xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/nouveau_fence.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "nouveau_screen.h"
24 #include "nouveau_context.h"
25 #include "nouveau_winsys.h"
26 #include "nouveau_fence.h"
27 #include "util/os_time.h"
28 
29 #if DETECT_OS_POSIX
30 #include <sched.h>
31 #endif
32 
33 static bool
34 _nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug);
35 
36 bool
nouveau_fence_new(struct nouveau_context * nv,struct nouveau_fence ** fence)37 nouveau_fence_new(struct nouveau_context *nv, struct nouveau_fence **fence)
38 {
39    *fence = CALLOC_STRUCT(nouveau_fence);
40    if (!*fence)
41       return false;
42 
43    int ret = nouveau_bo_new(nv->screen->device, NOUVEAU_BO_GART, 0x1000, 0x1000, NULL, &(*fence)->bo);
44    if (ret) {
45       FREE(*fence);
46       return false;
47    }
48 
49    (*fence)->screen = nv->screen;
50    (*fence)->context = nv;
51    (*fence)->ref = 1;
52    list_inithead(&(*fence)->work);
53 
54    return true;
55 }
56 
57 static void
nouveau_fence_trigger_work(struct nouveau_fence * fence)58 nouveau_fence_trigger_work(struct nouveau_fence *fence)
59 {
60    simple_mtx_assert_locked(&fence->screen->fence.lock);
61 
62    struct nouveau_fence_work *work, *tmp;
63 
64    LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
65       work->func(work->data);
66       list_del(&work->list);
67       FREE(work);
68    }
69 }
70 
71 static void
_nouveau_fence_emit(struct nouveau_fence * fence)72 _nouveau_fence_emit(struct nouveau_fence *fence)
73 {
74    struct nouveau_screen *screen = fence->screen;
75    struct nouveau_fence_list *fence_list = &screen->fence;
76 
77    simple_mtx_assert_locked(&fence_list->lock);
78 
79    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
80    if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
81       return;
82 
83    /* set this now, so that if fence.emit triggers a flush we don't recurse */
84    fence->state = NOUVEAU_FENCE_STATE_EMITTING;
85 
86    p_atomic_inc(&fence->ref);
87 
88    if (fence_list->tail)
89       fence_list->tail->next = fence;
90    else
91       fence_list->head = fence;
92 
93    fence_list->tail = fence;
94 
95    fence_list->emit(&fence->context->pipe, &fence->sequence, fence->bo);
96 
97    assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
98    fence->state = NOUVEAU_FENCE_STATE_EMITTED;
99 }
100 
101 static void
nouveau_fence_del(struct nouveau_fence * fence)102 nouveau_fence_del(struct nouveau_fence *fence)
103 {
104    struct nouveau_fence *it;
105    struct nouveau_fence_list *fence_list = &fence->screen->fence;
106 
107    simple_mtx_assert_locked(&fence_list->lock);
108 
109    if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
110        fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
111       if (fence == fence_list->head) {
112          fence_list->head = fence->next;
113          if (!fence_list->head)
114             fence_list->tail = NULL;
115       } else {
116          for (it = fence_list->head; it && it->next != fence; it = it->next);
117          it->next = fence->next;
118          if (fence_list->tail == fence)
119             fence_list->tail = it;
120       }
121    }
122 
123    if (!list_is_empty(&fence->work)) {
124       debug_printf("WARNING: deleting fence with work still pending !\n");
125       nouveau_fence_trigger_work(fence);
126    }
127 
128    nouveau_bo_ref(NULL, &fence->bo);
129    FREE(fence);
130 }
131 
132 void
nouveau_fence_cleanup(struct nouveau_context * nv)133 nouveau_fence_cleanup(struct nouveau_context *nv)
134 {
135    if (nv->fence) {
136       struct nouveau_fence_list *fence_list = &nv->screen->fence;
137       struct nouveau_fence *current = NULL;
138 
139       /* nouveau_fence_wait will create a new current fence, so wait on the
140        * _current_ one, and remove both.
141        */
142       simple_mtx_lock(&fence_list->lock);
143       _nouveau_fence_ref(nv->fence, &current);
144       _nouveau_fence_wait(current, NULL);
145       _nouveau_fence_ref(NULL, &current);
146       _nouveau_fence_ref(NULL, &nv->fence);
147       simple_mtx_unlock(&fence_list->lock);
148    }
149 }
150 
151 void
_nouveau_fence_update(struct nouveau_screen * screen,bool flushed)152 _nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
153 {
154    struct nouveau_fence *fence;
155    struct nouveau_fence *next = NULL;
156    struct nouveau_fence_list *fence_list = &screen->fence;
157    u32 sequence = fence_list->update(&screen->base);
158 
159    simple_mtx_assert_locked(&fence_list->lock);
160 
161    /* If running under drm-shim, let all fences be signalled so things run to
162     * completion (avoids a hang at the end of shader-db).
163     */
164    if (unlikely(screen->disable_fences))
165       sequence = screen->fence.sequence;
166 
167    if (fence_list->sequence_ack == sequence)
168       return;
169    fence_list->sequence_ack = sequence;
170 
171    for (fence = fence_list->head; fence; fence = next) {
172       next = fence->next;
173       sequence = fence->sequence;
174 
175       fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
176 
177       nouveau_fence_trigger_work(fence);
178       _nouveau_fence_ref(NULL, &fence);
179 
180       if (sequence == fence_list->sequence_ack)
181          break;
182    }
183    fence_list->head = next;
184    if (!next)
185       fence_list->tail = NULL;
186 
187    if (flushed) {
188       for (fence = next; fence; fence = fence->next)
189          if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
190             fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
191    }
192 }
193 
194 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
195 
196 static bool
_nouveau_fence_signalled(struct nouveau_fence * fence)197 _nouveau_fence_signalled(struct nouveau_fence *fence)
198 {
199    struct nouveau_screen *screen = fence->screen;
200 
201    simple_mtx_assert_locked(&screen->fence.lock);
202 
203    if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
204       return true;
205 
206    if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
207       _nouveau_fence_update(screen, false);
208 
209    return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
210 }
211 
212 static bool
nouveau_fence_kick(struct nouveau_fence * fence)213 nouveau_fence_kick(struct nouveau_fence *fence)
214 {
215    struct nouveau_context *context = fence->context;
216    struct nouveau_screen *screen = fence->screen;
217    struct nouveau_fence_list *fence_list = &screen->fence;
218    bool current = !fence->sequence;
219 
220    simple_mtx_assert_locked(&fence_list->lock);
221 
222    /* wtf, someone is waiting on a fence in flush_notify handler? */
223    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
224 
225    if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
226       if (PUSH_AVAIL(context->pushbuf) < 16)
227          nouveau_pushbuf_space(context->pushbuf, 16, 0, 0);
228       _nouveau_fence_emit(fence);
229    }
230 
231    if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) {
232       if (nouveau_pushbuf_kick(context->pushbuf))
233          return false;
234    }
235 
236    if (current)
237       _nouveau_fence_next(fence->context);
238 
239    _nouveau_fence_update(screen, false);
240 
241    return true;
242 }
243 
244 static bool
_nouveau_fence_wait(struct nouveau_fence * fence,struct util_debug_callback * debug)245 _nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug)
246 {
247    struct nouveau_screen *screen = fence->screen;
248    struct nouveau_fence_list *fence_list = &screen->fence;
249    int64_t start = 0;
250 
251    simple_mtx_assert_locked(&fence_list->lock);
252 
253    if (debug && debug->debug_message)
254       start = os_time_get_nano();
255 
256    if (!nouveau_fence_kick(fence))
257       return false;
258 
259    if (fence->state < NOUVEAU_FENCE_STATE_SIGNALLED) {
260       NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
261       int ret = nouveau_bo_wait(fence->bo, NOUVEAU_BO_RDWR, screen->client);
262       if (ret) {
263          debug_printf("Wait on fence %u (ack = %u, next = %u) errored with %s !\n",
264                       fence->sequence,
265                       fence_list->sequence_ack, fence_list->sequence, strerror(ret));
266          return false;
267       }
268 
269       _nouveau_fence_update(screen, false);
270       if (fence->state != NOUVEAU_FENCE_STATE_SIGNALLED)
271          return false;
272 
273       if (debug && debug->debug_message)
274          util_debug_message(debug, PERF_INFO,
275                             "stalled %.3f ms waiting for fence",
276                             (os_time_get_nano() - start) / 1000000.f);
277    }
278 
279    return true;
280 }
281 
282 void
_nouveau_fence_next(struct nouveau_context * nv)283 _nouveau_fence_next(struct nouveau_context *nv)
284 {
285    struct nouveau_fence_list *fence_list = &nv->screen->fence;
286 
287    simple_mtx_assert_locked(&fence_list->lock);
288 
289    if (nv->fence->state < NOUVEAU_FENCE_STATE_EMITTING) {
290       if (p_atomic_read(&nv->fence->ref) > 1)
291          _nouveau_fence_emit(nv->fence);
292       else
293          return;
294    }
295 
296    _nouveau_fence_ref(NULL, &nv->fence);
297 
298    nouveau_fence_new(nv, &nv->fence);
299 }
300 
301 void
nouveau_fence_unref_bo(void * data)302 nouveau_fence_unref_bo(void *data)
303 {
304    struct nouveau_bo *bo = data;
305 
306    nouveau_bo_ref(NULL, &bo);
307 }
308 
309 bool
nouveau_fence_work(struct nouveau_fence * fence,void (* func)(void *),void * data)310 nouveau_fence_work(struct nouveau_fence *fence,
311                    void (*func)(void *), void *data)
312 {
313    struct nouveau_fence_work *work;
314    struct nouveau_screen *screen;
315 
316    if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
317       func(data);
318       return true;
319    }
320 
321    work = CALLOC_STRUCT(nouveau_fence_work);
322    if (!work)
323       return false;
324    work->func = func;
325    work->data = data;
326 
327    /* the fence might get deleted by fence_kick */
328    screen = fence->screen;
329 
330    simple_mtx_lock(&screen->fence.lock);
331    list_add(&work->list, &fence->work);
332    if (++fence->work_count > 64)
333       nouveau_fence_kick(fence);
334    simple_mtx_unlock(&screen->fence.lock);
335    return true;
336 }
337 
338 void
_nouveau_fence_ref(struct nouveau_fence * fence,struct nouveau_fence ** ref)339 _nouveau_fence_ref(struct nouveau_fence *fence, struct nouveau_fence **ref)
340 {
341    if (fence)
342       p_atomic_inc(&fence->ref);
343 
344    if (*ref) {
345       simple_mtx_assert_locked(&(*ref)->screen->fence.lock);
346       if (p_atomic_dec_zero(&(*ref)->ref))
347          nouveau_fence_del(*ref);
348    }
349 
350    *ref = fence;
351 }
352 
353 void
nouveau_fence_ref(struct nouveau_fence * fence,struct nouveau_fence ** ref)354 nouveau_fence_ref(struct nouveau_fence *fence, struct nouveau_fence **ref)
355 {
356    struct nouveau_fence_list *fence_list = NULL;
357    if (ref && *ref)
358       fence_list = &(*ref)->screen->fence;
359 
360    if (fence_list)
361       simple_mtx_lock(&fence_list->lock);
362 
363    _nouveau_fence_ref(fence, ref);
364 
365    if (fence_list)
366       simple_mtx_unlock(&fence_list->lock);
367 }
368 
369 bool
nouveau_fence_wait(struct nouveau_fence * fence,struct util_debug_callback * debug)370 nouveau_fence_wait(struct nouveau_fence *fence, struct util_debug_callback *debug)
371 {
372    struct nouveau_fence_list *fence_list = &fence->screen->fence;
373    simple_mtx_lock(&fence_list->lock);
374    bool res = _nouveau_fence_wait(fence, debug);
375    simple_mtx_unlock(&fence_list->lock);
376    return res;
377 }
378 
379 void
nouveau_fence_next_if_current(struct nouveau_context * nv,struct nouveau_fence * fence)380 nouveau_fence_next_if_current(struct nouveau_context *nv, struct nouveau_fence *fence)
381 {
382    simple_mtx_lock(&fence->screen->fence.lock);
383    if (nv->fence == fence)
384       _nouveau_fence_next(nv);
385    simple_mtx_unlock(&fence->screen->fence.lock);
386 }
387 
388 bool
nouveau_fence_signalled(struct nouveau_fence * fence)389 nouveau_fence_signalled(struct nouveau_fence *fence)
390 {
391    simple_mtx_lock(&fence->screen->fence.lock);
392    bool ret = _nouveau_fence_signalled(fence);
393    simple_mtx_unlock(&fence->screen->fence.lock);
394    return ret;
395 }
396