1dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z 2dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z 3dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 4dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z 5 6glx@glx-multi-window-single-context 7glx@glx-visuals-stencil 8shaders@glsl-vs-loop 9shaders@glsl-vs-loop-nested 10spec@ext_framebuffer_blit@fbo-sys-blit 11spec@ext_framebuffer_blit@fbo-sys-sub-blit 12spec@egl_chromium_sync_control@conformance 13 14# CMA allocations that may sometimes succeed 15spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 16spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 17spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 18spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 19spec@!opengl 1.1@depthstencil-default_fb-clear samples=2 20 21# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7186 22spec@!opengl 1.0@rasterpos 23 24# Sometimes fail when run along with other tests, never when run by themselves 25spec@!opengl 1.1@copypixels-sync 26spec@!opengl 1.1@copypixels-draw-sync 27spec@!opengl 1.1@draw-copypixels-sync 28spec@!opengl 1.1@draw-sync 29 30# flaky on wayland, was stable on x11 31spec@ext_image_dma_buf_import@ext_image_dma_buf_import 32 33# fails on arm64, passes on armhf 34spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=z24_s8_d=z32f 35 36# Sometimes goes into an infinite loop and times out 37spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8 38 39spec@arb_depth_texture@depthstencil-render-miplevels 273 d=z24 40spec@arb_shader_texture_lod@execution@tex-miplevel-selection *lod 1d 41spec@arb_occlusion_query2@render 42 43# Updated by ci-collate, found in this job run: https://gitlab.freedesktop.org/mesa/mesa/-/jobs/56164970 44glx@glx-multithread-clearbuffer 45 46spec@arb_vertex_buffer_object@vbo-subdata-many drawarrays 47spec@arb_vertex_buffer_object@vbo-subdata-many drawelements 48spec@arb_vertex_buffer_object@vbo-subdata-many drawrangeelements 49 50# Nightly run expectations update 51[email protected]@execution@variable-indexing@fs-uniform-mat2-rd 52 53