xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2014 Rob Clark <[email protected]>
3  * SPDX-License-Identifier: MIT
4  *
5  * Authors:
6  *    Rob Clark <[email protected]>
7  */
8 
9 #include <err.h>
10 #include <fcntl.h>
11 #include <getopt.h>
12 #include <stdint.h>
13 #include <stdio.h>
14 #include <stdlib.h>
15 #include <sys/mman.h>
16 #include <sys/stat.h>
17 #include <sys/types.h>
18 
19 #include "nir/tgsi_to_nir.h"
20 #include "tgsi/tgsi_dump.h"
21 #include "tgsi/tgsi_text.h"
22 
23 #include "ir3/instr-a3xx.h"
24 #include "ir3/ir3.h"
25 #include "ir3/ir3_compiler.h"
26 #include "ir3/ir3_gallium.h"
27 #include "ir3/ir3_nir.h"
28 
29 #include "main/mtypes.h"
30 
31 #include "compiler/glsl_types.h"
32 #include "compiler/glsl/gl_nir.h"
33 #include "compiler/glsl/glsl_to_nir.h"
34 #include "compiler/glsl/standalone.h"
35 #include "compiler/spirv/nir_spirv.h"
36 #include "compiler/spirv/spirv_info.h"
37 
38 #include "pipe/p_context.h"
39 
40 static void
dump_info(struct ir3_shader_variant * so,const char * str)41 dump_info(struct ir3_shader_variant *so, const char *str)
42 {
43    uint32_t *bin;
44    const char *type = ir3_shader_stage(so);
45    bin = ir3_shader_assemble(so);
46    printf("; %s: %s\n", type, str);
47    ir3_shader_disasm(so, bin, stdout);
48 }
49 
50 static void
insert_sorted(struct exec_list * var_list,nir_variable * new_var)51 insert_sorted(struct exec_list *var_list, nir_variable *new_var)
52 {
53    nir_foreach_variable_in_list (var, var_list) {
54       if (var->data.location > new_var->data.location) {
55          exec_node_insert_node_before(&var->node, &new_var->node);
56          return;
57       }
58    }
59    exec_list_push_tail(var_list, &new_var->node);
60 }
61 
62 static void
sort_varyings(nir_shader * nir,nir_variable_mode mode)63 sort_varyings(nir_shader *nir, nir_variable_mode mode)
64 {
65    struct exec_list new_list;
66    exec_list_make_empty(&new_list);
67    nir_foreach_variable_with_modes_safe (var, nir, mode) {
68       exec_node_remove(&var->node);
69       insert_sorted(&new_list, var);
70    }
71    exec_list_append(&nir->variables, &new_list);
72 }
73 
74 static void
fixup_varying_slots(nir_shader * nir,nir_variable_mode mode)75 fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
76 {
77    nir_foreach_variable_with_modes (var, nir, mode) {
78       if (var->data.location >= VARYING_SLOT_VAR0) {
79          var->data.location += 9;
80       } else if ((var->data.location >= VARYING_SLOT_TEX0) &&
81                  (var->data.location <= VARYING_SLOT_TEX7)) {
82          var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
83       }
84    }
85 }
86 
87 static struct ir3_compiler *compiler;
88 
89 static nir_shader *
load_glsl(unsigned num_files,char * const * files,gl_shader_stage stage)90 load_glsl(unsigned num_files, char *const *files, gl_shader_stage stage)
91 {
92    static const struct standalone_options options = {
93       .glsl_version = 310,
94       .do_link = true,
95       .lower_precision = true,
96    };
97    struct gl_shader_program *prog;
98    const nir_shader_compiler_options *nir_options =
99       ir3_get_compiler_options(compiler);
100    static struct gl_context local_ctx;
101 
102    prog = standalone_compile_shader(&options, num_files, files, &local_ctx);
103    if (!prog)
104       errx(1, "couldn't parse `%s'", files[0]);
105 
106    nir_shader *nir = glsl_to_nir(&local_ctx.Const,
107                                  &prog->_LinkedShaders[stage]->ir,
108                                  &prog->_LinkedShaders[stage]->Program->info,
109                                  stage, nir_options);
110 
111    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
112       nir->info.fs.pixel_center_integer =
113          prog->_LinkedShaders[stage]->Program->info.fs.pixel_center_integer;
114       nir->info.fs.origin_upper_left =
115          prog->_LinkedShaders[stage]->Program->info.fs.origin_upper_left;
116       nir->info.fs.advanced_blend_modes =
117          prog->_LinkedShaders[stage]->Program->info.fs.advanced_blend_modes;
118    }
119 
120    gl_nir_inline_functions(nir);
121 
122    /* required NIR passes: */
123    if (nir_options->lower_all_io_to_temps ||
124        nir->info.stage == MESA_SHADER_VERTEX ||
125        nir->info.stage == MESA_SHADER_GEOMETRY) {
126       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
127                  nir_shader_get_entrypoint(nir), true, true);
128    } else if (nir->info.stage == MESA_SHADER_TESS_EVAL ||
129               nir->info.stage == MESA_SHADER_FRAGMENT) {
130       NIR_PASS_V(nir, nir_lower_io_to_temporaries,
131                  nir_shader_get_entrypoint(nir), true, false);
132    }
133 
134    NIR_PASS_V(nir, nir_lower_global_vars_to_local);
135    NIR_PASS_V(nir, nir_split_var_copies);
136    NIR_PASS_V(nir, nir_lower_var_copies);
137 
138    NIR_PASS_V(nir, nir_split_var_copies);
139    NIR_PASS_V(nir, nir_lower_var_copies);
140    nir_print_shader(nir, stdout);
141    NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
142    NIR_PASS_V(nir, gl_nir_lower_buffers, prog);
143    NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, 0);
144    nir_print_shader(nir, stdout);
145 
146    switch (stage) {
147    case MESA_SHADER_VERTEX:
148       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
149                                ir3_glsl_type_size);
150 
151       /* Re-lower global vars, to deal with any dead VS inputs. */
152       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
153 
154       sort_varyings(nir, nir_var_shader_out);
155       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
156                                ir3_glsl_type_size);
157       fixup_varying_slots(nir, nir_var_shader_out);
158       break;
159    case MESA_SHADER_FRAGMENT:
160       sort_varyings(nir, nir_var_shader_in);
161       nir_assign_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
162                                ir3_glsl_type_size);
163       fixup_varying_slots(nir, nir_var_shader_in);
164       nir_assign_var_locations(nir, nir_var_shader_out, &nir->num_outputs,
165                                ir3_glsl_type_size);
166       break;
167    case MESA_SHADER_COMPUTE:
168    case MESA_SHADER_KERNEL:
169       break;
170    default:
171       errx(1, "unhandled shader stage: %d", stage);
172    }
173 
174    nir_assign_var_locations(nir, nir_var_uniform, &nir->num_uniforms,
175                             ir3_glsl_type_size);
176 
177    NIR_PASS_V(nir, nir_lower_system_values);
178    NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
179 
180    NIR_PASS_V(nir, nir_lower_frexp);
181    NIR_PASS_V(nir, nir_lower_io,
182               nir_var_shader_in | nir_var_shader_out | nir_var_uniform,
183               ir3_glsl_type_size, (nir_lower_io_options)0);
184    NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
185 
186    return nir;
187 }
188 
189 static int
read_file(const char * filename,void ** ptr,size_t * size)190 read_file(const char *filename, void **ptr, size_t *size)
191 {
192    int fd, ret;
193    struct stat st;
194 
195    *ptr = MAP_FAILED;
196 
197    fd = open(filename, O_RDONLY);
198    if (fd == -1) {
199       warnx("couldn't open `%s'", filename);
200       return 1;
201    }
202 
203    ret = fstat(fd, &st);
204    if (ret)
205       errx(1, "couldn't stat `%s'", filename);
206 
207    *size = st.st_size;
208    *ptr = mmap(NULL, st.st_size, PROT_READ, MAP_SHARED, fd, 0);
209    if (*ptr == MAP_FAILED)
210       errx(1, "couldn't map `%s'", filename);
211 
212    close(fd);
213 
214    return 0;
215 }
216 
217 static void
debug_func(void * priv,enum nir_spirv_debug_level level,size_t spirv_offset,const char * message)218 debug_func(void *priv, enum nir_spirv_debug_level level, size_t spirv_offset,
219            const char *message)
220 {
221    //	printf("%s\n", message);
222 }
223 
224 static nir_shader *
load_spirv(const char * filename,const char * entry,gl_shader_stage stage)225 load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
226 {
227    const struct spirv_capabilities spirv_caps = {
228       /* these caps are just make-believe */
229       .DrawParameters = true,
230       .Float64 = true,
231       .StorageImageReadWithoutFormat = true,
232       .StorageImageWriteWithoutFormat = true,
233       .Int64 = true,
234       .VariablePointers = true,
235    };
236    const struct spirv_to_nir_options spirv_options = {
237       .capabilities = &spirv_caps,
238       .debug = {
239          .func = debug_func,
240       }
241    };
242    nir_shader *nir;
243    void *buf;
244    size_t size;
245 
246    read_file(filename, &buf, &size);
247 
248    nir = spirv_to_nir(buf, size / 4, NULL, 0, /* spec_entries */
249                       stage, entry, &spirv_options,
250                       ir3_get_compiler_options(compiler));
251 
252    const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
253       .frag_coord = true,
254       .point_coord = true,
255    };
256    NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
257 
258    nir_print_shader(nir, stdout);
259 
260    return nir;
261 }
262 
263 static const char *shortopts = "g:hv";
264 
265 static const struct option longopts[] = {
266    {"gpu",     required_argument, 0, 'g'},
267    {"help",    no_argument,       0, 'h'},
268    {"verbose", no_argument,       0, 'v'},
269 };
270 
271 static void
print_usage(void)272 print_usage(void)
273 {
274    printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point "
275           "| (file.vert | file.frag)*>\n");
276    printf("    -g, --gpu GPU_ID - specify gpu-id (default 320)\n");
277    printf("    -h, --help       - show this message\n");
278    printf("    -v, --verbose    - verbose compiler/debug messages\n");
279 }
280 
281 int
main(int argc,char ** argv)282 main(int argc, char **argv)
283 {
284    int ret = 0, opt;
285    char *filenames[2];
286    int num_files = 0;
287    unsigned stage = 0;
288    struct ir3_shader_key key = {};
289    unsigned gpu_id = 320;
290    const char *info;
291    const char *spirv_entry = NULL;
292    void *ptr;
293    bool from_tgsi = false;
294    size_t size;
295 
296    while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) !=
297           -1) {
298       switch (opt) {
299       case 'g':
300          gpu_id = strtol(optarg, NULL, 0);
301          break;
302       case 'v':
303          ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
304          break;
305       default:
306          printf("unrecognized arg: %c\n", opt);
307          FALLTHROUGH;
308       case 'h':
309          print_usage();
310          return 0;
311       }
312    }
313 
314    if (optind >= argc) {
315       fprintf(stderr, "no file specified!\n");
316       print_usage();
317       return 0;
318    }
319 
320    unsigned n = optind;
321    while (n < argc) {
322       char *filename = argv[n];
323       char *ext = strrchr(filename, '.');
324 
325       if (strcmp(ext, ".tgsi") == 0) {
326          if (num_files != 0)
327             errx(1, "in TGSI mode, only a single file may be specified");
328          from_tgsi = true;
329       } else if (strcmp(ext, ".spv") == 0) {
330          if (num_files != 0)
331             errx(1, "in SPIR-V mode, only a single file may be specified");
332          stage = MESA_SHADER_COMPUTE;
333          filenames[num_files++] = filename;
334          n++;
335          if (n == argc)
336             errx(1, "in SPIR-V mode, an entry point must be specified");
337          spirv_entry = argv[n];
338          n++;
339       } else if (strcmp(ext, ".comp") == 0) {
340          if (from_tgsi || spirv_entry)
341             errx(1, "cannot mix GLSL/TGSI/SPIRV");
342          if (num_files >= ARRAY_SIZE(filenames))
343             errx(1, "too many GLSL files");
344          stage = MESA_SHADER_COMPUTE;
345       } else if (strcmp(ext, ".frag") == 0) {
346          if (from_tgsi || spirv_entry)
347             errx(1, "cannot mix GLSL/TGSI/SPIRV");
348          if (num_files >= ARRAY_SIZE(filenames))
349             errx(1, "too many GLSL files");
350          stage = MESA_SHADER_FRAGMENT;
351       } else if (strcmp(ext, ".vert") == 0) {
352          if (from_tgsi)
353             errx(1, "cannot mix GLSL and TGSI");
354          if (num_files >= ARRAY_SIZE(filenames))
355             errx(1, "too many GLSL files");
356          stage = MESA_SHADER_VERTEX;
357       } else {
358          print_usage();
359          return -1;
360       }
361 
362       filenames[num_files++] = filename;
363 
364       n++;
365    }
366 
367    nir_shader *nir;
368 
369    struct fd_dev_id dev_id = {
370          .gpu_id = gpu_id,
371    };
372    compiler = ir3_compiler_create(NULL, &dev_id, fd_dev_info_raw(&dev_id),
373                                   &(struct ir3_compiler_options) {});
374 
375    if (from_tgsi) {
376       struct tgsi_token toks[65536];
377       const nir_shader_compiler_options *nir_options =
378          ir3_get_compiler_options(compiler);
379 
380       ret = read_file(filenames[0], &ptr, &size);
381       if (ret) {
382          print_usage();
383          return ret;
384       }
385 
386       if (ir3_shader_debug & IR3_DBG_OPTMSGS)
387          printf("%s\n", (char *)ptr);
388 
389       if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
390          errx(1, "could not parse `%s'", filenames[0]);
391 
392       if (ir3_shader_debug & IR3_DBG_OPTMSGS)
393          tgsi_dump(toks, 0);
394 
395       nir = tgsi_to_nir_noscreen(toks, nir_options);
396       NIR_PASS_V(nir, nir_lower_global_vars_to_local);
397    } else if (spirv_entry) {
398       nir = load_spirv(filenames[0], spirv_entry, stage);
399 
400       NIR_PASS_V(nir, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
401                  ir3_glsl_type_size, (nir_lower_io_options)0);
402 
403       /* TODO do this somewhere else */
404       nir_lower_int64(nir);
405       nir_lower_system_values(nir);
406       nir_lower_compute_system_values(nir, NULL);
407    } else if (num_files > 0) {
408       nir = load_glsl(num_files, filenames, stage);
409    } else {
410       print_usage();
411       return -1;
412    }
413 
414    ir3_nir_lower_io_to_temporaries(nir);
415    ir3_finalize_nir(compiler, nir);
416 
417    struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
418    shader->compiler = compiler;
419    shader->type = stage;
420    shader->nir = nir;
421 
422    ir3_nir_post_finalize(shader);
423 
424    struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
425    v->type = shader->type;
426    v->compiler = compiler;
427    v->key = key;
428    v->const_state = rzalloc_size(v, sizeof(*v->const_state));
429 
430    shader->variants = v;
431    shader->variant_count = 1;
432 
433    ir3_nir_lower_variant(v, nir);
434 
435    info = "NIR compiler";
436    ret = ir3_compile_shader_nir(compiler, shader, v);
437    if (ret) {
438       fprintf(stderr, "compiler failed!\n");
439       return ret;
440    }
441    dump_info(v, info);
442 
443    return 0;
444 }
445