xref: /aosp_15_r20/external/mesa3d/src/etnaviv/hw/state.xml.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 #ifndef STATE_XML
2 #define STATE_XML
3 
4 /* Autogenerated file, DO NOT EDIT manually!
5 
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9 
10 The rules-ng-ng source files this header was generated from are:
11 - state.xml     (  30526 bytes, from 2024-06-12 08:52:00)
12 - common.xml    (  35664 bytes, from 2024-04-10 11:43:40)
13 - common_3d.xml (  15069 bytes, from 2024-04-10 11:43:40)
14 - state_hi.xml  (  35854 bytes, from 2024-04-10 11:43:40)
15 - copyright.xml (   1597 bytes, from 2016-11-10 13:58:32)
16 - state_2d.xml  (  52271 bytes, from 2024-04-10 11:43:40)
17 - state_3d.xml  (  89522 bytes, from 2024-04-10 11:43:40)
18 - state_blt.xml (  14592 bytes, from 2024-04-10 11:43:40)
19 - state_vg.xml  (   5975 bytes, from 2016-11-10 13:58:32)
20 
21 Copyright (C) 2012-2024 by the following authors:
22 - Wladimir J. van der Laan <[email protected]>
23 - Christian Gmeiner <[email protected]>
24 - Lucas Stach <[email protected]>
25 - Russell King <[email protected]>
26 
27 Permission is hereby granted, free of charge, to any person obtaining a
28 copy of this software and associated documentation files (the "Software"),
29 to deal in the Software without restriction, including without limitation
30 the rights to use, copy, modify, merge, publish, distribute, sub license,
31 and/or sell copies of the Software, and to permit persons to whom the
32 Software is furnished to do so, subject to the following conditions:
33 
34 The above copyright notice and this permission notice (including the
35 next paragraph) shall be included in all copies or substantial portions
36 of the Software.
37 
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
41 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
42 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
43 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
44 DEALINGS IN THE SOFTWARE.
45 */
46 
47 
48 #define VARYING_COMPONENT_USE_UNUSED				0x00000000
49 #define VARYING_COMPONENT_USE_USED				0x00000001
50 #define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
51 #define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
52 #define VARYING_INTERPOLATION_MODE_SMOOTH			0x00000000
53 #define VARYING_INTERPOLATION_MODE_NONPERSPECTIVE		0x00000001
54 #define VARYING_INTERPOLATION_MODE_FLAT				0x00000002
55 #define VARYING_INTERPOLATION_MODE_UNK				0x00000003
56 #define VARYING_LOCATION_CENTROID				0x00000001
57 #define FE_DATA_TYPE_BYTE					0x00000000
58 #define FE_DATA_TYPE_UNSIGNED_BYTE				0x00000001
59 #define FE_DATA_TYPE_SHORT					0x00000002
60 #define FE_DATA_TYPE_UNSIGNED_SHORT				0x00000003
61 #define FE_DATA_TYPE_INT					0x00000004
62 #define FE_DATA_TYPE_UNSIGNED_INT				0x00000005
63 #define FE_DATA_TYPE_INT_2_10_10_10_REV				0x00000006
64 #define FE_DATA_TYPE_UNSIGNED_INT_2_10_10_10_REV		0x00000007
65 #define FE_DATA_TYPE_FLOAT					0x00000008
66 #define FE_DATA_TYPE_HALF_FLOAT					0x00000009
67 #define FE_DATA_TYPE_FIXED					0x0000000b
68 #define FE_DATA_TYPE_INT_10_10_10_2				0x0000000c
69 #define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2			0x0000000d
70 #define FE_DATA_TYPE_BYTE_I					0x0000000e
71 #define FE_DATA_TYPE_SHORT_I					0x0000000f
72 #define VARYING_SEMANTIC_MODE__MASK				0x00000003
73 #define VARYING_SEMANTIC_MODE__SHIFT				0
74 #define VARYING_SEMANTIC_MODE(x)				(((x) << VARYING_SEMANTIC_MODE__SHIFT) & VARYING_SEMANTIC_MODE__MASK)
75 #define VARYING_SEMANTIC_LOCATION__MASK				0x00000004
76 #define VARYING_SEMANTIC_LOCATION__SHIFT			2
77 #define VARYING_SEMANTIC_LOCATION(x)				(((x) << VARYING_SEMANTIC_LOCATION__SHIFT) & VARYING_SEMANTIC_LOCATION__MASK)
78 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
79 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
80 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
81 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK		0x00ff0000
82 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT		16
83 #define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
84 #define VIVS_FE							0x00000000
85 
86 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
87 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
88 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
89 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
90 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
91 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
92 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
93 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
94 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
95 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
96 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
97 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
98 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
99 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
100 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
101 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
102 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
103 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
104 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
105 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND	0x00004000
106 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
107 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
108 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
109 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
110 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
111 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
112 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
113 
114 #define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640
115 
116 #define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644
117 
118 #define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
119 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
120 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
121 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
122 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
123 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002
124 #define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART		0x00000100
125 
126 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c
127 
128 #define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650
129 
130 #define VIVS_FE_COMMAND_ADDRESS					0x00000654
131 
132 #define VIVS_FE_COMMAND_CONTROL					0x00000658
133 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
134 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
135 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
136 #define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000
137 
138 #define VIVS_FE_DMA_STATUS					0x0000065c
139 
140 #define VIVS_FE_DMA_DEBUG_STATE					0x00000660
141 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
142 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
143 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
144 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
145 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
146 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
147 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
148 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
149 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
150 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
151 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
152 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
153 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
154 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
155 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
156 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
157 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
158 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
159 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
160 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
161 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
162 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
163 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
164 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
165 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
166 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
167 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
168 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
169 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
170 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
171 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
172 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
173 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
174 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
175 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
176 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
177 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
178 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
179 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
180 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
181 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
182 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
183 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
184 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
185 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
186 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
187 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
188 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
189 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
190 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000
191 
192 #define VIVS_FE_DMA_ADDRESS					0x00000664
193 
194 #define VIVS_FE_DMA_LOW						0x00000668
195 
196 #define VIVS_FE_DMA_HIGH					0x0000066c
197 
198 #define VIVS_FE_AUTO_FLUSH					0x00000670
199 
200 #define VIVS_FE_PRIMITIVE_RESTART_INDEX				0x00000674
201 
202 #define VIVS_FE_UNK00678					0x00000678
203 
204 #define VIVS_FE_UNK0067C					0x0000067c
205 
206 #define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
207 #define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
208 #define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008
209 
210 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))
211 
212 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))
213 
214 #define VIVS_FE_GENERIC_ATTRIB(i0)			       (0x00000000 + 0x4*(i0))
215 #define VIVS_FE_GENERIC_ATTRIB__ESIZE				0x00000004
216 #define VIVS_FE_GENERIC_ATTRIB__LEN				0x00000010
217 
218 #define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0)		       (0x000006c0 + 0x4*(i0))
219 
220 #define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0)		       (0x00000700 + 0x4*(i0))
221 
222 #define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0)		       (0x00000740 + 0x4*(i0))
223 
224 #define VIVS_FE_GENERIC_ATTRIB_SCALE(i0)		       (0x00000780 + 0x4*(i0))
225 
226 #define VIVS_FE_HALTI5_ID_CONFIG				0x000007c4
227 #define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_ENABLE		0x00000001
228 #define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_ENABLE		0x00000002
229 #define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK		0x0000ff00
230 #define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT		8
231 #define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG(x)		(((x) << VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT) & VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK)
232 #define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK		0x00ff0000
233 #define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT		16
234 #define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG(x)		(((x) << VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT) & VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK)
235 
236 #define VIVS_FE_HALTI5_UNK007D0(i0)			       (0x000007d0 + 0x4*(i0))
237 #define VIVS_FE_HALTI5_UNK007D0__ESIZE				0x00000004
238 #define VIVS_FE_HALTI5_UNK007D0__LEN				0x00000002
239 
240 #define VIVS_FE_HALTI5_UNK007D8					0x000007d8
241 
242 #define VIVS_FE_DESC_START					0x000007dc
243 
244 #define VIVS_FE_DESC_END					0x000007e0
245 
246 #define VIVS_FE_DESC_AVAIL					0x000007e4
247 #define VIVS_FE_DESC_AVAIL_COUNT__MASK				0x0000007f
248 #define VIVS_FE_DESC_AVAIL_COUNT__SHIFT				0
249 #define VIVS_FE_DESC_AVAIL_COUNT(x)				(((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)
250 
251 #define VIVS_FE_FENCE_WAIT_DATA_LOW				0x000007e8
252 
253 #define VIVS_FE_FENCE_WAIT_DATA_HIGH				0x000007f4
254 
255 #define VIVS_FE_ROBUSTNESS_UNK007F8				0x000007f8
256 
257 #define VIVS_FE_MULTI_CLUSTER_UNK007FC				0x000007fc
258 
259 #define VIVS_GL							0x00000000
260 
261 #define VIVS_GL_PIPE_SELECT					0x00003800
262 #define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
263 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
264 #define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
265 
266 #define VIVS_GL_EVENT						0x00003804
267 #define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
268 #define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
269 #define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
270 #define VIVS_GL_EVENT_FROM_FE					0x00000020
271 #define VIVS_GL_EVENT_FROM_PE					0x00000040
272 #define VIVS_GL_EVENT_FROM_BLT					0x00000080
273 #define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
274 #define VIVS_GL_EVENT_SOURCE__SHIFT				8
275 #define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
276 
277 #define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
278 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
279 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
280 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
281 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
282 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
283 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
284 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK			0x30000000
285 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT			28
286 #define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x)			(((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)
287 
288 #define VIVS_GL_FLUSH_CACHE					0x0000380c
289 #define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
290 #define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
291 #define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
292 #define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
293 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
294 #define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
295 #define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040
296 #define VIVS_GL_FLUSH_CACHE_UNK10				0x00000400
297 #define VIVS_GL_FLUSH_CACHE_UNK11				0x00000800
298 #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12			0x00001000
299 #define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13			0x00002000
300 #define VIVS_GL_FLUSH_CACHE_UNK14				0x00004000
301 
302 #define VIVS_GL_FLUSH_MMU					0x00003810
303 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
304 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
305 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
306 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
307 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010
308 
309 #define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814
310 #define VIVS_GL_VERTEX_ELEMENT_CONFIG_UNK0			0x00000001
311 #define VIVS_GL_VERTEX_ELEMENT_CONFIG_REUSE			0x00000010
312 
313 #define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
314 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
315 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
316 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
317 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
318 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
319 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
320 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
321 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
322 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
323 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
324 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
325 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
326 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
327 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
328 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
329 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
330 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
331 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000
332 
333 #define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
334 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
335 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
336 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
337 
338 #define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
339 
340 #define VIVS_GL_OCCLUSION_QUERY_ADDR				0x00003824
341 
342 #define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
343 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
344 #define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
345 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
346 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
347 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
348 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
349 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
350 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
351 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
352 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
353 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
354 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
355 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
356 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
357 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
358 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
359 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
360 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
361 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
362 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
363 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
364 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
365 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
366 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
367 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
368 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
369 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
370 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
371 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
372 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
373 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
374 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
375 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
376 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
377 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
378 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
379 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
380 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
381 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
382 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
383 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
384 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
385 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
386 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
387 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
388 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
389 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
390 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
391 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
392 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
393 
394 #define VIVS_GL_UNK0382C					0x0000382c
395 
396 #define VIVS_GL_OCCLUSION_QUERY_CONTROL				0x00003830
397 
398 #define VIVS_GL_VARYING_NUM_COMPONENTS2				0x00003834
399 
400 #define VIVS_GL_UNK03838					0x00003838
401 
402 #define VIVS_GL_API_MODE					0x0000384c
403 #define VIVS_GL_API_MODE_OPENGL					0x00000000
404 #define VIVS_GL_API_MODE_OPENVG					0x00000001
405 #define VIVS_GL_API_MODE_OPENCL					0x00000002
406 
407 #define VIVS_GL_CONTEXT_POINTER					0x00003850
408 
409 #define VIVS_GL_UNK03854					0x00003854
410 
411 #define VIVS_GL_BUG_FIXES					0x00003860
412 
413 #define VIVS_GL_FENCE_OUT_ADDRESS				0x00003868
414 
415 #define VIVS_GL_FENCE_OUT_DATA_LOW				0x0000386c
416 
417 #define VIVS_GL_USC_CONTROL					0x00003884
418 #define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK		0x00000007
419 #define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT		0
420 #define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO(x)			(((x) << VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT) & VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK)
421 #define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK		0x00000f00
422 #define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT		8
423 #define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO(x)		(((x) << VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT) & VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK)
424 #define VIVS_GL_USC_CONTROL_UNK16__MASK				0x001f0000
425 #define VIVS_GL_USC_CONTROL_UNK16__SHIFT			16
426 #define VIVS_GL_USC_CONTROL_UNK16(x)				(((x) << VIVS_GL_USC_CONTROL_UNK16__SHIFT) & VIVS_GL_USC_CONTROL_UNK16__MASK)
427 
428 #define VIVS_GL_HALTI5_SH_SPECIALS				0x00003888
429 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK		0x0000007f
430 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT		0
431 #define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x)		(((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
432 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK		0x00007f00
433 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT		8
434 #define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x)		(((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
435 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK			0x007f0000
436 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT			16
437 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x)			(((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
438 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK			0xff000000
439 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT			24
440 #define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x)			(((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)
441 
442 #define VIVS_GL_GS_UNK0388C					0x0000388c
443 
444 #define VIVS_GL_FENCE_OUT_DATA_HIGH				0x00003898
445 
446 #define VIVS_GL_SHADER_INDEX					0x0000389c
447 
448 #define VIVS_GL_GS_UNK038A0(i0)				       (0x000038a0 + 0x4*(i0))
449 #define VIVS_GL_GS_UNK038A0__ESIZE				0x00000004
450 #define VIVS_GL_GS_UNK038A0__LEN				0x00000008
451 
452 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES(i0)		       (0x000038c0 + 0x4*(i0))
453 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES__ESIZE			0x00000004
454 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES__LEN			0x00000010
455 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_X__MASK		0x00000007
456 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_X__SHIFT		0
457 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_X(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_X__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_X__MASK)
458 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Y__MASK		0x00000070
459 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Y__SHIFT		4
460 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Y(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Y__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Y__MASK)
461 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Z__MASK		0x00000700
462 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Z__SHIFT		8
463 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Z(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Z__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_Z__MASK)
464 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_W__MASK		0x00007000
465 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_W__SHIFT		12
466 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_W(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_W__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V0_W__MASK)
467 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_X__MASK		0x00070000
468 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_X__SHIFT		16
469 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_X(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_X__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_X__MASK)
470 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Y__MASK		0x00700000
471 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Y__SHIFT		20
472 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Y(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Y__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Y__MASK)
473 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Z__MASK		0x07000000
474 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Z__SHIFT		24
475 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Z(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Z__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_Z__MASK)
476 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_W__MASK		0x70000000
477 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_W__SHIFT		28
478 #define VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_W(x)		(((x) << VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_W__SHIFT) & VIVS_GL_HALTI5_SHADER_ATTRIBUTES_V1_W__MASK)
479 
480 #define VIVS_GL_SECURITY_UNK3900				0x00003900
481 
482 #define VIVS_GL_SECURITY_UNK3904				0x00003904
483 
484 #define VIVS_GL_MULTI_CLUSTER_UNK3908				0x00003908
485 #define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK		0x00000007
486 #define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT		0
487 #define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0(x)			(((x) << VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT) & VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK)
488 
489 #define VIVS_GL_MULTI_CLUSTER_UNK3910(i0)		       (0x00003910 + 0x4*(i0))
490 #define VIVS_GL_MULTI_CLUSTER_UNK3910__ESIZE			0x00000004
491 #define VIVS_GL_MULTI_CLUSTER_UNK3910__LEN			0x00000004
492 #define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK	0x000000ff
493 #define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT	0
494 #define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK(x)	(((x) << VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT) & VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK)
495 
496 #define VIVS_GL_NN_CONFIG					0x00003930
497 #define VIVS_GL_NN_CONFIG_UNK0__MASK				0x00000003
498 #define VIVS_GL_NN_CONFIG_UNK0__SHIFT				0
499 #define VIVS_GL_NN_CONFIG_UNK0(x)				(((x) << VIVS_GL_NN_CONFIG_UNK0__SHIFT) & VIVS_GL_NN_CONFIG_UNK0__MASK)
500 #define VIVS_GL_NN_CONFIG_DISABLE_ZDPN				0x00000004
501 #define VIVS_GL_NN_CONFIG_DISABLE_SWTILING			0x00000008
502 #define VIVS_GL_NN_CONFIG_SMALL_BATCH				0x00000010
503 #define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK			0x00000060
504 #define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT			5
505 #define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE(x)			(((x) << VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT) & VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK)
506 #define VIVS_GL_NN_CONFIG_UNK7					0x00000080
507 #define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK			0x00000f00
508 #define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT			8
509 #define VIVS_GL_NN_CONFIG_NN_CORE_COUNT(x)			(((x) << VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT) & VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK)
510 #define VIVS_GL_NN_CONFIG_UNK12					0x00001000
511 
512 #define VIVS_GL_SRAM_REMAP_ADDRESS				0x00003938
513 
514 #define VIVS_GL_OCB_REMAP_START					0x0000393c
515 
516 #define VIVS_GL_OCB_REMAP_END					0x00003940
517 
518 #define VIVS_GL_TP_CONFIG					0x0000394c
519 
520 #define VIVS_GL_UNK03950					0x00003950
521 
522 #define VIVS_GL_UNK03A00					0x00003a00
523 #define VIVS_GL_UNK03A00_UNK0__MASK				0x00000007
524 #define VIVS_GL_UNK03A00_UNK0__SHIFT				0
525 #define VIVS_GL_UNK03A00_UNK0(x)				(((x) << VIVS_GL_UNK03A00_UNK0__SHIFT) & VIVS_GL_UNK03A00_UNK0__MASK)
526 
527 #define VIVS_GL_UNK03A04					0x00003a04
528 
529 #define VIVS_GL_UNK03A08					0x00003a08
530 
531 #define VIVS_GL_UNK03A0C					0x00003a0c
532 
533 #define VIVS_GL_UNK03A10					0x00003a10
534 
535 #define VIVS_GL_STALL_TOKEN					0x00003c00
536 #define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
537 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
538 #define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
539 #define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
540 #define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
541 #define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
542 #define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
543 #define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000
544 
545 #define VIVS_NFE						0x00000000
546 
547 #define VIVS_NFE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
548 #define VIVS_NFE_VERTEX_STREAMS__ESIZE				0x00000004
549 #define VIVS_NFE_VERTEX_STREAMS__LEN				0x00000010
550 
551 #define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00014600 + 0x4*(i0))
552 
553 #define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0)		       (0x00014640 + 0x4*(i0))
554 
555 #define VIVS_NFE_VERTEX_STREAMS_VERTEX_DIVISOR(i0)	       (0x00014680 + 0x4*(i0))
556 
557 #define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0)	       (0x000146c0 + 0x4*(i0))
558 
559 #define VIVS_NFE_GENERIC_ATTRIB(i0)			       (0x00000000 + 0x4*(i0))
560 #define VIVS_NFE_GENERIC_ATTRIB__ESIZE				0x00000004
561 #define VIVS_NFE_GENERIC_ATTRIB__LEN				0x00000020
562 
563 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0)		       (0x00017800 + 0x4*(i0))
564 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK		0x0000000f
565 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT		0
566 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
567 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK		0x00000030
568 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT		4
569 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
570 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK		0x00000f00
571 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT		8
572 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
573 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK		0x00003000
574 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT		12
575 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
576 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK		0x0000c000
577 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT	14
578 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF		0x00000000
579 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON		0x00008000
580 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK		0x00ff0000
581 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT		16
582 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x)		(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)
583 
584 #define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0)		       (0x00017880 + 0x4*(i0))
585 
586 #define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0)		       (0x00017900 + 0x4*(i0))
587 
588 #define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0)		       (0x00017980 + 0x4*(i0))
589 
590 #define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0)		       (0x00017a00 + 0x4*(i0))
591 
592 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0)		       (0x00017a80 + 0x4*(i0))
593 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK		0x000000ff
594 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT		0
595 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x)			(((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
596 #define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE		0x00000800
597 
598 #define VIVS_DUMMY						0x00000000
599 
600 #define VIVS_DUMMY_DUMMY					0x0003fffc
601 
602 #define VIVS_WD							0x00000000
603 
604 #define VIVS_WD_UNK18404					0x00018404
605 #define VIVS_WD_UNK18404_UNK0__MASK				0x00000003
606 #define VIVS_WD_UNK18404_UNK0__SHIFT				0
607 #define VIVS_WD_UNK18404_UNK0(x)				(((x) << VIVS_WD_UNK18404_UNK0__SHIFT) & VIVS_WD_UNK18404_UNK0__MASK)
608 
609 
610 #endif /* STATE_XML */
611