1# These seem stable on their own (or when running their whole test group), 2# but intermittently fail when mixed in with other tests. 3dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment 4dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment 5dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment 6dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment 7dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment 8dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment 9dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment 10 11KHR-GLES2.texture_3d.filtering.formats.rgba8_linear 12KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_linear 13KHR-GLES2.texture_3d.filtering.formats.rgba8_linear_mipmap_nearest 14KHR-GLES2.texture_3d.filtering.formats.rgba8_nearest 15 16spec@!opengl 2.0@attribs 17 18spec@arb_map_buffer_range@copybuffersubdata decrement-offset 19spec@arb_map_buffer_range@copybuffersubdata increment-offset 20spec@arb_map_buffer_range@copybuffersubdata offset=0 21spec@arb_texture_cube_map@copyteximage cube 22spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays 23spec@arb_vertex_buffer_object@vbo-subdata-many drawelements 24spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements 25spec@arb_vertex_type_2_10_10_10_rev@attribs 26 27spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil 28spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darray 29 30# GL_MAX_VARYING_FLOATS = 64 31# Probe color at (2,2) 32# Expected: 0 255 0 33# Observed: 255 255 255 34# Failure with 1 vec4 varyings used in varying index 0 35shaders@glsl-max-varyings 36