xref: /aosp_15_r20/external/mesa3d/src/gallium/auxiliary/draw/draw_pipe_flatshade.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
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3  * Copyright 2007 VMware, Inc.
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14  * The above copyright notice and this permission notice (including the
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27 
28 /* Authors:  Keith Whitwell <[email protected]>
29  */
30 
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 
34 #include "pipe/p_shader_tokens.h"
35 #include "draw_vs.h"
36 #include "draw_fs.h"
37 #include "draw_pipe.h"
38 
39 
40 /** subclass of draw_stage */
41 struct flat_stage
42 {
43    struct draw_stage stage;
44 
45    unsigned num_flat_attribs;
46    unsigned flat_attribs[PIPE_MAX_SHADER_OUTPUTS];  /* flatshaded attribs */
47 };
48 
49 
50 static inline struct flat_stage *
flat_stage(struct draw_stage * stage)51 flat_stage(struct draw_stage *stage)
52 {
53    return (struct flat_stage *) stage;
54 }
55 
56 
57 /** Copy all the constant attributes from 'src' vertex to 'dst' vertex */
58 static inline void
copy_flats(struct draw_stage * stage,struct vertex_header * dst,const struct vertex_header * src)59 copy_flats(struct draw_stage *stage,
60            struct vertex_header *dst,
61            const struct vertex_header *src)
62 {
63    const struct flat_stage *flat = flat_stage(stage);
64    for (unsigned i = 0; i < flat->num_flat_attribs; i++) {
65       const unsigned attr = flat->flat_attribs[i];
66       COPY_4FV(dst->data[attr], src->data[attr]);
67    }
68 }
69 
70 
71 /** Copy all the color attributes from src vertex to dst0 & dst1 vertices */
72 static inline void
copy_flats2(struct draw_stage * stage,struct vertex_header * dst0,struct vertex_header * dst1,const struct vertex_header * src)73 copy_flats2(struct draw_stage *stage,
74             struct vertex_header *dst0,
75             struct vertex_header *dst1,
76             const struct vertex_header *src)
77 {
78    const struct flat_stage *flat = flat_stage(stage);
79    for (unsigned i = 0; i < flat->num_flat_attribs; i++) {
80       const unsigned attr = flat->flat_attribs[i];
81       COPY_4FV(dst0->data[attr], src->data[attr]);
82       COPY_4FV(dst1->data[attr], src->data[attr]);
83    }
84 }
85 
86 
87 /**
88  * Flatshade tri. Not required for clipping which handles this on its own,
89  * but required for unfilled tris and other primitive-changing stages
90  * (like widelines). If no such stages are active, handled by hardware.
91  */
92 static void
flatshade_tri_0(struct draw_stage * stage,struct prim_header * header)93 flatshade_tri_0(struct draw_stage *stage,
94                 struct prim_header *header)
95 {
96    struct prim_header tmp;
97 
98    tmp.det = header->det;
99    tmp.flags = header->flags;
100    tmp.pad = header->pad;
101    tmp.v[0] = header->v[0];
102    tmp.v[1] = dup_vert(stage, header->v[1], 0);
103    tmp.v[2] = dup_vert(stage, header->v[2], 1);
104 
105    copy_flats2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
106 
107    stage->next->tri(stage->next, &tmp);
108 }
109 
110 
111 static void
flatshade_tri_2(struct draw_stage * stage,struct prim_header * header)112 flatshade_tri_2(struct draw_stage *stage,
113                 struct prim_header *header)
114 {
115    struct prim_header tmp;
116 
117    tmp.det = header->det;
118    tmp.flags = header->flags;
119    tmp.pad = header->pad;
120    tmp.v[0] = dup_vert(stage, header->v[0], 0);
121    tmp.v[1] = dup_vert(stage, header->v[1], 1);
122    tmp.v[2] = header->v[2];
123 
124    copy_flats2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
125 
126    stage->next->tri(stage->next, &tmp);
127 }
128 
129 
130 /**
131  * Flatshade line.
132  */
133 static void
flatshade_line_0(struct draw_stage * stage,struct prim_header * header)134 flatshade_line_0(struct draw_stage *stage,
135                  struct prim_header *header)
136 {
137    struct prim_header tmp;
138 
139    tmp.det = header->det;
140    tmp.flags = header->flags;
141    tmp.pad = header->pad;
142    tmp.v[0] = header->v[0];
143    tmp.v[1] = dup_vert(stage, header->v[1], 0);
144 
145    copy_flats(stage, tmp.v[1], tmp.v[0]);
146 
147    stage->next->line(stage->next, &tmp);
148 }
149 
150 
151 static void
flatshade_line_1(struct draw_stage * stage,struct prim_header * header)152 flatshade_line_1(struct draw_stage *stage,
153                  struct prim_header *header)
154 {
155    struct prim_header tmp;
156 
157    tmp.det = header->det;
158    tmp.flags = header->flags;
159    tmp.pad = header->pad;
160    tmp.v[0] = dup_vert(stage, header->v[0], 0);
161    tmp.v[1] = header->v[1];
162 
163    copy_flats(stage, tmp.v[0], tmp.v[1]);
164 
165    stage->next->line(stage->next, &tmp);
166 }
167 
168 
169 static int
find_interp(const struct draw_fragment_shader * fs,int * indexed_interp,enum tgsi_semantic semantic_name,unsigned semantic_index)170 find_interp(const struct draw_fragment_shader *fs, int *indexed_interp,
171             enum tgsi_semantic semantic_name, unsigned semantic_index)
172 {
173    int interp;
174    /* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
175     * from the array we've filled before. */
176    if ((semantic_name == TGSI_SEMANTIC_COLOR ||
177         semantic_name == TGSI_SEMANTIC_BCOLOR) &&
178        semantic_index < 2) {
179       interp = indexed_interp[semantic_index];
180    } else {
181       /* Otherwise, search in the FS inputs, with a decent default
182        * if we don't find it.
183        */
184       interp = TGSI_INTERPOLATE_PERSPECTIVE;
185       if (fs) {
186          for (unsigned j = 0; j < fs->info.num_inputs; j++) {
187             if (semantic_name == fs->info.input_semantic_name[j] &&
188                 semantic_index == fs->info.input_semantic_index[j]) {
189                interp = fs->info.input_interpolate[j];
190                break;
191             }
192          }
193       }
194    }
195    return interp;
196 }
197 
198 
199 static void
flatshade_init_state(struct draw_stage * stage)200 flatshade_init_state(struct draw_stage *stage)
201 {
202    struct flat_stage *flat = flat_stage(stage);
203    const struct draw_context *draw = stage->draw;
204    const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
205    const struct tgsi_shader_info *info = draw_get_shader_info(draw);
206    unsigned i, j;
207 
208    /* Find which vertex shader outputs need constant interpolation, make a list */
209 
210    /* XXX: this code is a near exact copy of the one in clip_init_state.
211     * The latter also cares about perspective though.
212     */
213 
214    /* First pick up the interpolation mode for
215     * gl_Color/gl_SecondaryColor, with the correct default.
216     */
217    int indexed_interp[2];
218    indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
219       TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
220 
221    if (fs) {
222       for (i = 0; i < fs->info.num_inputs; i++) {
223          if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR &&
224              fs->info.input_semantic_index[i] < 2) {
225             if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
226                indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i];
227          }
228       }
229    }
230 
231    /* Then resolve the interpolation mode for every output attribute.
232     *
233     * Given how the rest of the code, the most efficient way is to
234     * have a vector of flat-mode attributes.
235     */
236    flat->num_flat_attribs = 0;
237    for (i = 0; i < info->num_outputs; i++) {
238       /* Find the interpolation mode for a specific attribute */
239       int interp = find_interp(fs, indexed_interp,
240                                info->output_semantic_name[i],
241                                info->output_semantic_index[i]);
242       /* If it's flat, add it to the flat vector. */
243 
244       if (interp == TGSI_INTERPOLATE_CONSTANT ||
245           (interp == TGSI_INTERPOLATE_COLOR && draw->rasterizer->flatshade)) {
246          flat->flat_attribs[flat->num_flat_attribs] = i;
247          flat->num_flat_attribs++;
248       }
249    }
250    /* Search the extra vertex attributes */
251    for (j = 0; j < draw->extra_shader_outputs.num; j++) {
252       /* Find the interpolation mode for a specific attribute */
253       int interp = find_interp(fs, indexed_interp,
254                                draw->extra_shader_outputs.semantic_name[j],
255                                draw->extra_shader_outputs.semantic_index[j]);
256       /* If it's flat, add it to the flat vector. */
257       if (interp == TGSI_INTERPOLATE_CONSTANT) {
258          flat->flat_attribs[flat->num_flat_attribs] = i + j;
259          flat->num_flat_attribs++;
260       }
261    }
262 
263    /* Choose flatshade routine according to provoking vertex:
264     */
265    if (draw->rasterizer->flatshade_first) {
266       stage->line = flatshade_line_0;
267       stage->tri = flatshade_tri_0;
268    } else {
269       stage->line = flatshade_line_1;
270       stage->tri = flatshade_tri_2;
271    }
272 }
273 
274 
275 static void
flatshade_first_tri(struct draw_stage * stage,struct prim_header * header)276 flatshade_first_tri(struct draw_stage *stage,
277                     struct prim_header *header)
278 {
279    flatshade_init_state(stage);
280    stage->tri(stage, header);
281 }
282 
283 
284 static void
flatshade_first_line(struct draw_stage * stage,struct prim_header * header)285 flatshade_first_line(struct draw_stage *stage,
286                      struct prim_header *header)
287 {
288    flatshade_init_state(stage);
289    stage->line(stage, header);
290 }
291 
292 
293 static void
flatshade_flush(struct draw_stage * stage,unsigned flags)294 flatshade_flush(struct draw_stage *stage,
295                 unsigned flags)
296 {
297    stage->tri = flatshade_first_tri;
298    stage->line = flatshade_first_line;
299    stage->next->flush(stage->next, flags);
300 }
301 
302 
303 static void
flatshade_reset_stipple_counter(struct draw_stage * stage)304 flatshade_reset_stipple_counter(struct draw_stage *stage)
305 {
306    stage->next->reset_stipple_counter(stage->next);
307 }
308 
309 
310 static void
flatshade_destroy(struct draw_stage * stage)311 flatshade_destroy(struct draw_stage *stage)
312 {
313    draw_free_temp_verts(stage);
314    FREE(stage);
315 }
316 
317 
318 /**
319  * Create flatshading drawing stage.
320  */
321 struct draw_stage *
draw_flatshade_stage(struct draw_context * draw)322 draw_flatshade_stage(struct draw_context *draw)
323 {
324    struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage);
325    if (!flatshade)
326       goto fail;
327 
328    flatshade->stage.draw = draw;
329    flatshade->stage.name = "flatshade";
330    flatshade->stage.next = NULL;
331    flatshade->stage.point = draw_pipe_passthrough_point;
332    flatshade->stage.line = flatshade_first_line;
333    flatshade->stage.tri = flatshade_first_tri;
334    flatshade->stage.flush = flatshade_flush;
335    flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
336    flatshade->stage.destroy = flatshade_destroy;
337 
338    if (!draw_alloc_temp_verts(&flatshade->stage, 2))
339       goto fail;
340 
341    return &flatshade->stage;
342 
343  fail:
344    if (flatshade)
345       flatshade->stage.destroy(&flatshade->stage);
346 
347    return NULL;
348 }
349 
350 
351