xref: /aosp_15_r20/external/mesa3d/src/broadcom/ci/broadcom-rpi3-skips.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker# Note: skips lists for CI are just a list of lines that, when
2*61046927SAndroid Build Coastguard Worker# non-zero-length and not starting with '#', will regex match to
3*61046927SAndroid Build Coastguard Worker# delete lines from the test list.  Be careful.
4*61046927SAndroid Build Coastguard Worker
5*61046927SAndroid Build Coastguard Worker# This is causing a binning memory overflow problem
6*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard Worker# Conformance issue: VC4 needs dynamic loops in the VS to cause a
9*61046927SAndroid Build Coastguard Worker# shader link failure.
10*61046927SAndroid Build Coastguard Worker#
11*61046927SAndroid Build Coastguard Worker# The issue is that the HW doesn't have an exec mask at dispatch
12*61046927SAndroid Build Coastguard Worker# for the VS, so the shouldn't-be-exec channels have undefined
13*61046927SAndroid Build Coastguard Worker# contents and may cause infinite loops, leading to GPU hangs.  The
14*61046927SAndroid Build Coastguard Worker# process of GPU hang reset causes flakes in whatever other jobs are
15*61046927SAndroid Build Coastguard Worker# running simultaneously, so we can't even leave these in the flakes
16*61046927SAndroid Build Coastguard Worker# list for tracking.
17*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker# VK tests have been disabled in 32-bit piglit builds, but it doesn't
20*61046927SAndroid Build Coastguard Worker# matter because we never could run them anyway.
21*61046927SAndroid Build Coastguard Worker# Piglit still complains that the tests are `Missing` though, so
22*61046927SAndroid Build Coastguard Worker# let's explicitly skip them.
23*61046927SAndroid Build Coastguard Worker# Can be removed once the piglit version in CI contains the fix for
24*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/piglit/-/issues/104
25*61046927SAndroid Build Coastguard Workerspec@ext_external_objects@vk-.*
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker# Slow tests (> 1 minute to run)
28*61046927SAndroid Build Coastguard Workerspec@!opengl 1.0@depth-clear-precision-check
29*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@streaming-texture-leak
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker# Versions / Extensions not supported
32*61046927SAndroid Build Coastguard Workerspec@!opengl 3.*
33*61046927SAndroid Build Coastguard Workerspec@!opengl 4.*
34*61046927SAndroid Build Coastguard Workerspec@!opengl es 3.*
35*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader5.*
36*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader_fp64.*
37*61046927SAndroid Build Coastguard Workerspec@arb_gpu_shader_int64.*
38*61046927SAndroid Build Coastguard Workerspec@arb_tessellation_shader.*
39*61046927SAndroid Build Coastguard Workerspec@arb_texture_cube_map.*
40*61046927SAndroid Build Coastguard Worker[email protected].*
41*61046927SAndroid Build Coastguard Worker[email protected].*
42*61046927SAndroid Build Coastguard Worker[email protected].*
43*61046927SAndroid Build Coastguard Workerspec@glsl-3.*
44*61046927SAndroid Build Coastguard Workerspec@glsl-4.*
45*61046927SAndroid Build Coastguard Workerspec@glsl-es-3.*
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