xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/freedreno/a2xx/fd2_texture.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2012-2013 Rob Clark <[email protected]>
3  * SPDX-License-Identifier: MIT
4  *
5  * Authors:
6  *    Rob Clark <[email protected]>
7  */
8 
9 #include "pipe/p_state.h"
10 #include "util/u_inlines.h"
11 #include "util/u_memory.h"
12 #include "util/u_string.h"
13 
14 #include "fd2_texture.h"
15 #include "fd2_util.h"
16 
17 static enum sq_tex_clamp
tex_clamp(unsigned wrap)18 tex_clamp(unsigned wrap)
19 {
20    switch (wrap) {
21    case PIPE_TEX_WRAP_REPEAT:
22       return SQ_TEX_WRAP;
23    case PIPE_TEX_WRAP_CLAMP:
24       return SQ_TEX_CLAMP_HALF_BORDER;
25    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
26       return SQ_TEX_CLAMP_LAST_TEXEL;
27    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
28       return SQ_TEX_CLAMP_BORDER;
29    case PIPE_TEX_WRAP_MIRROR_REPEAT:
30       return SQ_TEX_MIRROR;
31    case PIPE_TEX_WRAP_MIRROR_CLAMP:
32       return SQ_TEX_MIRROR_ONCE_HALF_BORDER;
33    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
34       return SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
35    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
36       return SQ_TEX_MIRROR_ONCE_BORDER;
37    default:
38       DBG("invalid wrap: %u", wrap);
39       return 0;
40    }
41 }
42 
43 static enum sq_tex_filter
tex_filter(unsigned filter)44 tex_filter(unsigned filter)
45 {
46    switch (filter) {
47    case PIPE_TEX_FILTER_NEAREST:
48       return SQ_TEX_FILTER_POINT;
49    case PIPE_TEX_FILTER_LINEAR:
50       return SQ_TEX_FILTER_BILINEAR;
51    default:
52       DBG("invalid filter: %u", filter);
53       return 0;
54    }
55 }
56 
57 static enum sq_tex_filter
mip_filter(unsigned filter)58 mip_filter(unsigned filter)
59 {
60    switch (filter) {
61    case PIPE_TEX_MIPFILTER_NONE:
62       return SQ_TEX_FILTER_BASEMAP;
63    case PIPE_TEX_MIPFILTER_NEAREST:
64       return SQ_TEX_FILTER_POINT;
65    case PIPE_TEX_MIPFILTER_LINEAR:
66       return SQ_TEX_FILTER_BILINEAR;
67    default:
68       DBG("invalid filter: %u", filter);
69       return 0;
70    }
71 }
72 
73 static void *
fd2_sampler_state_create(struct pipe_context * pctx,const struct pipe_sampler_state * cso)74 fd2_sampler_state_create(struct pipe_context *pctx,
75                          const struct pipe_sampler_state *cso)
76 {
77    struct fd2_sampler_stateobj *so = CALLOC_STRUCT(fd2_sampler_stateobj);
78 
79    if (!so)
80       return NULL;
81 
82    so->base = *cso;
83 
84    /* TODO
85     * cso->max_anisotropy
86     * cso->unnormalized_coords (dealt with by shader for rect textures?)
87     */
88 
89    /* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */
90    so->tex0 = A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso->wrap_s)) |
91               A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso->wrap_t)) |
92               A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso->wrap_r));
93 
94    so->tex3 = A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso->mag_img_filter)) |
95               A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso->min_img_filter)) |
96               A2XX_SQ_TEX_3_MIP_FILTER(mip_filter(cso->min_mip_filter));
97 
98    so->tex4 = 0;
99    if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE)
100       so->tex4 = A2XX_SQ_TEX_4_LOD_BIAS(cso->lod_bias);
101 
102    return so;
103 }
104 
105 static void
fd2_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)106 fd2_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader,
107                         unsigned start, unsigned nr, void **hwcso) in_dt
108 {
109    if (!hwcso)
110       nr = 0;
111 
112    if (shader == PIPE_SHADER_FRAGMENT) {
113       struct fd_context *ctx = fd_context(pctx);
114 
115       /* on a2xx, since there is a flat address space for textures/samplers,
116        * a change in # of fragment textures/samplers will trigger patching and
117        * re-emitting the vertex shader:
118        */
119       if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers)
120          ctx->dirty |= FD_DIRTY_TEXSTATE;
121    }
122 
123    fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
124 }
125 
126 static enum sq_tex_dimension
tex_dimension(unsigned target)127 tex_dimension(unsigned target)
128 {
129    switch (target) {
130    default:
131       unreachable("Unsupported target");
132    case PIPE_TEXTURE_1D:
133       assert(0); /* TODO */
134       return SQ_TEX_DIMENSION_1D;
135    case PIPE_TEXTURE_RECT:
136    case PIPE_TEXTURE_2D:
137       return SQ_TEX_DIMENSION_2D;
138    case PIPE_TEXTURE_3D:
139       assert(0); /* TODO */
140       return SQ_TEX_DIMENSION_3D;
141    case PIPE_TEXTURE_CUBE:
142       return SQ_TEX_DIMENSION_CUBE;
143    }
144 }
145 
146 static struct pipe_sampler_view *
fd2_sampler_view_create(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)147 fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
148                         const struct pipe_sampler_view *cso)
149 {
150    struct fd2_pipe_sampler_view *so = CALLOC_STRUCT(fd2_pipe_sampler_view);
151    struct fd_resource *rsc = fd_resource(prsc);
152    struct surface_format fmt = fd2_pipe2surface(cso->format);
153 
154    if (!so)
155       return NULL;
156 
157    so->base = *cso;
158    pipe_reference(NULL, &prsc->reference);
159    so->base.texture = prsc;
160    so->base.reference.count = 1;
161    so->base.context = pctx;
162 
163    so->tex0 = A2XX_SQ_TEX_0_SIGN_X(fmt.sign) | A2XX_SQ_TEX_0_SIGN_Y(fmt.sign) |
164               A2XX_SQ_TEX_0_SIGN_Z(fmt.sign) | A2XX_SQ_TEX_0_SIGN_W(fmt.sign) |
165               A2XX_SQ_TEX_0_PITCH(fdl2_pitch_pixels(&rsc->layout, 0) *
166                                   util_format_get_blockwidth(prsc->format)) |
167               COND(rsc->layout.tile_mode, A2XX_SQ_TEX_0_TILED);
168    so->tex1 = A2XX_SQ_TEX_1_FORMAT(fmt.format) |
169               A2XX_SQ_TEX_1_CLAMP_POLICY(SQ_TEX_CLAMP_POLICY_OGL);
170    so->tex2 = A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) |
171               A2XX_SQ_TEX_2_WIDTH(prsc->width0 - 1);
172    so->tex3 = A2XX_SQ_TEX_3_NUM_FORMAT(fmt.num_format) |
173               fd2_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
174                            cso->swizzle_b, cso->swizzle_a) |
175               A2XX_SQ_TEX_3_EXP_ADJUST(fmt.exp_adjust);
176 
177    so->tex4 = A2XX_SQ_TEX_4_MIP_MIN_LEVEL(fd_sampler_first_level(cso)) |
178               A2XX_SQ_TEX_4_MIP_MAX_LEVEL(fd_sampler_last_level(cso));
179 
180    so->tex5 = A2XX_SQ_TEX_5_DIMENSION(tex_dimension(prsc->target));
181 
182    return &so->base;
183 }
184 
185 static void
fd2_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)186 fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
187                       unsigned start, unsigned nr,
188                       unsigned unbind_num_trailing_slots,
189                       bool take_ownership,
190                       struct pipe_sampler_view **views) in_dt
191 {
192    if (shader == PIPE_SHADER_FRAGMENT) {
193       struct fd_context *ctx = fd_context(pctx);
194 
195       /* on a2xx, since there is a flat address space for textures/samplers,
196        * a change in # of fragment textures/samplers will trigger patching and
197        * re-emitting the vertex shader:
198        */
199       if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures)
200          ctx->dirty |= FD_DIRTY_TEXSTATE;
201    }
202 
203    fd_set_sampler_views(pctx, shader, start, nr, unbind_num_trailing_slots,
204                         take_ownership, views);
205 }
206 
207 /* map gallium sampler-id to hw const-idx.. adreno uses a flat address
208  * space of samplers (const-idx), so we need to map the gallium sampler-id
209  * which is per-shader to a global const-idx space.
210  *
211  * Fragment shader sampler maps directly to const-idx, and vertex shader
212  * is offset by the # of fragment shader samplers.  If the # of fragment
213  * shader samplers changes, this shifts the vertex shader indexes.
214  *
215  * TODO maybe we can do frag shader 0..N  and vert shader N..0 to avoid
216  * this??
217  */
218 unsigned
fd2_get_const_idx(struct fd_context * ctx,struct fd_texture_stateobj * tex,unsigned samp_id)219 fd2_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex,
220                   unsigned samp_id) assert_dt
221 {
222    if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT])
223       return samp_id;
224    return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers;
225 }
226 
227 void
fd2_texture_init(struct pipe_context * pctx)228 fd2_texture_init(struct pipe_context *pctx)
229 {
230    pctx->create_sampler_state = fd2_sampler_state_create;
231    pctx->bind_sampler_states = fd2_sampler_states_bind;
232    pctx->create_sampler_view = fd2_sampler_view_create;
233    pctx->set_sampler_views = fd2_set_sampler_views;
234 }
235