xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/glsl_parser_extras.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28 
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-blake3.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "builtin_functions.h"
42 
43 /**
44  * Format a short human-readable description of the given GLSL version.
45  */
46 const char *
glsl_compute_version_string(void * mem_ctx,bool is_es,unsigned version)47 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
48 {
49    return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
50                           version / 100, version % 100);
51 }
52 
53 
54 static const unsigned known_desktop_glsl_versions[] =
55    { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
56 static const unsigned known_desktop_gl_versions[] =
57    {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
58 
59 
_mesa_glsl_parse_state(struct gl_context * _ctx,gl_shader_stage stage,void * mem_ctx)60 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
61 					       gl_shader_stage stage,
62                                                void *mem_ctx)
63    : ctx(_ctx), exts(&_ctx->Extensions), consts(&_ctx->Const),
64      api(_ctx->API), cs_input_local_size_specified(false), cs_input_local_size(),
65      switch_state(), warnings_enabled(true)
66 {
67    assert(stage < MESA_SHADER_STAGES);
68    this->stage = stage;
69 
70    this->scanner = NULL;
71    this->translation_unit.make_empty();
72    this->symbols = new(mem_ctx) glsl_symbol_table;
73 
74    this->linalloc = linear_context(this);
75 
76    this->info_log = ralloc_strdup(mem_ctx, "");
77    this->error = false;
78    this->loop_nesting_ast = NULL;
79 
80    this->uses_builtin_functions = false;
81 
82    /* Set default language version and extensions */
83    this->language_version = 110;
84    this->forced_language_version = ctx->Const.ForceGLSLVersion;
85    if (ctx->Const.GLSLZeroInit == 1) {
86       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_shader_out);
87    } else if (ctx->Const.GLSLZeroInit == 2) {
88       this->zero_init = (1u << ir_var_auto) | (1u << ir_var_temporary) | (1u << ir_var_function_out);
89    } else {
90       this->zero_init = 0;
91    }
92    this->gl_version = 20;
93    this->compat_shader = true;
94    this->es_shader = false;
95    this->ARB_texture_rectangle_enable = true;
96 
97    /* OpenGL ES 2.0 has different defaults from desktop GL. */
98    if (_mesa_is_gles2(ctx)) {
99       this->language_version = 100;
100       this->es_shader = true;
101       this->ARB_texture_rectangle_enable = false;
102    }
103 
104    this->extensions = &ctx->Extensions;
105 
106    this->Const.MaxLights = ctx->Const.MaxLights;
107    this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
108    this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
109    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
110    this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
111    this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
112    this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
113    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
114    this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
115    this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
116    this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
117    this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
118 
119    this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
120 
121    this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
122 
123    /* 1.50 constants */
124    this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
125    this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
126    this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
127    this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
128    this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
129    this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
130    this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
131    this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
132    this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
133 
134    this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
135    this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
136    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
137    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
138    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
139    this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
140    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
141    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
142    this->Const.MaxVertexAtomicCounterBuffers =
143       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
144    this->Const.MaxTessControlAtomicCounterBuffers =
145       ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
146    this->Const.MaxTessEvaluationAtomicCounterBuffers =
147       ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
148    this->Const.MaxGeometryAtomicCounterBuffers =
149       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
150    this->Const.MaxFragmentAtomicCounterBuffers =
151       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
152    this->Const.MaxComputeAtomicCounterBuffers =
153       ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
154    this->Const.MaxCombinedAtomicCounterBuffers =
155       ctx->Const.MaxCombinedAtomicBuffers;
156    this->Const.MaxAtomicCounterBufferSize =
157       ctx->Const.MaxAtomicBufferSize;
158 
159    /* ARB_enhanced_layouts constants */
160    this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
161    this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
162 
163    /* Compute shader constants */
164    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
165       this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
166    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
167       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
168 
169    this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
170    this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
171 
172    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
173    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
174    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
175    this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
176    this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
177    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
178    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
179    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
180    this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
181    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
182 
183    /* ARB_viewport_array */
184    this->Const.MaxViewports = ctx->Const.MaxViewports;
185 
186    /* tessellation shader constants */
187    this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
188    this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
189    this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
190    this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
191    this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
192    this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
193    this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
194    this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
195    this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
196    this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
197    this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
198    this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
199 
200    /* GL 4.5 / OES_sample_variables */
201    this->Const.MaxSamples = ctx->Const.MaxSamples;
202 
203    this->current_function = NULL;
204    this->toplevel_ir = NULL;
205    this->found_return = false;
206    this->found_begin_interlock = false;
207    this->found_end_interlock = false;
208    this->all_invariant = false;
209    this->user_structures = NULL;
210    this->num_user_structures = 0;
211    this->num_subroutines = 0;
212    this->subroutines = NULL;
213    this->num_subroutine_types = 0;
214    this->subroutine_types = NULL;
215 
216    /* supported_versions should be large enough to support the known desktop
217     * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
218     */
219    STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
220                  ARRAY_SIZE(this->supported_versions));
221 
222    /* Populate the list of supported GLSL versions */
223    /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
224     * the OpenGL 3.2 Core context is supported, this logic will need
225     * change.  Older versions of GLSL are no longer supported
226     * outside the compatibility contexts of 3.x.
227     */
228    this->num_supported_versions = 0;
229    if (_mesa_is_desktop_gl(ctx)) {
230       for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
231          if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
232             this->supported_versions[this->num_supported_versions].ver
233                = known_desktop_glsl_versions[i];
234             this->supported_versions[this->num_supported_versions].gl_ver
235                = known_desktop_gl_versions[i];
236             this->supported_versions[this->num_supported_versions].es = false;
237             this->num_supported_versions++;
238          }
239       }
240    }
241    if (_mesa_is_gles2_compatible(ctx)) {
242       this->supported_versions[this->num_supported_versions].ver = 100;
243       this->supported_versions[this->num_supported_versions].gl_ver = 20;
244       this->supported_versions[this->num_supported_versions].es = true;
245       this->num_supported_versions++;
246    }
247    if (_mesa_is_gles3_compatible(ctx)) {
248       this->supported_versions[this->num_supported_versions].ver = 300;
249       this->supported_versions[this->num_supported_versions].gl_ver = 30;
250       this->supported_versions[this->num_supported_versions].es = true;
251       this->num_supported_versions++;
252    }
253    if (_mesa_is_gles31_compatible(ctx)) {
254       this->supported_versions[this->num_supported_versions].ver = 310;
255       this->supported_versions[this->num_supported_versions].gl_ver = 31;
256       this->supported_versions[this->num_supported_versions].es = true;
257       this->num_supported_versions++;
258    }
259    if (_mesa_is_gles32_compatible(ctx)) {
260       this->supported_versions[this->num_supported_versions].ver = 320;
261       this->supported_versions[this->num_supported_versions].gl_ver = 32;
262       this->supported_versions[this->num_supported_versions].es = true;
263       this->num_supported_versions++;
264    }
265 
266    /* Create a string for use in error messages to tell the user which GLSL
267     * versions are supported.
268     */
269    char *supported = ralloc_strdup(this, "");
270    for (unsigned i = 0; i < this->num_supported_versions; i++) {
271       unsigned ver = this->supported_versions[i].ver;
272       const char *const prefix = (i == 0)
273 	 ? ""
274 	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
275       const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
276 
277       ralloc_asprintf_append(& supported, "%s%u.%02u%s",
278 			     prefix,
279 			     ver / 100, ver % 100,
280 			     suffix);
281    }
282 
283    this->supported_version_string = supported;
284 
285    if (ctx->Const.ForceGLSLExtensionsWarn)
286       _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
287 
288    this->default_uniform_qualifier = new(this) ast_type_qualifier();
289    this->default_uniform_qualifier->flags.q.shared = 1;
290    this->default_uniform_qualifier->flags.q.column_major = 1;
291 
292    this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
293    this->default_shader_storage_qualifier->flags.q.shared = 1;
294    this->default_shader_storage_qualifier->flags.q.column_major = 1;
295 
296    this->fs_uses_gl_fragcoord = false;
297    this->fs_redeclares_gl_fragcoord = false;
298    this->fs_origin_upper_left = false;
299    this->fs_pixel_center_integer = false;
300    this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
301 
302    this->gs_input_prim_type_specified = false;
303    this->tcs_output_vertices_specified = false;
304    this->gs_input_size = 0;
305    this->in_qualifier = new(this) ast_type_qualifier();
306    this->out_qualifier = new(this) ast_type_qualifier();
307    this->fs_early_fragment_tests = false;
308    this->fs_inner_coverage = false;
309    this->fs_post_depth_coverage = false;
310    this->fs_pixel_interlock_ordered = false;
311    this->fs_pixel_interlock_unordered = false;
312    this->fs_sample_interlock_ordered = false;
313    this->fs_sample_interlock_unordered = false;
314    this->fs_blend_support = 0;
315    memset(this->atomic_counter_offsets, 0,
316           sizeof(this->atomic_counter_offsets));
317    this->allow_extension_directive_midshader =
318       ctx->Const.AllowGLSLExtensionDirectiveMidShader;
319    this->alias_shader_extension =
320       ctx->Const.AliasShaderExtension;
321    this->allow_vertex_texture_bias =
322       ctx->Const.AllowVertexTextureBias;
323    this->allow_glsl_120_subset_in_110 =
324       ctx->Const.AllowGLSL120SubsetIn110;
325    this->allow_builtin_variable_redeclaration =
326       ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
327    this->ignore_write_to_readonly_var =
328       ctx->Const.GLSLIgnoreWriteToReadonlyVar;
329 
330    this->cs_input_local_size_variable_specified = false;
331 
332    /* ARB_bindless_texture */
333    this->bindless_sampler_specified = false;
334    this->bindless_image_specified = false;
335    this->bound_sampler_specified = false;
336    this->bound_image_specified = false;
337 
338    this->language_version = this->forced_language_version ?
339       this->forced_language_version : this->language_version;
340    set_valid_gl_and_glsl_versions(NULL);
341 }
342 
343 /**
344  * Determine whether the current GLSL version is sufficiently high to support
345  * a certain feature, and generate an error message if it isn't.
346  *
347  * \param required_glsl_version and \c required_glsl_es_version are
348  * interpreted as they are in _mesa_glsl_parse_state::is_version().
349  *
350  * \param locp is the parser location where the error should be reported.
351  *
352  * \param fmt (and additional arguments) constitute a printf-style error
353  * message to report if the version check fails.  Information about the
354  * current and required GLSL versions will be appended.  So, for example, if
355  * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
356  * "foo unsupported") is called, the error message will be "foo unsupported in
357  * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
358  */
359 bool
check_version(unsigned required_glsl_version,unsigned required_glsl_es_version,YYLTYPE * locp,const char * fmt,...)360 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
361                                       unsigned required_glsl_es_version,
362                                       YYLTYPE *locp, const char *fmt, ...)
363 {
364    if (this->is_version(required_glsl_version, required_glsl_es_version))
365       return true;
366 
367    va_list args;
368    va_start(args, fmt);
369    char *problem = ralloc_vasprintf(this, fmt, args);
370    va_end(args);
371    const char *glsl_version_string
372       = glsl_compute_version_string(this, false, required_glsl_version);
373    const char *glsl_es_version_string
374       = glsl_compute_version_string(this, true, required_glsl_es_version);
375    const char *requirement_string = "";
376    if (required_glsl_version && required_glsl_es_version) {
377       requirement_string = ralloc_asprintf(this, " (%s or %s required)",
378                                            glsl_version_string,
379                                            glsl_es_version_string);
380    } else if (required_glsl_version) {
381       requirement_string = ralloc_asprintf(this, " (%s required)",
382                                            glsl_version_string);
383    } else if (required_glsl_es_version) {
384       requirement_string = ralloc_asprintf(this, " (%s required)",
385                                            glsl_es_version_string);
386    }
387    _mesa_glsl_error(locp, this, "%s in %s%s",
388                     problem, this->get_version_string(),
389                     requirement_string);
390 
391    return false;
392 }
393 
394 /**
395  * This makes sure any GLSL versions defined or overridden are valid. If not it
396  * sets a valid value.
397  */
398 void
set_valid_gl_and_glsl_versions(YYLTYPE * locp)399 _mesa_glsl_parse_state::set_valid_gl_and_glsl_versions(YYLTYPE *locp)
400 {
401    bool supported = false;
402    for (unsigned i = 0; i < this->num_supported_versions; i++) {
403       if (this->supported_versions[i].ver == this->language_version
404           && this->supported_versions[i].es == this->es_shader) {
405          this->gl_version = this->supported_versions[i].gl_ver;
406          supported = true;
407          break;
408       }
409    }
410 
411    if (!supported) {
412       if (locp) {
413          _mesa_glsl_error(locp, this, "%s is not supported. "
414                           "Supported versions are: %s",
415                           this->get_version_string(),
416                           this->supported_version_string);
417       }
418 
419       /* On exit, the language_version must be set to a valid value.
420        * Later calls to _mesa_glsl_initialize_types will misbehave if
421        * the version is invalid.
422        */
423       switch (this->api) {
424       case API_OPENGL_COMPAT:
425       case API_OPENGL_CORE:
426 	 this->language_version = this->consts->GLSLVersion;
427 	 break;
428 
429       case API_OPENGLES:
430 	 FALLTHROUGH;
431 
432       case API_OPENGLES2:
433 	 this->language_version = 100;
434 	 break;
435       }
436    }
437 }
438 
439 /**
440  * Process a GLSL #version directive.
441  *
442  * \param version is the integer that follows the #version token.
443  *
444  * \param ident is a string identifier that follows the integer, if any is
445  * present.  Otherwise NULL.
446  */
447 void
process_version_directive(YYLTYPE * locp,int version,const char * ident)448 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
449                                                   const char *ident)
450 {
451    bool es_token_present = false;
452    bool compat_token_present = false;
453    if (ident) {
454       if (strcmp(ident, "es") == 0) {
455          es_token_present = true;
456       } else if (version >= 150) {
457          if (strcmp(ident, "core") == 0) {
458             /* Accept the token.  There's no need to record that this is
459              * a core profile shader since that's the only profile we support.
460              */
461          } else if (strcmp(ident, "compatibility") == 0) {
462             compat_token_present = true;
463 
464             if (this->api != API_OPENGL_COMPAT &&
465                 !this->consts->AllowGLSLCompatShaders) {
466                _mesa_glsl_error(locp, this,
467                                 "the compatibility profile is not supported");
468             }
469          } else {
470             _mesa_glsl_error(locp, this,
471                              "\"%s\" is not a valid shading language profile; "
472                              "if present, it must be \"core\"", ident);
473          }
474       } else {
475          _mesa_glsl_error(locp, this,
476                           "illegal text following version number");
477       }
478    }
479 
480    this->es_shader = es_token_present;
481    if (version == 100) {
482       if (es_token_present) {
483          _mesa_glsl_error(locp, this,
484                           "GLSL 1.00 ES should be selected using "
485                           "`#version 100'");
486       } else {
487          this->es_shader = true;
488       }
489    }
490 
491    if (this->es_shader) {
492       this->ARB_texture_rectangle_enable = false;
493    }
494 
495    if (this->forced_language_version)
496       this->language_version = this->forced_language_version;
497    else
498       this->language_version = version;
499 
500    this->compat_shader = compat_token_present ||
501                          this->consts->ForceCompatShaders ||
502                          (this->api == API_OPENGL_COMPAT &&
503                           this->language_version == 140) ||
504                          (!this->es_shader && this->language_version < 140);
505 
506    set_valid_gl_and_glsl_versions(locp);
507 }
508 
509 
510 /* This helper function will append the given message to the shader's
511    info log and report it via GL_ARB_debug_output. Per that extension,
512    'type' is one of the enum values classifying the message, and
513    'id' is the implementation-defined ID of the given message. */
514 static void
_mesa_glsl_msg(const YYLTYPE * locp,_mesa_glsl_parse_state * state,GLenum type,const char * fmt,va_list ap)515 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
516                GLenum type, const char *fmt, va_list ap)
517 {
518    bool error = (type == MESA_DEBUG_TYPE_ERROR);
519    GLuint msg_id = 0;
520 
521    assert(state->info_log != NULL);
522 
523    /* Get the offset that the new message will be written to. */
524    int msg_offset = strlen(state->info_log);
525 
526    if (locp->path) {
527       ralloc_asprintf_append(&state->info_log, "\"%s\"", locp->path);
528    } else {
529       ralloc_asprintf_append(&state->info_log, "%u", locp->source);
530    }
531    ralloc_asprintf_append(&state->info_log, ":%u(%u): %s: ",
532                           locp->first_line, locp->first_column,
533                           error ? "error" : "warning");
534 
535    ralloc_vasprintf_append(&state->info_log, fmt, ap);
536 
537    const char *const msg = &state->info_log[msg_offset];
538    struct gl_context *ctx = state->ctx;
539 
540    /* Report the error via GL_ARB_debug_output. */
541    _mesa_shader_debug(ctx, type, &msg_id, msg);
542 
543    ralloc_strcat(&state->info_log, "\n");
544 }
545 
546 void
_mesa_glsl_error(YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)547 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
548 		 const char *fmt, ...)
549 {
550    va_list ap;
551 
552    state->error = true;
553 
554    va_start(ap, fmt);
555    _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
556    va_end(ap);
557 }
558 
559 
560 void
_mesa_glsl_warning(const YYLTYPE * locp,_mesa_glsl_parse_state * state,const char * fmt,...)561 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
562 		   const char *fmt, ...)
563 {
564    if (state->warnings_enabled) {
565       va_list ap;
566 
567       va_start(ap, fmt);
568       _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
569       va_end(ap);
570    }
571 }
572 
573 
574 /**
575  * Enum representing the possible behaviors that can be specified in
576  * an #extension directive.
577  */
578 enum ext_behavior {
579    extension_disable,
580    extension_enable,
581    extension_require,
582    extension_warn
583 };
584 
585 /**
586  * Element type for _mesa_glsl_supported_extensions
587  */
588 struct _mesa_glsl_extension {
589    /**
590     * Name of the extension when referred to in a GLSL extension
591     * statement
592     */
593    const char *name;
594 
595    /**
596     * Whether this extension is a part of AEP
597     */
598    bool aep;
599 
600    /**
601     * Predicate that checks whether the relevant extension is available for
602     * this context.
603     */
604    bool (*available_pred)(const _mesa_glsl_parse_state *,
605                           gl_api api, uint8_t version);
606 
607    /**
608     * Flag in the _mesa_glsl_parse_state struct that should be set
609     * when this extension is enabled.
610     *
611     * See note in _mesa_glsl_extension::supported_flag about "pointer
612     * to member" types.
613     */
614    bool _mesa_glsl_parse_state::* enable_flag;
615 
616    /**
617     * Flag in the _mesa_glsl_parse_state struct that should be set
618     * when the shader requests "warn" behavior for this extension.
619     *
620     * See note in _mesa_glsl_extension::supported_flag about "pointer
621     * to member" types.
622     */
623    bool _mesa_glsl_parse_state::* warn_flag;
624 
625 
626    bool compatible_with_state(const _mesa_glsl_parse_state *state,
627                               gl_api api, uint8_t gl_version) const;
628    void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
629 };
630 
631 /** Checks if the context supports a user-facing extension */
632 #define EXT(name_str, driver_cap, ...) \
633 static UNUSED bool \
634 has_##name_str(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version) \
635 { \
636    return state->exts->driver_cap && (version >= \
637           _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
638 }
639 #include "main/extensions_table.h"
640 #undef EXT
641 
642 static unsigned
mesa_stage_to_gl_stage_bit(unsigned stage)643 mesa_stage_to_gl_stage_bit(unsigned stage)
644 {
645    switch (stage) {
646    case MESA_SHADER_VERTEX:
647       return GL_VERTEX_SHADER_BIT;
648    case MESA_SHADER_TESS_CTRL:
649       return GL_TESS_CONTROL_SHADER_BIT;
650    case MESA_SHADER_TESS_EVAL:
651       return GL_TESS_EVALUATION_SHADER_BIT;
652    case MESA_SHADER_GEOMETRY:
653       return GL_GEOMETRY_SHADER_BIT;
654    case MESA_SHADER_FRAGMENT:
655       return GL_FRAGMENT_SHADER_BIT;
656    case MESA_SHADER_COMPUTE:
657       return GL_COMPUTE_SHADER_BIT;
658    default:
659       unreachable("glsl parser: invalid shader stage");
660    }
661 }
662 
663 #define HAS_SUBGROUP_EXT(name, feature) \
664 static bool \
665 has_KHR_shader_subgroup_##name(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version) \
666 { \
667    unsigned stage = mesa_stage_to_gl_stage_bit(state->stage); \
668    return state->exts->KHR_shader_subgroup && \
669       (version >= _mesa_extension_table[MESA_EXTENSION_KHR_shader_subgroup].version[api]) && \
670       (state->consts->ShaderSubgroupSupportedStages & stage) && \
671       (state->consts->ShaderSubgroupSupportedFeatures & GL_SUBGROUP_FEATURE_##feature##_BIT_KHR); \
672 }
673 
HAS_SUBGROUP_EXT(basic,BASIC)674 HAS_SUBGROUP_EXT(basic, BASIC)
675 HAS_SUBGROUP_EXT(vote, VOTE)
676 HAS_SUBGROUP_EXT(arithmetic, ARITHMETIC)
677 HAS_SUBGROUP_EXT(ballot, BALLOT)
678 HAS_SUBGROUP_EXT(shuffle, SHUFFLE)
679 HAS_SUBGROUP_EXT(shuffle_relative, SHUFFLE_RELATIVE)
680 HAS_SUBGROUP_EXT(clustered, CLUSTERED)
681 HAS_SUBGROUP_EXT(quad_, QUAD)
682 
683 static bool
684 has_KHR_shader_subgroup_quad(const _mesa_glsl_parse_state *state, gl_api api, uint8_t version)
685 {
686    return has_KHR_shader_subgroup_quad_(state, api, version) &&
687       ((state->stage == MESA_SHADER_FRAGMENT || state->stage == MESA_SHADER_COMPUTE) ||
688        state->consts->ShaderSubgroupQuadAllStages);
689 }
690 
691 #define EXT(NAME)                                           \
692    { "GL_" #NAME, false, has_##NAME,                        \
693      &_mesa_glsl_parse_state::NAME##_enable,                \
694      &_mesa_glsl_parse_state::NAME##_warn }
695 
696 #define EXT_AEP(NAME)                                       \
697    { "GL_" #NAME, true, has_##NAME,                         \
698      &_mesa_glsl_parse_state::NAME##_enable,                \
699      &_mesa_glsl_parse_state::NAME##_warn }
700 
701 /**
702  * Table of extensions that can be enabled/disabled within a shader,
703  * and the conditions under which they are supported.
704  */
705 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
706    /* ARB extensions go here, sorted alphabetically.
707     */
708    EXT(ARB_ES3_1_compatibility),
709    EXT(ARB_ES3_2_compatibility),
710    EXT(ARB_arrays_of_arrays),
711    EXT(ARB_bindless_texture),
712    EXT(ARB_compatibility),
713    EXT(ARB_compute_shader),
714    EXT(ARB_compute_variable_group_size),
715    EXT(ARB_conservative_depth),
716    EXT(ARB_cull_distance),
717    EXT(ARB_derivative_control),
718    EXT(ARB_draw_buffers),
719    EXT(ARB_draw_instanced),
720    EXT(ARB_enhanced_layouts),
721    EXT(ARB_explicit_attrib_location),
722    EXT(ARB_explicit_uniform_location),
723    EXT(ARB_fragment_coord_conventions),
724    EXT(ARB_fragment_layer_viewport),
725    EXT(ARB_fragment_shader_interlock),
726    EXT(ARB_gpu_shader5),
727    EXT(ARB_gpu_shader_fp64),
728    EXT(ARB_gpu_shader_int64),
729    EXT(ARB_post_depth_coverage),
730    EXT(ARB_sample_shading),
731    EXT(ARB_separate_shader_objects),
732    EXT(ARB_shader_atomic_counter_ops),
733    EXT(ARB_shader_atomic_counters),
734    EXT(ARB_shader_ballot),
735    EXT(ARB_shader_bit_encoding),
736    EXT(ARB_shader_clock),
737    EXT(ARB_shader_draw_parameters),
738    EXT(ARB_shader_group_vote),
739    EXT(ARB_shader_image_load_store),
740    EXT(ARB_shader_image_size),
741    EXT(ARB_shader_precision),
742    EXT(ARB_shader_stencil_export),
743    EXT(ARB_shader_storage_buffer_object),
744    EXT(ARB_shader_subroutine),
745    EXT(ARB_shader_texture_image_samples),
746    EXT(ARB_shader_texture_lod),
747    EXT(ARB_shader_viewport_layer_array),
748    EXT(ARB_shading_language_420pack),
749    EXT(ARB_shading_language_include),
750    EXT(ARB_shading_language_packing),
751    EXT(ARB_sparse_texture2),
752    EXT(ARB_sparse_texture_clamp),
753    EXT(ARB_tessellation_shader),
754    EXT(ARB_texture_cube_map_array),
755    EXT(ARB_texture_gather),
756    EXT(ARB_texture_multisample),
757    EXT(ARB_texture_query_levels),
758    EXT(ARB_texture_query_lod),
759    EXT(ARB_texture_rectangle),
760    EXT(ARB_uniform_buffer_object),
761    EXT(ARB_vertex_attrib_64bit),
762    EXT(ARB_viewport_array),
763 
764    /* KHR extensions go here, sorted alphabetically.
765     */
766    EXT_AEP(KHR_blend_equation_advanced),
767    EXT(KHR_shader_subgroup_arithmetic),
768    EXT(KHR_shader_subgroup_ballot),
769    EXT(KHR_shader_subgroup_basic),
770    EXT(KHR_shader_subgroup_clustered),
771    EXT(KHR_shader_subgroup_quad),
772    EXT(KHR_shader_subgroup_shuffle),
773    EXT(KHR_shader_subgroup_shuffle_relative),
774    EXT(KHR_shader_subgroup_vote),
775 
776    /* OES extensions go here, sorted alphabetically.
777     */
778    EXT(OES_EGL_image_external),
779    EXT(OES_EGL_image_external_essl3),
780    EXT(OES_geometry_point_size),
781    EXT(OES_geometry_shader),
782    EXT(OES_gpu_shader5),
783    EXT(OES_primitive_bounding_box),
784    EXT_AEP(OES_sample_variables),
785    EXT_AEP(OES_shader_image_atomic),
786    EXT(OES_shader_io_blocks),
787    EXT_AEP(OES_shader_multisample_interpolation),
788    EXT(OES_standard_derivatives),
789    EXT(OES_tessellation_point_size),
790    EXT(OES_tessellation_shader),
791    EXT(OES_texture_3D),
792    EXT(OES_texture_buffer),
793    EXT(OES_texture_cube_map_array),
794    EXT_AEP(OES_texture_storage_multisample_2d_array),
795    EXT(OES_viewport_array),
796 
797    /* All other extensions go here, sorted alphabetically.
798     */
799    EXT(AMD_conservative_depth),
800    EXT(AMD_gpu_shader_half_float),
801    EXT(AMD_gpu_shader_int64),
802    EXT(AMD_shader_stencil_export),
803    EXT(AMD_shader_trinary_minmax),
804    EXT(AMD_texture_texture4),
805    EXT(AMD_vertex_shader_layer),
806    EXT(AMD_vertex_shader_viewport_index),
807    EXT(ANDROID_extension_pack_es31a),
808    EXT(ARM_shader_framebuffer_fetch_depth_stencil),
809    EXT(EXT_blend_func_extended),
810    EXT(EXT_demote_to_helper_invocation),
811    EXT(EXT_frag_depth),
812    EXT(EXT_draw_buffers),
813    EXT(EXT_draw_instanced),
814    EXT(EXT_clip_cull_distance),
815    EXT(EXT_geometry_point_size),
816    EXT_AEP(EXT_geometry_shader),
817    EXT(EXT_gpu_shader4),
818    EXT_AEP(EXT_gpu_shader5),
819    EXT_AEP(EXT_primitive_bounding_box),
820    EXT(EXT_separate_shader_objects),
821    EXT(EXT_shader_framebuffer_fetch),
822    EXT(EXT_shader_framebuffer_fetch_non_coherent),
823    EXT(EXT_shader_group_vote),
824    EXT(EXT_shader_image_load_formatted),
825    EXT(EXT_shader_image_load_store),
826    EXT(EXT_shader_implicit_conversions),
827    EXT(EXT_shader_integer_mix),
828    EXT_AEP(EXT_shader_io_blocks),
829    EXT(EXT_shader_samples_identical),
830    EXT(EXT_shadow_samplers),
831    EXT(EXT_tessellation_point_size),
832    EXT_AEP(EXT_tessellation_shader),
833    EXT(EXT_texture_array),
834    EXT_AEP(EXT_texture_buffer),
835    EXT_AEP(EXT_texture_cube_map_array),
836    EXT(EXT_texture_query_lod),
837    EXT(EXT_texture_shadow_lod),
838    EXT(INTEL_conservative_rasterization),
839    EXT(INTEL_shader_atomic_float_minmax),
840    EXT(INTEL_shader_integer_functions2),
841    EXT(MESA_shader_integer_functions),
842    EXT(NV_compute_shader_derivatives),
843    EXT(NV_fragment_shader_interlock),
844    EXT(NV_image_formats),
845    EXT(NV_shader_atomic_float),
846    EXT(NV_shader_atomic_int64),
847    EXT(NV_shader_noperspective_interpolation),
848    EXT(NV_viewport_array2),
849    EXT(OVR_multiview),
850    EXT(OVR_multiview2),
851 };
852 
853 #undef EXT
854 
855 
856 /**
857  * Determine whether a given extension is compatible with the target,
858  * API, and extension information in the current parser state.
859  */
compatible_with_state(const _mesa_glsl_parse_state * state,gl_api api,uint8_t gl_version) const860 bool _mesa_glsl_extension::compatible_with_state(
861       const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
862 {
863    return this->available_pred(state, api, gl_version);
864 }
865 
866 /**
867  * Set the appropriate flags in the parser state to establish the
868  * given behavior for this extension.
869  */
set_flags(_mesa_glsl_parse_state * state,ext_behavior behavior) const870 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
871                                      ext_behavior behavior) const
872 {
873    /* Note: the ->* operator indexes into state by the
874     * offsets this->enable_flag and this->warn_flag.  See
875     * _mesa_glsl_extension::supported_flag for more info.
876     */
877    state->*(this->enable_flag) = (behavior != extension_disable);
878    state->*(this->warn_flag)   = (behavior == extension_warn);
879 }
880 
881 /**
882  * Check alias_shader_extension for any aliased shader extensions
883  */
find_extension_alias(_mesa_glsl_parse_state * state,const char * name)884 static const char *find_extension_alias(_mesa_glsl_parse_state *state, const char *name)
885 {
886    char *exts, *field, *ext_alias = NULL;
887 
888    /* Copy alias_shader_extension because strtok() is destructive. */
889    exts = strdup(state->alias_shader_extension);
890    if (exts) {
891       for (field = strtok(exts, ","); field != NULL; field = strtok(NULL, ",")) {
892          if(strncmp(name, field, strlen(name)) == 0) {
893             field = strstr(field, ":");
894             if(field) {
895                ext_alias = strdup(field + 1);
896             }
897             break;
898          }
899       }
900 
901       free(exts);
902    }
903    return ext_alias;
904 }
905 
906 /**
907  * Find an extension by name in _mesa_glsl_supported_extensions.  If
908  * the name is not found, return NULL.
909  */
find_extension(_mesa_glsl_parse_state * state,const char * name)910 static const _mesa_glsl_extension *find_extension(_mesa_glsl_parse_state *state, const char *name)
911 {
912    const char *ext_alias = NULL;
913    if (state->alias_shader_extension) {
914       ext_alias = find_extension_alias(state, name);
915       name = ext_alias ? ext_alias : name;
916    }
917 
918    for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
919       if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
920          free((void *)ext_alias);
921          return &_mesa_glsl_supported_extensions[i];
922       }
923    }
924 
925    free((void *)ext_alias);
926    return NULL;
927 }
928 
929 bool
_mesa_glsl_process_extension(const char * name,YYLTYPE * name_locp,const char * behavior_string,YYLTYPE * behavior_locp,_mesa_glsl_parse_state * state)930 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
931 			     const char *behavior_string, YYLTYPE *behavior_locp,
932 			     _mesa_glsl_parse_state *state)
933 {
934    uint8_t gl_version = state->exts->Version;
935    gl_api api = state->api;
936    ext_behavior behavior;
937    if (strcmp(behavior_string, "warn") == 0) {
938       behavior = extension_warn;
939    } else if (strcmp(behavior_string, "require") == 0) {
940       behavior = extension_require;
941    } else if (strcmp(behavior_string, "enable") == 0) {
942       behavior = extension_enable;
943    } else if (strcmp(behavior_string, "disable") == 0) {
944       behavior = extension_disable;
945    } else {
946       _mesa_glsl_error(behavior_locp, state,
947 		       "unknown extension behavior `%s'",
948 		       behavior_string);
949       return false;
950    }
951 
952    /* If we're in a desktop context but with an ES shader, use an ES API enum
953     * to verify extension availability.
954     */
955    if (state->es_shader && api != API_OPENGLES2)
956       api = API_OPENGLES2;
957    /* Use the language-version derived GL version to extension checks, unless
958     * we're using meta, which sets the version to the max.
959     */
960    if (gl_version != 0xff)
961       gl_version = state->gl_version;
962 
963    if (strcmp(name, "all") == 0) {
964       if ((behavior == extension_enable) || (behavior == extension_require)) {
965 	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
966 			  (behavior == extension_enable)
967 			  ? "enable" : "require");
968 	 return false;
969       } else {
970          for (unsigned i = 0;
971               i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
972             const _mesa_glsl_extension *extension
973                = &_mesa_glsl_supported_extensions[i];
974             if (extension->compatible_with_state(state, api, gl_version)) {
975                _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
976             }
977          }
978       }
979    } else {
980       const _mesa_glsl_extension *extension = find_extension(state, name);
981       if (extension &&
982           (extension->compatible_with_state(state, api, gl_version) ||
983            (state->consts->AllowGLSLCompatShaders &&
984             extension->compatible_with_state(state, API_OPENGL_COMPAT, gl_version)))) {
985          extension->set_flags(state, behavior);
986          if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
987             for (unsigned i = 0;
988                  i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
989                const _mesa_glsl_extension *extension =
990                   &_mesa_glsl_supported_extensions[i];
991 
992                if (!extension->aep)
993                   continue;
994                /* AEP should not be enabled if all of the sub-extensions can't
995                 * also be enabled. This is not the proper layer to do such
996                 * error-checking though.
997                 */
998                assert(extension->compatible_with_state(state, api, gl_version));
999                extension->set_flags(state, behavior);
1000             }
1001          } else if (extension->available_pred == has_KHR_shader_subgroup_vote ||
1002                     extension->available_pred == has_KHR_shader_subgroup_arithmetic ||
1003                     extension->available_pred == has_KHR_shader_subgroup_ballot ||
1004                     extension->available_pred == has_KHR_shader_subgroup_shuffle ||
1005                     extension->available_pred == has_KHR_shader_subgroup_shuffle_relative ||
1006                     extension->available_pred == has_KHR_shader_subgroup_clustered ||
1007                     extension->available_pred == has_KHR_shader_subgroup_quad) {
1008             /* GLSL KHR_shader_subgroup spec says when any of above subgroup extension
1009              * is enabled, KHR_shader_subgroup_basic extension is also implicitly enabled.
1010              */
1011             for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1012                const _mesa_glsl_extension *extension = &_mesa_glsl_supported_extensions[i];
1013                if (extension->available_pred == has_KHR_shader_subgroup_basic) {
1014                   assert(extension->compatible_with_state(state, api, gl_version));
1015                   extension->set_flags(state, behavior);
1016                }
1017             }
1018          }
1019       } else {
1020          static const char fmt[] = "extension `%s' unsupported in %s shader";
1021 
1022          if (behavior == extension_require) {
1023             _mesa_glsl_error(name_locp, state, fmt,
1024                              name, _mesa_shader_stage_to_string(state->stage));
1025             return false;
1026          } else {
1027             _mesa_glsl_warning(name_locp, state, fmt,
1028                                name, _mesa_shader_stage_to_string(state->stage));
1029          }
1030       }
1031    }
1032 
1033    return true;
1034 }
1035 
1036 bool
_mesa_glsl_can_implicitly_convert(const glsl_type * from,const glsl_type * desired,bool has_implicit_conversions,bool has_implicit_int_to_uint_conversion)1037 _mesa_glsl_can_implicitly_convert(const glsl_type *from, const glsl_type *desired,
1038                                   bool has_implicit_conversions,
1039                                   bool has_implicit_int_to_uint_conversion)
1040 {
1041    if (from == desired)
1042       return true;
1043 
1044    /* GLSL 1.10 and ESSL do not allow implicit conversions. */
1045    if (!has_implicit_conversions)
1046       return false;
1047 
1048    /* There is no conversion among matrix types. */
1049    if (from->matrix_columns > 1 || desired->matrix_columns > 1)
1050       return false;
1051 
1052    /* Vector size must match. */
1053    if (from->vector_elements != desired->vector_elements)
1054       return false;
1055 
1056    /* int and uint can be converted to float. */
1057    if (glsl_type_is_float(desired) && (glsl_type_is_integer_32(from) ||
1058        glsl_type_is_float_16(from)))
1059       return true;
1060 
1061    /* With GLSL 4.0, ARB_gpu_shader5, or MESA_shader_integer_functions, int
1062     * can be converted to uint.  Note that state may be NULL here, when
1063     * resolving function calls in the linker. By this time, all the
1064     * state-dependent checks have already happened though, so allow anything
1065     * that's allowed in any shader version.
1066     */
1067    if (has_implicit_int_to_uint_conversion &&
1068        desired->base_type == GLSL_TYPE_UINT && from->base_type == GLSL_TYPE_INT)
1069       return true;
1070 
1071    /* No implicit conversions from double. */
1072    if (glsl_type_is_double(from))
1073       return false;
1074 
1075    /* Conversions from different types to double. */
1076    if (glsl_type_is_double(desired)) {
1077       if (glsl_type_is_float_16_32(from))
1078          return true;
1079       if (glsl_type_is_integer_32(from))
1080          return true;
1081    }
1082 
1083    return false;
1084 }
1085 
1086 /**
1087  * Recurses through <type> and <expr> if <expr> is an aggregate initializer
1088  * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
1089  * (process_array_constructor, et al) sufficient information to do type
1090  * checking.
1091  *
1092  * Operates on assignments involving an aggregate initializer. E.g.,
1093  *
1094  * vec4 pos = {1.0, -1.0, 0.0, 1.0};
1095  *
1096  * or more ridiculously,
1097  *
1098  * struct S {
1099  *     vec4 v[2];
1100  * };
1101  *
1102  * struct {
1103  *     S a[2], b;
1104  *     int c;
1105  * } aggregate = {
1106  *     {
1107  *         {
1108  *             {
1109  *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
1110  *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
1111  *             } // a[0].v
1112  *         }, // a[0]
1113  *         {
1114  *             {
1115  *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
1116  *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
1117  *             } // a[1].v
1118  *         } // a[1]
1119  *     }, // a
1120  *     {
1121  *         {
1122  *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
1123  *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
1124  *         } // b.v
1125  *     }, // b
1126  *     4 // c
1127  * };
1128  *
1129  * This pass is necessary because the right-hand side of <type> e = { ... }
1130  * doesn't contain sufficient information to determine if the types match.
1131  */
1132 void
_mesa_ast_set_aggregate_type(const glsl_type * type,ast_expression * expr)1133 _mesa_ast_set_aggregate_type(const glsl_type *type,
1134                              ast_expression *expr)
1135 {
1136    ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
1137    ai->constructor_type = type;
1138 
1139    /* If the aggregate is an array, recursively set its elements' types. */
1140    if (glsl_type_is_array(type)) {
1141       /* Each array element has the type type->fields.array.
1142        *
1143        * E.g., if <type> if struct S[2] we want to set each element's type to
1144        * struct S.
1145        */
1146       for (exec_node *expr_node = ai->expressions.get_head_raw();
1147            !expr_node->is_tail_sentinel();
1148            expr_node = expr_node->next) {
1149          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1150                                                link);
1151 
1152          if (expr->oper == ast_aggregate)
1153             _mesa_ast_set_aggregate_type(type->fields.array, expr);
1154       }
1155 
1156    /* If the aggregate is a struct, recursively set its fields' types. */
1157    } else if (glsl_type_is_struct(type)) {
1158       exec_node *expr_node = ai->expressions.get_head_raw();
1159 
1160       /* Iterate through the struct's fields. */
1161       for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
1162            i++, expr_node = expr_node->next) {
1163          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1164                                                link);
1165 
1166          if (expr->oper == ast_aggregate) {
1167             _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
1168          }
1169       }
1170    /* If the aggregate is a matrix, set its columns' types. */
1171    } else if (glsl_type_is_matrix(type)) {
1172       for (exec_node *expr_node = ai->expressions.get_head_raw();
1173            !expr_node->is_tail_sentinel();
1174            expr_node = expr_node->next) {
1175          ast_expression *expr = exec_node_data(ast_expression, expr_node,
1176                                                link);
1177 
1178          if (expr->oper == ast_aggregate)
1179             _mesa_ast_set_aggregate_type(glsl_get_column_type(type), expr);
1180       }
1181    }
1182 }
1183 
1184 void
_mesa_ast_process_interface_block(YYLTYPE * locp,_mesa_glsl_parse_state * state,ast_interface_block * const block,const struct ast_type_qualifier & q)1185 _mesa_ast_process_interface_block(YYLTYPE *locp,
1186                                   _mesa_glsl_parse_state *state,
1187                                   ast_interface_block *const block,
1188                                   const struct ast_type_qualifier &q)
1189 {
1190    if (q.flags.q.buffer) {
1191       if (!state->has_shader_storage_buffer_objects()) {
1192          _mesa_glsl_error(locp, state,
1193                           "#version 430 / GL_ARB_shader_storage_buffer_object "
1194                           "required for defining shader storage blocks");
1195       } else if (state->ARB_shader_storage_buffer_object_warn) {
1196          _mesa_glsl_warning(locp, state,
1197                             "#version 430 / GL_ARB_shader_storage_buffer_object "
1198                             "required for defining shader storage blocks");
1199       }
1200    } else if (q.flags.q.uniform) {
1201       if (!state->has_uniform_buffer_objects()) {
1202          _mesa_glsl_error(locp, state,
1203                           "#version 140 / GL_ARB_uniform_buffer_object "
1204                           "required for defining uniform blocks");
1205       } else if (state->ARB_uniform_buffer_object_warn) {
1206          _mesa_glsl_warning(locp, state,
1207                             "#version 140 / GL_ARB_uniform_buffer_object "
1208                             "required for defining uniform blocks");
1209       }
1210    } else {
1211       if (!state->has_shader_io_blocks()) {
1212          if (state->es_shader) {
1213             _mesa_glsl_error(locp, state,
1214                              "GL_OES_shader_io_blocks or #version 320 "
1215                              "required for using interface blocks");
1216          } else {
1217             _mesa_glsl_error(locp, state,
1218                              "#version 150 required for using "
1219                              "interface blocks");
1220          }
1221       }
1222    }
1223 
1224    /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1225     * "It is illegal to have an input block in a vertex shader
1226     *  or an output block in a fragment shader"
1227     */
1228    if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1229       _mesa_glsl_error(locp, state,
1230                        "`in' interface block is not allowed for "
1231                        "a vertex shader");
1232    } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1233       _mesa_glsl_error(locp, state,
1234                        "`out' interface block is not allowed for "
1235                        "a fragment shader");
1236    }
1237 
1238    /* Since block arrays require names, and both features are added in
1239     * the same language versions, we don't have to explicitly
1240     * version-check both things.
1241     */
1242    if (block->instance_name != NULL) {
1243       state->check_version(150, 300, locp, "interface blocks with "
1244                            "an instance name are not allowed");
1245    }
1246 
1247    ast_type_qualifier::bitset_t interface_type_mask;
1248    struct ast_type_qualifier temp_type_qualifier;
1249 
1250    /* Get a bitmask containing only the in/out/uniform/buffer
1251     * flags, allowing us to ignore other irrelevant flags like
1252     * interpolation qualifiers.
1253     */
1254    temp_type_qualifier.flags.i = 0;
1255    temp_type_qualifier.flags.q.uniform = true;
1256    temp_type_qualifier.flags.q.in = true;
1257    temp_type_qualifier.flags.q.out = true;
1258    temp_type_qualifier.flags.q.buffer = true;
1259    temp_type_qualifier.flags.q.patch = true;
1260    interface_type_mask = temp_type_qualifier.flags.i;
1261 
1262    /* Get the block's interface qualifier.  The interface_qualifier
1263     * production rule guarantees that only one bit will be set (and
1264     * it will be in/out/uniform).
1265     */
1266    ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1267 
1268    block->default_layout.flags.i |= block_interface_qualifier;
1269 
1270    if (state->stage == MESA_SHADER_GEOMETRY &&
1271        state->has_explicit_attrib_stream() &&
1272        block->default_layout.flags.q.out) {
1273       /* Assign global layout's stream value. */
1274       block->default_layout.flags.q.stream = 1;
1275       block->default_layout.flags.q.explicit_stream = 0;
1276       block->default_layout.stream = state->out_qualifier->stream;
1277    }
1278 
1279    if (state->has_enhanced_layouts() && block->default_layout.flags.q.out &&
1280        state->exts->ARB_transform_feedback3) {
1281       /* Assign global layout's xfb_buffer value. */
1282       block->default_layout.flags.q.xfb_buffer = 1;
1283       block->default_layout.flags.q.explicit_xfb_buffer = 0;
1284       block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1285    }
1286 
1287    foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1288       ast_type_qualifier& qualifier = member->type->qualifier;
1289       if ((qualifier.flags.i & interface_type_mask) == 0) {
1290          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1291           * "If no optional qualifier is used in a member declaration, the
1292           *  qualifier of the variable is just in, out, or uniform as declared
1293           *  by interface-qualifier."
1294           */
1295          qualifier.flags.i |= block_interface_qualifier;
1296       } else if ((qualifier.flags.i & interface_type_mask) !=
1297                  block_interface_qualifier) {
1298          /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1299           * "If optional qualifiers are used, they can include interpolation
1300           *  and storage qualifiers and they must declare an input, output,
1301           *  or uniform variable consistent with the interface qualifier of
1302           *  the block."
1303           */
1304          _mesa_glsl_error(locp, state,
1305                           "uniform/in/out qualifier on "
1306                           "interface block member does not match "
1307                           "the interface block");
1308       }
1309 
1310       if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1311          _mesa_glsl_error(locp, state,
1312                           "invariant qualifiers can be used only "
1313                           "in interface block members for shader "
1314                           "inputs or outputs");
1315    }
1316 }
1317 
1318 static void
_mesa_ast_type_qualifier_print(const struct ast_type_qualifier * q)1319 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1320 {
1321    if (q->is_subroutine_decl())
1322       printf("subroutine ");
1323 
1324    if (q->subroutine_list) {
1325       printf("subroutine (");
1326       q->subroutine_list->print();
1327       printf(")");
1328    }
1329 
1330    if (q->flags.q.constant)
1331       printf("const ");
1332 
1333    if (q->flags.q.invariant)
1334       printf("invariant ");
1335 
1336    if (q->flags.q.attribute)
1337       printf("attribute ");
1338 
1339    if (q->flags.q.varying)
1340       printf("varying ");
1341 
1342    if (q->flags.q.in && q->flags.q.out)
1343       printf("inout ");
1344    else {
1345       if (q->flags.q.in)
1346 	 printf("in ");
1347 
1348       if (q->flags.q.out)
1349 	 printf("out ");
1350    }
1351 
1352    if (q->flags.q.centroid)
1353       printf("centroid ");
1354    if (q->flags.q.sample)
1355       printf("sample ");
1356    if (q->flags.q.patch)
1357       printf("patch ");
1358    if (q->flags.q.uniform)
1359       printf("uniform ");
1360    if (q->flags.q.buffer)
1361       printf("buffer ");
1362    if (q->flags.q.smooth)
1363       printf("smooth ");
1364    if (q->flags.q.flat)
1365       printf("flat ");
1366    if (q->flags.q.noperspective)
1367       printf("noperspective ");
1368 }
1369 
1370 
1371 void
print(void) const1372 ast_node::print(void) const
1373 {
1374    printf("unhandled node ");
1375 }
1376 
1377 
ast_node(void)1378 ast_node::ast_node(void)
1379 {
1380    this->location.path = NULL;
1381    this->location.source = 0;
1382    this->location.first_line = 0;
1383    this->location.first_column = 0;
1384    this->location.last_line = 0;
1385    this->location.last_column = 0;
1386 }
1387 
1388 
1389 static void
ast_opt_array_dimensions_print(const ast_array_specifier * array_specifier)1390 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1391 {
1392    if (array_specifier)
1393       array_specifier->print();
1394 }
1395 
1396 
1397 void
print(void) const1398 ast_compound_statement::print(void) const
1399 {
1400    printf("{\n");
1401 
1402    foreach_list_typed(ast_node, ast, link, &this->statements) {
1403       ast->print();
1404    }
1405 
1406    printf("}\n");
1407 }
1408 
1409 
ast_compound_statement(int new_scope,ast_node * statements)1410 ast_compound_statement::ast_compound_statement(int new_scope,
1411 					       ast_node *statements)
1412 {
1413    this->new_scope = new_scope;
1414 
1415    if (statements != NULL) {
1416       this->statements.push_degenerate_list_at_head(&statements->link);
1417    }
1418 }
1419 
1420 
1421 void
print(void) const1422 ast_expression::print(void) const
1423 {
1424    switch (oper) {
1425    case ast_assign:
1426    case ast_mul_assign:
1427    case ast_div_assign:
1428    case ast_mod_assign:
1429    case ast_add_assign:
1430    case ast_sub_assign:
1431    case ast_ls_assign:
1432    case ast_rs_assign:
1433    case ast_and_assign:
1434    case ast_xor_assign:
1435    case ast_or_assign:
1436       subexpressions[0]->print();
1437       printf("%s ", operator_string(oper));
1438       subexpressions[1]->print();
1439       break;
1440 
1441    case ast_field_selection:
1442       subexpressions[0]->print();
1443       printf(". %s ", primary_expression.identifier);
1444       break;
1445 
1446    case ast_plus:
1447    case ast_neg:
1448    case ast_bit_not:
1449    case ast_logic_not:
1450    case ast_pre_inc:
1451    case ast_pre_dec:
1452       printf("%s ", operator_string(oper));
1453       subexpressions[0]->print();
1454       break;
1455 
1456    case ast_post_inc:
1457    case ast_post_dec:
1458       subexpressions[0]->print();
1459       printf("%s ", operator_string(oper));
1460       break;
1461 
1462    case ast_conditional:
1463       subexpressions[0]->print();
1464       printf("? ");
1465       subexpressions[1]->print();
1466       printf(": ");
1467       subexpressions[2]->print();
1468       break;
1469 
1470    case ast_array_index:
1471       subexpressions[0]->print();
1472       printf("[ ");
1473       subexpressions[1]->print();
1474       printf("] ");
1475       break;
1476 
1477    case ast_function_call: {
1478       subexpressions[0]->print();
1479       printf("( ");
1480 
1481       foreach_list_typed (ast_node, ast, link, &this->expressions) {
1482 	 if (&ast->link != this->expressions.get_head())
1483 	    printf(", ");
1484 
1485 	 ast->print();
1486       }
1487 
1488       printf(") ");
1489       break;
1490    }
1491 
1492    case ast_identifier:
1493       printf("%s ", primary_expression.identifier);
1494       break;
1495 
1496    case ast_int_constant:
1497       printf("%d ", primary_expression.int_constant);
1498       break;
1499 
1500    case ast_uint_constant:
1501       printf("%u ", primary_expression.uint_constant);
1502       break;
1503 
1504    case ast_float_constant:
1505       printf("%f ", primary_expression.float_constant);
1506       break;
1507 
1508    case ast_double_constant:
1509       printf("%f ", primary_expression.double_constant);
1510       break;
1511 
1512    case ast_int64_constant:
1513       printf("%" PRId64 " ", primary_expression.int64_constant);
1514       break;
1515 
1516    case ast_uint64_constant:
1517       printf("%" PRIu64 " ", primary_expression.uint64_constant);
1518       break;
1519 
1520    case ast_bool_constant:
1521       printf("%s ",
1522 	     primary_expression.bool_constant
1523 	     ? "true" : "false");
1524       break;
1525 
1526    case ast_sequence: {
1527       printf("( ");
1528       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1529 	 if (&ast->link != this->expressions.get_head())
1530 	    printf(", ");
1531 
1532 	 ast->print();
1533       }
1534       printf(") ");
1535       break;
1536    }
1537 
1538    case ast_aggregate: {
1539       printf("{ ");
1540       foreach_list_typed (ast_node, ast, link, & this->expressions) {
1541 	 if (&ast->link != this->expressions.get_head())
1542 	    printf(", ");
1543 
1544 	 ast->print();
1545       }
1546       printf("} ");
1547       break;
1548    }
1549 
1550    default:
1551       assert(0);
1552       break;
1553    }
1554 }
1555 
ast_expression(int oper,ast_expression * ex0,ast_expression * ex1,ast_expression * ex2)1556 ast_expression::ast_expression(int oper,
1557 			       ast_expression *ex0,
1558 			       ast_expression *ex1,
1559 			       ast_expression *ex2) :
1560    primary_expression()
1561 {
1562    this->oper = ast_operators(oper);
1563    this->subexpressions[0] = ex0;
1564    this->subexpressions[1] = ex1;
1565    this->subexpressions[2] = ex2;
1566    this->non_lvalue_description = NULL;
1567    this->is_lhs = false;
1568 }
1569 
1570 
1571 void
print(void) const1572 ast_expression_statement::print(void) const
1573 {
1574    if (expression)
1575       expression->print();
1576 
1577    printf("; ");
1578 }
1579 
1580 
ast_expression_statement(ast_expression * ex)1581 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1582    expression(ex)
1583 {
1584    /* empty */
1585 }
1586 
1587 
1588 void
print(void) const1589 ast_function::print(void) const
1590 {
1591    return_type->print();
1592    printf(" %s (", identifier);
1593 
1594    foreach_list_typed(ast_node, ast, link, & this->parameters) {
1595       ast->print();
1596    }
1597 
1598    printf(")");
1599 }
1600 
1601 
ast_function(void)1602 ast_function::ast_function(void)
1603    : return_type(NULL), identifier(NULL), is_definition(false),
1604      signature(NULL)
1605 {
1606    /* empty */
1607 }
1608 
1609 
1610 void
print(void) const1611 ast_fully_specified_type::print(void) const
1612 {
1613    _mesa_ast_type_qualifier_print(& qualifier);
1614    specifier->print();
1615 }
1616 
1617 
1618 void
print(void) const1619 ast_parameter_declarator::print(void) const
1620 {
1621    type->print();
1622    if (identifier)
1623       printf("%s ", identifier);
1624    ast_opt_array_dimensions_print(array_specifier);
1625 }
1626 
1627 
1628 void
print(void) const1629 ast_function_definition::print(void) const
1630 {
1631    prototype->print();
1632    body->print();
1633 }
1634 
1635 
1636 void
print(void) const1637 ast_declaration::print(void) const
1638 {
1639    printf("%s ", identifier);
1640    ast_opt_array_dimensions_print(array_specifier);
1641 
1642    if (initializer) {
1643       printf("= ");
1644       initializer->print();
1645    }
1646 }
1647 
1648 
ast_declaration(const char * identifier,ast_array_specifier * array_specifier,ast_expression * initializer)1649 ast_declaration::ast_declaration(const char *identifier,
1650 				 ast_array_specifier *array_specifier,
1651 				 ast_expression *initializer)
1652 {
1653    this->identifier = identifier;
1654    this->array_specifier = array_specifier;
1655    this->initializer = initializer;
1656 }
1657 
1658 
1659 void
print(void) const1660 ast_declarator_list::print(void) const
1661 {
1662    assert(type || invariant);
1663 
1664    if (type)
1665       type->print();
1666    else if (invariant)
1667       printf("invariant ");
1668    else
1669       printf("precise ");
1670 
1671    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1672       if (&ast->link != this->declarations.get_head())
1673 	 printf(", ");
1674 
1675       ast->print();
1676    }
1677 
1678    printf("; ");
1679 }
1680 
1681 
ast_declarator_list(ast_fully_specified_type * type)1682 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1683 {
1684    this->type = type;
1685    this->invariant = false;
1686    this->precise = false;
1687 }
1688 
1689 void
print(void) const1690 ast_jump_statement::print(void) const
1691 {
1692    switch (mode) {
1693    case ast_continue:
1694       printf("continue; ");
1695       break;
1696    case ast_break:
1697       printf("break; ");
1698       break;
1699    case ast_return:
1700       printf("return ");
1701       if (opt_return_value)
1702 	 opt_return_value->print();
1703 
1704       printf("; ");
1705       break;
1706    case ast_discard:
1707       printf("discard; ");
1708       break;
1709    }
1710 }
1711 
1712 
ast_jump_statement(int mode,ast_expression * return_value)1713 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1714    : opt_return_value(NULL)
1715 {
1716    this->mode = ast_jump_modes(mode);
1717 
1718    if (mode == ast_return)
1719       opt_return_value = return_value;
1720 }
1721 
1722 
1723 void
print(void) const1724 ast_demote_statement::print(void) const
1725 {
1726    printf("demote; ");
1727 }
1728 
1729 
1730 void
print(void) const1731 ast_selection_statement::print(void) const
1732 {
1733    printf("if ( ");
1734    condition->print();
1735    printf(") ");
1736 
1737    then_statement->print();
1738 
1739    if (else_statement) {
1740       printf("else ");
1741       else_statement->print();
1742    }
1743 }
1744 
1745 
ast_selection_statement(ast_expression * condition,ast_node * then_statement,ast_node * else_statement)1746 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1747 						 ast_node *then_statement,
1748 						 ast_node *else_statement)
1749 {
1750    this->condition = condition;
1751    this->then_statement = then_statement;
1752    this->else_statement = else_statement;
1753 }
1754 
1755 
1756 void
print(void) const1757 ast_switch_statement::print(void) const
1758 {
1759    printf("switch ( ");
1760    test_expression->print();
1761    printf(") ");
1762 
1763    body->print();
1764 }
1765 
1766 
ast_switch_statement(ast_expression * test_expression,ast_node * body)1767 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1768 					   ast_node *body)
1769 {
1770    this->test_expression = test_expression;
1771    this->body = body;
1772    this->test_val = NULL;
1773 }
1774 
1775 
1776 void
print(void) const1777 ast_switch_body::print(void) const
1778 {
1779    printf("{\n");
1780    if (stmts != NULL) {
1781       stmts->print();
1782    }
1783    printf("}\n");
1784 }
1785 
1786 
ast_switch_body(ast_case_statement_list * stmts)1787 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1788 {
1789    this->stmts = stmts;
1790 }
1791 
1792 
print(void) const1793 void ast_case_label::print(void) const
1794 {
1795    if (test_value != NULL) {
1796       printf("case ");
1797       test_value->print();
1798       printf(": ");
1799    } else {
1800       printf("default: ");
1801    }
1802 }
1803 
1804 
ast_case_label(ast_expression * test_value)1805 ast_case_label::ast_case_label(ast_expression *test_value)
1806 {
1807    this->test_value = test_value;
1808 }
1809 
1810 
print(void) const1811 void ast_case_label_list::print(void) const
1812 {
1813    foreach_list_typed(ast_node, ast, link, & this->labels) {
1814       ast->print();
1815    }
1816    printf("\n");
1817 }
1818 
1819 
ast_case_label_list(void)1820 ast_case_label_list::ast_case_label_list(void)
1821 {
1822 }
1823 
1824 
print(void) const1825 void ast_case_statement::print(void) const
1826 {
1827    labels->print();
1828    foreach_list_typed(ast_node, ast, link, & this->stmts) {
1829       ast->print();
1830       printf("\n");
1831    }
1832 }
1833 
1834 
ast_case_statement(ast_case_label_list * labels)1835 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1836 {
1837    this->labels = labels;
1838 }
1839 
1840 
print(void) const1841 void ast_case_statement_list::print(void) const
1842 {
1843    foreach_list_typed(ast_node, ast, link, & this->cases) {
1844       ast->print();
1845    }
1846 }
1847 
1848 
ast_case_statement_list(void)1849 ast_case_statement_list::ast_case_statement_list(void)
1850 {
1851 }
1852 
1853 
1854 void
print(void) const1855 ast_iteration_statement::print(void) const
1856 {
1857    switch (mode) {
1858    case ast_for:
1859       printf("for( ");
1860       if (init_statement)
1861 	 init_statement->print();
1862       printf("; ");
1863 
1864       if (condition)
1865 	 condition->print();
1866       printf("; ");
1867 
1868       if (rest_expression)
1869 	 rest_expression->print();
1870       printf(") ");
1871 
1872       body->print();
1873       break;
1874 
1875    case ast_while:
1876       printf("while ( ");
1877       if (condition)
1878 	 condition->print();
1879       printf(") ");
1880       body->print();
1881       break;
1882 
1883    case ast_do_while:
1884       printf("do ");
1885       body->print();
1886       printf("while ( ");
1887       if (condition)
1888 	 condition->print();
1889       printf("); ");
1890       break;
1891    }
1892 }
1893 
1894 
ast_iteration_statement(int mode,ast_node * init,ast_node * condition,ast_expression * rest_expression,ast_node * body)1895 ast_iteration_statement::ast_iteration_statement(int mode,
1896 						 ast_node *init,
1897 						 ast_node *condition,
1898 						 ast_expression *rest_expression,
1899 						 ast_node *body)
1900 {
1901    this->mode = ast_iteration_modes(mode);
1902    this->init_statement = init;
1903    this->condition = condition;
1904    this->rest_expression = rest_expression;
1905    this->body = body;
1906 }
1907 
1908 
1909 void
print(void) const1910 ast_struct_specifier::print(void) const
1911 {
1912    printf("struct %s { ", name);
1913    foreach_list_typed(ast_node, ast, link, &this->declarations) {
1914       ast->print();
1915    }
1916    printf("} ");
1917 }
1918 
1919 
ast_struct_specifier(const char * identifier,ast_declarator_list * declarator_list)1920 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1921 					   ast_declarator_list *declarator_list)
1922    : name(identifier), layout(NULL), declarations(), is_declaration(true),
1923      type(NULL)
1924 {
1925    this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1926 }
1927 
print(void) const1928 void ast_subroutine_list::print(void) const
1929 {
1930    foreach_list_typed (ast_node, ast, link, & this->declarations) {
1931       if (&ast->link != this->declarations.get_head())
1932          printf(", ");
1933       ast->print();
1934    }
1935 }
1936 
1937 static void
set_shader_inout_layout(struct gl_shader * shader,struct _mesa_glsl_parse_state * state)1938 set_shader_inout_layout(struct gl_shader *shader,
1939 		     struct _mesa_glsl_parse_state *state)
1940 {
1941    /* Should have been prevented by the parser. */
1942    if (shader->Stage != MESA_SHADER_GEOMETRY &&
1943        shader->Stage != MESA_SHADER_TESS_EVAL &&
1944        shader->Stage != MESA_SHADER_COMPUTE) {
1945       assert(!state->in_qualifier->flags.i);
1946    }
1947 
1948    if (shader->Stage != MESA_SHADER_COMPUTE) {
1949       /* Should have been prevented by the parser. */
1950       assert(!state->cs_input_local_size_specified);
1951       assert(!state->cs_input_local_size_variable_specified);
1952       assert(state->cs_derivative_group == DERIVATIVE_GROUP_NONE);
1953    }
1954 
1955    if (shader->Stage != MESA_SHADER_FRAGMENT) {
1956       /* Should have been prevented by the parser. */
1957       assert(!state->fs_uses_gl_fragcoord);
1958       assert(!state->fs_redeclares_gl_fragcoord);
1959       assert(!state->fs_pixel_center_integer);
1960       assert(!state->fs_origin_upper_left);
1961       assert(!state->fs_early_fragment_tests);
1962       assert(!state->fs_inner_coverage);
1963       assert(!state->fs_post_depth_coverage);
1964       assert(!state->fs_pixel_interlock_ordered);
1965       assert(!state->fs_pixel_interlock_unordered);
1966       assert(!state->fs_sample_interlock_ordered);
1967       assert(!state->fs_sample_interlock_unordered);
1968    }
1969 
1970    for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1971       if (state->out_qualifier->out_xfb_stride[i]) {
1972          unsigned xfb_stride;
1973          if (state->out_qualifier->out_xfb_stride[i]->
1974                 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1975                 true)) {
1976             shader->TransformFeedbackBufferStride[i] = xfb_stride;
1977          }
1978       }
1979    }
1980 
1981    switch (shader->Stage) {
1982    case MESA_SHADER_TESS_CTRL:
1983       shader->info.TessCtrl.VerticesOut = 0;
1984       if (state->tcs_output_vertices_specified) {
1985          unsigned vertices;
1986          if (state->out_qualifier->vertices->
1987                process_qualifier_constant(state, "vertices", &vertices,
1988                                           false)) {
1989 
1990             YYLTYPE loc = state->out_qualifier->vertices->get_location();
1991             if (vertices > state->Const.MaxPatchVertices) {
1992                _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1993                                 "GL_MAX_PATCH_VERTICES", vertices);
1994             }
1995             shader->info.TessCtrl.VerticesOut = vertices;
1996          }
1997       }
1998       break;
1999    case MESA_SHADER_TESS_EVAL:
2000       shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_UNSPECIFIED;
2001       if (state->in_qualifier->flags.q.prim_type) {
2002          switch (state->in_qualifier->prim_type) {
2003          case GL_TRIANGLES:
2004             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_TRIANGLES;
2005             break;
2006          case GL_QUADS:
2007             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_QUADS;
2008             break;
2009          case GL_ISOLINES:
2010             shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_ISOLINES;
2011             break;
2012          }
2013       }
2014 
2015       shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
2016       if (state->in_qualifier->flags.q.vertex_spacing)
2017          shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
2018 
2019       shader->info.TessEval.VertexOrder = 0;
2020       if (state->in_qualifier->flags.q.ordering)
2021          shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
2022 
2023       shader->info.TessEval.PointMode = -1;
2024       if (state->in_qualifier->flags.q.point_mode)
2025          shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
2026       break;
2027    case MESA_SHADER_GEOMETRY:
2028       shader->info.Geom.VerticesOut = -1;
2029       if (state->out_qualifier->flags.q.max_vertices) {
2030          unsigned qual_max_vertices;
2031          if (state->out_qualifier->max_vertices->
2032                process_qualifier_constant(state, "max_vertices",
2033                                           &qual_max_vertices, true)) {
2034 
2035             if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
2036                YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
2037                _mesa_glsl_error(&loc, state,
2038                                 "maximum output vertices (%d) exceeds "
2039                                 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
2040                                 qual_max_vertices);
2041             }
2042             shader->info.Geom.VerticesOut = qual_max_vertices;
2043          }
2044       }
2045 
2046       if (state->gs_input_prim_type_specified) {
2047          shader->info.Geom.InputType =
2048             gl_to_mesa_prim(state->in_qualifier->prim_type);
2049       } else {
2050          shader->info.Geom.InputType = MESA_PRIM_UNKNOWN;
2051       }
2052 
2053       if (state->out_qualifier->flags.q.prim_type) {
2054          shader->info.Geom.OutputType =
2055             gl_to_mesa_prim(state->out_qualifier->prim_type);
2056       } else {
2057          shader->info.Geom.OutputType = MESA_PRIM_UNKNOWN;
2058       }
2059 
2060       shader->info.Geom.Invocations = 0;
2061       if (state->in_qualifier->flags.q.invocations) {
2062          unsigned invocations;
2063          if (state->in_qualifier->invocations->
2064                process_qualifier_constant(state, "invocations",
2065                                           &invocations, false)) {
2066 
2067             YYLTYPE loc = state->in_qualifier->invocations->get_location();
2068             if (invocations > state->Const.MaxGeometryShaderInvocations) {
2069                _mesa_glsl_error(&loc, state,
2070                                 "invocations (%d) exceeds "
2071                                 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
2072                                 invocations);
2073             }
2074             shader->info.Geom.Invocations = invocations;
2075          }
2076       }
2077       break;
2078 
2079    case MESA_SHADER_COMPUTE:
2080       if (state->cs_input_local_size_specified) {
2081          for (int i = 0; i < 3; i++)
2082             shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
2083       } else {
2084          for (int i = 0; i < 3; i++)
2085             shader->info.Comp.LocalSize[i] = 0;
2086       }
2087 
2088       shader->info.Comp.LocalSizeVariable =
2089          state->cs_input_local_size_variable_specified;
2090 
2091       shader->info.Comp.DerivativeGroup = state->cs_derivative_group;
2092 
2093       if (state->NV_compute_shader_derivatives_enable) {
2094          /* We allow multiple cs_input_layout nodes, but do not store them in
2095           * a convenient place, so for now live with an empty location error.
2096           */
2097          YYLTYPE loc = {0};
2098          if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_QUADS) {
2099             if (shader->info.Comp.LocalSize[0] % 2 != 0) {
2100                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
2101                                 "local group size whose first dimension "
2102                                 "is a multiple of 2\n");
2103             }
2104             if (shader->info.Comp.LocalSize[1] % 2 != 0) {
2105                _mesa_glsl_error(&loc, state, "derivative_group_quadsNV must be used with a "
2106                                 "local group size whose second dimension "
2107                                 "is a multiple of 2\n");
2108             }
2109          } else if (shader->info.Comp.DerivativeGroup == DERIVATIVE_GROUP_LINEAR) {
2110             if ((shader->info.Comp.LocalSize[0] *
2111                  shader->info.Comp.LocalSize[1] *
2112                  shader->info.Comp.LocalSize[2]) % 4 != 0) {
2113                _mesa_glsl_error(&loc, state, "derivative_group_linearNV must be used with a "
2114                             "local group size whose total number of invocations "
2115                             "is a multiple of 4\n");
2116             }
2117          }
2118       }
2119 
2120       break;
2121 
2122    case MESA_SHADER_FRAGMENT:
2123       shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
2124       shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
2125       shader->pixel_center_integer = state->fs_pixel_center_integer;
2126       shader->origin_upper_left = state->fs_origin_upper_left;
2127       shader->ARB_fragment_coord_conventions_enable =
2128          state->ARB_fragment_coord_conventions_enable;
2129       shader->EarlyFragmentTests = state->fs_early_fragment_tests;
2130       shader->InnerCoverage = state->fs_inner_coverage;
2131       shader->PostDepthCoverage = state->fs_post_depth_coverage;
2132       shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
2133       shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
2134       shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
2135       shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
2136       shader->BlendSupport = state->fs_blend_support;
2137       break;
2138 
2139    default:
2140       /* Nothing to do. */
2141       break;
2142    }
2143 
2144    shader->bindless_sampler = state->bindless_sampler_specified;
2145    shader->bindless_image = state->bindless_image_specified;
2146    shader->bound_sampler = state->bound_sampler_specified;
2147    shader->bound_image = state->bound_image_specified;
2148    shader->redeclares_gl_layer = state->redeclares_gl_layer;
2149    shader->layer_viewport_relative = state->layer_viewport_relative;
2150 }
2151 
2152 /* src can be NULL if only the symbols found in the exec_list should be
2153  * copied
2154  */
2155 void
_mesa_glsl_copy_symbols_from_table(struct exec_list * shader_ir,struct glsl_symbol_table * src,struct glsl_symbol_table * dest)2156 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
2157                                    struct glsl_symbol_table *src,
2158                                    struct glsl_symbol_table *dest)
2159 {
2160    foreach_in_list (ir_instruction, ir, shader_ir) {
2161       switch (ir->ir_type) {
2162       case ir_type_function:
2163          dest->add_function((ir_function *) ir);
2164          break;
2165       case ir_type_variable: {
2166          ir_variable *const var = (ir_variable *) ir;
2167 
2168          if (var->data.mode != ir_var_temporary)
2169             dest->add_variable(var);
2170          break;
2171       }
2172       default:
2173          break;
2174       }
2175    }
2176 
2177    if (src != NULL) {
2178       /* Explicitly copy the gl_PerVertex interface definitions because these
2179        * are needed to check they are the same during the interstage link.
2180        * They can’t necessarily be found via the exec_list because the members
2181        * might not be referenced. The GL spec still requires that they match
2182        * in that case.
2183        */
2184       const glsl_type *iface =
2185          src->get_interface("gl_PerVertex", ir_var_shader_in);
2186       if (iface)
2187          dest->add_interface(glsl_get_type_name(iface), iface, ir_var_shader_in);
2188 
2189       iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
2190       if (iface)
2191          dest->add_interface(glsl_get_type_name(iface), iface, ir_var_shader_out);
2192    }
2193 }
2194 
2195 extern "C" {
2196 
2197 static void
assign_subroutine_indexes(struct _mesa_glsl_parse_state * state)2198 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
2199 {
2200    int j, k;
2201    int index = 0;
2202 
2203    for (j = 0; j < state->num_subroutines; j++) {
2204       while (state->subroutines[j]->subroutine_index == -1) {
2205          for (k = 0; k < state->num_subroutines; k++) {
2206             if (state->subroutines[k]->subroutine_index == index)
2207                break;
2208             else if (k == state->num_subroutines - 1) {
2209                state->subroutines[j]->subroutine_index = index;
2210             }
2211          }
2212          index++;
2213       }
2214    }
2215 }
2216 
2217 static void
add_builtin_defines(struct _mesa_glsl_parse_state * state,void (* add_builtin_define)(struct glcpp_parser *,const char *,int),struct glcpp_parser * data,unsigned version,bool es)2218 add_builtin_defines(struct _mesa_glsl_parse_state *state,
2219                     void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
2220                     struct glcpp_parser *data,
2221                     unsigned version,
2222                     bool es)
2223 {
2224    unsigned gl_version = state->exts->Version;
2225    gl_api api = state->api;
2226 
2227    if (gl_version != 0xff) {
2228       unsigned i;
2229       for (i = 0; i < state->num_supported_versions; i++) {
2230          if (state->supported_versions[i].ver == version &&
2231              state->supported_versions[i].es == es) {
2232             gl_version = state->supported_versions[i].gl_ver;
2233             break;
2234          }
2235       }
2236 
2237       if (i == state->num_supported_versions)
2238          return;
2239    }
2240 
2241    if (es)
2242       api = API_OPENGLES2;
2243 
2244    for (unsigned i = 0;
2245         i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
2246       const _mesa_glsl_extension *extension
2247          = &_mesa_glsl_supported_extensions[i];
2248       if (extension->compatible_with_state(state, api, gl_version)) {
2249          add_builtin_define(data, extension->name, 1);
2250       }
2251    }
2252 }
2253 
2254 /* Implements parsing checks that we can't do during parsing */
2255 static void
do_late_parsing_checks(struct _mesa_glsl_parse_state * state)2256 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
2257 {
2258    if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
2259       YYLTYPE loc;
2260       memset(&loc, 0, sizeof(loc));
2261       _mesa_glsl_error(&loc, state, "Compute shaders require "
2262                        "GLSL 4.30 or GLSL ES 3.10");
2263    }
2264 }
2265 
2266 static void
opt_shader_and_create_symbol_table(const struct gl_constants * consts,const struct gl_extensions * exts,struct glsl_symbol_table * source_symbols,struct gl_shader * shader)2267 opt_shader_and_create_symbol_table(const struct gl_constants *consts,
2268                                    const struct gl_extensions *exts,
2269                                    struct glsl_symbol_table *source_symbols,
2270                                    struct gl_shader *shader)
2271 {
2272    assert(shader->CompileStatus != COMPILE_FAILURE &&
2273           !shader->ir->is_empty());
2274 
2275    const struct gl_shader_compiler_options *options =
2276       &consts->ShaderCompilerOptions[shader->Stage];
2277 
2278    /* Do some optimization at compile time to reduce shader IR size
2279     * and reduce later work if the same shader is linked multiple times.
2280     *
2281     * Run it just once, since NIR will do the real optimization.
2282     */
2283    do_common_optimization(shader->ir, false, options, consts->NativeIntegers);
2284 
2285    validate_ir_tree(shader->ir);
2286 
2287    enum ir_variable_mode other;
2288    switch (shader->Stage) {
2289    case MESA_SHADER_VERTEX:
2290       other = ir_var_shader_in;
2291       break;
2292    case MESA_SHADER_FRAGMENT:
2293       other = ir_var_shader_out;
2294       break;
2295    default:
2296       /* Something invalid to ensure optimize_dead_builtin_uniforms
2297        * doesn't remove anything other than uniforms or constants.
2298        */
2299       other = ir_var_mode_count;
2300       break;
2301    }
2302 
2303    optimize_dead_builtin_variables(shader->ir, other);
2304 
2305    lower_vector_derefs(shader);
2306 
2307    lower_packing_builtins(shader->ir, exts->ARB_shading_language_packing,
2308                           exts->ARB_gpu_shader5,
2309                           consts->GLSLHasHalfFloatPacking);
2310    do_mat_op_to_vec(shader->ir);
2311 
2312    lower_instructions(shader->ir, exts->ARB_gpu_shader5);
2313 
2314    do_vec_index_to_cond_assign(shader->ir);
2315 
2316    validate_ir_tree(shader->ir);
2317 
2318    /* Retain any live IR, but trash the rest. */
2319    reparent_ir(shader->ir, shader->ir);
2320 
2321    /* Destroy the symbol table.  Create a new symbol table that contains only
2322     * the variables and functions that still exist in the IR.  The symbol
2323     * table will be used later during linking.
2324     *
2325     * There must NOT be any freed objects still referenced by the symbol
2326     * table.  That could cause the linker to dereference freed memory.
2327     *
2328     * We don't have to worry about types or interface-types here because those
2329     * are fly-weights that are looked up by glsl_type.
2330     */
2331    _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2332                                       shader->symbols);
2333 }
2334 
2335 static bool
can_skip_compile(struct gl_context * ctx,struct gl_shader * shader,const char * source,const blake3_hash source_blake3,bool force_recompile,bool source_has_shader_include)2336 can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
2337                  const char *source, const blake3_hash source_blake3,
2338                  bool force_recompile, bool source_has_shader_include)
2339 {
2340    if (!force_recompile) {
2341       if (ctx->Cache) {
2342          char buf[41];
2343          disk_cache_compute_key(ctx->Cache, source, strlen(source),
2344                                 shader->disk_cache_sha1);
2345          if (disk_cache_has_key(ctx->Cache, shader->disk_cache_sha1)) {
2346             /* We've seen this shader before and know it compiles */
2347             if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2348                _mesa_sha1_format(buf, shader->disk_cache_sha1);
2349                fprintf(stderr, "deferring compile of shader: %s\n", buf);
2350             }
2351             shader->CompileStatus = COMPILE_SKIPPED;
2352 
2353             free((void *)shader->FallbackSource);
2354 
2355             /* Copy pre-processed shader include to fallback source otherwise
2356              * we have no guarantee the shader include source tree has not
2357              * changed.
2358              */
2359             if (source_has_shader_include) {
2360                shader->FallbackSource = strdup(source);
2361                memcpy(shader->fallback_source_blake3, source_blake3,
2362                       BLAKE3_OUT_LEN);
2363             } else {
2364                shader->FallbackSource = NULL;
2365             }
2366             memcpy(shader->compiled_source_blake3, source_blake3,
2367                    BLAKE3_OUT_LEN);
2368             return true;
2369          }
2370       }
2371    } else {
2372       /* We should only ever end up here if a re-compile has been forced by a
2373        * shader cache miss. In which case we can skip the compile if its
2374        * already been done by a previous fallback or the initial compile call.
2375        */
2376       if (shader->CompileStatus == COMPILE_SUCCESS)
2377          return true;
2378    }
2379 
2380    return false;
2381 }
2382 
2383 void
_mesa_glsl_compile_shader(struct gl_context * ctx,struct gl_shader * shader,bool dump_ast,bool dump_hir,bool force_recompile)2384 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2385                           bool dump_ast, bool dump_hir, bool force_recompile)
2386 {
2387    const char *source;
2388    const uint8_t *source_blake3;
2389 
2390    if (force_recompile && shader->FallbackSource) {
2391       source = shader->FallbackSource;
2392       source_blake3 = shader->fallback_source_blake3;
2393    } else {
2394       source = shader->Source;
2395       source_blake3 = shader->source_blake3;
2396    }
2397 
2398    /* Note this will be true for shaders the have #include inside comments
2399     * however that should be rare enough not to worry about.
2400     */
2401    bool source_has_shader_include =
2402       strstr(source, "#include") == NULL ? false : true;
2403 
2404    /* If there was no shader include we can check the shader cache and skip
2405     * compilation before we run the preprocessor. We never skip compiling
2406     * shaders that use ARB_shading_language_include because we would need to
2407     * keep duplicate copies of the shader include source tree and paths.
2408     */
2409    if (!source_has_shader_include &&
2410        can_skip_compile(ctx, shader, source, source_blake3, force_recompile,
2411                         false))
2412       return;
2413 
2414     struct _mesa_glsl_parse_state *state =
2415       new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2416 
2417    if (ctx->Const.GenerateTemporaryNames)
2418       (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2419                               false, true);
2420 
2421    if (!source_has_shader_include || !force_recompile) {
2422       state->error = glcpp_preprocess(state, &source, &state->info_log,
2423                                       add_builtin_defines, state, ctx);
2424    }
2425 
2426    /* Now that we have run the preprocessor we can check the shader cache and
2427     * skip compilation if possible for those shaders that contained a shader
2428     * include.
2429     */
2430    if (source_has_shader_include &&
2431        can_skip_compile(ctx, shader, source, source_blake3, force_recompile,
2432                         true))
2433       return;
2434 
2435    if (!state->error) {
2436      _mesa_glsl_lexer_ctor(state, source);
2437      _mesa_glsl_parse(state);
2438      _mesa_glsl_lexer_dtor(state);
2439      do_late_parsing_checks(state);
2440    }
2441 
2442    if (dump_ast) {
2443       foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2444          ast->print();
2445       }
2446       printf("\n\n");
2447    }
2448 
2449    ralloc_free(shader->ir);
2450    shader->ir = new(shader) exec_list;
2451    if (!state->error && !state->translation_unit.is_empty())
2452       _mesa_ast_to_hir(shader->ir, state);
2453 
2454    if (!state->error) {
2455       validate_ir_tree(shader->ir);
2456 
2457       /* Print out the unoptimized IR. */
2458       if (dump_hir) {
2459          _mesa_print_ir(stdout, shader->ir, state);
2460       }
2461    }
2462 
2463    if (shader->InfoLog)
2464       ralloc_free(shader->InfoLog);
2465 
2466    if (!state->error)
2467       set_shader_inout_layout(shader, state);
2468 
2469    shader->symbols = new(shader->ir) glsl_symbol_table;
2470    shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2471    shader->InfoLog = state->info_log;
2472    shader->Version = state->language_version;
2473    shader->IsES = state->es_shader;
2474    shader->has_implicit_conversions = state->has_implicit_conversions();
2475    shader->has_implicit_int_to_uint_conversion =
2476       state->has_implicit_int_to_uint_conversion();
2477    shader->KHR_shader_subgroup_basic_enable = state->KHR_shader_subgroup_basic_enable;
2478 
2479    struct gl_shader_compiler_options *options =
2480       &ctx->Const.ShaderCompilerOptions[shader->Stage];
2481 
2482    if (!state->error && !shader->ir->is_empty()) {
2483       if (state->es_shader &&
2484           (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16))
2485          lower_precision(options, shader->ir);
2486       lower_builtins(shader->ir);
2487       assign_subroutine_indexes(state);
2488       lower_subroutine(shader->ir, state);
2489       opt_shader_and_create_symbol_table(&ctx->Const, &ctx->Extensions,
2490                                          state->symbols, shader);
2491    }
2492 
2493    if (!force_recompile) {
2494       free((void *)shader->FallbackSource);
2495 
2496       /* Copy pre-processed shader include to fallback source otherwise we
2497        * have no guarantee the shader include source tree has not changed.
2498        */
2499       if (source_has_shader_include) {
2500          shader->FallbackSource = strdup(source);
2501          memcpy(shader->fallback_source_blake3, source_blake3, BLAKE3_OUT_LEN);
2502       } else {
2503          shader->FallbackSource = NULL;
2504       }
2505    }
2506 
2507    delete state->symbols;
2508    ralloc_free(state);
2509 
2510    if (shader->CompileStatus == COMPILE_SUCCESS)
2511       memcpy(shader->compiled_source_blake3, source_blake3, BLAKE3_OUT_LEN);
2512 
2513    if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
2514       char sha1_buf[41];
2515       disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
2516       if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2517          _mesa_sha1_format(sha1_buf, shader->disk_cache_sha1);
2518          fprintf(stderr, "marking shader: %s\n", sha1_buf);
2519       }
2520    }
2521 }
2522 
2523 } /* extern "C" */
2524 /**
2525  * Do the set of common optimizations passes
2526  *
2527  * \param ir                          List of instructions to be optimized
2528  * \param linked                      Is the shader linked?  This enables
2529  *                                    optimizations passes that remove code at
2530  *                                    global scope and could cause linking to
2531  *                                    fail.
2532  * \param uniform_locations_assigned  Have locations already been assigned for
2533  *                                    uniforms?  This prevents the declarations
2534  *                                    of unused uniforms from being removed.
2535  *                                    The setting of this flag only matters if
2536  *                                    \c linked is \c true.
2537  * \param options                     The driver's preferred shader options.
2538  * \param native_integers             Selects optimizations that depend on the
2539  *                                    implementations supporting integers
2540  *                                    natively (as opposed to supporting
2541  *                                    integers in floating point registers).
2542  */
2543 bool
do_common_optimization(exec_list * ir,bool linked,const struct gl_shader_compiler_options * options,bool native_integers)2544 do_common_optimization(exec_list *ir, bool linked,
2545                        const struct gl_shader_compiler_options *options,
2546                        bool native_integers)
2547 {
2548    const bool debug = false;
2549    bool progress = false;
2550 
2551 #define OPT(PASS, ...) do {                                             \
2552       if (debug) {                                                      \
2553          fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2554          const bool opt_progress = PASS(__VA_ARGS__);                   \
2555          progress = opt_progress || progress;                           \
2556          if (opt_progress)                                              \
2557             _mesa_print_ir(stderr, ir, NULL);                           \
2558          fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2559                  #PASS, opt_progress ? "made" : "no");                  \
2560       } else {                                                          \
2561          progress = PASS(__VA_ARGS__) || progress;                      \
2562       }                                                                 \
2563    } while (false)
2564 
2565    OPT(propagate_invariance, ir);
2566    OPT(do_if_simplification, ir);
2567    OPT(opt_flatten_nested_if_blocks, ir);
2568 
2569    if (options->OptimizeForAOS && !linked)
2570       OPT(opt_flip_matrices, ir);
2571 
2572    OPT(do_dead_code_unlinked, ir);
2573    OPT(do_dead_code_local, ir);
2574    OPT(do_tree_grafting, ir);
2575    OPT(do_minmax_prune, ir);
2576    OPT(do_rebalance_tree, ir);
2577    OPT(do_algebraic, ir, native_integers, options);
2578    OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2579        options->EmitNoCont);
2580 
2581    /* If an optimization pass fails to preserve the invariant flag, calling
2582     * the pass only once earlier may result in incorrect code generation. Always call
2583     * propagate_invariance() last to avoid this possibility.
2584     */
2585    OPT(propagate_invariance, ir);
2586 
2587 #undef OPT
2588 
2589    return progress;
2590 }
2591