xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/d3d12/d3d12_screen.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31 
32 #include "nir.h"
33 #include "dxil_versions.h"
34 
35 #include "d3d12_common.h"
36 
37 struct pb_manager;
38 struct util_dl_library;
39 
40 enum resource_dimension
41 {
42    RESOURCE_DIMENSION_UNKNOWN = 0,
43    RESOURCE_DIMENSION_BUFFER = 1,
44    RESOURCE_DIMENSION_TEXTURE1D = 2,
45    RESOURCE_DIMENSION_TEXTURE2D = 3,
46    RESOURCE_DIMENSION_TEXTURE2DMS = 4,
47    RESOURCE_DIMENSION_TEXTURE3D = 5,
48    RESOURCE_DIMENSION_TEXTURECUBE = 6,
49    RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
50    RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
51    RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
52    RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
53    RESOURCE_DIMENSION_COUNT
54 };
55 
56 struct d3d12_memory_info {
57    uint64_t usage;
58    uint64_t budget;
59 };
60 
61 struct d3d12_screen {
62    struct pipe_screen base;
63    struct sw_winsys *winsys;
64    LUID adapter_luid;
65    char driver_uuid[PIPE_UUID_SIZE];
66    char device_uuid[PIPE_UUID_SIZE];
67 
68    util_dl_library *d3d12_mod;
69    ID3D12Device3 *dev;
70    ID3D12Device10 *dev10;
71    ID3D12CommandQueue *cmdqueue;
72    bool (*init)(struct d3d12_screen *screen);
73    void (*deinit)(struct d3d12_screen *screen);
74    void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
75 
76    mtx_t submit_mutex;
77    ID3D12Fence *fence;
78    uint64_t fence_value;
79 
80    struct list_head residency_list;
81    ID3D12Fence *residency_fence;
82    uint64_t residency_fence_value;
83 
84    struct list_head context_list;
85    unsigned context_id_list[16];
86    unsigned context_id_count;
87 
88    struct set* varying_info_set;
89    mtx_t varying_info_mutex;
90 
91    struct slab_parent_pool transfer_pool;
92    struct pb_manager *bufmgr;
93    struct pb_manager *cache_bufmgr;
94    struct pb_manager *slab_cache_bufmgr;
95    struct pb_manager *slab_bufmgr;
96    struct pb_manager *readback_slab_cache_bufmgr;
97    struct pb_manager *readback_slab_bufmgr;
98 
99    mtx_t descriptor_pool_mutex;
100    struct d3d12_descriptor_pool *rtv_pool;
101    struct d3d12_descriptor_pool *dsv_pool;
102    struct d3d12_descriptor_pool *view_pool;
103 
104    struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
105    struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
106    struct d3d12_descriptor_handle null_rtv;
107 
108    volatile uint32_t ctx_count;
109    volatile uint64_t resource_id_generator;
110 
111    D3D12_COMMAND_LIST_TYPE queue_type;
112 
113    /* capabilities */
114    D3D_FEATURE_LEVEL max_feature_level;
115    enum dxil_shader_model max_shader_model;
116    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
117    D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
118    D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
119    D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
120    D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
121    D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
122    D3D12_FEATURE_DATA_D3D12_OPTIONS12 opts12;
123    D3D12_FEATURE_DATA_D3D12_OPTIONS14 opts14;
124 #ifndef _GAMING_XBOX
125    D3D12_FEATURE_DATA_D3D12_OPTIONS19 opts19;
126 #endif
127 
128    nir_shader_compiler_options nir_options;
129 
130    /* description */
131    uint32_t vendor_id;
132    uint32_t device_id;
133    uint32_t subsys_id;
134    uint32_t revision;
135    uint64_t driver_version;
136    uint64_t memory_size_megabytes;
137    float timestamp_multiplier;
138    bool have_load_at_vertex;
139    bool support_shader_images;
140    bool support_create_not_resident;
141 
142 #ifdef _GAMING_XBOX
143    UINT64 frame_token;
144 #endif
145 };
146 
147 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)148 d3d12_screen(struct pipe_screen *pipe)
149 {
150    return (struct d3d12_screen *)pipe;
151 }
152 
153 struct d3d12_dxgi_screen {
154    struct d3d12_screen base;
155 
156 #ifndef _GAMING_XBOX
157    struct IDXGIFactory4 *factory;
158    struct IDXGIAdapter3 *adapter;
159 #else
160    struct IDXGIAdapter *adapter;
161 #endif
162    wchar_t description[128];
163 };
164 
165 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)166 d3d12_dxgi_screen(struct d3d12_screen *screen)
167 {
168    return (struct d3d12_dxgi_screen *)screen;
169 }
170 
171 struct d3d12_dxcore_screen {
172    struct d3d12_screen base;
173 
174    struct IDXCoreAdapterFactory *factory;
175    struct IDXCoreAdapter *adapter;
176    char description[256];
177 };
178 
179 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)180 d3d12_dxcore_screen(struct d3d12_screen *screen)
181 {
182    return (struct d3d12_dxcore_screen *)screen;
183 }
184 
185 bool
186 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
187 
188 bool
189 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
190 
191 void
192 d3d12_deinit_screen(struct d3d12_screen *screen);
193 
194 void
195 d3d12_destroy_screen(struct d3d12_screen *screen);
196 
197 #endif
198