1KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail 2KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail 3KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail 4KHR-GLES2.core.internalformat.texture2d.rgb_float_rgb32f,Fail 5KHR-GLES2.core.internalformat.texture2d.rgb_float_rgb32f_linear,Fail 6KHR-GLES2.core.internalformat.texture2d.rgba_float_rgba32f,Fail 7KHR-GLES2.core.internalformat.texture2d.rgba_float_rgba32f_linear,Fail 8 9# Missing the red triangle 10dEQP-GLES2.functional.clip_control.depth_mode_zero_to_one,Fail 11 12# Clipped wide primitives not rendered when the ceneter is offscreen 13dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail 14dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail 15dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail 16dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail 17dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail 18 19# Bad slope of clipped triangles 20dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_z_and_neg_x_neg_y_neg_z,Fail 21dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z,Fail 22 23# RGB/RGBA half float should be incomplete, tested as complete. 24dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_half_float_oes,Fail 25 26dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod,Fail 27 28# Subpixel precision errors 29dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot,Fail 30dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot,Fail 31dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot,Fail 32dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot,Fail 33dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot,Fail 34dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot,Fail 35dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot,Fail 36dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot,Fail 37dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot,Fail 38dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot,Fail 39dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot,Fail 40dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot,Fail 41dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot,Fail 42dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot,Fail 43dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot,Fail 44dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot,Fail 45dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear,Fail 46dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest,Fail 47dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail 48dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail 49dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear,Fail 50dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest,Fail 51dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp,Fail 52dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror,Fail 53dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp,Fail 54dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror,Fail 55dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp,Fail 56dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror,Fail 57dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat,Fail 58dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_clamp,Fail 59dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_mirror,Fail 60dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear_repeat,Fail 61dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp,Fail 62dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror,Fail 63dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat,Fail 64dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp,Fail 65dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror,Fail 66dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat,Fail 67 68# No info, just piglit fail result. 69shaders@glsl-bug-110796,Fail 70 71# "glsl-routing: ../src/intel/compiler/brw_fs_visitor.cpp:155: fs_reg fs_visitor::interp_reg(int, int): Assertion `prog_data->urb_setup[location] >= 0' failed." 72shaders@glsl-routing,Crash 73 74# frontbuffer reading failures? 75spec@!opengl [email protected],Fail 76 77spec@!opengl 1.1@line-aa-width,Fail 78spec@!opengl 1.1@linestipple,Fail 79spec@!opengl 1.1@linestipple@Factor 2x,Fail 80spec@!opengl 1.1@linestipple@Factor 3x,Fail 81spec@!opengl 1.1@linestipple@Line loop,Fail 82spec@!opengl 1.1@linestipple@Line strip,Fail 83 84# abort()s submitting batchbuffer on context close, after some GL_OOMs. 85spec@!opengl 1.1@max-texture-size,Crash 86 87spec@!opengl [email protected],Fail 88 89# Regression from i965 90# "data not copied" 91spec@arb_copy_buffer@targets,Fail 92 93# "../src/mesa/state_tracker/st_cb_copyimage.c:309:swizzled_copy: Assertion `src_desc->block.bits == dst_desc->block.bits' failed." 94spec@arb_copy_image@arb_copy_image-formats,Crash 95 96# Regression from i965 97spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail 98spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail 99spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail 100 101spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail 102spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail 103spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail 104spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail 105spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail 106spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail 107 108# test bug: "Failed to compile fragment shader: 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES" 109spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail 110 111# "Left: textureCube, Right: textureCubeGradARB 112# Probe color at (80,78) 113# Left: 0.678431 0.333333 0.000000 1.000000 114# Right: 0.647059 0.349020 0.000000 1.000000" 115spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail 116 117# Regression from i965 118spec@arb_texture_cube_map@copyteximage cube,Fail 119 120# Regressions from i965: i965 would demote these 32-bit internalformats to 121# 16-bit so that texture filtering worked, since GL 2.1 let you do that. 122# Crocus instead decided to follow r300 and other GL2 hardware in using the 123# requested size for storage even if the HW can't filter textures with it. 124spec@arb_texture_rg@fbo-blending-formats-float,Fail 125spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail 126spec@arb_texture_float@texwrap formats bordercolor,Fail 127spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail 128spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail 129spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail 130spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail 131spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail 132spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail 133spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail 134spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail 135spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail 136spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail 137spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail 138spec@arb_texture_rg@texwrap formats-float bordercolor,Fail 139spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail 140spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail 141spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail 142spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail 143spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail 144 145# test bug: "ERROR - Duplicate subtest found, marking test failed: cube array texture" 146spec@arb_texture_storage@texture-storage@cube array texture,Fail 147 148# Regression from i965 149spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays,Fail 150spec@arb_vertex_buffer_object@vbo-subdata-many drawelements,Fail 151 152spec@egl 1.4@eglterminate then unbind context,Fail 153 154spec@egl_ext_protected_content@conformance,Fail 155 156# "piglit: error: failed to get EGLConfig: EGL_NOT_INITIALIZED(0x3001)" 157spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail 158spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail 159 160# "eglInitialize() failed" 161spec@egl_khr_surfaceless_context@viewport,Fail 162 163# Regression from i965 164spec@ext_draw_buffers2@fbo-drawbuffers2-blend,Fail 165 166# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647) 167# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727) 168# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647) 169# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727) 170# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647) 171# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727) 172# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647) 173# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)" 174spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail 175 176# "../src/mesa/state_tracker/st_atom_blend.c:156:blend_per_rt: Assertion `st->has_indep_blend_func' failed." 177spec@ext_framebuffer_object@fbo-blending-format-quirks,Crash 178 179# "piglit: error: Failed at level 1, slice 1" 180spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler3d,Fail 181spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler3d,Fail 182spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler3d,Fail 183spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler3d,Fail 184spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler3d,Fail 185spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler3d,Fail 186spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler3d,Fail 187spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler3d,Fail 188spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler3d,Fail 189spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler3d,Fail 190spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler3d,Fail 191spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler3d,Fail 192 193# "Stopping after 100 failures 194# Summary: -1/100 passed" 195spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail 196spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 2darrayshadow,Fail 197spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail 198spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail 199spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 2darrayshadow,Fail 200spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) cubeshadow,Fail 201spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail 202spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 2darray,Crash 203spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 2darrayshadow,Fail 204spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad cubeshadow,Fail 205spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail 206spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 2darray,Crash 207spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 2darrayshadow,Fail 208spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail 209spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail 210spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail 211spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 2darrayshadow,Fail 212 213# Regression from i965 214# "Testing GL_LUMINANCE16F_ARB 215# Expected: (1, 1, 1, 0) 216# Actual: (1, 1, 1, 1)" 217spec@ext_packed_float@query-rgba-signed-components,Fail 218 219# "Unexpected GL error: GL_NO_ERROR 0x0 220# (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:63) 221# Expected GL error: GL_INVALID_OPERATION 0x502 222# Unexpected GL error: GL_NO_ERROR 0x0 223# (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:69) 224# Expected GL error: GL_INVALID_OPERATION 0x502 225# Unexpected GL error: GL_NO_ERROR 0x0 226# (Error at /home/anholt/src/piglit/tests/spec/ext_texture_format_bgra8888/api-errors.c:103) 227# Expected GL error: GL_INVALID_OPERATION 0x502" 228spec@ext_texture_format_bgra8888@api-errors,Fail 229 230# no info, just fails 231spec@intel_performance_query@intel_performance_query-issue_2235,Fail 232 233# "Unexpected GL error: GL_INVALID_ENUM 0x500 234# (Error at tests/spec/khr_texture_compression_astc/khr_compressed_astc-basic.c:349) 235# Expected GL error: GL_INVALID_OPERATION 0x502" 236spec@khr_texture_compression_astc@basic-gles,Fail 237 238spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail 239spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail 240spec@khr_texture_compression_astc@miptree-gles srgb,Fail 241spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail 242 243# new failures, needs debugging 244dEQP-GLES2.functional.polygon_offset.default_displacement_with_units,Fail 245dEQP-GLES2.functional.polygon_offset.default_render_with_factor,Fail 246dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units,Fail 247dEQP-GLES2.functional.polygon_offset.fixed16_render_with_factor,Fail 248spec@!opengl 1.1@polygon-mode-offset,Fail 249spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail 250spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail 251spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail 252spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail 253spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail 254spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail 255spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail 256spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail 257spec@amd_performance_monitor@measure,Crash 258