xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2008 Ben Skeggs
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <stdint.h>
24 
25 #include "compiler/nir/nir.h"
26 #include "compiler/nir/nir_builder.h"
27 
28 #include "nir/pipe_nir.h"
29 #include "pipe/p_defines.h"
30 
31 #include "util/u_inlines.h"
32 #include "util/u_pack_color.h"
33 #include "util/format/u_format.h"
34 #include "util/u_surface.h"
35 #include "util/u_thread.h"
36 
37 #include "nv50_ir_driver.h"
38 
39 #include "nvc0/nvc0_context.h"
40 #include "nvc0/nvc0_resource.h"
41 
42 #include "nv50/g80_defs.xml.h"
43 #include "nv50/g80_texture.xml.h"
44 
45 /* these are used in nv50_blit.h */
46 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
47 #define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL
48 #define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL
49 #define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL
50 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL
51 
52 #define NOUVEAU_DRIVER 0xc0
53 #include "nv50/nv50_blit.h"
54 
55 static inline uint8_t
nvc0_2d_format(enum pipe_format format,bool dst,bool dst_src_equal)56 nvc0_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
57 {
58    uint8_t id = nvc0_format_table[format].rt;
59 
60    /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
61    if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
62       return G80_SURFACE_FORMAT_A8_UNORM;
63 
64    /* Hardware values for color formats range from 0xc0 to 0xff,
65     * but the 2D engine doesn't support all of them.
66     */
67    if (nv50_2d_format_supported(format))
68       return id;
69    assert(dst_src_equal);
70 
71    switch (util_format_get_blocksize(format)) {
72    case 1:
73       return G80_SURFACE_FORMAT_R8_UNORM;
74    case 2:
75       return G80_SURFACE_FORMAT_RG8_UNORM;
76    case 4:
77       return G80_SURFACE_FORMAT_BGRA8_UNORM;
78    case 8:
79       return G80_SURFACE_FORMAT_RGBA16_UNORM;
80    case 16:
81       return G80_SURFACE_FORMAT_RGBA32_FLOAT;
82    default:
83       assert(0);
84       return 0;
85    }
86 }
87 
88 static int
nvc0_2d_texture_set(struct nouveau_pushbuf * push,bool dst,struct nv50_miptree * mt,unsigned level,unsigned layer,enum pipe_format pformat,bool dst_src_pformat_equal)89 nvc0_2d_texture_set(struct nouveau_pushbuf *push, bool dst,
90                     struct nv50_miptree *mt, unsigned level, unsigned layer,
91                     enum pipe_format pformat, bool dst_src_pformat_equal)
92 {
93    struct nouveau_bo *bo = mt->base.bo;
94    uint32_t width, height, depth;
95    uint32_t format;
96    uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
97    uint32_t offset = mt->level[level].offset;
98 
99    format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
100    if (!format) {
101       NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
102                   util_format_name(pformat));
103       return 1;
104    }
105 
106    width = u_minify(mt->base.base.width0, level) << mt->ms_x;
107    height = u_minify(mt->base.base.height0, level) << mt->ms_y;
108    depth = u_minify(mt->base.base.depth0, level);
109 
110    /* layer has to be < depth, and depth > tile depth / 2 */
111 
112    if (!mt->layout_3d) {
113       offset += mt->layer_stride * layer;
114       layer = 0;
115       depth = 1;
116    } else
117    if (!dst) {
118       offset += nvc0_mt_zslice_offset(mt, level, layer);
119       layer = 0;
120    }
121 
122    if (!nouveau_bo_memtype(bo)) {
123       BEGIN_NVC0(push, SUBC_2D(mthd), 2);
124       PUSH_DATA (push, format);
125       PUSH_DATA (push, 1);
126       BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
127       PUSH_DATA (push, mt->level[level].pitch);
128       PUSH_DATA (push, width);
129       PUSH_DATA (push, height);
130       PUSH_DATAh(push, bo->offset + offset);
131       PUSH_DATA (push, bo->offset + offset);
132    } else {
133       BEGIN_NVC0(push, SUBC_2D(mthd), 5);
134       PUSH_DATA (push, format);
135       PUSH_DATA (push, 0);
136       PUSH_DATA (push, mt->level[level].tile_mode);
137       PUSH_DATA (push, depth);
138       PUSH_DATA (push, layer);
139       BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
140       PUSH_DATA (push, width);
141       PUSH_DATA (push, height);
142       PUSH_DATAh(push, bo->offset + offset);
143       PUSH_DATA (push, bo->offset + offset);
144    }
145 
146    if (dst) {
147       IMMED_NVC0(push, SUBC_2D(NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE),
148                  util_format_is_depth_or_stencil(pformat));
149    }
150 
151 #if 0
152    if (dst) {
153       BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
154       PUSH_DATA (push, 0);
155       PUSH_DATA (push, 0);
156       PUSH_DATA (push, width);
157       PUSH_DATA (push, height);
158    }
159 #endif
160    return 0;
161 }
162 
163 static int
nvc0_2d_texture_do_copy(struct nouveau_pushbuf * push,struct nv50_miptree * dst,unsigned dst_level,unsigned dx,unsigned dy,unsigned dz,struct nv50_miptree * src,unsigned src_level,unsigned sx,unsigned sy,unsigned sz,unsigned w,unsigned h)164 nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
165                         struct nv50_miptree *dst, unsigned dst_level,
166                         unsigned dx, unsigned dy, unsigned dz,
167                         struct nv50_miptree *src, unsigned src_level,
168                         unsigned sx, unsigned sy, unsigned sz,
169                         unsigned w, unsigned h)
170 {
171    const enum pipe_format dfmt = dst->base.base.format;
172    const enum pipe_format sfmt = src->base.base.format;
173    int ret;
174    bool eqfmt = dfmt == sfmt;
175 
176    if (!PUSH_SPACE(push, 2 * 16 + 32))
177       return PIPE_ERROR;
178 
179    ret = nvc0_2d_texture_set(push, true, dst, dst_level, dz, dfmt, eqfmt);
180    if (ret)
181       return ret;
182 
183    ret = nvc0_2d_texture_set(push, false, src, src_level, sz, sfmt, eqfmt);
184    if (ret)
185       return ret;
186 
187    IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00);
188    BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
189    PUSH_DATA (push, dx << dst->ms_x);
190    PUSH_DATA (push, dy << dst->ms_y);
191    PUSH_DATA (push, w << dst->ms_x);
192    PUSH_DATA (push, h << dst->ms_y);
193    BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
194    PUSH_DATA (push, 0);
195    PUSH_DATA (push, 1);
196    PUSH_DATA (push, 0);
197    PUSH_DATA (push, 1);
198    BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
199    PUSH_DATA (push, 0);
200    PUSH_DATA (push, sx << src->ms_x);
201    PUSH_DATA (push, 0);
202    PUSH_DATA (push, sy << src->ms_y);
203 
204    return 0;
205 }
206 
207 static void
nvc0_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)208 nvc0_resource_copy_region(struct pipe_context *pipe,
209                           struct pipe_resource *dst, unsigned dst_level,
210                           unsigned dstx, unsigned dsty, unsigned dstz,
211                           struct pipe_resource *src, unsigned src_level,
212                           const struct pipe_box *src_box)
213 {
214    struct nvc0_context *nvc0 = nvc0_context(pipe);
215    int ret;
216    bool m2mf;
217    unsigned dst_layer = dstz, src_layer = src_box->z;
218 
219    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
220       nouveau_copy_buffer(&nvc0->base,
221                           nv04_resource(dst), dstx,
222                           nv04_resource(src), src_box->x, src_box->width);
223       NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width);
224       return;
225    }
226    NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1);
227 
228    /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
229    assert((src->nr_samples | 1) == (dst->nr_samples | 1));
230 
231    m2mf = (src->format == dst->format) ||
232       (util_format_get_blocksizebits(src->format) ==
233        util_format_get_blocksizebits(dst->format));
234 
235    nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
236 
237    if (m2mf) {
238       struct nv50_miptree *src_mt = nv50_miptree(src);
239       struct nv50_miptree *dst_mt = nv50_miptree(dst);
240       struct nv50_m2mf_rect drect, srect;
241       unsigned i;
242       unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
243          << src_mt->ms_x;
244       unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
245          << src_mt->ms_y;
246 
247       nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
248       nv50_m2mf_rect_setup(&srect, src, src_level,
249                            src_box->x, src_box->y, src_box->z);
250 
251       for (i = 0; i < src_box->depth; ++i) {
252          nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
253 
254          if (dst_mt->layout_3d)
255             drect.z++;
256          else
257             drect.base += dst_mt->layer_stride;
258 
259          if (src_mt->layout_3d)
260             srect.z++;
261          else
262             srect.base += src_mt->layer_stride;
263       }
264       return;
265    }
266 
267    assert(nv50_2d_dst_format_faithful(dst->format));
268    assert(nv50_2d_src_format_faithful(src->format));
269 
270    BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
271    BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
272    nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
273    PUSH_VAL(nvc0->base.pushbuf);
274 
275    for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
276       ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
277                                     nv50_miptree(dst), dst_level,
278                                     dstx, dsty, dst_layer,
279                                     nv50_miptree(src), src_level,
280                                     src_box->x, src_box->y, src_layer,
281                                     src_box->width, src_box->height);
282       if (ret)
283          break;
284    }
285    nouveau_bufctx_reset(nvc0->bufctx, 0);
286 }
287 
288 static void
nvc0_clear_render_target(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)289 nvc0_clear_render_target(struct pipe_context *pipe,
290                          struct pipe_surface *dst,
291                          const union pipe_color_union *color,
292                          unsigned dstx, unsigned dsty,
293                          unsigned width, unsigned height,
294                          bool render_condition_enabled)
295 {
296    struct nvc0_context *nvc0 = nvc0_context(pipe);
297    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
298    struct nv50_surface *sf = nv50_surface(dst);
299    struct nv04_resource *res = nv04_resource(sf->base.texture);
300    unsigned z;
301 
302    assert(dst->texture->target != PIPE_BUFFER);
303 
304    if (!PUSH_SPACE(push, 32 + sf->depth))
305       return;
306 
307    PUSH_REF1 (push, res->bo, res->domain | NOUVEAU_BO_WR);
308 
309    BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
310    PUSH_DATAf(push, color->f[0]);
311    PUSH_DATAf(push, color->f[1]);
312    PUSH_DATAf(push, color->f[2]);
313    PUSH_DATAf(push, color->f[3]);
314 
315    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
316    PUSH_DATA (push, ( width << 16) | dstx);
317    PUSH_DATA (push, (height << 16) | dsty);
318 
319    BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
320    PUSH_DATA (push, 1);
321    BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
322    PUSH_DATAh(push, res->address + sf->offset);
323    PUSH_DATA (push, res->address + sf->offset);
324    if (likely(nouveau_bo_memtype(res->bo))) {
325       struct nv50_miptree *mt = nv50_miptree(dst->texture);
326 
327       PUSH_DATA(push, sf->width);
328       PUSH_DATA(push, sf->height);
329       PUSH_DATA(push, nvc0_format_table[dst->format].rt);
330       PUSH_DATA(push, (mt->layout_3d << 16) |
331                mt->level[sf->base.u.tex.level].tile_mode);
332       PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
333       PUSH_DATA(push, mt->layer_stride >> 2);
334       PUSH_DATA(push, dst->u.tex.first_layer);
335       IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
336    } else {
337       if (res->base.target == PIPE_BUFFER) {
338          PUSH_DATA(push, 262144);
339          PUSH_DATA(push, 1);
340       } else {
341          PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
342          PUSH_DATA(push, sf->height);
343       }
344       PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
345       PUSH_DATA(push, 1 << 12);
346       PUSH_DATA(push, 1);
347       PUSH_DATA(push, 0);
348       PUSH_DATA(push, 0);
349 
350       IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
351       IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
352 
353       /* tiled textures don't have to be fenced, they're not mapped directly */
354       nvc0_resource_fence(nvc0, res, NOUVEAU_BO_WR);
355    }
356 
357    if (!render_condition_enabled)
358       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
359 
360    BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
361    for (z = 0; z < sf->depth; ++z) {
362       PUSH_DATA (push, 0x3c |
363                  (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
364    }
365 
366    if (!render_condition_enabled)
367       IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
368 
369    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
370 }
371 
372 static void
nvc0_clear_buffer_push_nvc0(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)373 nvc0_clear_buffer_push_nvc0(struct pipe_context *pipe,
374                             struct pipe_resource *res,
375                             unsigned offset, unsigned size,
376                             const void *data, int data_size)
377 {
378    struct nvc0_context *nvc0 = nvc0_context(pipe);
379    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
380    struct nv04_resource *buf = nv04_resource(res);
381    unsigned i;
382 
383    nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
384    nouveau_pushbuf_bufctx(push, nvc0->bufctx);
385    PUSH_VAL(push);
386 
387    unsigned count = (size + 3) / 4;
388    unsigned data_words = data_size / 4;
389 
390    while (count) {
391       unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
392       unsigned nr = nr_data * data_words;
393 
394       if (!PUSH_SPACE(push, nr + 9))
395          break;
396 
397       BEGIN_NVC0(push, NVC0_M2MF(OFFSET_OUT_HIGH), 2);
398       PUSH_DATAh(push, buf->address + offset);
399       PUSH_DATA (push, buf->address + offset);
400       BEGIN_NVC0(push, NVC0_M2MF(LINE_LENGTH_IN), 2);
401       PUSH_DATA (push, MIN2(size, nr * 4));
402       PUSH_DATA (push, 1);
403       BEGIN_NVC0(push, NVC0_M2MF(EXEC), 1);
404       PUSH_DATA (push, 0x100111);
405 
406       /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
407       BEGIN_NIC0(push, NVC0_M2MF(DATA), nr);
408       for (i = 0; i < nr_data; i++)
409          PUSH_DATAp(push, data, data_words);
410 
411       count -= nr;
412       offset += nr * 4;
413       size -= nr * 4;
414    }
415 
416    nvc0_resource_validate(nvc0, buf, NOUVEAU_BO_WR);
417 
418    nouveau_bufctx_reset(nvc0->bufctx, 0);
419 }
420 
421 static void
nvc0_clear_buffer_push_nve4(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)422 nvc0_clear_buffer_push_nve4(struct pipe_context *pipe,
423                             struct pipe_resource *res,
424                             unsigned offset, unsigned size,
425                             const void *data, int data_size)
426 {
427    struct nvc0_context *nvc0 = nvc0_context(pipe);
428    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
429    struct nv04_resource *buf = nv04_resource(res);
430    unsigned i;
431 
432    nouveau_bufctx_refn(nvc0->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
433    nouveau_pushbuf_bufctx(push, nvc0->bufctx);
434    PUSH_VAL(push);
435 
436    unsigned count = (size + 3) / 4;
437    unsigned data_words = data_size / 4;
438 
439    while (count) {
440       unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
441       unsigned nr = nr_data * data_words;
442 
443       if (!PUSH_SPACE(push, nr + 10))
444          break;
445 
446       BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
447       PUSH_DATAh(push, buf->address + offset);
448       PUSH_DATA (push, buf->address + offset);
449       BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
450       PUSH_DATA (push, MIN2(size, nr * 4));
451       PUSH_DATA (push, 1);
452       /* must not be interrupted (trap on QUERY fence, 0x50 works however) */
453       BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), nr + 1);
454       PUSH_DATA (push, 0x1001);
455       for (i = 0; i < nr_data; i++)
456          PUSH_DATAp(push, data, data_words);
457 
458       count -= nr;
459       offset += nr * 4;
460       size -= nr * 4;
461    }
462 
463    nvc0_resource_validate(nvc0, buf, NOUVEAU_BO_WR);
464 
465    nouveau_bufctx_reset(nvc0->bufctx, 0);
466 }
467 
468 static void
nvc0_clear_buffer_push(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)469 nvc0_clear_buffer_push(struct pipe_context *pipe,
470                        struct pipe_resource *res,
471                        unsigned offset, unsigned size,
472                        const void *data, int data_size)
473 {
474    struct nvc0_context *nvc0 = nvc0_context(pipe);
475    unsigned tmp;
476 
477    if (data_size == 1) {
478       tmp = *(unsigned char *)data;
479       tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
480       data = &tmp;
481       data_size = 4;
482    } else if (data_size == 2) {
483       tmp = *(unsigned short *)data;
484       tmp = (tmp << 16) | tmp;
485       data = &tmp;
486       data_size = 4;
487    }
488 
489    if (nvc0->screen->base.class_3d < NVE4_3D_CLASS)
490       nvc0_clear_buffer_push_nvc0(pipe, res, offset, size, data, data_size);
491    else
492       nvc0_clear_buffer_push_nve4(pipe, res, offset, size, data, data_size);
493 }
494 
495 static void
nvc0_clear_buffer(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size,const void * data,int data_size)496 nvc0_clear_buffer(struct pipe_context *pipe,
497                   struct pipe_resource *res,
498                   unsigned offset, unsigned size,
499                   const void *data, int data_size)
500 {
501    struct nvc0_context *nvc0 = nvc0_context(pipe);
502    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
503    struct nv04_resource *buf = nv04_resource(res);
504    union pipe_color_union color;
505    enum pipe_format dst_fmt;
506    unsigned width, height, elements;
507 
508    assert(res->target == PIPE_BUFFER);
509    assert(nouveau_bo_memtype(buf->bo) == 0);
510 
511    switch (data_size) {
512    case 16:
513       dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
514       memcpy(&color.ui, data, 16);
515       break;
516    case 12:
517       /* RGB32 is not a valid RT format. This will be handled by the pushbuf
518        * uploader.
519        */
520       dst_fmt = PIPE_FORMAT_NONE; /* Init dst_fmt to silence gcc warning */
521       break;
522    case 8:
523       dst_fmt = PIPE_FORMAT_R32G32_UINT;
524       memcpy(&color.ui, data, 8);
525       memset(&color.ui[2], 0, 8);
526       break;
527    case 4:
528       dst_fmt = PIPE_FORMAT_R32_UINT;
529       memcpy(&color.ui, data, 4);
530       memset(&color.ui[1], 0, 12);
531       break;
532    case 2:
533       dst_fmt = PIPE_FORMAT_R16_UINT;
534       color.ui[0] = util_cpu_to_le32(
535             util_le16_to_cpu(*(unsigned short *)data));
536       memset(&color.ui[1], 0, 12);
537       break;
538    case 1:
539       dst_fmt = PIPE_FORMAT_R8_UINT;
540       color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
541       memset(&color.ui[1], 0, 12);
542       break;
543    default:
544       assert(!"Unsupported element size");
545       return;
546    }
547 
548    util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
549 
550    assert(size % data_size == 0);
551 
552    if (data_size == 12) {
553       nvc0_clear_buffer_push(pipe, res, offset, size, data, data_size);
554       return;
555    }
556 
557    if (offset & 0xff) {
558       unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
559       assert(fixup_size % data_size == 0);
560       nvc0_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
561       offset += fixup_size;
562       size -= fixup_size;
563       if (!size)
564          return;
565    }
566 
567    elements = size / data_size;
568    height = (elements + 16383) / 16384;
569    width = elements / height;
570    if (height > 1)
571       width &= ~0xff;
572    assert(width > 0);
573 
574    if (!PUSH_SPACE(push, 40))
575       return;
576 
577    PUSH_REF1 (push, buf->bo, buf->domain | NOUVEAU_BO_WR);
578 
579    BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
580    PUSH_DATA (push, color.ui[0]);
581    PUSH_DATA (push, color.ui[1]);
582    PUSH_DATA (push, color.ui[2]);
583    PUSH_DATA (push, color.ui[3]);
584    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
585    PUSH_DATA (push, width << 16);
586    PUSH_DATA (push, height << 16);
587 
588    IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1);
589 
590    BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
591    PUSH_DATAh(push, buf->address + offset);
592    PUSH_DATA (push, buf->address + offset);
593    PUSH_DATA (push, align(width * data_size, 0x100));
594    PUSH_DATA (push, height);
595    PUSH_DATA (push, nvc0_format_table[dst_fmt].rt);
596    PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR);
597    PUSH_DATA (push, 1);
598    PUSH_DATA (push, 0);
599    PUSH_DATA (push, 0);
600 
601    IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
602    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0);
603 
604    IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
605 
606    IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
607 
608    IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
609 
610    nvc0_resource_validate(nvc0, buf, NOUVEAU_BO_WR);
611 
612    if (width * height != elements) {
613       offset += width * height * data_size;
614       width = elements - width * height;
615       nvc0_clear_buffer_push(pipe, res, offset, width * data_size,
616                              data, data_size);
617    }
618 
619    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
620 }
621 
622 static void
nvc0_clear_depth_stencil(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)623 nvc0_clear_depth_stencil(struct pipe_context *pipe,
624                          struct pipe_surface *dst,
625                          unsigned clear_flags,
626                          double depth,
627                          unsigned stencil,
628                          unsigned dstx, unsigned dsty,
629                          unsigned width, unsigned height,
630                          bool render_condition_enabled)
631 {
632    struct nvc0_context *nvc0 = nvc0_context(pipe);
633    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
634    struct nv50_miptree *mt = nv50_miptree(dst->texture);
635    struct nv50_surface *sf = nv50_surface(dst);
636    uint32_t mode = 0;
637    int unk = mt->base.base.target == PIPE_TEXTURE_2D;
638    unsigned z;
639 
640    assert(dst->texture->target != PIPE_BUFFER);
641 
642    if (!PUSH_SPACE(push, 32 + sf->depth))
643       return;
644 
645    PUSH_REF1 (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
646 
647    if (clear_flags & PIPE_CLEAR_DEPTH) {
648       BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
649       PUSH_DATAf(push, depth);
650       mode |= NVC0_3D_CLEAR_BUFFERS_Z;
651    }
652 
653    if (clear_flags & PIPE_CLEAR_STENCIL) {
654       BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
655       PUSH_DATA (push, stencil & 0xff);
656       mode |= NVC0_3D_CLEAR_BUFFERS_S;
657    }
658 
659    BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
660    PUSH_DATA (push, ( width << 16) | dstx);
661    PUSH_DATA (push, (height << 16) | dsty);
662 
663    BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
664    PUSH_DATAh(push, mt->base.address + sf->offset);
665    PUSH_DATA (push, mt->base.address + sf->offset);
666    PUSH_DATA (push, nvc0_format_table[dst->format].rt);
667    PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
668    PUSH_DATA (push, mt->layer_stride >> 2);
669    BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
670    PUSH_DATA (push, 1);
671    BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
672    PUSH_DATA (push, sf->width);
673    PUSH_DATA (push, sf->height);
674    PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
675    BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
676    PUSH_DATA (push, dst->u.tex.first_layer);
677    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode);
678 
679    if (!render_condition_enabled)
680       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
681 
682    BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
683    for (z = 0; z < sf->depth; ++z) {
684       PUSH_DATA (push, mode |
685                  (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
686    }
687 
688    if (!render_condition_enabled)
689       IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode);
690 
691    nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
692 }
693 
694 void
nvc0_clear(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)695 nvc0_clear(struct pipe_context *pipe, unsigned buffers,
696            const struct pipe_scissor_state *scissor_state,
697            const union pipe_color_union *color,
698            double depth, unsigned stencil)
699 {
700    struct nvc0_context *nvc0 = nvc0_context(pipe);
701    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
702    struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
703    unsigned i, j, k;
704    uint32_t mode = 0;
705 
706    simple_mtx_lock(&nvc0->screen->state_lock);
707 
708    /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
709    if (!nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER))
710       goto out;
711 
712    if (scissor_state) {
713       uint32_t minx = scissor_state->minx;
714       uint32_t maxx = MIN2(fb->width, scissor_state->maxx);
715       uint32_t miny = scissor_state->miny;
716       uint32_t maxy = MIN2(fb->height, scissor_state->maxy);
717       if (maxx <= minx || maxy <= miny)
718          goto out;
719 
720       BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
721       PUSH_DATA (push, minx | (maxx - minx) << 16);
722       PUSH_DATA (push, miny | (maxy - miny) << 16);
723    }
724 
725    if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
726       BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
727       PUSH_DATAf(push, color->f[0]);
728       PUSH_DATAf(push, color->f[1]);
729       PUSH_DATAf(push, color->f[2]);
730       PUSH_DATAf(push, color->f[3]);
731       if (buffers & PIPE_CLEAR_COLOR0)
732          mode =
733             NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
734             NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
735    }
736 
737    if (buffers & PIPE_CLEAR_DEPTH) {
738       BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
739       PUSH_DATA (push, fui(depth));
740       mode |= NVC0_3D_CLEAR_BUFFERS_Z;
741    }
742 
743    if (buffers & PIPE_CLEAR_STENCIL) {
744       BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
745       PUSH_DATA (push, stencil & 0xff);
746       mode |= NVC0_3D_CLEAR_BUFFERS_S;
747    }
748 
749    if (mode) {
750       int zs_layers = 0, color0_layers = 0;
751       if (fb->cbufs[0] && (mode & 0x3c))
752          color0_layers = fb->cbufs[0]->u.tex.last_layer -
753             fb->cbufs[0]->u.tex.first_layer + 1;
754       if (fb->zsbuf && (mode & ~0x3c))
755          zs_layers = fb->zsbuf->u.tex.last_layer -
756             fb->zsbuf->u.tex.first_layer + 1;
757 
758       for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
759          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
760          PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
761       }
762       for (k = j; k < zs_layers; k++) {
763          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
764          PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
765       }
766       for (k = j; k < color0_layers; k++) {
767          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
768          PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
769       }
770    }
771 
772    for (i = 1; i < fb->nr_cbufs; i++) {
773       struct pipe_surface *sf = fb->cbufs[i];
774       if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
775          continue;
776       for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
777          BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
778          PUSH_DATA (push, (i << 6) | 0x3c |
779                     (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
780       }
781    }
782 
783    /* restore screen scissor */
784    if (scissor_state) {
785       BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
786       PUSH_DATA (push, fb->width << 16);
787       PUSH_DATA (push, fb->height << 16);
788    }
789 
790 out:
791    PUSH_KICK(push);
792    simple_mtx_unlock(&nvc0->screen->state_lock);
793 }
794 
795 static void
gm200_evaluate_depth_buffer(struct pipe_context * pipe)796 gm200_evaluate_depth_buffer(struct pipe_context *pipe)
797 {
798    struct nvc0_context *nvc0 = nvc0_context(pipe);
799    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
800 
801    simple_mtx_lock(&nvc0->screen->state_lock);
802    nvc0_state_validate_3d(nvc0, NVC0_NEW_3D_FRAMEBUFFER);
803    IMMED_NVC0(push, SUBC_3D(0x11fc), 1);
804    PUSH_KICK(push);
805    simple_mtx_unlock(&nvc0->screen->state_lock);
806 }
807 
808 
809 /* =============================== BLIT CODE ===================================
810  */
811 
812 struct nvc0_blitter
813 {
814    struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
815    struct nvc0_program *vp;
816 
817    struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
818 
819    mtx_t mutex;
820 
821    struct nvc0_screen *screen;
822 };
823 
824 struct nvc0_blitctx
825 {
826    struct nvc0_context *nvc0;
827    struct nvc0_program *fp;
828    struct nvc0_program *vp;
829    uint8_t mode;
830    uint16_t color_mask;
831    uint8_t filter;
832    uint8_t render_condition_enable;
833    enum pipe_texture_target target;
834    struct {
835       struct pipe_framebuffer_state fb;
836       struct nvc0_window_rect_stateobj window_rect;
837       struct nvc0_rasterizer_stateobj *rast;
838       struct nvc0_program *vp;
839       struct nvc0_program *tcp;
840       struct nvc0_program *tep;
841       struct nvc0_program *gp;
842       struct nvc0_program *fp;
843       unsigned num_textures[5];
844       unsigned num_samplers[5];
845       struct pipe_sampler_view *texture[2];
846       struct nv50_tsc_entry *sampler[2];
847       unsigned min_samples;
848       uint32_t dirty_3d;
849    } saved;
850    struct nvc0_rasterizer_stateobj rast;
851 };
852 
853 static void *
nvc0_blitter_make_vp(struct pipe_context * pipe)854 nvc0_blitter_make_vp(struct pipe_context *pipe)
855 {
856    const nir_shader_compiler_options *options =
857       nv50_ir_nir_shader_compiler_options(nouveau_screen(pipe->screen)->device->chipset,
858                                           PIPE_SHADER_VERTEX);
859 
860    struct nir_builder b =
861       nir_builder_init_simple_shader(MESA_SHADER_VERTEX, options,
862                                      "blitter_vp");
863 
864    const struct glsl_type* float2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2);
865    const struct glsl_type* float3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
866 
867    nir_variable *ipos =
868       nir_variable_create(b.shader, nir_var_shader_in, float2, "ipos");
869    ipos->data.location = VERT_ATTRIB_GENERIC0;
870    ipos->data.driver_location = 0;
871 
872    nir_variable *opos =
873       nir_variable_create(b.shader, nir_var_shader_out, float2, "opos");
874    opos->data.location = VARYING_SLOT_POS;
875    opos->data.driver_location = 0;
876 
877    nir_variable *itex =
878       nir_variable_create(b.shader, nir_var_shader_in, float3, "itex");
879    itex->data.location = VERT_ATTRIB_GENERIC1;
880    itex->data.driver_location = 1;
881 
882    nir_variable *otex =
883       nir_variable_create(b.shader, nir_var_shader_out, float3, "otex");
884    otex->data.location = VARYING_SLOT_VAR0;
885    otex->data.driver_location = 1;
886 
887    nir_copy_var(&b, opos, ipos);
888    nir_copy_var(&b, otex, itex);
889 
890    NIR_PASS_V(b.shader, nir_lower_var_copies);
891 
892    return pipe_shader_from_nir(pipe, b.shader);
893 }
894 
895 static void
nvc0_blitter_make_sampler(struct nvc0_blitter * blit)896 nvc0_blitter_make_sampler(struct nvc0_blitter *blit)
897 {
898    /* clamp to edge, min/max lod = 0, nearest filtering */
899 
900    blit->sampler[0].id = -1;
901 
902    blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
903       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
904       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
905       (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
906    blit->sampler[0].tsc[1] =
907       G80_TSC_1_MAG_FILTER_NEAREST |
908       G80_TSC_1_MIN_FILTER_NEAREST |
909       G80_TSC_1_MIP_FILTER_NONE;
910 
911    /* clamp to edge, min/max lod = 0, bilinear filtering */
912 
913    blit->sampler[1].id = -1;
914 
915    blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
916    blit->sampler[1].tsc[1] =
917       G80_TSC_1_MAG_FILTER_LINEAR |
918       G80_TSC_1_MIN_FILTER_LINEAR |
919       G80_TSC_1_MIP_FILTER_NONE;
920 }
921 
922 static void
nvc0_blit_select_vp(struct nvc0_blitctx * ctx)923 nvc0_blit_select_vp(struct nvc0_blitctx *ctx)
924 {
925    struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
926 
927    if (!blitter->vp) {
928       mtx_lock(&blitter->mutex);
929       if (!blitter->vp)
930          blitter->vp = nvc0_blitter_make_vp(&ctx->nvc0->base.pipe);
931       mtx_unlock(&blitter->mutex);
932    }
933    ctx->vp = blitter->vp;
934 }
935 
936 static void
nvc0_blit_select_fp(struct nvc0_blitctx * ctx,const struct pipe_blit_info * info)937 nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info)
938 {
939    struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
940 
941    const enum pipe_texture_target ptarg =
942       nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
943 
944    const unsigned targ = nv50_blit_texture_type(ptarg);
945    const unsigned mode = ctx->mode;
946 
947    if (!blitter->fp[targ][mode]) {
948       mtx_lock(&blitter->mutex);
949       if (!blitter->fp[targ][mode])
950          blitter->fp[targ][mode] =
951             nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg);
952       mtx_unlock(&blitter->mutex);
953    }
954    ctx->fp = blitter->fp[targ][mode];
955 }
956 
957 static void
nvc0_blit_set_dst(struct nvc0_blitctx * ctx,struct pipe_resource * res,unsigned level,unsigned layer,enum pipe_format format)958 nvc0_blit_set_dst(struct nvc0_blitctx *ctx,
959                   struct pipe_resource *res, unsigned level, unsigned layer,
960                   enum pipe_format format)
961 {
962    struct nvc0_context *nvc0 = ctx->nvc0;
963    struct pipe_context *pipe = &nvc0->base.pipe;
964    struct pipe_surface templ;
965 
966    if (util_format_is_depth_or_stencil(format))
967       templ.format = nv50_blit_zeta_to_colour_format(format);
968    else
969       templ.format = format;
970 
971    templ.u.tex.level = level;
972    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
973 
974    if (layer == -1) {
975       templ.u.tex.first_layer = 0;
976       templ.u.tex.last_layer =
977          (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
978    }
979 
980    nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
981    nvc0->framebuffer.nr_cbufs = 1;
982    nvc0->framebuffer.zsbuf = NULL;
983    nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
984    nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
985 }
986 
987 static void
nvc0_blit_set_src(struct nvc0_blitctx * ctx,struct pipe_resource * res,unsigned level,unsigned layer,enum pipe_format format,const uint8_t filter)988 nvc0_blit_set_src(struct nvc0_blitctx *ctx,
989                   struct pipe_resource *res, unsigned level, unsigned layer,
990                   enum pipe_format format, const uint8_t filter)
991 {
992    struct nvc0_context *nvc0 = ctx->nvc0;
993    struct pipe_context *pipe = &nvc0->base.pipe;
994    struct pipe_sampler_view templ = {0};
995    uint32_t flags;
996    unsigned s;
997    enum pipe_texture_target target;
998 
999    target = nv50_blit_reinterpret_pipe_texture_target(res->target);
1000 
1001    templ.target = target;
1002    templ.format = format;
1003    templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1004    templ.u.tex.first_level = templ.u.tex.last_level = level;
1005    templ.swizzle_r = PIPE_SWIZZLE_X;
1006    templ.swizzle_g = PIPE_SWIZZLE_Y;
1007    templ.swizzle_b = PIPE_SWIZZLE_Z;
1008    templ.swizzle_a = PIPE_SWIZZLE_W;
1009 
1010    if (layer == -1) {
1011       templ.u.tex.first_layer = 0;
1012       templ.u.tex.last_layer =
1013          (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1014    }
1015 
1016    flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
1017    flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
1018    if (filter && res->nr_samples == 8)
1019       flags |= NV50_TEXVIEW_FILTER_MSAA8;
1020 
1021    nvc0->textures[4][0] = nvc0_create_texture_view(
1022       pipe, res, &templ, flags);
1023    nvc0->textures[4][1] = NULL;
1024 
1025    for (s = 0; s <= 3; ++s)
1026       nvc0->num_textures[s] = 0;
1027    nvc0->num_textures[4] = 1;
1028 
1029    templ.format = nv50_zs_to_s_format(format);
1030    if (templ.format != format) {
1031       nvc0->textures[4][1] = nvc0_create_texture_view(
1032          pipe, res, &templ, flags);
1033       nvc0->num_textures[4] = 2;
1034    }
1035 }
1036 
1037 static void
nvc0_blitctx_prepare_state(struct nvc0_blitctx * blit)1038 nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
1039 {
1040    struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf;
1041 
1042    /* TODO: maybe make this a MACRO (if we need more logic) ? */
1043 
1044    if (blit->nvc0->cond_query && !blit->render_condition_enable)
1045       IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
1046 
1047    /* blend state */
1048    BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
1049    PUSH_DATA (push, blit->color_mask);
1050    IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0);
1051    IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
1052 
1053    /* rasterizer state */
1054    IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0);
1055    IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
1056    BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
1057    PUSH_DATA (push, 0xffff);
1058    PUSH_DATA (push, 0xffff);
1059    PUSH_DATA (push, 0xffff);
1060    PUSH_DATA (push, 0xffff);
1061    BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1);
1062    PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL);
1063    BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1);
1064    PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL);
1065    IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
1066    IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
1067    IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
1068    IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
1069 
1070    /* zsa state */
1071    IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
1072    IMMED_NVC0(push, NVC0_3D(DEPTH_BOUNDS_EN), 0);
1073    IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
1074    IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
1075 
1076    /* disable transform feedback */
1077    IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
1078 }
1079 
1080 static void
nvc0_blitctx_pre_blit(struct nvc0_blitctx * ctx,const struct pipe_blit_info * info)1081 nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx,
1082                       const struct pipe_blit_info *info)
1083 {
1084    struct nvc0_context *nvc0 = ctx->nvc0;
1085    struct nvc0_blitter *blitter = nvc0->screen->blitter;
1086    int s;
1087 
1088    ctx->saved.fb.width = nvc0->framebuffer.width;
1089    ctx->saved.fb.height = nvc0->framebuffer.height;
1090    ctx->saved.fb.samples = nvc0->framebuffer.samples;
1091    ctx->saved.fb.layers = nvc0->framebuffer.layers;
1092    ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
1093    ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
1094    ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
1095 
1096    ctx->saved.rast = nvc0->rast;
1097 
1098    ctx->saved.vp = nvc0->vertprog;
1099    ctx->saved.tcp = nvc0->tctlprog;
1100    ctx->saved.tep = nvc0->tevlprog;
1101    ctx->saved.gp = nvc0->gmtyprog;
1102    ctx->saved.fp = nvc0->fragprog;
1103 
1104    ctx->saved.min_samples = nvc0->min_samples;
1105    ctx->saved.window_rect = nvc0->window_rect;
1106 
1107    nvc0->rast = &ctx->rast;
1108 
1109    nvc0->vertprog = ctx->vp;
1110    nvc0->tctlprog = NULL;
1111    nvc0->tevlprog = NULL;
1112    nvc0->gmtyprog = NULL;
1113    nvc0->fragprog = ctx->fp;
1114 
1115    nvc0->window_rect.rects =
1116       MIN2(info->num_window_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
1117    nvc0->window_rect.inclusive = info->window_rectangle_include;
1118    if (nvc0->window_rect.rects)
1119       memcpy(nvc0->window_rect.rect, info->window_rectangles,
1120              sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
1121 
1122    for (s = 0; s <= 4; ++s) {
1123       ctx->saved.num_textures[s] = nvc0->num_textures[s];
1124       ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
1125       nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1126       nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1127    }
1128    ctx->saved.texture[0] = nvc0->textures[4][0];
1129    ctx->saved.texture[1] = nvc0->textures[4][1];
1130    ctx->saved.sampler[0] = nvc0->samplers[4][0];
1131    ctx->saved.sampler[1] = nvc0->samplers[4][1];
1132 
1133    nvc0->samplers[4][0] = &blitter->sampler[ctx->filter];
1134    nvc0->samplers[4][1] = &blitter->sampler[ctx->filter];
1135 
1136    for (s = 0; s <= 3; ++s)
1137       nvc0->num_samplers[s] = 0;
1138    nvc0->num_samplers[4] = 2;
1139 
1140    nvc0->min_samples = 1;
1141 
1142    ctx->saved.dirty_3d = nvc0->dirty_3d;
1143 
1144    nvc0->textures_dirty[4] |= 3;
1145    nvc0->samplers_dirty[4] |= 3;
1146 
1147    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1148    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1149    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1150 
1151    nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES |
1152       NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1153       NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1154       NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | NVC0_NEW_3D_WINDOW_RECTS;
1155 }
1156 
1157 static void
nvc0_blitctx_post_blit(struct nvc0_blitctx * blit)1158 nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
1159 {
1160    struct nvc0_context *nvc0 = blit->nvc0;
1161    int s;
1162 
1163    pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
1164 
1165    nvc0->framebuffer.width = blit->saved.fb.width;
1166    nvc0->framebuffer.height = blit->saved.fb.height;
1167    nvc0->framebuffer.samples = blit->saved.fb.samples;
1168    nvc0->framebuffer.layers = blit->saved.fb.layers;
1169    nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1170    nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1171    nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1172 
1173    nvc0->rast = blit->saved.rast;
1174 
1175    nvc0->vertprog = blit->saved.vp;
1176    nvc0->tctlprog = blit->saved.tcp;
1177    nvc0->tevlprog = blit->saved.tep;
1178    nvc0->gmtyprog = blit->saved.gp;
1179    nvc0->fragprog = blit->saved.fp;
1180 
1181    nvc0->min_samples = blit->saved.min_samples;
1182    nvc0->window_rect = blit->saved.window_rect;
1183 
1184    pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
1185    pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
1186 
1187    for (s = 0; s <= 4; ++s) {
1188       nvc0->num_textures[s] = blit->saved.num_textures[s];
1189       nvc0->num_samplers[s] = blit->saved.num_samplers[s];
1190       nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
1191       nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
1192    }
1193    nvc0->textures[4][0] = blit->saved.texture[0];
1194    nvc0->textures[4][1] = blit->saved.texture[1];
1195    nvc0->samplers[4][0] = blit->saved.sampler[0];
1196    nvc0->samplers[4][1] = blit->saved.sampler[1];
1197 
1198    nvc0->textures_dirty[4] |= 3;
1199    nvc0->samplers_dirty[4] |= 3;
1200 
1201    if (nvc0->cond_query && !blit->render_condition_enable)
1202       nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
1203                                        nvc0->cond_cond, nvc0->cond_mode);
1204 
1205    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
1206    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1207    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
1208    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0));
1209    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1));
1210    nouveau_scratch_done(&nvc0->base);
1211 
1212    nvc0->dirty_3d = blit->saved.dirty_3d |
1213       (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK |
1214        NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND |
1215        NVC0_NEW_3D_VIEWPORT | NVC0_NEW_3D_WINDOW_RECTS |
1216        NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS |
1217        NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG |
1218        NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG |
1219        NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
1220    nvc0->scissors_dirty |= 1;
1221    nvc0->viewports_dirty |= 1;
1222 
1223    nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples);
1224 }
1225 
1226 static void
nvc0_blit_3d(struct nvc0_context * nvc0,const struct pipe_blit_info * info)1227 nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1228 {
1229    struct nvc0_screen *screen = nvc0->screen;
1230    struct nvc0_blitctx *blit = nvc0->blit;
1231    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1232    struct pipe_resource *src = info->src.resource;
1233    struct pipe_resource *dst = info->dst.resource;
1234    struct nouveau_bo *vtxbuf_bo;
1235    uint32_t stride, length, *vbuf;
1236    uint64_t vtxbuf;
1237    int32_t minx, maxx, miny, maxy;
1238    int32_t i, n;
1239    float x0, x1, y0, y1, z;
1240    float dz;
1241    float x_range, y_range;
1242 
1243    blit->mode = nv50_blit_select_mode(info);
1244    blit->color_mask = nv50_blit_derive_color_mask(info);
1245    blit->filter = nv50_blit_get_filter(info);
1246    blit->render_condition_enable = info->render_condition_enable;
1247 
1248    nvc0_blit_select_vp(blit);
1249    nvc0_blit_select_fp(blit, info);
1250    nvc0_blitctx_pre_blit(blit, info);
1251 
1252    nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1253    nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1254                      blit->filter);
1255 
1256    nvc0_blitctx_prepare_state(blit);
1257 
1258    nvc0_state_validate_3d(nvc0, ~0);
1259 
1260    x_range = (float)info->src.box.width / (float)info->dst.box.width;
1261    y_range = (float)info->src.box.height / (float)info->dst.box.height;
1262 
1263    x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1264    y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1265 
1266    x1 = x0 + 32768.0f * x_range;
1267    y1 = y0 + 32768.0f * y_range;
1268 
1269    x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1270    x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1271    y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1272    y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1273 
1274    dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1275    z = (float)info->src.box.z;
1276    if (nv50_miptree(src)->layout_3d)
1277       z += 0.5f * dz;
1278 
1279    if (src->last_level > 0) {
1280       /* If there are mip maps, GPU always assumes normalized coordinates. */
1281       const unsigned l = info->src.level;
1282       const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1283       const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1284       x0 /= fh;
1285       x1 /= fh;
1286       y0 /= fv;
1287       y1 /= fv;
1288       if (nv50_miptree(src)->layout_3d) {
1289          z /= u_minify(src->depth0, l);
1290          dz /= u_minify(src->depth0, l);
1291       }
1292    }
1293 
1294    bool serialize = false;
1295    struct nv50_miptree *mt = nv50_miptree(dst);
1296    if (screen->eng3d->oclass >= TU102_3D_CLASS) {
1297       IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE),
1298                  util_format_is_depth_or_stencil(info->dst.format));
1299    } else {
1300       /* When flipping a surface from zeta <-> color "mode", we have to wait for
1301        * the GPU to flush its current draws.
1302        */
1303       serialize = util_format_is_depth_or_stencil(info->dst.format);
1304       if (serialize && mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
1305          IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
1306       }
1307    }
1308 
1309    IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
1310    IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
1311               NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
1312    BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
1313    PUSH_DATA (push, nvc0->framebuffer.width << 16);
1314    PUSH_DATA (push, nvc0->framebuffer.height << 16);
1315 
1316    /* Draw a large triangle in screen coordinates covering the whole
1317     * render target, with scissors defining the destination region.
1318     * The vertex is supplied with non-normalized texture coordinates
1319     * arranged in a way to yield the desired offset and scale.
1320     *
1321     * Note that while the source texture is presented to the sampler as
1322     * non-MSAA (even if it is), the destination texture is treated as MSAA for
1323     * rendering. This means that
1324     *  - destination coordinates shouldn't be scaled
1325     *  - without per-sample rendering, the target will be a solid-fill for all
1326     *    of the samples
1327     *
1328     * The last point implies that this process is very bad for 1:1 blits, as
1329     * well as scaled blits between MSAA surfaces. This works fine for
1330     * upscaling and downscaling though. The 1:1 blits should ideally be
1331     * handled by the 2d engine, which can do it perfectly.
1332     */
1333 
1334    minx = info->dst.box.x;
1335    maxx = info->dst.box.x + info->dst.box.width;
1336    miny = info->dst.box.y;
1337    maxy = info->dst.box.y + info->dst.box.height;
1338    if (info->scissor_enable) {
1339       minx = MAX2(minx, info->scissor.minx);
1340       maxx = MIN2(maxx, info->scissor.maxx);
1341       miny = MAX2(miny, info->scissor.miny);
1342       maxy = MIN2(maxy, info->scissor.maxy);
1343    }
1344    BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
1345    PUSH_DATA (push, (maxx << 16) | minx);
1346    PUSH_DATA (push, (maxy << 16) | miny);
1347 
1348    stride = (3 + 2) * 4;
1349    length = stride * 3 * info->dst.box.depth;
1350 
1351    vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo);
1352    if (!vbuf) {
1353       assert(vbuf);
1354       return;
1355    }
1356 
1357    BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP,
1358                 NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
1359    BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT,
1360                 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD, screen->text);
1361    PUSH_VAL(push);
1362 
1363    BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
1364    PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride <<
1365                     NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT);
1366    PUSH_DATAh(push, vtxbuf);
1367    PUSH_DATA (push, vtxbuf);
1368    PUSH_DATA (push, 0);
1369    if (screen->eng3d->oclass < TU102_3D_CLASS)
1370       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1371    else
1372       BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1373    PUSH_DATAh(push, vtxbuf + length - 1);
1374    PUSH_DATA (push, vtxbuf + length - 1);
1375 
1376    n = MAX2(2, nvc0->state.num_vtxelts);
1377 
1378    BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
1379    PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1380                     NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 <<
1381                     NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1382    PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1383                     NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 <<
1384                     NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1385    for (i = 2; i < n; i++) {
1386       PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1387                       NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
1388                       NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
1389    }
1390    for (i = 1; i < n; ++i)
1391       IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
1392    if (nvc0->state.instance_elts) {
1393       nvc0->state.instance_elts = 0;
1394       BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
1395       PUSH_DATA (push, n);
1396       PUSH_DATA (push, 0);
1397    }
1398    nvc0->state.num_vtxelts = 2;
1399 
1400    if (nvc0->state.prim_restart) {
1401       IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
1402       nvc0->state.prim_restart = 0;
1403    }
1404 
1405    if (nvc0->state.index_bias) {
1406       IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
1407       IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
1408       nvc0->state.index_bias = 0;
1409    }
1410 
1411    for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1412       if (info->dst.box.z + i) {
1413          BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1414          PUSH_DATA (push, info->dst.box.z + i);
1415       }
1416 
1417       *(vbuf++) = fui(0.0f);
1418       *(vbuf++) = fui(0.0f);
1419       *(vbuf++) = fui(x0);
1420       *(vbuf++) = fui(y0);
1421       *(vbuf++) = fui(z);
1422 
1423       *(vbuf++) = fui(32768.0f);
1424       *(vbuf++) = fui(0.0f);
1425       *(vbuf++) = fui(x1);
1426       *(vbuf++) = fui(y0);
1427       *(vbuf++) = fui(z);
1428 
1429       *(vbuf++) = fui(0.0f);
1430       *(vbuf++) = fui(32768.0f);
1431       *(vbuf++) = fui(x0);
1432       *(vbuf++) = fui(y1);
1433       *(vbuf++) = fui(z);
1434 
1435       IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
1436                        NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1437       BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
1438       PUSH_DATA (push, i * 3);
1439       PUSH_DATA (push, 3);
1440       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
1441    }
1442    if (info->dst.box.z + info->dst.box.depth - 1)
1443       IMMED_NVC0(push, NVC0_3D(LAYER), 0);
1444 
1445    nvc0_blitctx_post_blit(blit);
1446 
1447    /* restore viewport transform */
1448    IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1449    if (screen->eng3d->oclass >= TU102_3D_CLASS)
1450       IMMED_NVC0(push, SUBC_3D(TU102_3D_SET_COLOR_RENDER_TO_ZETA_SURFACE), 0);
1451    else if (serialize)
1452       /* mark the surface as reading, which will force a serialize next time
1453        * it's used for writing.
1454        */
1455       mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
1456 }
1457 
1458 static void
nvc0_blit_eng2d(struct nvc0_context * nvc0,const struct pipe_blit_info * info)1459 nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1460 {
1461    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1462    struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1463    struct nv50_miptree *src = nv50_miptree(info->src.resource);
1464    const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1465    const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1466    const int dz = info->dst.box.z;
1467    const int sz = info->src.box.z;
1468    uint32_t dstw, dsth;
1469    int32_t dstx, dsty;
1470    int64_t srcx, srcy;
1471    int64_t du_dx, dv_dy;
1472    int i;
1473    uint32_t mode;
1474    uint32_t mask = nv50_blit_eng2d_get_mask(info);
1475    bool b;
1476 
1477    mode = nv50_blit_get_filter(info) ?
1478       NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1479       NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1480    mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1481       NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1482 
1483    du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1484    dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1485 
1486    b = info->dst.format == info->src.format;
1487    nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1488    nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1489 
1490    if (info->scissor_enable) {
1491       BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5);
1492       PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1493       PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1494       PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1495       PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1496       PUSH_DATA (push, 1); /* enable */
1497    }
1498 
1499    if (nvc0->cond_query && info->render_condition_enable)
1500       IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode);
1501 
1502    if (mask != 0xffffffff) {
1503       IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
1504       IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
1505                        NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1506       BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4);
1507       PUSH_DATA (push, 0x00000000);
1508       PUSH_DATA (push, mask);
1509       PUSH_DATA (push, 0xffffffff);
1510       PUSH_DATA (push, 0xffffffff);
1511       IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP);
1512    } else
1513    if (info->src.format != info->dst.format) {
1514       if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1515           info->src.format == PIPE_FORMAT_R8_SNORM ||
1516           info->src.format == PIPE_FORMAT_R16_UNORM ||
1517           info->src.format == PIPE_FORMAT_R16_SNORM ||
1518           info->src.format == PIPE_FORMAT_R16_FLOAT ||
1519           info->src.format == PIPE_FORMAT_R32_FLOAT) {
1520          mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1521          BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1522          PUSH_DATA (push, mask);
1523          PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1524       } else
1525       if (info->src.format == PIPE_FORMAT_A8_UNORM) {
1526          mask = 0xff000000;
1527          BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1528          PUSH_DATA (push, mask);
1529          PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1530       }
1531    }
1532 
1533    if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1534       /* ms_x is always >= ms_y */
1535       du_dx <<= src->ms_x - dst->ms_x;
1536       dv_dy <<= src->ms_y - dst->ms_y;
1537    } else {
1538       du_dx >>= dst->ms_x - src->ms_x;
1539       dv_dy >>= dst->ms_y - src->ms_y;
1540    }
1541 
1542    srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1543    srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1544 
1545    if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1546       /* center src coorinates for proper MS resolve filtering */
1547       srcx += (int64_t)1 << (src->ms_x + 31);
1548       srcy += (int64_t)1 << (src->ms_y + 31);
1549    }
1550 
1551    dstx = info->dst.box.x << dst->ms_x;
1552    dsty = info->dst.box.y << dst->ms_y;
1553 
1554    dstw = info->dst.box.width << dst->ms_x;
1555    dsth = info->dst.box.height << dst->ms_y;
1556 
1557    if (dstx < 0) {
1558       dstw += dstx;
1559       srcx -= du_dx * dstx;
1560       dstx = 0;
1561    }
1562    if (dsty < 0) {
1563       dsth += dsty;
1564       srcy -= dv_dy * dsty;
1565       dsty = 0;
1566    }
1567 
1568    IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode);
1569    BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
1570    PUSH_DATA (push, dstx);
1571    PUSH_DATA (push, dsty);
1572    PUSH_DATA (push, dstw);
1573    PUSH_DATA (push, dsth);
1574    BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
1575    PUSH_DATA (push, du_dx);
1576    PUSH_DATA (push, du_dx >> 32);
1577    PUSH_DATA (push, dv_dy);
1578    PUSH_DATA (push, dv_dy >> 32);
1579 
1580    BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR);
1581    BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD);
1582    nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
1583    if (PUSH_VAL(nvc0->base.pushbuf))
1584       return;
1585 
1586    for (i = 0; i < info->dst.box.depth; ++i) {
1587       if (i > 0) {
1588          /* no scaling in z-direction possible for eng2d blits */
1589          if (dst->layout_3d) {
1590             BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1);
1591             PUSH_DATA (push, info->dst.box.z + i);
1592          } else {
1593             const unsigned z = info->dst.box.z + i;
1594             const uint64_t address = dst->base.address +
1595                dst->level[info->dst.level].offset +
1596                z * dst->layer_stride;
1597             BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
1598             PUSH_DATAh(push, address);
1599             PUSH_DATA (push, address);
1600          }
1601          if (src->layout_3d) {
1602             /* not possible because of depth tiling */
1603             assert(0);
1604          } else {
1605             const unsigned z = info->src.box.z + i;
1606             const uint64_t address = src->base.address +
1607                src->level[info->src.level].offset +
1608                z * src->layer_stride;
1609             BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
1610             PUSH_DATAh(push, address);
1611             PUSH_DATA (push, address);
1612          }
1613          BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1614          PUSH_DATA (push, srcy >> 32);
1615       } else {
1616          BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
1617          PUSH_DATA (push, srcx);
1618          PUSH_DATA (push, srcx >> 32);
1619          PUSH_DATA (push, srcy);
1620          PUSH_DATA (push, srcy >> 32);
1621       }
1622    }
1623    nvc0_resource_validate(nvc0, &dst->base, NOUVEAU_BO_WR);
1624    nvc0_resource_validate(nvc0, &src->base, NOUVEAU_BO_RD);
1625 
1626    nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D);
1627 
1628    if (info->scissor_enable)
1629       IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
1630    if (mask != 0xffffffff)
1631       IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY);
1632    if (nvc0->cond_query && info->render_condition_enable)
1633       IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS);
1634 }
1635 
1636 static void
nvc0_blit(struct pipe_context * pipe,const struct pipe_blit_info * info)1637 nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1638 {
1639    struct nvc0_context *nvc0 = nvc0_context(pipe);
1640    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1641    bool eng3d = false;
1642 
1643    if (info->src.box.width == 0 || info->src.box.height == 0 ||
1644        info->dst.box.width == 0 || info->dst.box.height == 0) {
1645       util_debug_message(&nvc0->base.debug, ERROR,
1646                          "Blit with zero-size src or dst box");
1647       return;
1648    }
1649 
1650    if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1651       if (!(info->mask & PIPE_MASK_ZS))
1652          return;
1653       if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1654           info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1655          eng3d = true;
1656       if (info->filter != PIPE_TEX_FILTER_NEAREST)
1657          eng3d = true;
1658    } else {
1659       if (!(info->mask & PIPE_MASK_RGBA))
1660          return;
1661       if (info->mask != PIPE_MASK_RGBA)
1662          eng3d = true;
1663    }
1664 
1665    if (nv50_miptree(info->src.resource)->layout_3d) {
1666       eng3d = true;
1667    } else
1668    if (info->src.box.depth != info->dst.box.depth) {
1669       eng3d = true;
1670       debug_printf("blit: cannot filter array or cube textures in z direction");
1671    }
1672 
1673    if (!eng3d && info->dst.format != info->src.format) {
1674       if (!nv50_2d_dst_format_faithful(info->dst.format)) {
1675          eng3d = true;
1676       } else
1677       if (!nv50_2d_src_format_faithful(info->src.format)) {
1678          if (!util_format_is_luminance(info->src.format)) {
1679             if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1680                eng3d = true;
1681             else
1682             if (util_format_is_intensity(info->src.format))
1683                eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
1684             else
1685             if (util_format_is_alpha(info->src.format))
1686                eng3d = info->src.format != PIPE_FORMAT_A8_UNORM;
1687             else
1688             if (util_format_is_srgb(info->dst.format) &&
1689                 util_format_get_nr_components(info->src.format) == 1)
1690                eng3d = true;
1691             else
1692                eng3d = !nv50_2d_format_supported(info->src.format);
1693          }
1694       } else
1695       if (util_format_is_luminance_alpha(info->src.format))
1696          eng3d = true;
1697    }
1698 
1699    if (info->src.resource->nr_samples == 8 &&
1700        info->dst.resource->nr_samples <= 1)
1701       eng3d = true;
1702 #if 0
1703    /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
1704    if (info->src.resource->nr_samples > 1 ||
1705        info->dst.resource->nr_samples > 1)
1706       eng3d = true;
1707 #endif
1708    /* FIXME: find correct src coordinates adjustments */
1709    if ((info->src.box.width !=  info->dst.box.width &&
1710         info->src.box.width != -info->dst.box.width) ||
1711        (info->src.box.height !=  info->dst.box.height &&
1712         info->src.box.height != -info->dst.box.height))
1713       eng3d = true;
1714 
1715    if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1716       eng3d = true;
1717 
1718    simple_mtx_lock(&nvc0->screen->state_lock);
1719    if (nvc0->screen->num_occlusion_queries_active)
1720       IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0);
1721 
1722    if (!eng3d)
1723       nvc0_blit_eng2d(nvc0, info);
1724    else
1725       nvc0_blit_3d(nvc0, info);
1726 
1727    if (nvc0->screen->num_occlusion_queries_active)
1728       IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1);
1729    PUSH_KICK(push);
1730    simple_mtx_unlock(&nvc0->screen->state_lock);
1731 
1732    NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
1733 }
1734 
1735 static void
nvc0_flush_resource(struct pipe_context * ctx,struct pipe_resource * resource)1736 nvc0_flush_resource(struct pipe_context *ctx,
1737                     struct pipe_resource *resource)
1738 {
1739 }
1740 
1741 bool
nvc0_blitter_create(struct nvc0_screen * screen)1742 nvc0_blitter_create(struct nvc0_screen *screen)
1743 {
1744    screen->blitter = CALLOC_STRUCT(nvc0_blitter);
1745    if (!screen->blitter) {
1746       NOUVEAU_ERR("failed to allocate blitter struct\n");
1747       return false;
1748    }
1749    screen->blitter->screen = screen;
1750 
1751    (void) mtx_init(&screen->blitter->mutex, mtx_plain);
1752 
1753    nvc0_blitter_make_sampler(screen->blitter);
1754 
1755    return true;
1756 }
1757 
1758 void
nvc0_blitter_destroy(struct nvc0_screen * screen)1759 nvc0_blitter_destroy(struct nvc0_screen *screen)
1760 {
1761    struct nvc0_blitter *blitter = screen->blitter;
1762    unsigned i, m;
1763 
1764    for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1765       for (m = 0; m < NV50_BLIT_MODES; ++m) {
1766          struct nvc0_program *prog = blitter->fp[i][m];
1767          if (prog) {
1768             nvc0_program_destroy(NULL, prog);
1769             ralloc_free((void *)prog->nir);
1770             FREE(prog);
1771          }
1772       }
1773    }
1774    if (blitter->vp) {
1775       struct nvc0_program *prog = blitter->vp;
1776       nvc0_program_destroy(NULL, prog);
1777       ralloc_free((void *)prog->nir);
1778       FREE(prog);
1779    }
1780 
1781    mtx_destroy(&blitter->mutex);
1782    FREE(blitter);
1783 }
1784 
1785 bool
nvc0_blitctx_create(struct nvc0_context * nvc0)1786 nvc0_blitctx_create(struct nvc0_context *nvc0)
1787 {
1788    nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
1789    if (!nvc0->blit) {
1790       NOUVEAU_ERR("failed to allocate blit context\n");
1791       return false;
1792    }
1793 
1794    nvc0->blit->nvc0 = nvc0;
1795 
1796    nvc0->blit->rast.pipe.half_pixel_center = 1;
1797 
1798    return true;
1799 }
1800 
1801 void
nvc0_blitctx_destroy(struct nvc0_context * nvc0)1802 nvc0_blitctx_destroy(struct nvc0_context *nvc0)
1803 {
1804    FREE(nvc0->blit);
1805 }
1806 
1807 void
nvc0_init_surface_functions(struct nvc0_context * nvc0)1808 nvc0_init_surface_functions(struct nvc0_context *nvc0)
1809 {
1810    struct pipe_context *pipe = &nvc0->base.pipe;
1811 
1812    pipe->resource_copy_region = nvc0_resource_copy_region;
1813    pipe->blit = nvc0_blit;
1814    pipe->flush_resource = nvc0_flush_resource;
1815    pipe->clear_render_target = nvc0_clear_render_target;
1816    pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
1817    pipe->clear_texture = u_default_clear_texture;
1818    pipe->clear_buffer = nvc0_clear_buffer;
1819    if (nvc0->screen->base.class_3d >= GM200_3D_CLASS)
1820       pipe->evaluate_depth_buffer = gm200_evaluate_depth_buffer;
1821 }
1822