xref: /aosp_15_r20/external/mesa3d/src/broadcom/ci/deqp-broadcom-rpi3.toml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1[[deqp]]
2deqp = "/deqp/modules/gles2/deqp-gles2"
3caselists = ["/deqp/mustpass/gles2-main.txt"]
4tests_per_group = 250
5deqp_args = [
6    "--deqp-gl-config-name=rgba8888d24s8ms0",
7    "--deqp-surface-height=256",
8    "--deqp-surface-type=pbuffer",
9    "--deqp-surface-width=256",
10    "--deqp-visibility=hidden",
11]
12version_check = "GL ES 2.0.*git"
13renderer_check = "VC4 V3D 2.1"
14
15[[deqp]]
16deqp = "/deqp/external/openglcts/modules/glcts"
17caselists = ["/deqp/mustpass/gles2-khr-main.txt"]
18tests_per_group = 250
19deqp_args = [
20    "--deqp-gl-config-name=rgba8888d24s8ms0",
21    "--deqp-surface-height=256",
22    "--deqp-surface-type=pbuffer",
23    "--deqp-surface-width=256",
24    "--deqp-visibility=hidden",
25]
26
27# We are getting frequent GPU hangs with piglit, but still haven't identified
28# the cause. So let's disable it for now.
29# [[piglit]]
30# piglit_folder = "/piglit"
31# profile = "quick_gl"
32# process_isolation = true
33#   [piglit.env]
34#   PIGLIT_PLATFORM = "mixed_glx_egl"
35
36[[piglit]]
37piglit_folder = "/piglit"
38profile = "quick_shader"
39process_isolation = true
40
41# wayland
42[[deqp]]
43deqp = "/deqp/modules/egl/deqp-egl-wayland"
44caselists = ["/deqp/mustpass/egl-main.txt"]
45deqp_args = [
46    "--deqp-surface-width=256", "--deqp-surface-height=256",
47    "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden",
48    "--deqp-gl-config-name=rgba8888d24s8ms0",
49]
50prefix = "wayland-"
51
52# x11
53[[deqp]]
54deqp = "/deqp/modules/egl/deqp-egl-x11"
55caselists = ["/deqp/mustpass/egl-main.txt"]
56deqp_args = [
57    "--deqp-surface-width=256", "--deqp-surface-height=256",
58    "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden",
59    "--deqp-gl-config-name=rgba8888d24s8ms0",
60]
61prefix = "x11-"
62