1*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z 2*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z 3*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 4*61046927SAndroid Build Coastguard WorkerdEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard Workerglx@glx-multi-window-single-context 7*61046927SAndroid Build Coastguard Workerglx@glx-visuals-stencil 8*61046927SAndroid Build Coastguard Workershaders@glsl-vs-loop 9*61046927SAndroid Build Coastguard Workershaders@glsl-vs-loop-nested 10*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-blit 11*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-sub-blit 12*61046927SAndroid Build Coastguard Workerspec@egl_chromium_sync_control@conformance 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard Worker# CMA allocations that may sometimes succeed 15*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 16*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 17*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 18*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 19*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-clear samples=2 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186 22*61046927SAndroid Build Coastguard Workerspec@!opengl 1.0@rasterpos 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker# Sometimes fail when run along with other tests, never when run by themselves 25*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@copypixels-sync 26*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@copypixels-draw-sync 27*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@draw-copypixels-sync 28*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@draw-sync 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker# flaky on wayland, was stable on x11 31*61046927SAndroid Build Coastguard Workerspec@ext_image_dma_buf_import@ext_image_dma_buf_import 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker# fails on arm64, passes on armhf 34*61046927SAndroid Build Coastguard Workerspec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker# Sometimes goes into an infinite loop and times out 37*61046927SAndroid Build Coastguard Workerspec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Workerspec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24 40*61046927SAndroid Build Coastguard Workerspec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d 41*61046927SAndroid Build Coastguard Workerspec@arb_occlusion_query2@render 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970 44*61046927SAndroid Build Coastguard Workerglx@glx-multithread-clearbuffer 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawarrays 47*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawelements 48*61046927SAndroid Build Coastguard Workerspec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker# Nightly run expectations update 51*61046927SAndroid Build Coastguard Worker[email protected]@execution@variable-indexing@fs-uniform-mat2-rd 52*61046927SAndroid Build Coastguard Worker 53