xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_emit.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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27 
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 #include "util/u_prim.h"
37 
38 struct pt_emit {
39    struct draw_context *draw;
40 
41    struct translate *translate;
42 
43    struct translate_cache *cache;
44    unsigned prim;
45 
46    const struct vertex_info *vinfo;
47 
48    float zero4[4];
49 };
50 
51 
52 void
draw_pt_emit_prepare(struct pt_emit * emit,enum mesa_prim prim,unsigned * max_vertices)53 draw_pt_emit_prepare(struct pt_emit *emit,
54                      enum mesa_prim prim,
55                      unsigned *max_vertices)
56 {
57    struct draw_context *draw = emit->draw;
58    const struct vertex_info *vinfo;
59    struct translate_key hw_key;
60 
61    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
62     */
63    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
64 
65    /* XXX: may need to defensively reset this later on as clipping can
66     * clobber this state in the render backend.
67     */
68    emit->prim = prim;
69 
70    draw->render->set_primitive(draw->render, emit->prim);
71    if (draw->render->set_view_index)
72       draw->render->set_view_index(draw->render, draw->pt.user.viewid);
73 
74    /* Must do this after set_primitive() above:
75     */
76    emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
77 
78    /* Translate from pipeline vertices to hw vertices.
79     */
80    unsigned dst_offset = 0;
81    for (unsigned i = 0; i < vinfo->num_attribs; i++) {
82       unsigned emit_sz = 0;
83       unsigned src_buffer = 0;
84       unsigned output_format;
85       unsigned src_offset = vinfo->attrib[i].src_index * 4 * sizeof(float);
86 
87       output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
88       emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
89 
90       /* doesn't handle EMIT_OMIT */
91       assert(emit_sz != 0);
92 
93       if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
94          src_buffer = 1;
95          src_offset = 0;
96       } else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) {
97          /* elements which don't exist will get assigned zeros */
98          src_buffer = 2;
99          src_offset = 0;
100       }
101 
102       hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
103       hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
104       hw_key.element[i].input_buffer = src_buffer;
105       hw_key.element[i].input_offset = src_offset;
106       hw_key.element[i].instance_divisor = 0;
107       hw_key.element[i].output_format = output_format;
108       hw_key.element[i].output_offset = dst_offset;
109 
110       dst_offset += emit_sz;
111    }
112 
113    hw_key.nr_elements = vinfo->num_attribs;
114    hw_key.output_stride = vinfo->size * 4;
115 
116    if (!emit->translate ||
117        translate_key_compare(&emit->translate->key, &hw_key) != 0) {
118       translate_key_sanitize(&hw_key);
119       emit->translate = translate_cache_find(emit->cache, &hw_key);
120 
121       emit->translate->set_buffer(emit->translate, 2, &emit->zero4[0], 0, ~0);
122    }
123 
124    if (!vinfo->size)
125       *max_vertices = 0;
126    else
127       *max_vertices = (draw->render->max_vertex_buffer_bytes /
128                        (vinfo->size * 4));
129 }
130 
131 
132 void
draw_pt_emit(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)133 draw_pt_emit(struct pt_emit *emit,
134              const struct draw_vertex_info *vert_info,
135              const struct draw_prim_info *prim_info)
136 {
137    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
138    unsigned vertex_count = vert_info->count;
139    unsigned stride = vert_info->stride;
140    const uint16_t *elts = prim_info->elts;
141    struct draw_context *draw = emit->draw;
142    struct translate *translate = emit->translate;
143    struct vbuf_render *render = draw->render;
144    unsigned start, i;
145    void *hw_verts;
146 
147    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
148     */
149    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
150 
151    if (vertex_count == 0)
152       return;
153 
154    /* XXX: and work out some way to coordinate the render primitive
155     * between vbuf.c and here...
156     */
157    render->set_primitive(draw->render, prim_info->prim);
158    if (draw->render->set_view_index)
159       draw->render->set_view_index(draw->render, draw->pt.user.viewid);
160 
161    assert(vertex_count <= 65535);
162    render->allocate_vertices(render,
163                              (uint16_t)translate->key.output_stride,
164                              (uint16_t)vertex_count);
165 
166    hw_verts = render->map_vertices(render);
167    if (!hw_verts) {
168       debug_warn_once("map of vertex buffer failed (out of memory?)");
169       return;
170    }
171 
172    translate->set_buffer(translate,
173                          0,
174                          vertex_data,
175                          stride,
176                          ~0);
177 
178    translate->set_buffer(translate,
179                          1,
180                          &draw->rasterizer->point_size,
181                          0,
182                          ~0);
183 
184    /* fetch/translate vertex attribs to fill hw_verts[] */
185    translate->run(translate,
186                   0,
187                   vertex_count,
188                   0,
189                   0,
190                   hw_verts);
191 
192    if (0) {
193       for (unsigned i = 0; i < vertex_count; i++) {
194          debug_printf("\n\n%s vertex %d:\n", __func__, i);
195          draw_dump_emitted_vertex(emit->vinfo,
196                                   (const uint8_t *)hw_verts +
197                                   translate->key.output_stride * i);
198       }
199    }
200 
201    render->unmap_vertices(render, 0, vertex_count - 1);
202 
203    for (start = i = 0;
204         i < prim_info->primitive_count;
205         start += prim_info->primitive_lengths[i], i++) {
206       render->draw_elements(render,
207                             elts + start,
208                             prim_info->primitive_lengths[i]);
209    }
210 
211    render->release_vertices(render);
212 }
213 
214 
215 void
draw_pt_emit_linear(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)216 draw_pt_emit_linear(struct pt_emit *emit,
217                     const struct draw_vertex_info *vert_info,
218                     const struct draw_prim_info *prim_info)
219 {
220    const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
221    unsigned stride = vert_info->stride;
222    unsigned count = vert_info->count;
223    struct draw_context *draw = emit->draw;
224    struct translate *translate = emit->translate;
225    struct vbuf_render *render = draw->render;
226    void *hw_verts;
227    unsigned start, i;
228 
229 #if 0
230    debug_printf("Linear emit\n");
231 #endif
232    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
233     */
234    draw_do_flush(draw, DRAW_FLUSH_BACKEND);
235 
236    /* XXX: and work out some way to coordinate the render primitive
237     * between vbuf.c and here...
238     */
239    render->set_primitive(draw->render, prim_info->prim);
240    if (draw->render->set_view_index)
241       draw->render->set_view_index(draw->render, draw->pt.user.viewid);
242 
243    assert(count <= 65535);
244    if (!render->allocate_vertices(render,
245                                   (uint16_t)translate->key.output_stride,
246                                   (uint16_t)count))
247       goto fail;
248 
249    hw_verts = render->map_vertices(render);
250    if (!hw_verts)
251       goto fail;
252 
253    translate->set_buffer(translate, 0,
254                          vertex_data, stride, count - 1);
255 
256    translate->set_buffer(translate, 1,
257                          &draw->rasterizer->point_size,
258                          0, ~0);
259 
260    translate->run(translate,
261                   0,
262                   count,
263                   0,
264                   0,
265                   hw_verts);
266 
267    if (0) {
268       for (unsigned i = 0; i < count; i++) {
269          debug_printf("\n\n%s vertex %d:\n", __func__, i);
270          draw_dump_emitted_vertex(emit->vinfo,
271                                   (const uint8_t *)hw_verts +
272                                   translate->key.output_stride * i);
273       }
274    }
275 
276    render->unmap_vertices(render, 0, count - 1);
277 
278    for (start = i = 0;
279         i < prim_info->primitive_count;
280         start += prim_info->primitive_lengths[i], i++) {
281       render->draw_arrays(render,
282                           start,
283                           prim_info->primitive_lengths[i]);
284    }
285 
286    render->release_vertices(render);
287 
288    return;
289 
290 fail:
291    debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
292    return;
293 }
294 
295 
296 struct pt_emit *
draw_pt_emit_create(struct draw_context * draw)297 draw_pt_emit_create(struct draw_context *draw)
298 {
299    struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
300    if (!emit)
301       return NULL;
302 
303    emit->draw = draw;
304    emit->cache = translate_cache_create();
305    if (!emit->cache) {
306       FREE(emit);
307       return NULL;
308    }
309 
310    emit->zero4[0] = emit->zero4[1] = emit->zero4[2] = emit->zero4[3] = 0.0f;
311 
312    return emit;
313 }
314 
315 
316 void
draw_pt_emit_destroy(struct pt_emit * emit)317 draw_pt_emit_destroy(struct pt_emit *emit)
318 {
319    if (emit->cache)
320       translate_cache_destroy(emit->cache);
321 
322    FREE(emit);
323 }
324