xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/linker.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2010 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef GLSL_LINKER_H
26 #define GLSL_LINKER_H
27 
28 #include "linker_util.h"
29 
30 struct gl_shader_program;
31 struct gl_shader;
32 struct gl_linked_shader;
33 
34 extern bool
35 link_function_calls(gl_shader_program *prog, gl_linked_shader *main_linked,
36                     gl_shader *main, gl_shader **shader_list,
37                     unsigned num_shaders);
38 
39 bool
40 validate_intrastage_arrays(struct gl_shader_program *prog,
41                            ir_variable *const var,
42                            ir_variable *const existing,
43                            bool match_precision = true);
44 
45 void
46 validate_intrastage_interface_blocks(struct gl_shader_program *prog,
47                                      const gl_shader **shader_list,
48                                      unsigned num_shaders);
49 
50 extern struct gl_linked_shader *
51 link_intrastage_shaders(void *mem_ctx,
52                         struct gl_context *ctx,
53                         struct gl_shader_program *prog,
54                         struct gl_shader **shader_list,
55                         unsigned num_shaders,
56                         bool allow_missing_main);
57 
58 #endif /* GLSL_LINKER_H */
59