xref: /aosp_15_r20/external/mesa3d/src/broadcom/ci/broadcom-rpi3-flakes.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
2*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
3*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
4*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Workerglx@glx-multi-window-single-context
7*61046927SAndroid Build Coastguard Workerglx@glx-visuals-stencil
8*61046927SAndroid Build Coastguard Workershaders@glsl-vs-loop
9*61046927SAndroid Build Coastguard Workershaders@glsl-vs-loop-nested
10*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-blit
11*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-sub-blit
12*61046927SAndroid Build Coastguard Workerspec@egl_chromium_sync_control@conformance
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard Worker# CMA allocations that may sometimes succeed
15*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2
16*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
17*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
18*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
19*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-clear samples=2
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186
22*61046927SAndroid Build Coastguard Workerspec@!opengl 1.0@rasterpos
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker# Sometimes fail when run along with other tests, never when run by themselves
25*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@copypixels-sync
26*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@copypixels-draw-sync
27*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@draw-copypixels-sync
28*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@draw-sync
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker# flaky on wayland, was stable on x11
31*61046927SAndroid Build Coastguard Workerspec@ext_image_dma_buf_import@ext_image_dma_buf_import
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker# fails on arm64, passes on armhf
34*61046927SAndroid Build Coastguard Workerspec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker# Sometimes goes into an infinite loop and times out
37*61046927SAndroid Build Coastguard Workerspec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Workerspec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24
40*61046927SAndroid Build Coastguard Workerspec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d
41*61046927SAndroid Build Coastguard Workerspec@arb_occlusion_query2@render
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970
44*61046927SAndroid Build Coastguard Workerglx@glx-multithread-clearbuffer
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawarrays
47*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawelements
48*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker# Nightly run expectations update
51*61046927SAndroid Build Coastguard Worker[email protected]@execution@variable-indexing@fs-uniform-mat2-rd
52*61046927SAndroid Build Coastguard Worker
53