1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include "draw/draw_context.h"
27 #include "util/u_upload_mgr.h"
28
29 #include "nv_object.xml.h"
30 #include "nv30/nv30-40_3d.xml.h"
31
32 #include "nouveau_fence.h"
33 #include "nv30/nv30_context.h"
34 #include "nv30/nv30_transfer.h"
35 #include "nv30/nv30_state.h"
36 #include "nv30/nv30_winsys.h"
37
38 static void
nv30_context_kick_notify(struct nouveau_pushbuf * push)39 nv30_context_kick_notify(struct nouveau_pushbuf *push)
40 {
41 struct nouveau_pushbuf_priv *p = push->user_priv;
42 struct nouveau_screen *screen = p->screen;
43
44 _nouveau_fence_next(p->context);
45 _nouveau_fence_update(screen, true);
46
47 if (push->bufctx) {
48 struct nouveau_bufref *bref;
49 LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) {
50 struct nv04_resource *res = bref->priv;
51 if (res && res->mm) {
52 _nouveau_fence_ref(p->context->fence, &res->fence);
53
54 if (bref->flags & NOUVEAU_BO_RD)
55 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
56
57 if (bref->flags & NOUVEAU_BO_WR) {
58 _nouveau_fence_ref(p->context->fence, &res->fence_wr);
59 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
60 NOUVEAU_BUFFER_STATUS_DIRTY;
61 }
62 }
63 }
64 }
65 }
66
67 static void
nv30_context_flush(struct pipe_context * pipe,struct pipe_fence_handle ** fence,unsigned flags)68 nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence,
69 unsigned flags)
70 {
71 struct nv30_context *nv30 = nv30_context(pipe);
72 struct nouveau_pushbuf *push = nv30->base.pushbuf;
73
74 if (fence)
75 nouveau_fence_ref(nv30->base.fence,
76 (struct nouveau_fence **)fence);
77
78 PUSH_KICK(push);
79
80 nouveau_context_update_frame_stats(&nv30->base);
81 }
82
83 static int
nv30_invalidate_resource_storage(struct nouveau_context * nv,struct pipe_resource * res,int ref)84 nv30_invalidate_resource_storage(struct nouveau_context *nv,
85 struct pipe_resource *res,
86 int ref)
87 {
88 struct nv30_context *nv30 = nv30_context(&nv->pipe);
89 unsigned i;
90
91 if (res->bind & PIPE_BIND_RENDER_TARGET) {
92 for (i = 0; i < nv30->framebuffer.nr_cbufs; ++i) {
93 if (nv30->framebuffer.cbufs[i] &&
94 nv30->framebuffer.cbufs[i]->texture == res) {
95 nv30->dirty |= NV30_NEW_FRAMEBUFFER;
96 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
97 if (!--ref)
98 return ref;
99 }
100 }
101 }
102 if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
103 if (nv30->framebuffer.zsbuf &&
104 nv30->framebuffer.zsbuf->texture == res) {
105 nv30->dirty |= NV30_NEW_FRAMEBUFFER;
106 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB);
107 if (!--ref)
108 return ref;
109 }
110 }
111
112 if (res->bind & PIPE_BIND_VERTEX_BUFFER) {
113 for (i = 0; i < nv30->num_vtxbufs; ++i) {
114 if (nv30->vtxbuf[i].buffer.resource == res) {
115 nv30->dirty |= NV30_NEW_ARRAYS;
116 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
117 if (!--ref)
118 return ref;
119 }
120 }
121 }
122
123 if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
124 for (i = 0; i < nv30->fragprog.num_textures; ++i) {
125 if (nv30->fragprog.textures[i] &&
126 nv30->fragprog.textures[i]->texture == res) {
127 nv30->dirty |= NV30_NEW_FRAGTEX;
128 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
129 if (!--ref)
130 return ref;
131 }
132 }
133 for (i = 0; i < nv30->vertprog.num_textures; ++i) {
134 if (nv30->vertprog.textures[i] &&
135 nv30->vertprog.textures[i]->texture == res) {
136 nv30->dirty |= NV30_NEW_VERTTEX;
137 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i));
138 if (!--ref)
139 return ref;
140 }
141 }
142 }
143
144 return ref;
145 }
146
147 static void
nv30_context_destroy(struct pipe_context * pipe)148 nv30_context_destroy(struct pipe_context *pipe)
149 {
150 struct nv30_context *nv30 = nv30_context(pipe);
151
152 if (nv30->blitter)
153 util_blitter_destroy(nv30->blitter);
154
155 if (nv30->draw)
156 draw_destroy(nv30->draw);
157
158 if (nv30->base.pipe.stream_uploader)
159 u_upload_destroy(nv30->base.pipe.stream_uploader);
160
161 if (nv30->blit_vp)
162 nouveau_heap_free(&nv30->blit_vp);
163
164 if (nv30->blit_fp)
165 pipe_resource_reference(&nv30->blit_fp, NULL);
166
167 nouveau_bufctx_del(&nv30->bufctx);
168
169 if (nv30->screen->cur_ctx == nv30)
170 nv30->screen->cur_ctx = NULL;
171
172 nouveau_fence_cleanup(&nv30->base);
173 nouveau_context_destroy(&nv30->base);
174 }
175
176 #define FAIL_CONTEXT_INIT(str, err) \
177 do { \
178 NOUVEAU_ERR(str, err); \
179 nv30_context_destroy(pipe); \
180 return NULL; \
181 } while(0)
182
183 struct pipe_context *
nv30_context_create(struct pipe_screen * pscreen,void * priv,unsigned ctxflags)184 nv30_context_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
185 {
186 struct nv30_screen *screen = nv30_screen(pscreen);
187 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context);
188 struct pipe_context *pipe;
189 int ret;
190
191 if (!nv30)
192 return NULL;
193
194 nv30->screen = screen;
195 nv30->base.copy_data = nv30_transfer_copy_data;
196
197 pipe = &nv30->base.pipe;
198 pipe->screen = pscreen;
199 pipe->priv = priv;
200 pipe->destroy = nv30_context_destroy;
201 pipe->flush = nv30_context_flush;
202
203 if (nouveau_context_init(&nv30->base, &screen->base)) {
204 nv30_context_destroy(pipe);
205 return NULL;
206 }
207 nv30->base.pushbuf->kick_notify = nv30_context_kick_notify;
208
209 nv30->base.pipe.stream_uploader = u_upload_create_default(&nv30->base.pipe);
210 if (!nv30->base.pipe.stream_uploader) {
211 nv30_context_destroy(pipe);
212 return NULL;
213 }
214 nv30->base.pipe.const_uploader = nv30->base.pipe.stream_uploader;
215
216 nv30->base.invalidate_resource_storage = nv30_invalidate_resource_storage;
217
218 ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx);
219 if (ret) {
220 nv30_context_destroy(pipe);
221 return NULL;
222 }
223
224 /*XXX: make configurable with performance vs quality, these defaults
225 * match the binary driver's defaults
226 */
227 if (screen->eng3d->oclass < NV40_3D_CLASS)
228 nv30->config.filter = 0x00000004;
229 else
230 nv30->config.filter = 0x00002dc4;
231
232 nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF;
233
234 if (debug_get_bool_option("NV30_SWTNL", false))
235 nv30->draw_flags |= NV30_NEW_SWTNL;
236
237 nv30->sample_mask = 0xffff;
238 nv30_vbo_init(pipe);
239 nv30_query_init(pipe);
240 nv30_state_init(pipe);
241 nv30_resource_init(pipe);
242 nv30_clear_init(pipe);
243 nv30_fragprog_init(pipe);
244 nv30_vertprog_init(pipe);
245 nv30_texture_init(pipe);
246 nv30_fragtex_init(pipe);
247 nv40_verttex_init(pipe);
248 nv30_draw_init(pipe);
249
250 nv30->blitter = util_blitter_create(pipe);
251 if (!nv30->blitter) {
252 nv30_context_destroy(pipe);
253 return NULL;
254 }
255
256 nouveau_context_init_vdec(&nv30->base);
257 nouveau_fence_new(&nv30->base, &nv30->base.fence);
258
259 return pipe;
260 }
261