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1142 panfrost_upload_work_dim_sysval(struct panfrost_batch *batch,
1143 struct sysval_uniform *uniform)
1144 {
1145 struct panfrost_context *ctx = batch->ctx;
1146
1147 uniform->u[0] = ctx->compute_grid->work_dim;
1148 }
1149
1150 /* Sample positions are pushed in a Bifrost specific format on Bifrost. On
1151 * Midgard, we emulate the Bifrost path with some extra arithmetic in the
1152 * shader, to keep the code as unified as possible. */
1153
1154 static void
panfrost_upload_sample_positions_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1155 panfrost_upload_sample_positions_sysval(struct panfrost_batch *batch,
1156 struct sysval_uniform *uniform)
1157 {
1158 struct panfrost_context *ctx = batch->ctx;
1159 struct panfrost_device *dev = pan_device(ctx->base.screen);
1160
1161 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1162 uniform->du[0] =
1163 dev->sample_positions->ptr.gpu +
1164 panfrost_sample_positions_offset(panfrost_sample_pattern(samples));
1165 }
1166
1167 static void
panfrost_upload_multisampled_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1168 panfrost_upload_multisampled_sysval(struct panfrost_batch *batch,
1169 struct sysval_uniform *uniform)
1170 {
1171 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1172 uniform->u[0] = (samples > 1) ? ~0 : 0;
1173 }
1174
1175 #if PAN_ARCH >= 6
1176 static void
panfrost_upload_rt_conversion_sysval(struct panfrost_batch * batch,unsigned size_and_rt,struct sysval_uniform * uniform)1177 panfrost_upload_rt_conversion_sysval(struct panfrost_batch *batch,
1178 unsigned size_and_rt,
1179 struct sysval_uniform *uniform)
1180 {
1181 unsigned rt = size_and_rt & 0xF;
1182 unsigned size = size_and_rt >> 4;
1183
1184 if (rt < batch->key.nr_cbufs && batch->key.cbufs[rt]) {
1185 enum pipe_format format = batch->key.cbufs[rt]->format;
1186 uniform->u[0] =
1187 GENX(pan_blend_get_internal_desc)(format, rt, size, false) >> 32;
1188 } else {
1189 pan_pack(&uniform->u[0], INTERNAL_CONVERSION, cfg)
1190 cfg.memory_format =
1191 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_NONE)->hw;
1192 }
1193 }
1194 #endif
1195
1196 static unsigned
panfrost_xfb_offset(unsigned stride,struct pipe_stream_output_target * target)1197 panfrost_xfb_offset(unsigned stride, struct pipe_stream_output_target *target)
1198 {
1199 return target->buffer_offset + (pan_so_target(target)->offset * stride);
1200 }
1201
1202 static void
panfrost_upload_sysvals(struct panfrost_batch * batch,void * ptr_cpu,mali_ptr ptr_gpu,struct panfrost_compiled_shader * ss,enum pipe_shader_type st)1203 panfrost_upload_sysvals(struct panfrost_batch *batch, void *ptr_cpu,
1204 mali_ptr ptr_gpu, struct panfrost_compiled_shader *ss,
1205 enum pipe_shader_type st)
1206 {
1207 struct sysval_uniform *uniforms = ptr_cpu;
1208
1209 for (unsigned i = 0; i < ss->sysvals.sysval_count; ++i) {
1210 int sysval = ss->sysvals.sysvals[i];
1211
1212 switch (PAN_SYSVAL_TYPE(sysval)) {
1213 case PAN_SYSVAL_VIEWPORT_SCALE:
1214 panfrost_upload_viewport_scale_sysval(batch, &uniforms[i]);
1215 break;
1216 case PAN_SYSVAL_VIEWPORT_OFFSET:
1217 panfrost_upload_viewport_offset_sysval(batch, &uniforms[i]);
1218 break;
1219 case PAN_SYSVAL_TEXTURE_SIZE:
1220 panfrost_upload_txs_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1221 &uniforms[i]);
1222 break;
1223 case PAN_SYSVAL_SSBO:
1224 panfrost_upload_ssbo_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1225 &uniforms[i]);
1226 break;
1227
1228 case PAN_SYSVAL_XFB: {
1229 unsigned buf = PAN_SYSVAL_ID(sysval);
1230 struct panfrost_compiled_shader *vs =
1231 batch->ctx->prog[PIPE_SHADER_VERTEX];
1232 struct pipe_stream_output_info *so = &vs->stream_output;
1233 unsigned stride = so->stride[buf] * 4;
1234
1235 struct pipe_stream_output_target *target = NULL;
1236 if (buf < batch->ctx->streamout.num_targets)
1237 target = batch->ctx->streamout.targets[buf];
1238
1239 if (!target) {
1240 /* Memory sink */
1241 uniforms[i].du[0] = 0x8ull << 60;
1242 break;
1243 }
1244
1245 struct panfrost_resource *rsrc = pan_resource(target->buffer);
1246 unsigned offset = panfrost_xfb_offset(stride, target);
1247
1248 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, offset,
1249 target->buffer_size - offset);
1250
1251 panfrost_batch_write_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
1252
1253 uniforms[i].du[0] = rsrc->image.data.base + offset;
1254 break;
1255 }
1256
1257 case PAN_SYSVAL_NUM_VERTICES:
1258 uniforms[i].u[0] = batch->ctx->vertex_count;
1259 break;
1260
1261 case PAN_SYSVAL_NUM_WORK_GROUPS:
1262 for (unsigned j = 0; j < 3; j++) {
1263 batch->num_wg_sysval[j] =
1264 ptr_gpu + (i * sizeof(*uniforms)) + (j * 4);
1265 }
1266 panfrost_upload_num_work_groups_sysval(batch, &uniforms[i]);
1267 break;
1268 case PAN_SYSVAL_LOCAL_GROUP_SIZE:
1269 panfrost_upload_local_group_size_sysval(batch, &uniforms[i]);
1270 break;
1271 case PAN_SYSVAL_WORK_DIM:
1272 panfrost_upload_work_dim_sysval(batch, &uniforms[i]);
1273 break;
1274 case PAN_SYSVAL_SAMPLER:
1275 panfrost_upload_sampler_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1276 &uniforms[i]);
1277 break;
1278 case PAN_SYSVAL_IMAGE_SIZE:
1279 panfrost_upload_image_size_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1280 &uniforms[i]);
1281 break;
1282 case PAN_SYSVAL_SAMPLE_POSITIONS:
1283 panfrost_upload_sample_positions_sysval(batch, &uniforms[i]);
1284 break;
1285 case PAN_SYSVAL_MULTISAMPLED:
1286 panfrost_upload_multisampled_sysval(batch, &uniforms[i]);
1287 break;
1288 #if PAN_ARCH >= 6
1289 case PAN_SYSVAL_RT_CONVERSION:
1290 panfrost_upload_rt_conversion_sysval(batch, PAN_SYSVAL_ID(sysval),
1291 &uniforms[i]);
1292 break;
1293 #endif
1294 case PAN_SYSVAL_VERTEX_INSTANCE_OFFSETS:
1295 uniforms[i].u[0] = batch->ctx->offset_start;
1296 uniforms[i].u[1] = batch->ctx->base_vertex;
1297 uniforms[i].u[2] = batch->ctx->base_instance;
1298 break;
1299 case PAN_SYSVAL_DRAWID:
1300 uniforms[i].u[0] = batch->ctx->drawid;
1301 break;
1302 default:
1303 assert(0);
1304 }
1305 }
1306 }
1307
1308 static const void *
panfrost_map_constant_buffer_cpu(struct panfrost_context * ctx,struct panfrost_constant_buffer * buf,unsigned index)1309 panfrost_map_constant_buffer_cpu(struct panfrost_context *ctx,
1310 struct panfrost_constant_buffer *buf,
1311 unsigned index)
1312 {
1313 struct pipe_constant_buffer *cb = &buf->cb[index];
1314 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
1315
1316 if (rsrc) {
1317 panfrost_bo_mmap(rsrc->bo);
1318 panfrost_flush_writer(ctx, rsrc, "CPU constant buffer mapping");
1319 panfrost_bo_wait(rsrc->bo, INT64_MAX, false);
1320
1321 return rsrc->bo->ptr.cpu + cb->buffer_offset;
1322 } else if (cb->user_buffer) {
1323 return cb->user_buffer + cb->buffer_offset;
1324 } else
1325 unreachable("No constant buffer");
1326 }
1327
1328 /* Emit a single UBO record. On Valhall, UBOs are dumb buffers and are
1329 * implemented with buffer descriptors in the resource table, sized in terms of
1330 * bytes. On Bifrost and older, UBOs have special uniform buffer data
1331 * structure, sized in terms of entries.
1332 */
1333 static void
panfrost_emit_ubo(void * base,unsigned index,mali_ptr address,size_t size)1334 panfrost_emit_ubo(void *base, unsigned index, mali_ptr address, size_t size)
1335 {
1336 #if PAN_ARCH >= 9
1337 struct mali_buffer_packed *out = base;
1338
1339 pan_pack(out + index, BUFFER, cfg) {
1340 cfg.size = size;
1341 cfg.address = address;
1342 }
1343 #else
1344 struct mali_uniform_buffer_packed *out = base;
1345
1346 /* Issue (57) for the ARB_uniform_buffer_object spec says that
1347 * the buffer can be larger than the uniform data inside it,
1348 * so clamp ubo size to what hardware supports. */
1349
1350 pan_pack(out + index, UNIFORM_BUFFER, cfg) {
1351 cfg.entries = MIN2(DIV_ROUND_UP(size, 16), 1 << 12);
1352 cfg.pointer = address;
1353 }
1354 #endif
1355 }
1356
1357 #if PAN_ARCH >= 9
1358 static mali_ptr
panfrost_emit_ssbos(struct panfrost_batch * batch,enum pipe_shader_type st)1359 panfrost_emit_ssbos(struct panfrost_batch *batch, enum pipe_shader_type st)
1360 {
1361 struct panfrost_context *ctx = batch->ctx;
1362 unsigned ssbo_count = util_last_bit(ctx->ssbo_mask[st]);
1363
1364 if (!ssbo_count)
1365 return 0;
1366
1367 struct panfrost_ptr ssbos =
1368 pan_pool_alloc_desc_array(&batch->pool.base, ssbo_count, BUFFER);
1369 struct mali_buffer_packed *bufs = ssbos.cpu;
1370
1371 memset(bufs, 0, sizeof(bufs[0]) * ssbo_count);
1372
1373 u_foreach_bit(ssbo_id, ctx->ssbo_mask[st]) {
1374 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
1375 struct panfrost_resource *rsrc = pan_resource(sb.buffer);
1376 struct panfrost_bo *bo = rsrc->bo;
1377
1378 panfrost_batch_write_rsrc(batch, rsrc, st);
1379
1380 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, sb.buffer_offset,
1381 sb.buffer_size);
1382 pan_pack(&bufs[ssbo_id], BUFFER, cfg) {
1383 cfg.size = sb.buffer_size;
1384 cfg.address = bo->ptr.gpu + sb.buffer_offset;
1385 }
1386 }
1387
1388 return ssbos.gpu;
1389 }
1390 #endif
1391
1392 static mali_ptr
panfrost_emit_const_buf(struct panfrost_batch * batch,enum pipe_shader_type stage,unsigned * buffer_count,mali_ptr * push_constants,unsigned * pushed_words)1393 panfrost_emit_const_buf(struct panfrost_batch *batch,
1394 enum pipe_shader_type stage, unsigned *buffer_count,
1395 mali_ptr *push_constants, unsigned *pushed_words)
1396 {
1397 struct panfrost_context *ctx = batch->ctx;
1398 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[stage];
1399 struct panfrost_compiled_shader *ss = ctx->prog[stage];
1400
1401 if (!ss)
1402 return 0;
1403
1404 /* Allocate room for the sysval and the uniforms */
1405 size_t sys_size = sizeof(float) * 4 * ss->sysvals.sysval_count;
1406 struct panfrost_ptr transfer =
1407 pan_pool_alloc_aligned(&batch->pool.base, sys_size, 16);
1408
1409 /* Upload sysvals requested by the shader */
1410 uint8_t *sysvals = alloca(sys_size);
1411 panfrost_upload_sysvals(batch, sysvals, transfer.gpu, ss, stage);
1412 memcpy(transfer.cpu, sysvals, sys_size);
1413
1414 /* Next up, attach UBOs. UBO count includes gaps but no sysval UBO */
1415 struct panfrost_compiled_shader *shader = ctx->prog[stage];
1416 unsigned ubo_count = shader->info.ubo_count - (sys_size ? 1 : 0);
1417 unsigned sysval_ubo = sys_size ? ubo_count : ~0;
1418 struct panfrost_ptr ubos = {0};
1419
1420 #if PAN_ARCH >= 9
1421 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1, BUFFER);
1422 #else
1423 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1,
1424 UNIFORM_BUFFER);
1425 #endif
1426
1427 if (buffer_count)
1428 *buffer_count = ubo_count + (sys_size ? 1 : 0);
1429
1430 /* Upload sysval as a final UBO */
1431
1432 if (sys_size)
1433 panfrost_emit_ubo(ubos.cpu, ubo_count, transfer.gpu, sys_size);
1434
1435 /* The rest are honest-to-goodness UBOs */
1436
1437 u_foreach_bit(ubo, ss->info.ubo_mask & buf->enabled_mask) {
1438 size_t usz = buf->cb[ubo].buffer_size;
1439 mali_ptr address = 0;
1440
1441 if (usz > 0) {
1442 address = panfrost_map_constant_buffer_gpu(batch, stage, buf, ubo);
1443 }
1444
1445 panfrost_emit_ubo(ubos.cpu, ubo, address, usz);
1446 }
1447
1448 if (pushed_words)
1449 *pushed_words = ss->info.push.count;
1450
1451 if (ss->info.push.count == 0)
1452 return ubos.gpu;
1453
1454 /* Copy push constants required by the shader */
1455 struct panfrost_ptr push_transfer =
1456 pan_pool_alloc_aligned(&batch->pool.base, ss->info.push.count * 4, 16);
1457
1458 uint32_t *push_cpu = (uint32_t *)push_transfer.cpu;
1459 *push_constants = push_transfer.gpu;
1460
1461 for (unsigned i = 0; i < ss->info.push.count; ++i) {
1462 struct panfrost_ubo_word src = ss->info.push.words[i];
1463
1464 if (src.ubo == sysval_ubo) {
1465 unsigned sysval_idx = src.offset / 16;
1466 unsigned sysval_comp = (src.offset % 16) / 4;
1467 unsigned sysval_type =
1468 PAN_SYSVAL_TYPE(ss->sysvals.sysvals[sysval_idx]);
1469 mali_ptr ptr = push_transfer.gpu + (4 * i);
1470
1471 if (sysval_type == PAN_SYSVAL_NUM_WORK_GROUPS &&
1472 sysval_comp < ARRAY_SIZE(batch->num_wg_sysval))
1473 batch->num_wg_sysval[sysval_comp] = ptr;
1474 }
1475 /* Map the UBO, this should be cheap. For some buffers this may
1476 * read from write-combine memory which is slow, though :-(
1477 */
1478 const void *mapped_ubo =
1479 (src.ubo == sysval_ubo)
1480 ? sysvals
1481 : panfrost_map_constant_buffer_cpu(ctx, buf, src.ubo);
1482
1483 /* TODO: Is there any benefit to combining ranges */
1484 memcpy(push_cpu + i, (uint8_t *)mapped_ubo + src.offset, 4);
1485 }
1486
1487 return ubos.gpu;
1488 }
1489
1490 /*
1491 * Choose the number of WLS instances to allocate. This must be a power-of-two.
1492 * The number of WLS instances limits the number of concurrent tasks on a given
1493 * shader core, setting to the (rounded) total number of tasks avoids any
1494 * throttling. Smaller values save memory at the expense of possible throttling.
1495 *
1496 * With indirect dispatch, we don't know at launch-time how many tasks will be
1497 * needed, so we use a conservative value that's unlikely to cause slowdown in
1498 * practice without wasting too much memory.
1499 */
1500 static unsigned
panfrost_choose_wls_instance_count(const struct pipe_grid_info * grid)1501 panfrost_choose_wls_instance_count(const struct pipe_grid_info *grid)
1502 {
1503 if (grid->indirect) {
1504 /* May need tuning in the future, conservative guess */
1505 return 128;
1506 } else {
1507 return util_next_power_of_two(grid->grid[0]) *
1508 util_next_power_of_two(grid->grid[1]) *
1509 util_next_power_of_two(grid->grid[2]);
1510 }
1511 }
1512
1513 static mali_ptr
panfrost_emit_shared_memory(struct panfrost_batch * batch,const struct pipe_grid_info * grid)1514 panfrost_emit_shared_memory(struct panfrost_batch *batch,
1515 const struct pipe_grid_info *grid)
1516 {
1517 struct panfrost_context *ctx = batch->ctx;
1518 struct panfrost_device *dev = pan_device(ctx->base.screen);
1519 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_COMPUTE];
1520 struct panfrost_ptr t =
1521 pan_pool_alloc_desc(&batch->pool.base, LOCAL_STORAGE);
1522
1523 struct pan_tls_info info = {
1524 .tls.size = ss->info.tls_size,
1525 .wls.size = ss->info.wls_size + grid->variable_shared_mem,
1526 .wls.instances = panfrost_choose_wls_instance_count(grid),
1527 };
1528
1529 if (ss->info.tls_size) {
1530 struct panfrost_bo *bo = panfrost_batch_get_scratchpad(
1531 batch, ss->info.tls_size, dev->thread_tls_alloc, dev->core_id_range);
1532 info.tls.ptr = bo->ptr.gpu;
1533 }
1534
1535 if (info.wls.size) {
1536 unsigned size = pan_wls_adjust_size(info.wls.size) * info.wls.instances *
1537 dev->core_id_range;
1538
1539 struct panfrost_bo *bo = panfrost_batch_get_shared_memory(batch, size, 1);
1540
1541 info.wls.ptr = bo->ptr.gpu;
1542 }
1543
1544 GENX(pan_emit_tls)(&info, t.cpu);
1545 return t.gpu;
1546 }
1547
1548 #if PAN_ARCH <= 5
1549 static mali_ptr
panfrost_get_tex_desc(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_sampler_view * view)1550 panfrost_get_tex_desc(struct panfrost_batch *batch, enum pipe_shader_type st,
1551 struct panfrost_sampler_view *view)
1552 {
1553 if (!view)
1554 return (mali_ptr)0;
1555
1556 struct pipe_sampler_view *pview = &view->base;
1557 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1558
1559 panfrost_batch_read_rsrc(batch, rsrc, st);
1560 panfrost_batch_add_bo(batch, view->state.bo, st);
1561
1562 return view->state.gpu;
1563 }
1564 #endif
1565
1566 static void
panfrost_create_sampler_view_bo(struct panfrost_sampler_view * so,struct pipe_context * pctx,struct pipe_resource * texture)1567 panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
1568 struct pipe_context *pctx,
1569 struct pipe_resource *texture)
1570 {
1571 struct panfrost_device *device = pan_device(pctx->screen);
1572 struct panfrost_context *ctx = pan_context(pctx);
1573 struct panfrost_resource *prsrc = (struct panfrost_resource *)texture;
1574 enum pipe_format format = so->base.format;
1575 assert(prsrc->bo);
1576
1577 /* Format to access the stencil/depth portion of a Z32_S8 texture */
1578 if (format == PIPE_FORMAT_X32_S8X24_UINT) {
1579 assert(prsrc->separate_stencil);
1580 texture = &prsrc->separate_stencil->base;
1581 prsrc = (struct panfrost_resource *)texture;
1582 format = texture->format;
1583 } else if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
1584 format = PIPE_FORMAT_Z32_FLOAT;
1585 }
1586
1587 so->texture_bo = prsrc->image.data.base;
1588 so->modifier = prsrc->image.layout.modifier;
1589
1590 /* MSAA only supported for 2D textures */
1591
1592 assert(texture->nr_samples <= 1 || so->base.target == PIPE_TEXTURE_2D ||
1593 so->base.target == PIPE_TEXTURE_2D_ARRAY);
1594
1595 enum mali_texture_dimension type =
1596 panfrost_translate_texture_dimension(so->base.target);
1597
1598 bool is_buffer = (so->base.target == PIPE_BUFFER);
1599
1600 unsigned first_level = is_buffer ? 0 : so->base.u.tex.first_level;
1601 unsigned last_level = is_buffer ? 0 : so->base.u.tex.last_level;
1602 unsigned first_layer = is_buffer ? 0 : so->base.u.tex.first_layer;
1603 unsigned last_layer = is_buffer ? 0 : so->base.u.tex.last_layer;
1604 unsigned buf_offset = is_buffer ? so->base.u.buf.offset : 0;
1605 unsigned buf_size =
1606 (is_buffer ? so->base.u.buf.size : 0) / util_format_get_blocksize(format);
1607 buf_size = MIN2(buf_size, PAN_MAX_TEXEL_BUFFER_ELEMENTS);
1608
1609 if (so->base.target == PIPE_TEXTURE_3D) {
1610 first_layer /= prsrc->image.layout.depth;
1611 last_layer /= prsrc->image.layout.depth;
1612 assert(!first_layer && !last_layer);
1613 }
1614
1615 struct pan_image_view iview = {
1616 .format = format,
1617 .dim = type,
1618 .first_level = first_level,
1619 .last_level = last_level,
1620 .first_layer = first_layer,
1621 .last_layer = last_layer,
1622 .swizzle =
1623 {
1624 so->base.swizzle_r,
1625 so->base.swizzle_g,
1626 so->base.swizzle_b,
1627 so->base.swizzle_a,
1628 },
1629 .planes = {NULL},
1630 .buf.offset = buf_offset,
1631 .buf.size = buf_size,
1632 };
1633
1634 panfrost_set_image_view_planes(&iview, texture);
1635
1636 unsigned size = (PAN_ARCH <= 5 ? pan_size(TEXTURE) : 0) +
1637 GENX(panfrost_estimate_texture_payload_size)(&iview);
1638
1639 struct panfrost_pool *pool = so->pool ?: &ctx->descs;
1640 struct panfrost_ptr payload = pan_pool_alloc_aligned(&pool->base, size, 64);
1641 so->state = panfrost_pool_take_ref(&ctx->descs, payload.gpu);
1642
1643 void *tex = (PAN_ARCH >= 6) ? &so->bifrost_descriptor : payload.cpu;
1644
1645 if (PAN_ARCH <= 5) {
1646 payload.cpu += pan_size(TEXTURE);
1647 payload.gpu += pan_size(TEXTURE);
1648 }
1649
1650 const struct util_format_description *desc =
1651 util_format_description(format);
1652
1653 if ((device->debug & PAN_DBG_YUV) && panfrost_format_is_yuv(format)) {
1654
1655 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1656 iview.swizzle[2] = PIPE_SWIZZLE_1;
1657 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLANAR2) {
1658 iview.swizzle[1] = PIPE_SWIZZLE_0;
1659 iview.swizzle[2] = PIPE_SWIZZLE_0;
1660 }
1661 }
1662
1663 if (desc->layout == UTIL_FORMAT_LAYOUT_ASTC &&
1664 so->base.astc_decode_format == PIPE_ASTC_DECODE_FORMAT_UNORM8) {
1665 iview.astc.narrow = true;
1666 }
1667
1668 GENX(panfrost_new_texture)(&iview, tex, &payload);
1669 }
1670
1671 static void
panfrost_update_sampler_view(struct panfrost_sampler_view * view,struct pipe_context * pctx)1672 panfrost_update_sampler_view(struct panfrost_sampler_view *view,
1673 struct pipe_context *pctx)
1674 {
1675 struct panfrost_resource *rsrc = pan_resource(view->base.texture);
1676 if (view->texture_bo != rsrc->image.data.base ||
1677 view->modifier != rsrc->image.layout.modifier) {
1678 panfrost_bo_unreference(view->state.bo);
1679 panfrost_create_sampler_view_bo(view, pctx, &rsrc->base);
1680 }
1681 }
1682
1683 #if PAN_ARCH >= 6
1684 static void
panfrost_emit_null_texture(struct mali_texture_packed * out)1685 panfrost_emit_null_texture(struct mali_texture_packed *out)
1686
1687 {
1688 /* Annoyingly, an all zero texture descriptor is not valid and will raise
1689 * a DATA_INVALID_FAULT if you try to texture it, instead of returning
1690 * 0000s! Fill in with sometthing that will behave robustly.
1691 */
1692 pan_pack(out, TEXTURE, cfg) {
1693 cfg.dimension = MALI_TEXTURE_DIMENSION_2D;
1694 cfg.width = 1;
1695 cfg.height = 1;
1696 cfg.depth = 1;
1697 cfg.array_size = 1;
1698 cfg.format = MALI_PACK_FMT(CONSTANT, 0000, L);
1699 #if PAN_ARCH <= 7
1700 cfg.texel_ordering = MALI_TEXTURE_LAYOUT_LINEAR;
1701 #endif
1702 }
1703 }
1704 #endif
1705
1706 static mali_ptr
panfrost_emit_texture_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1707 panfrost_emit_texture_descriptors(struct panfrost_batch *batch,
1708 enum pipe_shader_type stage)
1709 {
1710 struct panfrost_context *ctx = batch->ctx;
1711
1712 unsigned actual_count = ctx->sampler_view_count[stage];
1713 unsigned needed_count = ctx->prog[stage]->info.texture_count;
1714 unsigned alloc_count = MAX2(actual_count, needed_count);
1715
1716 if (!alloc_count)
1717 return 0;
1718
1719 #if PAN_ARCH >= 6
1720 struct panfrost_ptr T =
1721 pan_pool_alloc_desc_array(&batch->pool.base, alloc_count, TEXTURE);
1722 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
1723
1724 for (int i = 0; i < actual_count; ++i) {
1725 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1726
1727 if (!view) {
1728 panfrost_emit_null_texture(&out[i]);
1729 continue;
1730 }
1731
1732 struct pipe_sampler_view *pview = &view->base;
1733 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1734
1735 panfrost_update_sampler_view(view, &ctx->base);
1736 out[i] = view->bifrost_descriptor;
1737
1738 panfrost_batch_read_rsrc(batch, rsrc, stage);
1739 panfrost_batch_add_bo(batch, view->state.bo, stage);
1740 }
1741
1742 for (int i = actual_count; i < needed_count; ++i)
1743 panfrost_emit_null_texture(&out[i]);
1744
1745 return T.gpu;
1746 #else
1747 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1748
1749 for (int i = 0; i < actual_count; ++i) {
1750 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1751
1752 if (!view) {
1753 trampolines[i] = 0;
1754 continue;
1755 }
1756
1757 panfrost_update_sampler_view(view, &ctx->base);
1758
1759 trampolines[i] = panfrost_get_tex_desc(batch, stage, view);
1760 }
1761
1762 for (int i = actual_count; i < needed_count; ++i)
1763 trampolines[i] = 0;
1764
1765 return pan_pool_upload_aligned(&batch->pool.base, trampolines,
1766 sizeof(uint64_t) * alloc_count,
1767 sizeof(uint64_t));
1768 #endif
1769 }
1770
1771 static mali_ptr
panfrost_upload_wa_sampler(struct panfrost_batch * batch)1772 panfrost_upload_wa_sampler(struct panfrost_batch *batch)
1773 {
1774 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, SAMPLER);
1775 pan_pack(T.cpu, SAMPLER, cfg)
1776 ;
1777 return T.gpu;
1778 }
1779
1780 static mali_ptr
panfrost_emit_sampler_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1781 panfrost_emit_sampler_descriptors(struct panfrost_batch *batch,
1782 enum pipe_shader_type stage)
1783 {
1784 struct panfrost_context *ctx = batch->ctx;
1785
1786 /* We always need at least 1 sampler for txf to work */
1787 if (!ctx->sampler_count[stage])
1788 return panfrost_upload_wa_sampler(batch);
1789
1790 struct panfrost_ptr T = pan_pool_alloc_desc_array(
1791 &batch->pool.base, ctx->sampler_count[stage], SAMPLER);
1792 struct mali_sampler_packed *out = (struct mali_sampler_packed *)T.cpu;
1793
1794 for (unsigned i = 0; i < ctx->sampler_count[stage]; ++i) {
1795 struct panfrost_sampler_state *st = ctx->samplers[stage][i];
1796
1797 out[i] = st ? st->hw : (struct mali_sampler_packed){0};
1798 }
1799
1800 return T.gpu;
1801 }
1802
1803 #if PAN_ARCH <= 7
1804 /* Packs all image attribute descs and attribute buffer descs.
1805 * `first_image_buf_index` must be the index of the first image attribute buffer
1806 * descriptor.
1807 */
1808 static void
emit_image_attribs(struct panfrost_context * ctx,enum pipe_shader_type shader,struct mali_attribute_packed * attribs,unsigned first_buf)1809 emit_image_attribs(struct panfrost_context *ctx, enum pipe_shader_type shader,
1810 struct mali_attribute_packed *attribs, unsigned first_buf)
1811 {
1812 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1813
1814 for (unsigned i = 0; i < last_bit; ++i) {
1815 enum pipe_format format = ctx->images[shader][i].format;
1816
1817 pan_pack(attribs + i, ATTRIBUTE, cfg) {
1818 /* Continuation record means 2 buffers per image */
1819 cfg.buffer_index = first_buf + (i * 2);
1820 cfg.offset_enable = (PAN_ARCH <= 5);
1821 cfg.format = GENX(panfrost_format_from_pipe_format)(format)->hw;
1822 }
1823 }
1824 }
1825
1826 static enum mali_attribute_type
pan_modifier_to_attr_type(uint64_t modifier)1827 pan_modifier_to_attr_type(uint64_t modifier)
1828 {
1829 switch (modifier) {
1830 case DRM_FORMAT_MOD_LINEAR:
1831 return MALI_ATTRIBUTE_TYPE_3D_LINEAR;
1832 case DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED:
1833 return MALI_ATTRIBUTE_TYPE_3D_INTERLEAVED;
1834 default:
1835 unreachable("Invalid modifier for attribute record");
1836 }
1837 }
1838
1839 static void
emit_image_bufs(struct panfrost_batch * batch,enum pipe_shader_type shader,struct mali_attribute_buffer_packed * bufs,unsigned first_image_buf_index)1840 emit_image_bufs(struct panfrost_batch *batch, enum pipe_shader_type shader,
1841 struct mali_attribute_buffer_packed *bufs,
1842 unsigned first_image_buf_index)
1843 {
1844 struct panfrost_context *ctx = batch->ctx;
1845 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1846
1847 for (unsigned i = 0; i < last_bit; ++i) {
1848 struct pipe_image_view *image = &ctx->images[shader][i];
1849
1850 if (!(ctx->image_mask[shader] & (1 << i)) ||
1851 !(image->shader_access & PIPE_IMAGE_ACCESS_READ_WRITE)) {
1852 /* Unused image bindings */
1853 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg)
1854 ;
1855 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER, cfg)
1856 ;
1857 continue;
1858 }
1859
1860 struct panfrost_resource *rsrc = pan_resource(image->resource);
1861
1862 bool is_msaa = image->resource->nr_samples > 1;
1863
1864 bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
1865 bool is_buffer = rsrc->base.target == PIPE_BUFFER;
1866
1867 unsigned offset = is_buffer ? image->u.buf.offset
1868 : panfrost_texture_offset(
1869 &rsrc->image.layout, image->u.tex.level,
1870 (is_3d || is_msaa) ? 0 : image->u.tex.first_layer,
1871 (is_3d || is_msaa) ? image->u.tex.first_layer : 0);
1872
1873 panfrost_track_image_access(batch, shader, image);
1874
1875 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg) {
1876 cfg.type = pan_modifier_to_attr_type(rsrc->image.layout.modifier);
1877 cfg.pointer = rsrc->image.data.base + offset;
1878 cfg.stride = util_format_get_blocksize(image->format);
1879 cfg.size = panfrost_bo_size(rsrc->bo) - offset;
1880 }
1881
1882 if (is_buffer) {
1883 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER_CONTINUATION_3D, cfg) {
1884 cfg.s_dimension =
1885 rsrc->base.width0 / util_format_get_blocksize(image->format);
1886 cfg.t_dimension = cfg.r_dimension = 1;
1887 }
1888
1889 continue;
1890 }
1891
1892 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER_CONTINUATION_3D, cfg) {
1893 unsigned level = image->u.tex.level;
1894 unsigned samples = rsrc->image.layout.nr_samples;
1895
1896 cfg.s_dimension = u_minify(rsrc->base.width0, level);
1897 cfg.t_dimension = u_minify(rsrc->base.height0, level);
1898 cfg.r_dimension = is_3d ? u_minify(rsrc->image.layout.depth, level)
1899 : (image->u.tex.last_layer - image->u.tex.first_layer + 1);
1900
1901 cfg.row_stride = rsrc->image.layout.slices[level].row_stride;
1902 if (cfg.r_dimension > 1) {
1903 cfg.slice_stride =
1904 panfrost_get_layer_stride(&rsrc->image.layout, level);
1905 }
1906
1907 if (is_msaa) {
1908 if (cfg.r_dimension == 1) {
1909 /* regular multisampled images get the sample index in
1910 the R dimension */
1911 cfg.r_dimension = samples;
1912 cfg.slice_stride =
1913 panfrost_get_layer_stride(&rsrc->image.layout, level) / samples;
1914 } else {
1915 /* multisampled image arrays are emulated by making the
1916 image "samples" times higher than the original image,
1917 and fixing up the T coordinate by the sample number
1918 to address the correct sample (on bifrost) */
1919 cfg.t_dimension *= samples;
1920 }
1921 }
1922 }
1923 }
1924 }
1925
1926 static mali_ptr
panfrost_emit_image_attribs(struct panfrost_batch * batch,mali_ptr * buffers,enum pipe_shader_type type)1927 panfrost_emit_image_attribs(struct panfrost_batch *batch, mali_ptr *buffers,
1928 enum pipe_shader_type type)
1929 {
1930 struct panfrost_context *ctx = batch->ctx;
1931 struct panfrost_compiled_shader *shader = ctx->prog[type];
1932
1933 if (!shader->info.attribute_count) {
1934 *buffers = 0;
1935 return 0;
1936 }
1937
1938 /* Images always need a MALI_ATTRIBUTE_BUFFER_CONTINUATION_3D */
1939 unsigned attr_count = shader->info.attribute_count;
1940 unsigned buf_count = (attr_count * 2) + (PAN_ARCH >= 6 ? 1 : 0);
1941
1942 struct panfrost_ptr bufs =
1943 pan_pool_alloc_desc_array(&batch->pool.base, buf_count, ATTRIBUTE_BUFFER);
1944
1945 struct panfrost_ptr attribs =
1946 pan_pool_alloc_desc_array(&batch->pool.base, attr_count, ATTRIBUTE);
1947
1948 emit_image_attribs(ctx, type, attribs.cpu, 0);
1949 emit_image_bufs(batch, type, bufs.cpu, 0);
1950
1951 /* We need an empty attrib buf to stop the prefetching on Bifrost */
1952 #if PAN_ARCH >= 6
1953 pan_pack(bufs.cpu + ((buf_count - 1) * pan_size(ATTRIBUTE_BUFFER)),
1954 ATTRIBUTE_BUFFER, cfg)
1955 ;
1956 #endif
1957
1958 *buffers = bufs.gpu;
1959 return attribs.gpu;
1960 }
1961
1962 static mali_ptr
panfrost_emit_vertex_data(struct panfrost_batch * batch,mali_ptr * buffers)1963 panfrost_emit_vertex_data(struct panfrost_batch *batch, mali_ptr *buffers)
1964 {
1965 struct panfrost_context *ctx = batch->ctx;
1966 struct panfrost_vertex_state *so = ctx->vertex;
1967 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
1968 bool instanced = ctx->instance_count > 1;
1969 uint32_t image_mask = ctx->image_mask[PIPE_SHADER_VERTEX];
1970 unsigned nr_images = util_last_bit(image_mask);
1971
1972 /* Worst case: everything is NPOT, which is only possible if instancing
1973 * is enabled. Otherwise single record is gauranteed.
1974 * Also, we allocate more memory than what's needed here if either instancing
1975 * is enabled or images are present, this can be improved. */
1976 unsigned bufs_per_attrib = (instanced || nr_images > 0) ? 2 : 1;
1977 unsigned nr_bufs =
1978 ((so->nr_bufs + nr_images) * bufs_per_attrib) + (PAN_ARCH >= 6 ? 1 : 0);
1979
1980 unsigned count = vs->info.attribute_count;
1981
1982 struct panfrost_compiled_shader *xfb =
1983 ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb;
1984
1985 if (xfb)
1986 count = MAX2(count, xfb->info.attribute_count);
1987
1988 #if PAN_ARCH <= 5
1989 /* Midgard needs vertexid/instanceid handled specially */
1990 bool special_vbufs = count >= PAN_VERTEX_ID;
1991
1992 if (special_vbufs)
1993 nr_bufs += 2;
1994 #endif
1995
1996 if (!nr_bufs) {
1997 *buffers = 0;
1998 return 0;
1999 }
2000
2001 struct panfrost_ptr S =
2002 pan_pool_alloc_desc_array(&batch->pool.base, nr_bufs, ATTRIBUTE_BUFFER);
2003 struct panfrost_ptr T =
2004 pan_pool_alloc_desc_array(&batch->pool.base, count, ATTRIBUTE);
2005
2006 struct mali_attribute_buffer_packed *bufs =
2007 (struct mali_attribute_buffer_packed *)S.cpu;
2008
2009 struct mali_attribute_packed *out = (struct mali_attribute_packed *)T.cpu;
2010
2011 unsigned attrib_to_buffer[PIPE_MAX_ATTRIBS] = {0};
2012 unsigned k = 0;
2013
2014 for (unsigned i = 0; i < so->nr_bufs; ++i) {
2015 unsigned vbi = so->buffers[i].vbi;
2016 unsigned divisor = so->buffers[i].divisor;
2017 attrib_to_buffer[i] = k;
2018
2019 if (!(ctx->vb_mask & (1 << vbi)))
2020 continue;
2021
2022 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
2023 struct panfrost_resource *rsrc;
2024
2025 rsrc = pan_resource(buf->buffer.resource);
2026 if (!rsrc)
2027 continue;
2028
2029 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
2030
2031 /* Mask off lower bits, see offset fixup below */
2032 mali_ptr raw_addr = rsrc->image.data.base + buf->buffer_offset;
2033 mali_ptr addr = raw_addr & ~63;
2034
2035 /* Since we advanced the base pointer, we shrink the buffer
2036 * size, but add the offset we subtracted */
2037 unsigned size =
2038 rsrc->base.width0 + (raw_addr - addr) - buf->buffer_offset;
2039
2040 /* When there is a divisor, the hardware-level divisor is
2041 * the product of the instance divisor and the padded count */
2042 unsigned stride = so->strides[vbi];
2043 unsigned hw_divisor = ctx->padded_count * divisor;
2044
2045 if (ctx->instance_count <= 1) {
2046 /* Per-instance would be every attribute equal */
2047 if (divisor)
2048 stride = 0;
2049
2050 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2051 cfg.pointer = addr;
2052 cfg.stride = stride;
2053 cfg.size = size;
2054 }
2055 } else if (!divisor) {
2056 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2057 cfg.type = MALI_ATTRIBUTE_TYPE_1D_MODULUS;
2058 cfg.pointer = addr;
2059 cfg.stride = stride;
2060 cfg.size = size;
2061 cfg.divisor = ctx->padded_count;
2062 }
2063 } else if (util_is_power_of_two_or_zero(hw_divisor)) {
2064 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2065 cfg.type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
2066 cfg.pointer = addr;
2067 cfg.stride = stride;
2068 cfg.size = size;
2069 cfg.divisor_r = __builtin_ctz(hw_divisor);
2070 }
2071
2072 } else {
2073 unsigned shift = 0, extra_flags = 0;
2074
2075 unsigned magic_divisor =
2076 panfrost_compute_magic_divisor(hw_divisor, &shift, &extra_flags);
2077
2078 /* Records with continuations must be aligned */
2079 k = ALIGN_POT(k, 2);
2080 attrib_to_buffer[i] = k;
2081
2082 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2083 cfg.type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
2084 cfg.pointer = addr;
2085 cfg.stride = stride;
2086 cfg.size = size;
2087
2088 cfg.divisor_r = shift;
2089 cfg.divisor_e = extra_flags;
2090 }
2091
2092 pan_pack(bufs + k + 1, ATTRIBUTE_BUFFER_CONTINUATION_NPOT, cfg) {
2093 cfg.divisor_numerator = magic_divisor;
2094 cfg.divisor = divisor;
2095 }
2096
2097 ++k;
2098 }
2099
2100 ++k;
2101 }
2102
2103 #if PAN_ARCH <= 5
2104 /* Add special gl_VertexID/gl_InstanceID buffers */
2105 if (special_vbufs) {
2106 panfrost_vertex_id(ctx->padded_count, &bufs[k], ctx->instance_count > 1);
2107
2108 pan_pack(out + PAN_VERTEX_ID, ATTRIBUTE, cfg) {
2109 cfg.buffer_index = k++;
2110 cfg.format = so->formats[PAN_VERTEX_ID];
2111 }
2112
2113 panfrost_instance_id(ctx->padded_count, &bufs[k],
2114 ctx->instance_count > 1);
2115
2116 pan_pack(out + PAN_INSTANCE_ID, ATTRIBUTE, cfg) {
2117 cfg.buffer_index = k++;
2118 cfg.format = so->formats[PAN_INSTANCE_ID];
2119 }
2120 }
2121 #endif
2122
2123 if (nr_images) {
2124 k = ALIGN_POT(k, 2);
2125 emit_image_attribs(ctx, PIPE_SHADER_VERTEX, out + so->num_elements, k);
2126 emit_image_bufs(batch, PIPE_SHADER_VERTEX, bufs + k, k);
2127 k += (util_last_bit(ctx->image_mask[PIPE_SHADER_VERTEX]) * 2);
2128 }
2129
2130 #if PAN_ARCH >= 6
2131 /* We need an empty attrib buf to stop the prefetching on Bifrost */
2132 pan_pack(&bufs[k], ATTRIBUTE_BUFFER, cfg)
2133 ;
2134 #endif
2135
2136 /* Attribute addresses require 64-byte alignment, so let:
2137 *
2138 * base' = base & ~63 = base - (base & 63)
2139 * offset' = offset + (base & 63)
2140 *
2141 * Since base' + offset' = base + offset, these are equivalent
2142 * addressing modes and now base is 64 aligned.
2143 */
2144
2145 /* While these are usually equal, they are not required to be. In some
2146 * cases, u_blitter passes too high a value for num_elements.
2147 */
2148 assert(vs->info.attributes_read_count <= so->num_elements);
2149
2150 for (unsigned i = 0; i < vs->info.attributes_read_count; ++i) {
2151 unsigned vbi = so->pipe[i].vertex_buffer_index;
2152 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
2153
2154 /* BOs are aligned; just fixup for buffer_offset */
2155 signed src_offset = so->pipe[i].src_offset;
2156 src_offset += (buf->buffer_offset & 63);
2157
2158 /* Base instance offset */
2159 if (ctx->base_instance && so->pipe[i].instance_divisor) {
2160 src_offset += (ctx->base_instance * so->pipe[i].src_stride) /
2161 so->pipe[i].instance_divisor;
2162 }
2163
2164 /* Also, somewhat obscurely per-instance data needs to be
2165 * offset in response to a delayed start in an indexed draw */
2166
2167 if (so->pipe[i].instance_divisor && ctx->instance_count > 1)
2168 src_offset -= so->pipe[i].src_stride * ctx->offset_start;
2169
2170 pan_pack(out + i, ATTRIBUTE, cfg) {
2171 cfg.buffer_index = attrib_to_buffer[so->element_buffer[i]];
2172 cfg.format = so->formats[i];
2173 cfg.offset = src_offset;
2174 }
2175 }
2176
2177 *buffers = S.gpu;
2178 return T.gpu;
2179 }
2180
2181 static mali_ptr
panfrost_emit_varyings(struct panfrost_batch * batch,struct mali_attribute_buffer_packed * slot,unsigned stride,unsigned count)2182 panfrost_emit_varyings(struct panfrost_batch *batch,
2183 struct mali_attribute_buffer_packed *slot,
2184 unsigned stride, unsigned count)
2185 {
2186 unsigned size = stride * count;
2187 mali_ptr ptr =
2188 pan_pool_alloc_aligned(&batch->invisible_pool.base, size, 64).gpu;
2189
2190 pan_pack(slot, ATTRIBUTE_BUFFER, cfg) {
2191 cfg.stride = stride;
2192 cfg.size = size;
2193 cfg.pointer = ptr;
2194 }
2195
2196 return ptr;
2197 }
2198
2199 /* Given a varying, figure out which index it corresponds to */
2200
2201 static inline unsigned
pan_varying_index(unsigned present,enum pan_special_varying v)2202 pan_varying_index(unsigned present, enum pan_special_varying v)
2203 {
2204 return util_bitcount(present & BITFIELD_MASK(v));
2205 }
2206
2207 /* Determines which varying buffers are required */
2208
2209 static inline unsigned
pan_varying_present(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,uint16_t point_coord_mask)2210 pan_varying_present(const struct panfrost_device *dev,
2211 struct pan_shader_info *producer,
2212 struct pan_shader_info *consumer, uint16_t point_coord_mask)
2213 {
2214 /* At the moment we always emit general and position buffers. Not
2215 * strictly necessary but usually harmless */
2216
2217 unsigned present =
2218 BITFIELD_BIT(PAN_VARY_GENERAL) | BITFIELD_BIT(PAN_VARY_POSITION);
2219
2220 /* Enable special buffers by the shader info */
2221
2222 if (producer->vs.writes_point_size)
2223 present |= BITFIELD_BIT(PAN_VARY_PSIZ);
2224
2225 #if PAN_ARCH <= 5
2226 /* On Midgard, these exist as real varyings. Later architectures use
2227 * LD_VAR_SPECIAL reads instead. */
2228
2229 if (consumer->fs.reads_point_coord)
2230 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2231
2232 if (consumer->fs.reads_face)
2233 present |= BITFIELD_BIT(PAN_VARY_FACE);
2234
2235 if (consumer->fs.reads_frag_coord)
2236 present |= BITFIELD_BIT(PAN_VARY_FRAGCOORD);
2237
2238 /* Also, if we have a point sprite, we need a point coord buffer */
2239
2240 for (unsigned i = 0; i < consumer->varyings.input_count; i++) {
2241 gl_varying_slot loc = consumer->varyings.input[i].location;
2242
2243 if (util_varying_is_point_coord(loc, point_coord_mask))
2244 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2245 }
2246 #endif
2247
2248 return present;
2249 }
2250
2251 /* Emitters for varying records */
2252
2253 static void
pan_emit_vary(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned buffer_index,mali_pixel_format format,unsigned offset)2254 pan_emit_vary(const struct panfrost_device *dev,
2255 struct mali_attribute_packed *out, unsigned buffer_index,
2256 mali_pixel_format format, unsigned offset)
2257 {
2258 pan_pack(out, ATTRIBUTE, cfg) {
2259 cfg.buffer_index = buffer_index;
2260 cfg.offset_enable = (PAN_ARCH <= 5);
2261 cfg.format = format;
2262 cfg.offset = offset;
2263 }
2264 }
2265
2266 /* Special records */
2267
2268 /* clang-format off */
2269 static const struct {
2270 unsigned components;
2271 enum mali_format format;
2272 } pan_varying_formats[PAN_VARY_MAX] = {
2273 [PAN_VARY_POSITION] = { 4, MALI_SNAP_4 },
2274 [PAN_VARY_PSIZ] = { 1, MALI_R16F },
2275 [PAN_VARY_PNTCOORD] = { 4, MALI_RGBA32F },
2276 [PAN_VARY_FACE] = { 1, MALI_R32I },
2277 [PAN_VARY_FRAGCOORD] = { 4, MALI_RGBA32F },
2278 };
2279 /* clang-format on */
2280
2281 static mali_pixel_format
pan_special_format(const struct panfrost_device * dev,enum pan_special_varying buf)2282 pan_special_format(const struct panfrost_device *dev,
2283 enum pan_special_varying buf)
2284 {
2285 assert(buf < PAN_VARY_MAX);
2286 mali_pixel_format format = (pan_varying_formats[buf].format << 12);
2287
2288 #if PAN_ARCH <= 6
2289 unsigned nr = pan_varying_formats[buf].components;
2290 format |= panfrost_get_default_swizzle(nr);
2291 #endif
2292
2293 return format;
2294 }
2295
2296 static void
pan_emit_vary_special(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned present,enum pan_special_varying buf)2297 pan_emit_vary_special(const struct panfrost_device *dev,
2298 struct mali_attribute_packed *out, unsigned present,
2299 enum pan_special_varying buf)
2300 {
2301 pan_emit_vary(dev, out, pan_varying_index(present, buf),
2302 pan_special_format(dev, buf), 0);
2303 }
2304
2305 /* Negative indicates a varying is not found */
2306
2307 static signed
pan_find_vary(const struct pan_shader_varying * vary,unsigned vary_count,unsigned loc)2308 pan_find_vary(const struct pan_shader_varying *vary, unsigned vary_count,
2309 unsigned loc)
2310 {
2311 for (unsigned i = 0; i < vary_count; ++i) {
2312 if (vary[i].location == loc)
2313 return i;
2314 }
2315
2316 return -1;
2317 }
2318
2319 /* Assign varying locations for the general buffer. Returns the calculated
2320 * per-vertex stride, and outputs offsets into the passed array. Negative
2321 * offset indicates a varying is not used. */
2322
2323 static unsigned
pan_assign_varyings(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,signed * offsets)2324 pan_assign_varyings(const struct panfrost_device *dev,
2325 struct pan_shader_info *producer,
2326 struct pan_shader_info *consumer, signed *offsets)
2327 {
2328 unsigned producer_count = producer->varyings.output_count;
2329 unsigned consumer_count = consumer->varyings.input_count;
2330
2331 const struct pan_shader_varying *producer_vars = producer->varyings.output;
2332 const struct pan_shader_varying *consumer_vars = consumer->varyings.input;
2333
2334 unsigned stride = 0;
2335
2336 for (unsigned i = 0; i < producer_count; ++i) {
2337 signed loc = pan_find_vary(consumer_vars, consumer_count,
2338 producer_vars[i].location);
2339 enum pipe_format format =
2340 loc >= 0 ? consumer_vars[loc].format : PIPE_FORMAT_NONE;
2341
2342 if (format != PIPE_FORMAT_NONE) {
2343 offsets[i] = stride;
2344 stride += util_format_get_blocksize(format);
2345 } else {
2346 offsets[i] = -1;
2347 }
2348 }
2349
2350 return stride;
2351 }
2352
2353 /* Emitter for a single varying (attribute) descriptor */
2354
2355 static void
panfrost_emit_varying(const struct panfrost_device * dev,struct mali_attribute_packed * out,const struct pan_shader_varying varying,enum pipe_format pipe_format,unsigned present,uint16_t point_sprite_mask,signed offset,enum pan_special_varying pos_varying)2356 panfrost_emit_varying(const struct panfrost_device *dev,
2357 struct mali_attribute_packed *out,
2358 const struct pan_shader_varying varying,
2359 enum pipe_format pipe_format, unsigned present,
2360 uint16_t point_sprite_mask, signed offset,
2361 enum pan_special_varying pos_varying)
2362 {
2363 /* Note: varying.format != pipe_format in some obscure cases due to a
2364 * limitation of the NIR linker. This should be fixed in the future to
2365 * eliminate the additional lookups. See:
2366 * dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_vertex
2367 */
2368 gl_varying_slot loc = varying.location;
2369 mali_pixel_format format =
2370 GENX(panfrost_format_from_pipe_format)(pipe_format)->hw;
2371
2372 if (util_varying_is_point_coord(loc, point_sprite_mask)) {
2373 pan_emit_vary_special(dev, out, present, PAN_VARY_PNTCOORD);
2374 } else if (loc == VARYING_SLOT_POS) {
2375 pan_emit_vary_special(dev, out, present, pos_varying);
2376 } else if (loc == VARYING_SLOT_PSIZ) {
2377 pan_emit_vary_special(dev, out, present, PAN_VARY_PSIZ);
2378 } else if (loc == VARYING_SLOT_FACE) {
2379 pan_emit_vary_special(dev, out, present, PAN_VARY_FACE);
2380 } else if (offset < 0) {
2381 pan_emit_vary(dev, out, 0, (MALI_CONSTANT << 12), 0);
2382 } else {
2383 STATIC_ASSERT(PAN_VARY_GENERAL == 0);
2384 pan_emit_vary(dev, out, 0, format, offset);
2385 }
2386 }
2387
2388 /* Links varyings and uploads ATTRIBUTE descriptors. Can execute at link time,
2389 * rather than draw time (under good conditions). */
2390
2391 static void
panfrost_emit_varying_descs(struct panfrost_pool * pool,struct panfrost_compiled_shader * producer,struct panfrost_compiled_shader * consumer,uint16_t point_coord_mask,struct pan_linkage * out)2392 panfrost_emit_varying_descs(struct panfrost_pool *pool,
2393 struct panfrost_compiled_shader *producer,
2394 struct panfrost_compiled_shader *consumer,
2395 uint16_t point_coord_mask, struct pan_linkage *out)
2396 {
2397 struct panfrost_device *dev = pool->dev;
2398 unsigned producer_count = producer->info.varyings.output_count;
2399 unsigned consumer_count = consumer->info.varyings.input_count;
2400
2401 /* Offsets within the general varying buffer, indexed by location */
2402 signed offsets[PAN_MAX_VARYINGS];
2403 assert(producer_count <= ARRAY_SIZE(offsets));
2404 assert(consumer_count <= ARRAY_SIZE(offsets));
2405
2406 /* Allocate enough descriptors for both shader stages */
2407 struct panfrost_ptr T = pan_pool_alloc_desc_array(
2408 &pool->base, producer_count + consumer_count, ATTRIBUTE);
2409
2410 /* Take a reference if we're being put on the CSO */
2411 if (!pool->owned) {
2412 out->bo = pool->transient_bo;
2413 panfrost_bo_reference(out->bo);
2414 }
2415
2416 struct mali_attribute_packed *descs = T.cpu;
2417 out->producer = producer_count ? T.gpu : 0;
2418 out->consumer =
2419 consumer_count ? T.gpu + (pan_size(ATTRIBUTE) * producer_count) : 0;
2420
2421 /* Lay out the varyings. Must use producer to lay out, in order to
2422 * respect transform feedback precisions. */
2423 out->present = pan_varying_present(dev, &producer->info, &consumer->info,
2424 point_coord_mask);
2425
2426 out->stride =
2427 pan_assign_varyings(dev, &producer->info, &consumer->info, offsets);
2428
2429 for (unsigned i = 0; i < producer_count; ++i) {
2430 signed j = pan_find_vary(consumer->info.varyings.input,
2431 consumer->info.varyings.input_count,
2432 producer->info.varyings.output[i].location);
2433
2434 enum pipe_format format = (j >= 0)
2435 ? consumer->info.varyings.input[j].format
2436 : producer->info.varyings.output[i].format;
2437
2438 panfrost_emit_varying(dev, descs + i, producer->info.varyings.output[i],
2439 format, out->present, 0, offsets[i],
2440 PAN_VARY_POSITION);
2441 }
2442
2443 for (unsigned i = 0; i < consumer_count; ++i) {
2444 signed j = pan_find_vary(producer->info.varyings.output,
2445 producer->info.varyings.output_count,
2446 consumer->info.varyings.input[i].location);
2447
2448 signed offset = (j >= 0) ? offsets[j] : -1;
2449
2450 panfrost_emit_varying(
2451 dev, descs + producer_count + i, consumer->info.varyings.input[i],
2452 consumer->info.varyings.input[i].format, out->present,
2453 point_coord_mask, offset, PAN_VARY_FRAGCOORD);
2454 }
2455 }
2456
2457 #if PAN_ARCH <= 5
2458 static void
pan_emit_special_input(struct mali_attribute_buffer_packed * out,unsigned present,enum pan_special_varying v,unsigned special)2459 pan_emit_special_input(struct mali_attribute_buffer_packed *out,
2460 unsigned present, enum pan_special_varying v,
2461 unsigned special)
2462 {
2463 if (present & BITFIELD_BIT(v)) {
2464 unsigned idx = pan_varying_index(present, v);
2465
2466 pan_pack(out + idx, ATTRIBUTE_BUFFER, cfg) {
2467 cfg.special = special;
2468 cfg.type = 0;
2469 }
2470 }
2471 }
2472 #endif
2473
2474 static void
panfrost_emit_varying_descriptor(struct panfrost_batch * batch,unsigned vertex_count,bool point_coord_replace)2475 panfrost_emit_varying_descriptor(struct panfrost_batch *batch,
2476 unsigned vertex_count,
2477 bool point_coord_replace)
2478 {
2479 struct panfrost_context *ctx = batch->ctx;
2480 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2481 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
2482
2483 uint16_t point_coord_mask = 0;
2484
2485 memset(&batch->varyings, 0, sizeof(batch->varyings));
2486
2487 #if PAN_ARCH <= 5
2488 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
2489
2490 /* Point sprites are lowered on Bifrost and newer */
2491 if (point_coord_replace)
2492 point_coord_mask = ctx->rasterizer->base.sprite_coord_enable;
2493 #endif
2494
2495 /* In good conditions, we only need to link varyings once */
2496 bool prelink =
2497 (point_coord_mask == 0) && !vs->info.separable && !fs->info.separable;
2498
2499 /* Try to reduce copies */
2500 struct pan_linkage _linkage;
2501 struct pan_linkage *linkage = prelink ? &vs->linkage : &_linkage;
2502
2503 /* Emit ATTRIBUTE descriptors if needed */
2504 if (!prelink || vs->linkage.bo == NULL) {
2505 struct panfrost_pool *pool = prelink ? &ctx->descs : &batch->pool;
2506
2507 panfrost_emit_varying_descs(pool, vs, fs, point_coord_mask, linkage);
2508 }
2509
2510 unsigned present = linkage->present, stride = linkage->stride;
2511 unsigned count = util_bitcount(present);
2512 struct panfrost_ptr T =
2513 pan_pool_alloc_desc_array(&batch->pool.base, count + 1, ATTRIBUTE_BUFFER);
2514 struct mali_attribute_buffer_packed *varyings =
2515 (struct mali_attribute_buffer_packed *)T.cpu;
2516
2517 batch->varyings.nr_bufs = count;
2518
2519 #if PAN_ARCH >= 6
2520 /* Suppress prefetch on Bifrost */
2521 memset(varyings + count, 0, sizeof(*varyings));
2522 #endif
2523
2524 if (stride) {
2525 panfrost_emit_varyings(
2526 batch, &varyings[pan_varying_index(present, PAN_VARY_GENERAL)], stride,
2527 vertex_count);
2528 } else {
2529 /* The indirect draw code reads the stride field, make sure
2530 * that it is initialised */
2531 memset(varyings + pan_varying_index(present, PAN_VARY_GENERAL), 0,
2532 sizeof(*varyings));
2533 }
2534
2535 /* fp32 vec4 gl_Position */
2536 batch->varyings.pos = panfrost_emit_varyings(
2537 batch, &varyings[pan_varying_index(present, PAN_VARY_POSITION)],
2538 sizeof(float) * 4, vertex_count);
2539
2540 if (present & BITFIELD_BIT(PAN_VARY_PSIZ)) {
2541 batch->varyings.psiz = panfrost_emit_varyings(
2542 batch, &varyings[pan_varying_index(present, PAN_VARY_PSIZ)], 2,
2543 vertex_count);
2544 }
2545
2546 #if PAN_ARCH <= 5
2547 pan_emit_special_input(
2548 varyings, present, PAN_VARY_PNTCOORD,
2549 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
2550 ? MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MAX_Y
2551 : MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MIN_Y);
2552 pan_emit_special_input(varyings, present, PAN_VARY_FACE,
2553 MALI_ATTRIBUTE_SPECIAL_FRONT_FACING);
2554 pan_emit_special_input(varyings, present, PAN_VARY_FRAGCOORD,
2555 MALI_ATTRIBUTE_SPECIAL_FRAG_COORD);
2556 #endif
2557
2558 batch->varyings.bufs = T.gpu;
2559 batch->varyings.vs = linkage->producer;
2560 batch->varyings.fs = linkage->consumer;
2561 }
2562 #endif
2563
2564 static void
emit_tls(struct panfrost_batch * batch)2565 emit_tls(struct panfrost_batch *batch)
2566 {
2567 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2568
2569 /* Emitted with the FB descriptor on Midgard. */
2570 if (PAN_ARCH <= 5 && batch->framebuffer.gpu)
2571 return;
2572
2573 struct panfrost_bo *tls_bo =
2574 batch->stack_size ? panfrost_batch_get_scratchpad(
2575 batch, batch->stack_size, dev->thread_tls_alloc,
2576 dev->core_id_range)
2577 : NULL;
2578 struct pan_tls_info tls = {
2579 .tls =
2580 {
2581 .ptr = tls_bo ? tls_bo->ptr.gpu : 0,
2582 .size = batch->stack_size,
2583 },
2584 };
2585
2586 assert(batch->tls.cpu);
2587 GENX(pan_emit_tls)(&tls, batch->tls.cpu);
2588 }
2589
2590 static void
emit_fbd(struct panfrost_batch * batch,struct pan_fb_info * fb)2591 emit_fbd(struct panfrost_batch *batch, struct pan_fb_info *fb)
2592 {
2593 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2594 struct panfrost_bo *tls_bo =
2595 batch->stack_size ? panfrost_batch_get_scratchpad(
2596 batch, batch->stack_size, dev->thread_tls_alloc,
2597 dev->core_id_range)
2598 : NULL;
2599 struct pan_tls_info tls = {
2600 .tls =
2601 {
2602 .ptr = tls_bo ? tls_bo->ptr.gpu : 0,
2603 .size = batch->stack_size,
2604 },
2605 };
2606
2607 #if PAN_ARCH >= 6
2608 fb->sample_positions =
2609 dev->sample_positions->ptr.gpu +
2610 panfrost_sample_positions_offset(pan_sample_pattern(fb->nr_samples));
2611 #endif
2612
2613 batch->framebuffer.gpu |=
2614 GENX(pan_emit_fbd)(fb, 0, &tls, &batch->tiler_ctx, batch->framebuffer.cpu);
2615 }
2616
2617 /* Mark a surface as written */
2618
2619 static void
panfrost_initialize_surface(struct panfrost_batch * batch,struct pipe_surface * surf)2620 panfrost_initialize_surface(struct panfrost_batch *batch,
2621 struct pipe_surface *surf)
2622 {
2623 if (surf) {
2624 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2625 BITSET_SET(rsrc->valid.data, surf->u.tex.level);
2626 if (rsrc->separate_stencil)
2627 BITSET_SET(rsrc->separate_stencil->valid.data, surf->u.tex.level);
2628 }
2629 }
2630
2631 /* Generate a fragment job. This should be called once per frame. (Usually,
2632 * this corresponds to eglSwapBuffers or one of glFlush, glFinish)
2633 */
2634 static void
emit_fragment_job(struct panfrost_batch * batch,const struct pan_fb_info * pfb)2635 emit_fragment_job(struct panfrost_batch *batch, const struct pan_fb_info *pfb)
2636 {
2637 /* Mark the affected buffers as initialized, since we're writing to it.
2638 * Also, add the surfaces we're writing to to the batch */
2639
2640 struct pipe_framebuffer_state *fb = &batch->key;
2641
2642 for (unsigned i = 0; i < fb->nr_cbufs; ++i)
2643 panfrost_initialize_surface(batch, fb->cbufs[i]);
2644
2645 panfrost_initialize_surface(batch, fb->zsbuf);
2646
2647 /* The passed tile coords can be out of range in some cases, so we need
2648 * to clamp them to the framebuffer size to avoid a TILE_RANGE_FAULT.
2649 * Theoretically we also need to clamp the coordinates positive, but we
2650 * avoid that edge case as all four values are unsigned. Also,
2651 * theoretically we could clamp the minima, but if that has to happen
2652 * the asserts would fail anyway (since the maxima would get clamped
2653 * and then be smaller than the minima). An edge case of sorts occurs
2654 * when no scissors are added to draw, so by default min=~0 and max=0.
2655 * But that can't happen if any actual drawing occurs (beyond a
2656 * wallpaper reload), so this is again irrelevant in practice. */
2657
2658 batch->maxx = MIN2(batch->maxx, fb->width);
2659 batch->maxy = MIN2(batch->maxy, fb->height);
2660
2661 /* Rendering region must be at least 1x1; otherwise, there is nothing
2662 * to do and the whole job chain should have been discarded. */
2663
2664 assert(batch->maxx > batch->minx);
2665 assert(batch->maxy > batch->miny);
2666
2667 JOBX(emit_fragment_job)(batch, pfb);
2668 }
2669
2670 /* Count generated primitives (when there is no geom/tess shaders) for
2671 * transform feedback */
2672
2673 static void
panfrost_statistics_record(struct panfrost_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw)2674 panfrost_statistics_record(struct panfrost_context *ctx,
2675 const struct pipe_draw_info *info,
2676 const struct pipe_draw_start_count_bias *draw)
2677 {
2678 if (!ctx->active_queries)
2679 return;
2680
2681 uint32_t prims = u_prims_for_vertices(info->mode, draw->count);
2682 ctx->prims_generated += prims;
2683
2684 if (!ctx->streamout.num_targets)
2685 return;
2686
2687 ctx->tf_prims_generated += prims;
2688 ctx->dirty |= PAN_DIRTY_SO;
2689 }
2690
2691 static void
panfrost_update_streamout_offsets(struct panfrost_context * ctx)2692 panfrost_update_streamout_offsets(struct panfrost_context *ctx)
2693 {
2694 unsigned count =
2695 u_stream_outputs_for_vertices(ctx->active_prim, ctx->vertex_count);
2696
2697 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
2698 if (!ctx->streamout.targets[i])
2699 continue;
2700
2701 pan_so_target(ctx->streamout.targets[i])->offset += count;
2702 }
2703 }
2704
2705 /* On Bifrost and older, the Renderer State Descriptor aggregates many pieces of
2706 * 3D state. In particular, it groups the fragment shader descriptor with
2707 * depth/stencil, blend, polygon offset, and multisampling state. These pieces
2708 * of state are dirty tracked independently for the benefit of newer GPUs that
2709 * separate the descriptors. FRAGMENT_RSD_DIRTY_MASK contains the list of 3D
2710 * dirty flags that trigger re-emits of the fragment RSD.
2711 *
2712 * Obscurely, occlusion queries are included. Occlusion query state is nominally
2713 * specified in the draw call descriptor, but must be considered when determing
2714 * early-Z state which is part of the RSD.
2715 */
2716 #define FRAGMENT_RSD_DIRTY_MASK \
2717 (PAN_DIRTY_ZS | PAN_DIRTY_BLEND | PAN_DIRTY_MSAA | PAN_DIRTY_RASTERIZER | \
2718 PAN_DIRTY_OQ)
2719
2720 static inline void
panfrost_update_shader_state(struct panfrost_batch * batch,enum pipe_shader_type st)2721 panfrost_update_shader_state(struct panfrost_batch *batch,
2722 enum pipe_shader_type st)
2723 {
2724 struct panfrost_context *ctx = batch->ctx;
2725 struct panfrost_compiled_shader *ss = ctx->prog[st];
2726
2727 bool frag = (st == PIPE_SHADER_FRAGMENT);
2728 unsigned dirty_3d = ctx->dirty;
2729 unsigned dirty = ctx->dirty_shader[st];
2730
2731 if (dirty & (PAN_DIRTY_STAGE_TEXTURE | PAN_DIRTY_STAGE_SHADER)) {
2732 batch->textures[st] = panfrost_emit_texture_descriptors(batch, st);
2733 }
2734
2735 if (dirty & PAN_DIRTY_STAGE_SAMPLER) {
2736 batch->samplers[st] = panfrost_emit_sampler_descriptors(batch, st);
2737 }
2738
2739 /* On Bifrost and older, the fragment shader descriptor is fused
2740 * together with the renderer state; the combined renderer state
2741 * descriptor is emitted below. Otherwise, the shader descriptor is
2742 * standalone and is emitted here.
2743 */
2744 if ((dirty & PAN_DIRTY_STAGE_SHADER) && !((PAN_ARCH <= 7) && frag)) {
2745 batch->rsd[st] = panfrost_emit_compute_shader_meta(batch, st);
2746 }
2747
2748 #if PAN_ARCH >= 9
2749 if (dirty & PAN_DIRTY_STAGE_IMAGE) {
2750 batch->images[st] =
2751 ctx->image_mask[st] ? panfrost_emit_images(batch, st) : 0;
2752 }
2753
2754 if (dirty & PAN_DIRTY_STAGE_SSBO)
2755 batch->ssbos[st] = panfrost_emit_ssbos(batch, st);
2756 #endif
2757
2758 if ((dirty & ss->dirty_shader) || (dirty_3d & ss->dirty_3d)) {
2759 batch->uniform_buffers[st] = panfrost_emit_const_buf(
2760 batch, st, &batch->nr_uniform_buffers[st], &batch->push_uniforms[st],
2761 &batch->nr_push_uniforms[st]);
2762 }
2763
2764 #if PAN_ARCH <= 7
2765 /* On Bifrost and older, if the fragment shader changes OR any renderer
2766 * state specified with the fragment shader, the whole renderer state
2767 * descriptor is dirtied and must be reemited.
2768 */
2769 if (frag && ((dirty & PAN_DIRTY_STAGE_SHADER) ||
2770 (dirty_3d & FRAGMENT_RSD_DIRTY_MASK))) {
2771
2772 batch->rsd[st] = panfrost_emit_frag_shader_meta(batch);
2773 }
2774
2775 /* Vertex shaders need to mix vertex data and image descriptors in the
2776 * attribute array. This is taken care of in panfrost_update_state_3d().
2777 */
2778 if (st != PIPE_SHADER_VERTEX && (dirty & PAN_DIRTY_STAGE_IMAGE)) {
2779 batch->attribs[st] =
2780 panfrost_emit_image_attribs(batch, &batch->attrib_bufs[st], st);
2781 }
2782 #endif
2783 }
2784
2785 static inline void
panfrost_update_state_3d(struct panfrost_batch * batch)2786 panfrost_update_state_3d(struct panfrost_batch *batch)
2787 {
2788 struct panfrost_context *ctx = batch->ctx;
2789 unsigned dirty = ctx->dirty;
2790
2791 if (dirty & PAN_DIRTY_TLS_SIZE)
2792 panfrost_batch_adjust_stack_size(batch);
2793
2794 if (dirty & PAN_DIRTY_BLEND)
2795 panfrost_set_batch_masks_blend(batch);
2796
2797 if (dirty & PAN_DIRTY_ZS)
2798 panfrost_set_batch_masks_zs(batch);
2799
2800 #if PAN_ARCH >= 9
2801 if ((dirty & (PAN_DIRTY_ZS | PAN_DIRTY_RASTERIZER)) ||
2802 (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & PAN_DIRTY_STAGE_SHADER))
2803 batch->depth_stencil = panfrost_emit_depth_stencil(batch);
2804
2805 if (dirty & PAN_DIRTY_BLEND)
2806 batch->blend = panfrost_emit_blend_valhall(batch);
2807
2808 if (dirty & PAN_DIRTY_VERTEX) {
2809 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(batch);
2810
2811 batch->attrib_bufs[PIPE_SHADER_VERTEX] =
2812 panfrost_emit_vertex_buffers(batch);
2813 }
2814 #else
2815 unsigned vt_shader_dirty = ctx->dirty_shader[PIPE_SHADER_VERTEX];
2816
2817 /* Vertex data, vertex shader and images accessed by the vertex shader have
2818 * an impact on the attributes array, we need to re-emit anytime one of these
2819 * parameters changes. */
2820 if ((dirty & PAN_DIRTY_VERTEX) ||
2821 (vt_shader_dirty & (PAN_DIRTY_STAGE_IMAGE | PAN_DIRTY_STAGE_SHADER))) {
2822 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(
2823 batch, &batch->attrib_bufs[PIPE_SHADER_VERTEX]);
2824 }
2825 #endif
2826 }
2827
2828 static void
panfrost_launch_xfb(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned count)2829 panfrost_launch_xfb(struct panfrost_batch *batch,
2830 const struct pipe_draw_info *info, unsigned count)
2831 {
2832 struct panfrost_context *ctx = batch->ctx;
2833
2834 /* Nothing to do */
2835 if (batch->ctx->streamout.num_targets == 0)
2836 return;
2837
2838 /* TODO: XFB with index buffers */
2839 // assert(info->index_size == 0);
2840
2841 if (!u_trim_pipe_prim(info->mode, &count))
2842 return;
2843
2844 perf_debug(batch->ctx, "Emulating transform feedback");
2845
2846 struct panfrost_uncompiled_shader *vs_uncompiled =
2847 ctx->uncompiled[PIPE_SHADER_VERTEX];
2848 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2849
2850 vs_uncompiled->xfb->stream_output = vs->stream_output;
2851
2852 mali_ptr saved_rsd = batch->rsd[PIPE_SHADER_VERTEX];
2853 mali_ptr saved_ubo = batch->uniform_buffers[PIPE_SHADER_VERTEX];
2854 mali_ptr saved_push = batch->push_uniforms[PIPE_SHADER_VERTEX];
2855 unsigned saved_nr_push_uniforms =
2856 batch->nr_push_uniforms[PIPE_SHADER_VERTEX];
2857
2858 ctx->uncompiled[PIPE_SHADER_VERTEX] = NULL; /* should not be read */
2859 ctx->prog[PIPE_SHADER_VERTEX] = vs_uncompiled->xfb;
2860 batch->rsd[PIPE_SHADER_VERTEX] =
2861 panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
2862
2863 batch->uniform_buffers[PIPE_SHADER_VERTEX] =
2864 panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, NULL,
2865 &batch->push_uniforms[PIPE_SHADER_VERTEX],
2866 &batch->nr_push_uniforms[PIPE_SHADER_VERTEX]);
2867
2868 JOBX(launch_xfb)(batch, info, count);
2869 batch->compute_count++;
2870
2871 ctx->uncompiled[PIPE_SHADER_VERTEX] = vs_uncompiled;
2872 ctx->prog[PIPE_SHADER_VERTEX] = vs;
2873 batch->rsd[PIPE_SHADER_VERTEX] = saved_rsd;
2874 batch->uniform_buffers[PIPE_SHADER_VERTEX] = saved_ubo;
2875 batch->push_uniforms[PIPE_SHADER_VERTEX] = saved_push;
2876 batch->nr_push_uniforms[PIPE_SHADER_VERTEX] = saved_nr_push_uniforms;
2877 }
2878
2879 /*
2880 * Increase the vertex count on the batch using a saturating add, and hope the
2881 * compiler can use the machine instruction here...
2882 */
2883 static inline void
panfrost_increase_vertex_count(struct panfrost_batch * batch,uint32_t increment)2884 panfrost_increase_vertex_count(struct panfrost_batch *batch, uint32_t increment)
2885 {
2886 uint32_t sum = batch->vertex_count + increment;
2887
2888 if (sum >= batch->vertex_count)
2889 batch->vertex_count = sum;
2890 else
2891 batch->vertex_count = UINT32_MAX;
2892
2893 #if PAN_ARCH <= 5
2894 batch->tiler_ctx.midgard.vertex_count = batch->vertex_count;
2895 #endif
2896 }
2897
2898 /*
2899 * If we change whether we're drawing points, or whether point sprites are
2900 * enabled (specified in the rasterizer), we may need to rebind shaders
2901 * accordingly. This implicitly covers the case of rebinding framebuffers,
2902 * because all dirty flags are set there.
2903 */
2904 static void
panfrost_update_active_prim(struct panfrost_context * ctx,const struct pipe_draw_info * info)2905 panfrost_update_active_prim(struct panfrost_context *ctx,
2906 const struct pipe_draw_info *info)
2907 {
2908 const enum mesa_prim prev_prim = u_reduced_prim(ctx->active_prim);
2909 const enum mesa_prim new_prim = u_reduced_prim(info->mode);
2910
2911 ctx->active_prim = info->mode;
2912
2913 if ((ctx->dirty & PAN_DIRTY_RASTERIZER) ||
2914 (prev_prim != new_prim)) {
2915 panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
2916 }
2917 }
2918
2919 static unsigned
panfrost_draw_get_vertex_count(struct panfrost_batch * batch,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw,bool idvs)2920 panfrost_draw_get_vertex_count(struct panfrost_batch *batch,
2921 const struct pipe_draw_info *info,
2922 const struct pipe_draw_start_count_bias *draw,
2923 bool idvs)
2924 {
2925 struct panfrost_context *ctx = batch->ctx;
2926 unsigned vertex_count = ctx->vertex_count;
2927 unsigned min_index = 0, max_index = 0;
2928
2929 batch->indices = 0;
2930 if (info->index_size && PAN_ARCH >= 9) {
2931 batch->indices = panfrost_get_index_buffer(batch, info, draw);
2932
2933 /* Use index count to estimate vertex count */
2934 panfrost_increase_vertex_count(batch, draw->count);
2935 } else if (info->index_size) {
2936 batch->indices = panfrost_get_index_buffer_bounded(
2937 batch, info, draw, &min_index, &max_index);
2938
2939 /* Use the corresponding values */
2940 vertex_count = max_index - min_index + 1;
2941 ctx->offset_start = min_index + draw->index_bias;
2942 panfrost_increase_vertex_count(batch, vertex_count);
2943 } else {
2944 ctx->offset_start = draw->start;
2945 panfrost_increase_vertex_count(batch, vertex_count);
2946 }
2947
2948 if (PAN_ARCH <= 9 && info->instance_count > 1) {
2949 unsigned count = vertex_count;
2950
2951 /* Index-Driven Vertex Shading requires different instances to
2952 * have different cache lines for position results. Each vertex
2953 * position is 16 bytes and the Mali cache line is 64 bytes, so
2954 * the instance count must be aligned to 4 vertices.
2955 */
2956 if (idvs)
2957 count = ALIGN_POT(count, 4);
2958
2959 ctx->padded_count = panfrost_padded_vertex_count(count);
2960 } else {
2961 ctx->padded_count = vertex_count;
2962 }
2963
2964 return vertex_count;
2965 }
2966
2967 static void
panfrost_single_draw_direct(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_start_count_bias * draw)2968 panfrost_single_draw_direct(struct panfrost_batch *batch,
2969 const struct pipe_draw_info *info,
2970 unsigned drawid_offset,
2971 const struct pipe_draw_start_count_bias *draw)
2972 {
2973 if (!draw->count || !info->instance_count)
2974 return;
2975
2976 struct panfrost_context *ctx = batch->ctx;
2977
2978 panfrost_update_active_prim(ctx, info);
2979
2980 /* Take into account a negative bias */
2981 ctx->vertex_count =
2982 draw->count + (info->index_size ? abs(draw->index_bias) : 0);
2983 ctx->instance_count = info->instance_count;
2984 ctx->base_vertex = info->index_size ? draw->index_bias : 0;
2985 ctx->base_instance = info->start_instance;
2986 ctx->drawid = drawid_offset;
2987
2988 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2989 bool idvs = vs->info.vs.idvs;
2990
2991 UNUSED unsigned vertex_count =
2992 panfrost_draw_get_vertex_count(batch, info, draw, idvs);
2993
2994 panfrost_statistics_record(ctx, info, draw);
2995
2996 panfrost_update_state_3d(batch);
2997 panfrost_update_shader_state(batch, PIPE_SHADER_VERTEX);
2998 panfrost_update_shader_state(batch, PIPE_SHADER_FRAGMENT);
2999 panfrost_clean_state_3d(ctx);
3000
3001 if (ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb) {
3002 panfrost_launch_xfb(batch, info, draw->count);
3003 }
3004
3005 /* Increment transform feedback offsets */
3006 panfrost_update_streamout_offsets(ctx);
3007
3008 /* Any side effects must be handled by the XFB shader, so we only need
3009 * to run vertex shaders if we need rasterization.
3010 */
3011 if (panfrost_batch_skip_rasterization(batch))
3012 return;
3013
3014 #if PAN_ARCH <= 7
3015 /* Emit all sort of descriptors. */
3016 panfrost_emit_varying_descriptor(batch,
3017 ctx->padded_count * ctx->instance_count,
3018 info->mode == MESA_PRIM_POINTS);
3019 #endif
3020
3021 JOBX(launch_draw)(batch, info, drawid_offset, draw, vertex_count);
3022 batch->draw_count++;
3023 }
3024
3025 static bool
panfrost_compatible_batch_state(struct panfrost_batch * batch,enum mesa_prim reduced_prim)3026 panfrost_compatible_batch_state(struct panfrost_batch *batch,
3027 enum mesa_prim reduced_prim)
3028 {
3029 struct panfrost_context *ctx = batch->ctx;
3030 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
3031
3032 if (reduced_prim == MESA_PRIM_LINES &&
3033 !pan_tristate_set(&batch->line_smoothing, rast->line_smooth))
3034 return false;
3035
3036 /* Only applies on Valhall */
3037 if (PAN_ARCH < 9)
3038 return true;
3039
3040 bool coord = (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
3041 bool first = rast->flatshade_first;
3042
3043 /* gl_PointCoord orientation only matters when drawing points, but
3044 * provoking vertex doesn't matter for points.
3045 */
3046 if (reduced_prim == MESA_PRIM_POINTS)
3047 return pan_tristate_set(&batch->sprite_coord_origin, coord);
3048 else
3049 return pan_tristate_set(&batch->first_provoking_vertex, first);
3050 }
3051
3052 static struct panfrost_batch *
prepare_draw(struct pipe_context * pipe,const struct pipe_draw_info * info)3053 prepare_draw(struct pipe_context *pipe, const struct pipe_draw_info *info)
3054 {
3055 struct panfrost_context *ctx = pan_context(pipe);
3056 struct panfrost_device *dev = pan_device(pipe->screen);
3057
3058 /* Do some common setup */
3059 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3060
3061 /* Don't add too many jobs to a single batch. Job manager hardware has a
3062 * hard limit of 65536 jobs per job chain. Given a draw issues a maximum
3063 * of 3 jobs (a vertex, a tiler and a compute job is XFB is enabled), we
3064 * could use 65536 / 3 as a limit, but we choose a smaller soft limit
3065 * (arbitrary) to avoid the risk of timeouts. This might not be a good
3066 * idea. */
3067 if (unlikely(batch->draw_count > 10000))
3068 batch = panfrost_get_fresh_batch_for_fbo(ctx, "Too many draws");
3069
3070 enum mesa_prim reduced_prim = u_reduced_prim(info->mode);
3071
3072 if (unlikely(!panfrost_compatible_batch_state(batch, reduced_prim))) {
3073 batch = panfrost_get_fresh_batch_for_fbo(ctx, "State change");
3074
3075 ASSERTED bool succ = panfrost_compatible_batch_state(batch, reduced_prim);
3076 assert(succ && "must be able to set state for a fresh batch");
3077 }
3078
3079 /* panfrost_batch_skip_rasterization reads
3080 * batch->scissor_culls_everything, which is set by
3081 * panfrost_emit_viewport, so call that first.
3082 */
3083 if (ctx->dirty & (PAN_DIRTY_VIEWPORT | PAN_DIRTY_SCISSOR))
3084 batch->viewport = panfrost_emit_viewport(batch);
3085
3086 /* Mark everything dirty when debugging */
3087 if (unlikely(dev->debug & PAN_DBG_DIRTY))
3088 panfrost_dirty_state_all(ctx);
3089
3090 /* Conservatively assume draw parameters always change */
3091 ctx->dirty |= PAN_DIRTY_PARAMS | PAN_DIRTY_DRAWID;
3092
3093 return batch;
3094 }
3095
3096 static void
panfrost_draw_indirect(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect)3097 panfrost_draw_indirect(struct pipe_context *pipe,
3098 const struct pipe_draw_info *info,
3099 unsigned drawid_offset,
3100 const struct pipe_draw_indirect_info *indirect)
3101 {
3102 struct panfrost_context *ctx = pan_context(pipe);
3103
3104 if (!PAN_GPU_SUPPORTS_DRAW_INDIRECT || ctx->active_queries ||
3105 ctx->streamout.num_targets) {
3106 util_draw_indirect(pipe, info, drawid_offset, indirect);
3107 perf_debug(ctx, "Emulating indirect draw on the CPU");
3108 return;
3109 }
3110
3111 struct panfrost_batch *batch = prepare_draw(pipe, info);
3112 struct pipe_draw_info tmp_info = *info;
3113
3114 panfrost_batch_read_rsrc(batch, pan_resource(indirect->buffer),
3115 PIPE_SHADER_VERTEX);
3116
3117 panfrost_update_active_prim(ctx, &tmp_info);
3118
3119 ctx->drawid = drawid_offset;
3120
3121 batch->indices = 0;
3122 if (info->index_size) {
3123 struct panfrost_resource *index_buffer =
3124 pan_resource(info->index.resource);
3125 panfrost_batch_read_rsrc(batch, index_buffer, PIPE_SHADER_VERTEX);
3126 batch->indices = index_buffer->image.data.base;
3127 }
3128
3129 panfrost_update_state_3d(batch);
3130 panfrost_update_shader_state(batch, PIPE_SHADER_VERTEX);
3131 panfrost_update_shader_state(batch, PIPE_SHADER_FRAGMENT);
3132 panfrost_clean_state_3d(ctx);
3133
3134 /* Increment transform feedback offsets */
3135 panfrost_update_streamout_offsets(ctx);
3136
3137 /* Any side effects must be handled by the XFB shader, so we only need
3138 * to run vertex shaders if we need rasterization.
3139 */
3140 if (panfrost_batch_skip_rasterization(batch))
3141 return;
3142
3143 JOBX(launch_draw_indirect)(batch, &tmp_info, drawid_offset, indirect);
3144 batch->draw_count++;
3145 }
3146
3147 static void
panfrost_multi_draw_direct(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)3148 panfrost_multi_draw_direct(struct pipe_context *pipe,
3149 const struct pipe_draw_info *info,
3150 unsigned drawid_offset,
3151 const struct pipe_draw_start_count_bias *draws,
3152 unsigned num_draws)
3153 {
3154 struct panfrost_context *ctx = pan_context(pipe);
3155 struct panfrost_batch *batch = prepare_draw(pipe, info);
3156 struct pipe_draw_info tmp_info = *info;
3157 unsigned drawid = drawid_offset;
3158
3159 for (unsigned i = 0; i < num_draws; i++) {
3160 panfrost_single_draw_direct(batch, &tmp_info, drawid, &draws[i]);
3161
3162 if (tmp_info.increment_draw_id) {
3163 ctx->dirty |= PAN_DIRTY_DRAWID;
3164 drawid++;
3165 }
3166 }
3167 }
3168
3169 static void
panfrost_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)3170 panfrost_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
3171 unsigned drawid_offset,
3172 const struct pipe_draw_indirect_info *indirect,
3173 const struct pipe_draw_start_count_bias *draws,
3174 unsigned num_draws)
3175 {
3176 struct panfrost_context *ctx = pan_context(pipe);
3177
3178 if (!panfrost_render_condition_check(ctx))
3179 return;
3180
3181 ctx->draw_calls++;
3182
3183 if (indirect && indirect->buffer) {
3184 assert(num_draws == 1);
3185 panfrost_draw_indirect(pipe, info, drawid_offset, indirect);
3186 } else {
3187 panfrost_multi_draw_direct(pipe, info, drawid_offset, draws, num_draws);
3188 }
3189 }
3190
3191 /* Launch grid is the compute equivalent of draw_vbo, so in this routine, we
3192 * construct the COMPUTE job and some of its payload.
3193 */
3194
3195 static void
panfrost_launch_grid_on_batch(struct pipe_context * pipe,struct panfrost_batch * batch,const struct pipe_grid_info * info)3196 panfrost_launch_grid_on_batch(struct pipe_context *pipe,
3197 struct panfrost_batch *batch,
3198 const struct pipe_grid_info *info)
3199 {
3200 struct panfrost_context *ctx = pan_context(pipe);
3201
3202 util_dynarray_foreach(&ctx->global_buffers, struct pipe_resource *, res) {
3203 if (!*res)
3204 continue;
3205
3206 struct panfrost_resource *buffer = pan_resource(*res);
3207 panfrost_batch_write_rsrc(batch, buffer, PIPE_SHADER_COMPUTE);
3208 }
3209
3210 if (info->indirect && !PAN_GPU_SUPPORTS_DISPATCH_INDIRECT) {
3211 struct pipe_transfer *transfer;
3212 uint32_t *params =
3213 pipe_buffer_map_range(pipe, info->indirect, info->indirect_offset,
3214 3 * sizeof(uint32_t), PIPE_MAP_READ, &transfer);
3215
3216 struct pipe_grid_info direct = *info;
3217 direct.indirect = NULL;
3218 direct.grid[0] = params[0];
3219 direct.grid[1] = params[1];
3220 direct.grid[2] = params[2];
3221 pipe_buffer_unmap(pipe, transfer);
3222
3223 if (params[0] && params[1] && params[2])
3224 panfrost_launch_grid_on_batch(pipe, batch, &direct);
3225
3226 return;
3227 }
3228
3229 ctx->compute_grid = info;
3230
3231 /* Conservatively assume workgroup size changes every launch */
3232 ctx->dirty |= PAN_DIRTY_PARAMS;
3233
3234 panfrost_update_shader_state(batch, PIPE_SHADER_COMPUTE);
3235
3236 /* We want our compute thread descriptor to be per job.
3237 * Save the global one, and restore it when we're done emitting
3238 * the job.
3239 */
3240 mali_ptr saved_tls = batch->tls.gpu;
3241 batch->tls.gpu = panfrost_emit_shared_memory(batch, info);
3242
3243 /* if indirect, mark the indirect buffer as being read */
3244 if (info->indirect)
3245 panfrost_batch_read_rsrc(batch, pan_resource(info->indirect), PIPE_SHADER_COMPUTE);
3246
3247 /* launch it */
3248 JOBX(launch_grid)(batch, info);
3249 batch->compute_count++;
3250 batch->tls.gpu = saved_tls;
3251 }
3252
3253 static void
panfrost_launch_grid(struct pipe_context * pipe,const struct pipe_grid_info * info)3254 panfrost_launch_grid(struct pipe_context *pipe,
3255 const struct pipe_grid_info *info)
3256 {
3257 struct panfrost_context *ctx = pan_context(pipe);
3258
3259 /* XXX - shouldn't be necessary with working memory barriers. Affected
3260 * test: KHR-GLES31.core.compute_shader.pipeline-post-xfb */
3261 panfrost_flush_all_batches(ctx, "Launch grid pre-barrier");
3262
3263 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3264 panfrost_launch_grid_on_batch(pipe, batch, info);
3265
3266 panfrost_flush_all_batches(ctx, "Launch grid post-barrier");
3267 }
3268
3269 #define AFBC_BLOCK_ALIGN 16
3270
3271 static void
panfrost_launch_afbc_shader(struct panfrost_batch * batch,void * cso,struct pipe_constant_buffer * cbuf,unsigned nr_blocks)3272 panfrost_launch_afbc_shader(struct panfrost_batch *batch, void *cso,
3273 struct pipe_constant_buffer *cbuf,
3274 unsigned nr_blocks)
3275 {
3276 struct pipe_context *pctx = &batch->ctx->base;
3277 void *saved_cso = NULL;
3278 struct pipe_constant_buffer saved_const = {};
3279 struct pipe_grid_info grid = {
3280 .block[0] = 1,
3281 .block[1] = 1,
3282 .block[2] = 1,
3283 .grid[0] = nr_blocks,
3284 .grid[1] = 1,
3285 .grid[2] = 1,
3286 };
3287
3288 struct panfrost_constant_buffer *pbuf =
3289 &batch->ctx->constant_buffer[PIPE_SHADER_COMPUTE];
3290 saved_cso = batch->ctx->uncompiled[PIPE_SHADER_COMPUTE];
3291 util_copy_constant_buffer(&pbuf->cb[0], &saved_const, true);
3292
3293 pctx->bind_compute_state(pctx, cso);
3294 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, false, cbuf);
3295
3296 panfrost_launch_grid_on_batch(pctx, batch, &grid);
3297
3298 pctx->bind_compute_state(pctx, saved_cso);
3299 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, true, &saved_const);
3300 }
3301
3302 #define LAUNCH_AFBC_SHADER(name, batch, rsrc, consts, nr_blocks) \
3303 struct pan_afbc_shader_data *shaders = \
3304 panfrost_afbc_get_shaders(batch->ctx, rsrc, AFBC_BLOCK_ALIGN); \
3305 struct pipe_constant_buffer constant_buffer = { \
3306 .buffer_size = sizeof(consts), \
3307 .user_buffer = &consts}; \
3308 panfrost_launch_afbc_shader(batch, shaders->name##_cso, &constant_buffer, \
3309 nr_blocks);
3310
3311 static void
panfrost_afbc_size(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * metadata,unsigned offset,unsigned level)3312 panfrost_afbc_size(struct panfrost_batch *batch, struct panfrost_resource *src,
3313 struct panfrost_bo *metadata, unsigned offset,
3314 unsigned level)
3315 {
3316 struct pan_image_slice_layout *slice = &src->image.layout.slices[level];
3317 struct panfrost_afbc_size_info consts = {
3318 .src =
3319 src->image.data.base + src->image.data.offset + slice->offset,
3320 .metadata = metadata->ptr.gpu + offset,
3321 };
3322
3323 panfrost_batch_read_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3324 panfrost_batch_write_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3325
3326 LAUNCH_AFBC_SHADER(size, batch, src, consts, slice->afbc.nr_blocks);
3327 }
3328
3329 static void
panfrost_afbc_pack(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * dst,struct pan_image_slice_layout * dst_slice,struct panfrost_bo * metadata,unsigned metadata_offset,unsigned level)3330 panfrost_afbc_pack(struct panfrost_batch *batch, struct panfrost_resource *src,
3331 struct panfrost_bo *dst,
3332 struct pan_image_slice_layout *dst_slice,
3333 struct panfrost_bo *metadata, unsigned metadata_offset,
3334 unsigned level)
3335 {
3336 struct pan_image_slice_layout *src_slice = &src->image.layout.slices[level];
3337 struct panfrost_afbc_pack_info consts = {
3338 .src = src->image.data.base + src->image.data.offset +
3339 src_slice->offset,
3340 .dst = dst->ptr.gpu + dst_slice->offset,
3341 .metadata = metadata->ptr.gpu + metadata_offset,
3342 .header_size = dst_slice->afbc.header_size,
3343 .src_stride = src_slice->afbc.stride,
3344 .dst_stride = dst_slice->afbc.stride,
3345 };
3346
3347 panfrost_batch_write_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3348 panfrost_batch_write_bo(batch, dst, PIPE_SHADER_COMPUTE);
3349 panfrost_batch_add_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3350
3351 LAUNCH_AFBC_SHADER(pack, batch, src, consts, dst_slice->afbc.nr_blocks);
3352 }
3353
3354 static void *
panfrost_create_rasterizer_state(struct pipe_context * pctx,const struct pipe_rasterizer_state * cso)3355 panfrost_create_rasterizer_state(struct pipe_context *pctx,
3356 const struct pipe_rasterizer_state *cso)
3357 {
3358 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
3359
3360 so->base = *cso;
3361
3362 #if PAN_ARCH <= 7
3363 pan_pack(&so->multisample, MULTISAMPLE_MISC, cfg) {
3364 cfg.multisample_enable = cso->multisample;
3365 cfg.fixed_function_near_discard = cso->depth_clip_near;
3366 cfg.fixed_function_far_discard = cso->depth_clip_far;
3367 cfg.fixed_function_depth_range_fixed = !cso->depth_clamp;
3368 cfg.shader_depth_range_fixed = true;
3369 }
3370
3371 pan_pack(&so->stencil_misc, STENCIL_MASK_MISC, cfg) {
3372 cfg.front_facing_depth_bias = cso->offset_tri;
3373 cfg.back_facing_depth_bias = cso->offset_tri;
3374 cfg.single_sampled_lines = !cso->multisample;
3375 }
3376 #endif
3377
3378 return so;
3379 }
3380
3381 #if PAN_ARCH >= 9
3382 /*
3383 * Given a pipe_vertex_element, pack the corresponding Valhall attribute
3384 * descriptor. This function is called at CSO create time.
3385 */
3386 static void
panfrost_pack_attribute(struct panfrost_device * dev,const struct pipe_vertex_element el,struct mali_attribute_packed * out)3387 panfrost_pack_attribute(struct panfrost_device *dev,
3388 const struct pipe_vertex_element el,
3389 struct mali_attribute_packed *out)
3390 {
3391 pan_pack(out, ATTRIBUTE, cfg) {
3392 cfg.table = PAN_TABLE_ATTRIBUTE_BUFFER;
3393 cfg.frequency = (el.instance_divisor > 0)
3394 ? MALI_ATTRIBUTE_FREQUENCY_INSTANCE
3395 : MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3396 cfg.format = GENX(panfrost_format_from_pipe_format)(el.src_format)->hw;
3397 cfg.offset = el.src_offset;
3398 cfg.buffer_index = el.vertex_buffer_index;
3399 cfg.stride = el.src_stride;
3400
3401 if (el.instance_divisor == 0) {
3402 /* Per-vertex */
3403 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D;
3404 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3405 cfg.offset_enable = true;
3406 } else if (util_is_power_of_two_or_zero(el.instance_divisor)) {
3407 /* Per-instance, POT divisor */
3408 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
3409 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3410 cfg.divisor_r = __builtin_ctz(el.instance_divisor);
3411 } else {
3412 /* Per-instance, NPOT divisor */
3413 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
3414 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3415
3416 cfg.divisor_d = panfrost_compute_magic_divisor(
3417 el.instance_divisor, &cfg.divisor_r, &cfg.divisor_e);
3418 }
3419 }
3420 }
3421 #endif
3422
3423 static void *
panfrost_create_vertex_elements_state(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)3424 panfrost_create_vertex_elements_state(struct pipe_context *pctx,
3425 unsigned num_elements,
3426 const struct pipe_vertex_element *elements)
3427 {
3428 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
3429 UNUSED struct panfrost_device *dev = pan_device(pctx->screen);
3430
3431 so->num_elements = num_elements;
3432 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
3433
3434 for (unsigned i = 0; i < num_elements; ++i)
3435 so->strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
3436 #if PAN_ARCH >= 9
3437 for (unsigned i = 0; i < num_elements; ++i)
3438 panfrost_pack_attribute(dev, elements[i], &so->attributes[i]);
3439 #else
3440 /* Assign attribute buffers corresponding to the vertex buffers, keyed
3441 * for a particular divisor since that's how instancing works on Mali */
3442 for (unsigned i = 0; i < num_elements; ++i) {
3443 so->element_buffer[i] = pan_assign_vertex_buffer(
3444 so->buffers, &so->nr_bufs, elements[i].vertex_buffer_index,
3445 elements[i].instance_divisor);
3446 }
3447
3448 for (int i = 0; i < num_elements; ++i) {
3449 enum pipe_format fmt = elements[i].src_format;
3450 so->formats[i] = GENX(panfrost_format_from_pipe_format)(fmt)->hw;
3451
3452 assert(MALI_EXTRACT_INDEX(so->formats[i]) && "format must be supported");
3453 }
3454
3455 /* Let's also prepare vertex builtins */
3456 so->formats[PAN_VERTEX_ID] =
3457 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3458 so->formats[PAN_INSTANCE_ID] =
3459 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3460 #endif
3461
3462 return so;
3463 }
3464
3465 static inline unsigned
pan_pipe_to_stencil_op(enum pipe_stencil_op in)3466 pan_pipe_to_stencil_op(enum pipe_stencil_op in)
3467 {
3468 switch (in) {
3469 case PIPE_STENCIL_OP_KEEP:
3470 return MALI_STENCIL_OP_KEEP;
3471 case PIPE_STENCIL_OP_ZERO:
3472 return MALI_STENCIL_OP_ZERO;
3473 case PIPE_STENCIL_OP_REPLACE:
3474 return MALI_STENCIL_OP_REPLACE;
3475 case PIPE_STENCIL_OP_INCR:
3476 return MALI_STENCIL_OP_INCR_SAT;
3477 case PIPE_STENCIL_OP_DECR:
3478 return MALI_STENCIL_OP_DECR_SAT;
3479 case PIPE_STENCIL_OP_INCR_WRAP:
3480 return MALI_STENCIL_OP_INCR_WRAP;
3481 case PIPE_STENCIL_OP_DECR_WRAP:
3482 return MALI_STENCIL_OP_DECR_WRAP;
3483 case PIPE_STENCIL_OP_INVERT:
3484 return MALI_STENCIL_OP_INVERT;
3485 default:
3486 unreachable("Invalid stencil op");
3487 }
3488 }
3489
3490 #if PAN_ARCH <= 7
3491 static inline void
pan_pipe_to_stencil(const struct pipe_stencil_state * in,struct mali_stencil_packed * out)3492 pan_pipe_to_stencil(const struct pipe_stencil_state *in,
3493 struct mali_stencil_packed *out)
3494 {
3495 pan_pack(out, STENCIL, s) {
3496 s.mask = in->valuemask;
3497 s.compare_function = (enum mali_func)in->func;
3498 s.stencil_fail = pan_pipe_to_stencil_op(in->fail_op);
3499 s.depth_fail = pan_pipe_to_stencil_op(in->zfail_op);
3500 s.depth_pass = pan_pipe_to_stencil_op(in->zpass_op);
3501 }
3502 }
3503 #endif
3504
3505 static bool
pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state * zsa)3506 pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state *zsa)
3507 {
3508 if (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS)
3509 return false;
3510
3511 if (zsa->stencil[0].enabled && zsa->stencil[0].func != PIPE_FUNC_ALWAYS)
3512 return false;
3513
3514 if (zsa->stencil[1].enabled && zsa->stencil[1].func != PIPE_FUNC_ALWAYS)
3515 return false;
3516
3517 return true;
3518 }
3519
3520 static void *
panfrost_create_depth_stencil_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * zsa)3521 panfrost_create_depth_stencil_state(
3522 struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *zsa)
3523 {
3524 struct panfrost_zsa_state *so = CALLOC_STRUCT(panfrost_zsa_state);
3525 so->base = *zsa;
3526
3527 const struct pipe_stencil_state front = zsa->stencil[0];
3528 const struct pipe_stencil_state back =
3529 zsa->stencil[1].enabled ? zsa->stencil[1] : front;
3530
3531 enum mali_func depth_func =
3532 zsa->depth_enabled ? (enum mali_func)zsa->depth_func : MALI_FUNC_ALWAYS;
3533
3534 /* Normalize (there's no separate enable) */
3535 if (PAN_ARCH <= 5 && !zsa->alpha_enabled)
3536 so->base.alpha_func = MALI_FUNC_ALWAYS;
3537
3538 #if PAN_ARCH <= 7
3539 /* Prepack relevant parts of the Renderer State Descriptor. They will
3540 * be ORed in at draw-time */
3541 pan_pack(&so->rsd_depth, MULTISAMPLE_MISC, cfg) {
3542 cfg.depth_function = depth_func;
3543 cfg.depth_write_mask = zsa->depth_writemask;
3544 }
3545
3546 pan_pack(&so->rsd_stencil, STENCIL_MASK_MISC, cfg) {
3547 cfg.stencil_enable = front.enabled;
3548 cfg.stencil_mask_front = front.writemask;
3549 cfg.stencil_mask_back = back.writemask;
3550
3551 #if PAN_ARCH <= 5
3552 cfg.alpha_test_compare_function = (enum mali_func)so->base.alpha_func;
3553 #endif
3554 }
3555
3556 /* Stencil tests have their own words in the RSD */
3557 pan_pipe_to_stencil(&front, &so->stencil_front);
3558 pan_pipe_to_stencil(&back, &so->stencil_back);
3559 #else
3560 /* Pack with nodefaults so only explicitly set fields affect pan_merge() when
3561 * emitting depth stencil descriptor */
3562 pan_pack_nodefaults(&so->desc, DEPTH_STENCIL, cfg) {
3563 cfg.front_compare_function = (enum mali_func)front.func;
3564 cfg.front_stencil_fail = pan_pipe_to_stencil_op(front.fail_op);
3565 cfg.front_depth_fail = pan_pipe_to_stencil_op(front.zfail_op);
3566 cfg.front_depth_pass = pan_pipe_to_stencil_op(front.zpass_op);
3567
3568 cfg.back_compare_function = (enum mali_func)back.func;
3569 cfg.back_stencil_fail = pan_pipe_to_stencil_op(back.fail_op);
3570 cfg.back_depth_fail = pan_pipe_to_stencil_op(back.zfail_op);
3571 cfg.back_depth_pass = pan_pipe_to_stencil_op(back.zpass_op);
3572
3573 cfg.stencil_test_enable = front.enabled;
3574 cfg.front_write_mask = front.writemask;
3575 cfg.back_write_mask = back.writemask;
3576 cfg.front_value_mask = front.valuemask;
3577 cfg.back_value_mask = back.valuemask;
3578
3579 cfg.depth_write_enable = zsa->depth_writemask;
3580 cfg.depth_function = depth_func;
3581 }
3582 #endif
3583
3584 so->enabled = zsa->stencil[0].enabled ||
3585 (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS);
3586
3587 so->zs_always_passes = pipe_zs_always_passes(zsa);
3588 so->writes_zs = util_writes_depth_stencil(zsa);
3589
3590 /* TODO: Bounds test should be easy */
3591 assert(!zsa->depth_bounds_test);
3592
3593 return so;
3594 }
3595
3596 static struct pipe_sampler_view *
panfrost_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * texture,const struct pipe_sampler_view * template)3597 panfrost_create_sampler_view(struct pipe_context *pctx,
3598 struct pipe_resource *texture,
3599 const struct pipe_sampler_view *template)
3600 {
3601 struct panfrost_context *ctx = pan_context(pctx);
3602 struct panfrost_sampler_view *so =
3603 rzalloc(pctx, struct panfrost_sampler_view);
3604
3605 pan_legalize_format(ctx, pan_resource(texture), template->format, false,
3606 false);
3607
3608 pipe_reference(NULL, &texture->reference);
3609
3610 so->base = *template;
3611 so->base.texture = texture;
3612 so->base.reference.count = 1;
3613 so->base.context = pctx;
3614
3615 panfrost_create_sampler_view_bo(so, pctx, texture);
3616
3617 return (struct pipe_sampler_view *)so;
3618 }
3619
3620 /* A given Gallium blend state can be encoded to the hardware in numerous,
3621 * dramatically divergent ways due to the interactions of blending with
3622 * framebuffer formats. Conceptually, there are two modes:
3623 *
3624 * - Fixed-function blending (for suitable framebuffer formats, suitable blend
3625 * state, and suitable blend constant)
3626 *
3627 * - Blend shaders (for everything else)
3628 *
3629 * A given Gallium blend configuration will compile to exactly one
3630 * fixed-function blend state, if it compiles to any, although the constant
3631 * will vary across runs as that is tracked outside of the Gallium CSO.
3632 *
3633 * However, that same blend configuration will compile to many different blend
3634 * shaders, depending on the framebuffer formats active. The rationale is that
3635 * blend shaders override not just fixed-function blending but also
3636 * fixed-function format conversion, so blend shaders are keyed to a particular
3637 * framebuffer format. As an example, the tilebuffer format is identical for
3638 * RG16F and RG16UI -- both are simply 32-bit raw pixels -- so both require
3639 * blend shaders.
3640 *
3641 * All of this state is encapsulated in the panfrost_blend_state struct
3642 * (our subclass of pipe_blend_state).
3643 */
3644
3645 /* Create a blend CSO. Essentially, try to compile a fixed-function
3646 * expression and initialize blend shaders */
3647
3648 static void *
panfrost_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * blend)3649 panfrost_create_blend_state(struct pipe_context *pipe,
3650 const struct pipe_blend_state *blend)
3651 {
3652 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
3653 so->base = *blend;
3654
3655 so->pan.logicop_enable = blend->logicop_enable;
3656 so->pan.logicop_func = blend->logicop_func;
3657 so->pan.rt_count = blend->max_rt + 1;
3658
3659 for (unsigned c = 0; c < so->pan.rt_count; ++c) {
3660 unsigned g = blend->independent_blend_enable ? c : 0;
3661 const struct pipe_rt_blend_state pipe = blend->rt[g];
3662 struct pan_blend_equation equation = {0};
3663
3664 equation.color_mask = pipe.colormask;
3665 equation.blend_enable = pipe.blend_enable;
3666
3667 if (pipe.blend_enable) {
3668 equation.rgb_func = pipe.rgb_func;
3669 equation.rgb_src_factor = pipe.rgb_src_factor;
3670 equation.rgb_dst_factor = pipe.rgb_dst_factor;
3671 equation.alpha_func = pipe.alpha_func;
3672 equation.alpha_src_factor = pipe.alpha_src_factor;
3673 equation.alpha_dst_factor = pipe.alpha_dst_factor;
3674 }
3675
3676 /* Determine some common properties */
3677 unsigned constant_mask = pan_blend_constant_mask(equation);
3678 const bool supports_2src = pan_blend_supports_2src(PAN_ARCH);
3679 so->info[c] = (struct pan_blend_info){
3680 .enabled = (equation.color_mask != 0) &&
3681 !(blend->logicop_enable &&
3682 blend->logicop_func == PIPE_LOGICOP_NOOP),
3683 .opaque = !blend->logicop_enable && pan_blend_is_opaque(equation),
3684 .constant_mask = constant_mask,
3685
3686 /* TODO: check the dest for the logicop */
3687 .load_dest = blend->logicop_enable || pan_blend_reads_dest(equation),
3688
3689 /* Could this possibly be fixed-function? */
3690 .fixed_function =
3691 !blend->logicop_enable &&
3692 pan_blend_can_fixed_function(equation, supports_2src) &&
3693 (!constant_mask || pan_blend_supports_constant(PAN_ARCH, c)),
3694
3695 .alpha_zero_nop = pan_blend_alpha_zero_nop(equation),
3696 .alpha_one_store = pan_blend_alpha_one_store(equation),
3697 };
3698
3699 so->pan.rts[c].equation = equation;
3700
3701 /* Bifrost needs to know if any render target loads its
3702 * destination in the hot draw path, so precompute this */
3703 if (so->info[c].load_dest)
3704 so->load_dest_mask |= BITFIELD_BIT(c);
3705
3706 /* Bifrost needs to know if any render target loads its
3707 * destination in the hot draw path, so precompute this */
3708 if (so->info[c].enabled)
3709 so->enabled_mask |= BITFIELD_BIT(c);
3710
3711 /* Converting equations to Mali style is expensive, do it at
3712 * CSO create time instead of draw-time */
3713 if (so->info[c].fixed_function) {
3714 so->equation[c] = pan_pack_blend(equation);
3715 }
3716 }
3717
3718 return so;
3719 }
3720
3721 #if PAN_ARCH >= 9
3722 static enum mali_flush_to_zero_mode
panfrost_ftz_mode(struct pan_shader_info * info)3723 panfrost_ftz_mode(struct pan_shader_info *info)
3724 {
3725 if (info->ftz_fp32) {
3726 if (info->ftz_fp16)
3727 return MALI_FLUSH_TO_ZERO_MODE_ALWAYS;
3728 else
3729 return MALI_FLUSH_TO_ZERO_MODE_DX11;
3730 } else {
3731 /* We don't have a "flush FP16, preserve FP32" mode, but APIs
3732 * should not be able to generate that.
3733 */
3734 assert(!info->ftz_fp16 && !info->ftz_fp32);
3735 return MALI_FLUSH_TO_ZERO_MODE_PRESERVE_SUBNORMALS;
3736 }
3737 }
3738 #endif
3739
3740 static void
prepare_shader(struct panfrost_compiled_shader * state,struct panfrost_pool * pool,bool upload)3741 prepare_shader(struct panfrost_compiled_shader *state,
3742 struct panfrost_pool *pool, bool upload)
3743 {
3744 #if PAN_ARCH <= 7
3745 void *out = &state->partial_rsd;
3746
3747 if (upload) {
3748 struct panfrost_ptr ptr =
3749 pan_pool_alloc_desc(&pool->base, RENDERER_STATE);
3750
3751 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3752 out = ptr.cpu;
3753 }
3754
3755 pan_pack(out, RENDERER_STATE, cfg) {
3756 pan_shader_prepare_rsd(&state->info, state->bin.gpu, &cfg);
3757 }
3758 #else
3759 assert(upload);
3760
3761 /* The address in the shader program descriptor must be non-null, but
3762 * the entire shader program descriptor may be omitted.
3763 *
3764 * See dEQP-GLES31.functional.compute.basic.empty
3765 */
3766 if (!state->bin.gpu)
3767 return;
3768
3769 bool vs = (state->info.stage == MESA_SHADER_VERTEX);
3770 bool secondary_enable = (vs && state->info.vs.secondary_enable);
3771
3772 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1;
3773 struct panfrost_ptr ptr =
3774 pan_pool_alloc_desc_array(&pool->base, nr_variants, SHADER_PROGRAM);
3775
3776 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3777
3778 /* Generic, or IDVS/points */
3779 pan_pack(ptr.cpu, SHADER_PROGRAM, cfg) {
3780 cfg.stage = pan_shader_stage(&state->info);
3781
3782 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
3783 cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
3784 else if (vs)
3785 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
3786
3787 cfg.register_allocation =
3788 pan_register_allocation(state->info.work_reg_count);
3789 cfg.binary = state->bin.gpu;
3790 cfg.preload.r48_r63 = (state->info.preload >> 48);
3791 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3792
3793 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
3794 cfg.requires_helper_threads = state->info.contains_barrier;
3795 }
3796
3797 if (!vs)
3798 return;
3799
3800 /* IDVS/triangles */
3801 pan_pack(ptr.cpu + pan_size(SHADER_PROGRAM), SHADER_PROGRAM, cfg) {
3802 cfg.stage = pan_shader_stage(&state->info);
3803 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
3804 cfg.register_allocation =
3805 pan_register_allocation(state->info.work_reg_count);
3806 cfg.binary = state->bin.gpu + state->info.vs.no_psiz_offset;
3807 cfg.preload.r48_r63 = (state->info.preload >> 48);
3808 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3809 }
3810
3811 if (!secondary_enable)
3812 return;
3813
3814 pan_pack(ptr.cpu + (pan_size(SHADER_PROGRAM) * 2), SHADER_PROGRAM, cfg) {
3815 unsigned work_count = state->info.vs.secondary_work_reg_count;
3816
3817 cfg.stage = pan_shader_stage(&state->info);
3818 cfg.vertex_warp_limit = MALI_WARP_LIMIT_FULL;
3819 cfg.register_allocation = pan_register_allocation(work_count);
3820 cfg.binary = state->bin.gpu + state->info.vs.secondary_offset;
3821 cfg.preload.r48_r63 = (state->info.vs.secondary_preload >> 48);
3822 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
3823 }
3824 #endif
3825 }
3826
3827 static void
screen_destroy(struct pipe_screen * pscreen)3828 screen_destroy(struct pipe_screen *pscreen)
3829 {
3830 struct panfrost_device *dev = pan_device(pscreen);
3831 GENX(pan_blitter_cache_cleanup)(&dev->blitter);
3832 }
3833
3834 static void
panfrost_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * pview)3835 panfrost_sampler_view_destroy(struct pipe_context *pctx,
3836 struct pipe_sampler_view *pview)
3837 {
3838 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *)pview;
3839
3840 pipe_resource_reference(&pview->texture, NULL);
3841 panfrost_bo_unreference(view->state.bo);
3842 ralloc_free(view);
3843 }
3844
3845 static void
context_populate_vtbl(struct pipe_context * pipe)3846 context_populate_vtbl(struct pipe_context *pipe)
3847 {
3848 pipe->draw_vbo = panfrost_draw_vbo;
3849 pipe->launch_grid = panfrost_launch_grid;
3850
3851 pipe->create_vertex_elements_state = panfrost_create_vertex_elements_state;
3852 pipe->create_rasterizer_state = panfrost_create_rasterizer_state;
3853 pipe->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
3854 pipe->create_sampler_view = panfrost_create_sampler_view;
3855 pipe->sampler_view_destroy = panfrost_sampler_view_destroy;
3856 pipe->create_sampler_state = panfrost_create_sampler_state;
3857 pipe->create_blend_state = panfrost_create_blend_state;
3858
3859 pipe->get_sample_position = u_default_get_sample_position;
3860 }
3861
3862 static void
context_init(struct panfrost_context * ctx)3863 context_init(struct panfrost_context *ctx)
3864 {
3865 }
3866
3867 static void
context_cleanup(struct panfrost_context * ctx)3868 context_cleanup(struct panfrost_context *ctx)
3869 {
3870 }
3871
3872 #if PAN_ARCH <= 5
3873
3874 /* Returns the polygon list's GPU address if available, or otherwise allocates
3875 * the polygon list. It's perfectly fast to use allocate/free BO directly,
3876 * since we'll hit the BO cache and this is one-per-batch anyway. */
3877
3878 static mali_ptr
batch_get_polygon_list(struct panfrost_batch * batch)3879 batch_get_polygon_list(struct panfrost_batch *batch)
3880 {
3881 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
3882
3883 if (!batch->tiler_ctx.midgard.polygon_list) {
3884 bool has_draws = batch->draw_count > 0;
3885 unsigned size = panfrost_tiler_get_polygon_list_size(
3886 batch->key.width, batch->key.height, batch->vertex_count,
3887 !dev->model->quirks.no_hierarchical_tiling);
3888
3889 /* Create the BO as invisible if we can. If there are no draws,
3890 * we need to write the polygon list manually because there's
3891 * no WRITE_VALUE job in the chain
3892 */
3893 bool init_polygon_list = !has_draws;
3894 batch->polygon_list_bo = panfrost_batch_create_bo(
3895 batch, size, init_polygon_list ? 0 : PAN_BO_INVISIBLE,
3896 PIPE_SHADER_VERTEX, "Polygon list");
3897 batch->tiler_ctx.midgard.polygon_list = batch->polygon_list_bo->ptr.gpu;
3898 panfrost_batch_add_bo(batch, batch->polygon_list_bo,
3899 PIPE_SHADER_FRAGMENT);
3900
3901 if (init_polygon_list && dev->model->quirks.no_hierarchical_tiling) {
3902 assert(batch->polygon_list_bo->ptr.cpu);
3903 uint32_t *polygon_list_body =
3904 batch->polygon_list_bo->ptr.cpu +
3905 MALI_MIDGARD_TILER_MINIMUM_HEADER_SIZE;
3906
3907 /* Magic for Mali T720 */
3908 polygon_list_body[0] = 0xa0000000;
3909 } else if (init_polygon_list) {
3910 assert(batch->polygon_list_bo->ptr.cpu);
3911 uint32_t *header = batch->polygon_list_bo->ptr.cpu;
3912 memset(header, 0, size);
3913 }
3914
3915 batch->tiler_ctx.midgard.disable = !has_draws;
3916 batch->tiler_ctx.midgard.no_hierarchical_tiling =
3917 dev->model->quirks.no_hierarchical_tiling;
3918 batch->tiler_ctx.midgard.heap.start = dev->tiler_heap->ptr.gpu;
3919 batch->tiler_ctx.midgard.heap.size = panfrost_bo_size(dev->tiler_heap);
3920 }
3921
3922 return batch->tiler_ctx.midgard.polygon_list;
3923 }
3924 #endif
3925
3926 static void
init_polygon_list(struct panfrost_batch * batch)3927 init_polygon_list(struct panfrost_batch *batch)
3928 {
3929 #if PAN_ARCH <= 5
3930 mali_ptr polygon_list = batch_get_polygon_list(batch);
3931 pan_jc_initialize_tiler(&batch->pool.base, &batch->jm.jobs.vtc_jc,
3932 polygon_list);
3933 #endif
3934 }
3935
3936 static int
submit_batch(struct panfrost_batch * batch,struct pan_fb_info * fb)3937 submit_batch(struct panfrost_batch *batch, struct pan_fb_info *fb)
3938 {
3939 JOBX(preload_fb)(batch, fb);
3940 init_polygon_list(batch);
3941
3942 /* Now that all draws are in, we can finally prepare the
3943 * FBD for the batch (if there is one). */
3944
3945 emit_tls(batch);
3946
3947 if (panfrost_has_fragment_job(batch)) {
3948 emit_fbd(batch, fb);
3949 emit_fragment_job(batch, fb);
3950 }
3951
3952 return JOBX(submit_batch)(batch);
3953 }
3954
3955 static void
emit_write_timestamp(struct panfrost_batch * batch,struct panfrost_resource * dst,unsigned offset)3956 emit_write_timestamp(struct panfrost_batch *batch,
3957 struct panfrost_resource *dst, unsigned offset)
3958 {
3959 batch->need_job_req_cycle_count = true;
3960 batch->has_time_query = true;
3961
3962 JOBX(emit_write_timestamp)(batch, dst, offset);
3963 }
3964
3965 void
GENX(panfrost_cmdstream_screen_init)3966 GENX(panfrost_cmdstream_screen_init)(struct panfrost_screen *screen)
3967 {
3968 struct panfrost_device *dev = &screen->dev;
3969
3970 screen->vtbl.prepare_shader = prepare_shader;
3971 screen->vtbl.screen_destroy = screen_destroy;
3972 screen->vtbl.context_populate_vtbl = context_populate_vtbl;
3973 screen->vtbl.context_init = JOBX(init_context);
3974 screen->vtbl.context_cleanup = JOBX(cleanup_context);
3975 screen->vtbl.init_batch = JOBX(init_batch);
3976 screen->vtbl.cleanup_batch = JOBX(cleanup_batch);
3977 screen->vtbl.submit_batch = submit_batch;
3978 screen->vtbl.get_blend_shader = GENX(pan_blend_get_shader_locked);
3979 screen->vtbl.get_compiler_options = GENX(pan_shader_get_compiler_options);
3980 screen->vtbl.compile_shader = GENX(pan_shader_compile);
3981 screen->vtbl.afbc_size = panfrost_afbc_size;
3982 screen->vtbl.afbc_pack = panfrost_afbc_pack;
3983 screen->vtbl.emit_write_timestamp = emit_write_timestamp;
3984
3985 GENX(pan_blitter_cache_init)
3986 (&dev->blitter, panfrost_device_gpu_id(dev), &dev->blend_shaders,
3987 &screen->blitter.bin_pool.base, &screen->blitter.desc_pool.base);
3988
3989 #if PAN_GPU_SUPPORTS_DISPATCH_INDIRECT
3990 pan_indirect_dispatch_meta_init(
3991 &dev->indirect_dispatch, panfrost_device_gpu_id(dev),
3992 &screen->blitter.bin_pool.base, &screen->blitter.desc_pool.base);
3993 #endif
3994 }
3995