1*61046927SAndroid Build Coastguard Worker# Note: skips lists for CI are just a list of lines that, when 2*61046927SAndroid Build Coastguard Worker# non-zero-length and not starting with '#', will regex match to 3*61046927SAndroid Build Coastguard Worker# delete lines from the test list. Be careful. 4*61046927SAndroid Build Coastguard Worker 5*61046927SAndroid Build Coastguard Worker# This is causing a binning memory overflow problem 6*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.fragment_ops.scissor.outside_render_line 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker# Conformance issue: VC4 needs dynamic loops in the VS to cause a 9*61046927SAndroid Build Coastguard Worker# shader link failure. 10*61046927SAndroid Build Coastguard Worker# 11*61046927SAndroid Build Coastguard Worker# The issue is that the HW doesn't have an exec mask at dispatch 12*61046927SAndroid Build Coastguard Worker# for the VS, so the shouldn't-be-exec channels have undefined 13*61046927SAndroid Build Coastguard Worker# contents and may cause infinite loops, leading to GPU hangs. The 14*61046927SAndroid Build Coastguard Worker# process of GPU hang reset causes flakes in whatever other jobs are 15*61046927SAndroid Build Coastguard Worker# running simultaneously, so we can't even leave these in the flakes 16*61046927SAndroid Build Coastguard Worker# list for tracking. 17*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.shaders.loops.*dynamic.*vertex 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker# VK tests have been disabled in 32-bit piglit builds, but it doesn't 20*61046927SAndroid Build Coastguard Worker# matter because we never could run them anyway. 21*61046927SAndroid Build Coastguard Worker# Piglit still complains that the tests are `Missing` though, so 22*61046927SAndroid Build Coastguard Worker# let's explicitly skip them. 23*61046927SAndroid Build Coastguard Worker# Can be removed once the piglit version in CI contains the fix for 24*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/piglit/-/issues/104 25*61046927SAndroid Build Coastguard Workerspec@ext_external_objects@vk-.* 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker# Slow tests (> 1 minute to run) 28*61046927SAndroid Build Coastguard Workerspec@!opengl 1.0@depth-clear-precision-check 29*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@streaming-texture-leak 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker# Versions / Extensions not supported 32*61046927SAndroid Build Coastguard Workerspec@!opengl 3.* 33*61046927SAndroid Build Coastguard Workerspec@!opengl 4.* 34*61046927SAndroid Build Coastguard Workerspec@!opengl es 3.* 35*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader5.* 36*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader_fp64.* 37*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader_int64.* 38*61046927SAndroid Build Coastguard Workerspec@arb_tessellation_shader.* 39*61046927SAndroid Build Coastguard Workerspec@arb_texture_cube_map.* 40*61046927SAndroid Build Coastguard Worker[email protected].* 41*61046927SAndroid Build Coastguard Worker[email protected].* 42*61046927SAndroid Build Coastguard Worker[email protected].* 43*61046927SAndroid Build Coastguard Workerspec@glsl-3.* 44*61046927SAndroid Build Coastguard Workerspec@glsl-4.* 45*61046927SAndroid Build Coastguard Workerspec@glsl-es-3.* 46