1 /* -*- c++ -*- */ 2 /* 3 * Copyright © 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 */ 24 25 #ifndef GLSL_LINKER_H 26 #define GLSL_LINKER_H 27 28 #include "linker_util.h" 29 30 struct gl_shader_program; 31 struct gl_shader; 32 struct gl_linked_shader; 33 34 extern bool 35 link_function_calls(gl_shader_program *prog, gl_linked_shader *main_linked, 36 gl_shader *main, gl_shader **shader_list, 37 unsigned num_shaders); 38 39 bool 40 validate_intrastage_arrays(struct gl_shader_program *prog, 41 ir_variable *const var, 42 ir_variable *const existing, 43 bool match_precision = true); 44 45 void 46 validate_intrastage_interface_blocks(struct gl_shader_program *prog, 47 const gl_shader **shader_list, 48 unsigned num_shaders); 49 50 extern struct gl_linked_shader * 51 link_intrastage_shaders(void *mem_ctx, 52 struct gl_context *ctx, 53 struct gl_shader_program *prog, 54 struct gl_shader **shader_list, 55 unsigned num_shaders, 56 bool allow_missing_main); 57 58 #endif /* GLSL_LINKER_H */ 59