1.d3d12-test: 2 extends: 3 - .use-windows_test_msvc 4 - .glon12-test-rules 5 stage: layered-backends 6 dependencies: 7 - windows-msvc 8 needs: 9 - windows-msvc 10 - windows_test_msvc 11 - !reference [.required-for-hardware-jobs, needs] 12 variables: 13 GIT_STRATEGY: none # testing doesn't build anything from source 14 GALLIUM_DRIVER: d3d12 15 WGL_DISABLE_ERROR_DIALOGS: "true" 16 D3D12_AGILITY_RELATIVE_PATH: "D3D12\\" 17 D3D12_AGILITY_SDK_VERSION: 614 18 19.d3d12-test-piglit: 20 extends: 21 - .d3d12-test 22 script: 23 - . _install/piglit_run.ps1 24 artifacts: 25 when: on_failure 26 name: "mesa_${CI_JOB_NAME}" 27 paths: 28 - logs/ 29 variables: 30 PIGLIT_SKIPS: d3d12-skips.txt 31 PIGLIT_FLAKES: d3d12-flakes.txt 32 33test-d3d12-quick_gl: 34 extends: 35 - .d3d12-test-piglit 36 variables: 37 PIGLIT_SUITE: d3d12-quick_gl.toml 38 PIGLIT_BASELINE: d3d12-quick_gl.txt 39 40test-d3d12-quick_shader: 41 extends: 42 - .d3d12-test-piglit 43 variables: 44 PIGLIT_SUITE: d3d12-quick_shader.toml 45 PIGLIT_BASELINE: d3d12-quick_shader.txt 46 47test-d3d12-vainfo: 48 extends: 49 - .d3d12-test 50 script: 51 - . _install/vainfo_run.ps1 52