1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# This is causing a binning memory overflow problem 6dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line 7 8# Conformance issue: VC4 needs dynamic loops in the VS to cause a 9# shader link failure. 10# 11# The issue is that the HW doesn't have an exec mask at dispatch 12# for the VS, so the shouldn't-be-exec channels have undefined 13# contents and may cause infinite loops, leading to GPU hangs. The 14# process of GPU hang reset causes flakes in whatever other jobs are 15# running simultaneously, so we can't even leave these in the flakes 16# list for tracking. 17dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex 18 19# VK tests have been disabled in 32-bit piglit builds, but it doesn't 20# matter because we never could run them anyway. 21# Piglit still complains that the tests are `Missing` though, so 22# let's explicitly skip them. 23# Can be removed once the piglit version in CI contains the fix for 24# https://gitlab.freedesktop.org/mesa/piglit/-/issues/104 25spec@ext_external_objects@vk-.* 26 27# Slow tests (> 1 minute to run) 28spec@!opengl 1.0@depth-clear-precision-check 29spec@!opengl 1.1@streaming-texture-leak 30 31# Versions / Extensions not supported 32spec@!opengl 3.* 33spec@!opengl 4.* 34spec@!opengl es 3.* 35spec@arb_gpu_shader5.* 36spec@arb_gpu_shader_fp64.* 37spec@arb_gpu_shader_int64.* 38spec@arb_tessellation_shader.* 39spec@arb_texture_cube_map.* 40[email protected].* 41[email protected].* 42[email protected].* 43spec@glsl-3.* 44spec@glsl-4.* 45spec@glsl-es-3.* 46