xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_shader_args.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright © 2019 Valve Corporation.
3  * Copyright © 2016 Red Hat.
4  * Copyright © 2016 Bas Nieuwenhuizen
5  *
6  * based in part on anv driver which is:
7  * Copyright © 2015 Intel Corporation
8  *
9  * SPDX-License-Identifier: MIT
10  */
11 
12 #include "radv_shader_args.h"
13 #include "radv_device.h"
14 #include "radv_physical_device.h"
15 #include "radv_shader.h"
16 
17 struct user_sgpr_info {
18    uint64_t inline_push_constant_mask;
19    bool inlined_all_push_consts;
20    bool indirect_all_descriptor_sets;
21    uint8_t remaining_sgprs;
22 };
23 
24 static void
allocate_inline_push_consts(const struct radv_shader_info * info,struct user_sgpr_info * user_sgpr_info)25 allocate_inline_push_consts(const struct radv_shader_info *info, struct user_sgpr_info *user_sgpr_info)
26 {
27    uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs;
28 
29    if (!info->inline_push_constant_mask)
30       return;
31 
32    uint64_t mask = info->inline_push_constant_mask;
33    uint8_t num_push_consts = util_bitcount64(mask);
34 
35    /* Disable the default push constants path if all constants can be inlined and if shaders don't
36     * use dynamic descriptors.
37     */
38    if (num_push_consts <= MIN2(remaining_sgprs + 1, AC_MAX_INLINE_PUSH_CONSTS) && info->can_inline_all_push_constants &&
39        !info->loads_dynamic_offsets) {
40       user_sgpr_info->inlined_all_push_consts = true;
41       remaining_sgprs++;
42    } else {
43       /* Clamp to the maximum number of allowed inlined push constants. */
44       while (num_push_consts > MIN2(remaining_sgprs, AC_MAX_INLINE_PUSH_CONSTS_WITH_INDIRECT)) {
45          num_push_consts--;
46          mask &= ~BITFIELD64_BIT(util_last_bit64(mask) - 1);
47       }
48    }
49 
50    user_sgpr_info->remaining_sgprs = remaining_sgprs - util_bitcount64(mask);
51    user_sgpr_info->inline_push_constant_mask = mask;
52 }
53 
54 static void
add_ud_arg(struct radv_shader_args * args,unsigned size,enum ac_arg_type type,struct ac_arg * arg,enum radv_ud_index ud)55 add_ud_arg(struct radv_shader_args *args, unsigned size, enum ac_arg_type type, struct ac_arg *arg,
56            enum radv_ud_index ud)
57 {
58    ac_add_arg(&args->ac, AC_ARG_SGPR, size, type, arg);
59 
60    struct radv_userdata_info *ud_info = &args->user_sgprs_locs.shader_data[ud];
61 
62    if (ud_info->sgpr_idx == -1)
63       ud_info->sgpr_idx = args->num_user_sgprs;
64 
65    ud_info->num_sgprs += size;
66 
67    args->num_user_sgprs += size;
68 }
69 
70 static void
add_descriptor_set(struct radv_shader_args * args,enum ac_arg_type type,struct ac_arg * arg,uint32_t set)71 add_descriptor_set(struct radv_shader_args *args, enum ac_arg_type type, struct ac_arg *arg, uint32_t set)
72 {
73    ac_add_arg(&args->ac, AC_ARG_SGPR, 1, type, arg);
74 
75    struct radv_userdata_info *ud_info = &args->user_sgprs_locs.descriptor_sets[set];
76    ud_info->sgpr_idx = args->num_user_sgprs;
77    ud_info->num_sgprs = 1;
78 
79    args->user_sgprs_locs.descriptor_sets_enabled |= 1u << set;
80    args->num_user_sgprs++;
81 }
82 
83 static void
declare_global_input_sgprs(const enum amd_gfx_level gfx_level,const struct radv_shader_info * info,const struct user_sgpr_info * user_sgpr_info,struct radv_shader_args * args)84 declare_global_input_sgprs(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info,
85                            const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args)
86 {
87    if (user_sgpr_info) {
88       /* 1 for each descriptor set */
89       if (!user_sgpr_info->indirect_all_descriptor_sets) {
90          uint32_t mask = info->desc_set_used_mask;
91 
92          while (mask) {
93             int i = u_bit_scan(&mask);
94 
95             add_descriptor_set(args, AC_ARG_CONST_PTR, &args->descriptor_sets[i], i);
96          }
97       } else {
98          add_ud_arg(args, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0], AC_UD_INDIRECT_DESCRIPTOR_SETS);
99       }
100 
101       if (info->merged_shader_compiled_separately ||
102           (info->loads_push_constants && !user_sgpr_info->inlined_all_push_consts)) {
103          /* 1 for push constants and dynamic descriptors */
104          add_ud_arg(args, 1, AC_ARG_CONST_PTR, &args->ac.push_constants, AC_UD_PUSH_CONSTANTS);
105       }
106 
107       for (unsigned i = 0; i < util_bitcount64(user_sgpr_info->inline_push_constant_mask); i++) {
108          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.inline_push_consts[i], AC_UD_INLINE_PUSH_CONSTANTS);
109       }
110       args->ac.inline_push_const_mask = user_sgpr_info->inline_push_constant_mask;
111    }
112 
113    const bool needs_streamout_buffers =
114       info->so.num_outputs ||
115       (info->merged_shader_compiled_separately &&
116        ((info->stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
117         (info->stage == MESA_SHADER_TESS_EVAL && info->tes.as_es) || info->stage == MESA_SHADER_GEOMETRY));
118 
119    if (needs_streamout_buffers) {
120       add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_buffers, AC_UD_STREAMOUT_BUFFERS);
121 
122       if (gfx_level >= GFX12)
123          add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_state, AC_UD_STREAMOUT_STATE);
124    }
125 }
126 
127 static void
declare_vs_specific_input_sgprs(const struct radv_shader_info * info,struct radv_shader_args * args)128 declare_vs_specific_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args)
129 {
130    if (info->vs.has_prolog)
131       add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS);
132 
133    if (info->type != RADV_SHADER_TYPE_GS_COPY) {
134       if (info->vs.vb_desc_usage_mask) {
135          add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS);
136       }
137 
138       add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
139       if (info->vs.needs_draw_id) {
140          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
141       }
142       if (info->vs.needs_base_instance) {
143          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
144       }
145    }
146 }
147 
148 static void
declare_vs_input_vgprs(enum amd_gfx_level gfx_level,const struct radv_shader_info * info,struct radv_shader_args * args,bool merged_vs_tcs)149 declare_vs_input_vgprs(enum amd_gfx_level gfx_level, const struct radv_shader_info *info, struct radv_shader_args *args,
150                        bool merged_vs_tcs)
151 {
152    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id);
153    if (info->type != RADV_SHADER_TYPE_GS_COPY) {
154       if (gfx_level >= GFX12) {
155          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
156       } else if (info->vs.as_ls || merged_vs_tcs) {
157          if (gfx_level >= GFX11) {
158             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
159             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */
160             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
161          } else if (gfx_level >= GFX10) {
162             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id);
163             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */
164             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
165          } else {
166             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id);
167             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
168             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
169          }
170       } else {
171          if (gfx_level >= GFX10) {
172             if (info->is_ngg) {
173                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */
174                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */
175                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
176             } else {
177                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
178                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id);
179                ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
180             }
181          } else {
182             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id);
183             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id);
184             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */
185          }
186       }
187    }
188 
189    if (info->vs.dynamic_inputs) {
190       assert(info->vs.use_per_attribute_vb_descs);
191       unsigned num_attributes = util_last_bit(info->vs.input_slot_usage_mask);
192       for (unsigned i = 0; i < num_attributes; i++) {
193          ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_INT, &args->vs_inputs[i]);
194          args->ac.args[args->vs_inputs[i].arg_index].pending_vmem = true;
195       }
196    }
197 }
198 
199 static void
declare_streamout_sgprs(const struct radv_shader_info * info,struct radv_shader_args * args,gl_shader_stage stage)200 declare_streamout_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, gl_shader_stage stage)
201 {
202    int i;
203 
204    /* Streamout SGPRs. */
205    if (info->so.num_outputs) {
206       assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL);
207 
208       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_config);
209       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_write_index);
210    } else if (stage == MESA_SHADER_TESS_EVAL) {
211       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
212    }
213 
214    /* A streamout buffer offset is loaded if the stride is non-zero. */
215    for (i = 0; i < 4; i++) {
216       if (!info->so.strides[i])
217          continue;
218 
219       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_offset[i]);
220    }
221 }
222 
223 static void
declare_tes_input_vgprs(struct radv_shader_args * args)224 declare_tes_input_vgprs(struct radv_shader_args *args)
225 {
226    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u);
227    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v);
228    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_rel_patch_id);
229    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_patch_id);
230 }
231 
232 static void
declare_ms_input_sgprs(const struct radv_shader_info * info,struct radv_shader_args * args)233 declare_ms_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args)
234 {
235    if (info->cs.uses_grid_size) {
236       add_ud_arg(args, 3, AC_ARG_INT, &args->ac.num_work_groups, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
237    }
238    if (info->vs.needs_draw_id) {
239       add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
240    }
241    if (info->ms.has_task) {
242       add_ud_arg(args, 1, AC_ARG_INT, &args->ac.task_ring_entry, AC_UD_TASK_RING_ENTRY);
243    }
244 }
245 
246 static void
declare_ms_input_vgprs(const struct radv_device * device,struct radv_shader_args * args)247 declare_ms_input_vgprs(const struct radv_device *device, struct radv_shader_args *args)
248 {
249    const struct radv_physical_device *pdev = radv_device_physical(device);
250 
251    if (pdev->mesh_fast_launch_2) {
252       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.local_invocation_ids);
253    } else {
254       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id);
255       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */
256       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */
257       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* instance_id */
258    }
259 }
260 
261 static void
declare_ps_input_vgprs(const struct radv_shader_info * info,struct radv_shader_args * args)262 declare_ps_input_vgprs(const struct radv_shader_info *info, struct radv_shader_args *args)
263 {
264    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_sample);
265    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_center);
266    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_centroid);
267    ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.pull_model);
268    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_sample);
269    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_center);
270    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_centroid);
271    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */
272    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]);
273    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]);
274    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]);
275    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]);
276    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.front_face);
277    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.ancillary);
278    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.sample_coverage);
279    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* fixed pt */
280 
281    if (args->remap_spi_ps_input)
282       ac_compact_ps_vgpr_args(&args->ac, info->ps.spi_ps_input_ena);
283 }
284 
285 static void
declare_ngg_sgprs(const struct radv_shader_info * info,struct radv_shader_args * args,bool has_ngg_provoking_vtx)286 declare_ngg_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, bool has_ngg_provoking_vtx)
287 {
288    if (has_ngg_provoking_vtx)
289       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_provoking_vtx, AC_UD_NGG_PROVOKING_VTX);
290 
291    if (info->has_ngg_culling) {
292       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_culling_settings, AC_UD_NGG_CULLING_SETTINGS);
293       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_scale[0], AC_UD_NGG_VIEWPORT);
294       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_scale[1], AC_UD_NGG_VIEWPORT);
295       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_translate[0], AC_UD_NGG_VIEWPORT);
296       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_viewport_translate[1], AC_UD_NGG_VIEWPORT);
297    }
298 }
299 
300 static void
radv_init_shader_args(const struct radv_device * device,gl_shader_stage stage,struct radv_shader_args * args)301 radv_init_shader_args(const struct radv_device *device, gl_shader_stage stage, struct radv_shader_args *args)
302 {
303    const struct radv_physical_device *pdev = radv_device_physical(device);
304    memset(args, 0, sizeof(*args));
305 
306    args->explicit_scratch_args = !radv_use_llvm_for_stage(pdev, stage);
307    args->remap_spi_ps_input = !radv_use_llvm_for_stage(pdev, stage);
308    args->load_grid_size_from_user_sgpr = device->load_grid_size_from_user_sgpr;
309 
310    for (int i = 0; i < MAX_SETS; i++)
311       args->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
312    for (int i = 0; i < AC_UD_MAX_UD; i++)
313       args->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
314 }
315 
316 void
radv_declare_rt_shader_args(enum amd_gfx_level gfx_level,struct radv_shader_args * args)317 radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args)
318 {
319    add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.uniform_shader_addr, AC_UD_SCRATCH_RING_OFFSETS);
320    add_ud_arg(args, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0], AC_UD_INDIRECT_DESCRIPTOR_SETS);
321    ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR, &args->ac.push_constants);
322    ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors);
323    ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.traversal_shader_addr);
324 
325    for (uint32_t i = 0; i < ARRAY_SIZE(args->ac.rt.launch_sizes); i++)
326       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.rt.launch_sizes[i]);
327 
328    if (gfx_level < GFX9) {
329       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
330       ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ac.ring_offsets);
331    }
332 
333    for (uint32_t i = 0; i < ARRAY_SIZE(args->ac.rt.launch_ids); i++)
334       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.launch_ids[i]);
335 
336    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base);
337    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.shader_addr);
338    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.shader_record);
339 
340    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.payload_offset);
341    ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_FLOAT, &args->ac.rt.ray_origin);
342    ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_FLOAT, &args->ac.rt.ray_direction);
343    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.rt.ray_tmin);
344    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.rt.ray_tmax);
345    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.cull_mask_and_flags);
346 
347    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.accel_struct);
348    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.sbt_offset);
349    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.sbt_stride);
350    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.miss_index);
351 
352    ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_CONST_PTR, &args->ac.rt.instance_addr);
353    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.primitive_id);
354    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.geometry_id_and_flags);
355    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.rt.hit_kind);
356 }
357 
358 static bool
radv_tcs_needs_state_sgpr(const struct radv_shader_info * info,const struct radv_graphics_state_key * gfx_state)359 radv_tcs_needs_state_sgpr(const struct radv_shader_info *info, const struct radv_graphics_state_key *gfx_state)
360 {
361    /* Some values are loaded from a SGPR when dynamic states are used or when the shader is unlinked. */
362    return !gfx_state->ts.patch_control_points || !info->num_tess_patches || !info->inputs_linked;
363 }
364 
365 static bool
radv_tes_needs_state_sgpr(const struct radv_shader_info * info)366 radv_tes_needs_state_sgpr(const struct radv_shader_info *info)
367 {
368    /* Some values are loaded from a SGPR when dynamic states are used or when the shader is unlinked. */
369    return !info->num_tess_patches || !info->tes.tcs_vertices_out || !info->inputs_linked;
370 }
371 
372 static bool
radv_ps_needs_state_sgpr(const struct radv_shader_info * info,const struct radv_graphics_state_key * gfx_state)373 radv_ps_needs_state_sgpr(const struct radv_shader_info *info, const struct radv_graphics_state_key *gfx_state)
374 {
375    if (info->ps.needs_sample_positions && gfx_state->dynamic_rasterization_samples)
376       return true;
377 
378    if (gfx_state->dynamic_line_rast_mode)
379       return true;
380 
381    if (info->ps.reads_sample_mask_in && (info->ps.uses_sample_shading || gfx_state->ms.sample_shading_enable))
382       return true;
383 
384    /* For computing barycentrics when the primitive topology is unknown at compile time (GPL). */
385    if (info->ps.load_rasterization_prim && gfx_state->unknown_rast_prim)
386       return true;
387 
388    return false;
389 }
390 
391 static void
declare_unmerged_vs_tcs_args(const enum amd_gfx_level gfx_level,const struct radv_shader_info * info,const struct user_sgpr_info * user_sgpr_info,struct radv_shader_args * args)392 declare_unmerged_vs_tcs_args(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info,
393                              const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args)
394 {
395    /* SGPRs */
396    add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS);
397    add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS);
398    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
399    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
400    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
401 
402    declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
403 
404    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
405    add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
406    add_ud_arg(args, 1, AC_ARG_INT, &args->epilog_pc, AC_UD_EPILOG_PC);
407    add_ud_arg(args, 1, AC_ARG_INT, &args->next_stage_pc, AC_UD_NEXT_STAGE_PC);
408 
409    /* VGPRs (TCS first, then VS) */
410    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id);
411    ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids);
412 
413    declare_vs_input_vgprs(gfx_level, info, args, true);
414 
415    /* Preserved SGPRs */
416    ac_add_preserved(&args->ac, &args->ac.ring_offsets);
417    ac_add_preserved(&args->ac, &args->ac.tess_offchip_offset);
418    ac_add_preserved(&args->ac, &args->ac.merged_wave_info);
419    ac_add_preserved(&args->ac, &args->ac.tcs_factor_offset);
420 
421    if (gfx_level >= GFX11) {
422       ac_add_preserved(&args->ac, &args->ac.tcs_wave_id);
423    } else {
424       ac_add_preserved(&args->ac, &args->ac.scratch_offset);
425    }
426 
427    ac_add_preserved(&args->ac, &args->descriptor_sets[0]);
428    ac_add_preserved(&args->ac, &args->ac.push_constants);
429    ac_add_preserved(&args->ac, &args->ac.view_index);
430    ac_add_preserved(&args->ac, &args->tcs_offchip_layout);
431    ac_add_preserved(&args->ac, &args->epilog_pc);
432 
433    /* Preserved VGPRs */
434    ac_add_preserved(&args->ac, &args->ac.tcs_patch_id);
435    ac_add_preserved(&args->ac, &args->ac.tcs_rel_ids);
436 }
437 
438 static void
declare_unmerged_vs_tes_gs_args(const enum amd_gfx_level gfx_level,const struct radv_shader_info * info,const struct user_sgpr_info * user_sgpr_info,struct radv_shader_args * args)439 declare_unmerged_vs_tes_gs_args(const enum amd_gfx_level gfx_level, const struct radv_shader_info *info,
440                                 const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args)
441 {
442    /* SGPRs */
443    add_ud_arg(args, 2, AC_ARG_INT, &args->prolog_inputs, AC_UD_VS_PROLOG_INPUTS);
444    add_ud_arg(args, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers, AC_UD_VS_VERTEX_BUFFERS);
445    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.base_vertex, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
446    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
447    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.start_instance, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
448 
449    declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
450 
451    add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
452    add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
453 
454    add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE);
455    if (info->is_ngg) {
456       add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_provoking_vtx, AC_UD_NGG_PROVOKING_VTX);
457    }
458    add_ud_arg(args, 1, AC_ARG_INT, &args->vgt_esgs_ring_itemsize, AC_UD_VGT_ESGS_RING_ITEMSIZE);
459    add_ud_arg(args, 1, AC_ARG_INT, &args->ngg_lds_layout, AC_UD_NGG_LDS_LAYOUT);
460    add_ud_arg(args, 1, AC_ARG_INT, &args->next_stage_pc, AC_UD_NEXT_STAGE_PC);
461 
462    /* VGPRs (GS) */
463    if (gfx_level >= GFX12) {
464       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]);
465       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id);
466       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]);
467    } else {
468       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]);
469       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]);
470       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id);
471       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id);
472       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]);
473    }
474 
475    /* Preserved SGPRs */
476    ac_add_preserved(&args->ac, &args->ac.ring_offsets);
477    if (info->is_ngg) {
478       ac_add_preserved(&args->ac, &args->ac.gs_tg_info);
479    } else {
480       ac_add_preserved(&args->ac, &args->ac.gs2vs_offset);
481    }
482    ac_add_preserved(&args->ac, &args->ac.merged_wave_info);
483    ac_add_preserved(&args->ac, &args->ac.tess_offchip_offset);
484 
485    if (gfx_level >= GFX11) {
486       ac_add_preserved(&args->ac, &args->ac.gs_attr_offset);
487    } else {
488       ac_add_preserved(&args->ac, &args->ac.scratch_offset);
489    }
490 
491    ac_add_preserved(&args->ac, &args->descriptor_sets[0]);
492    ac_add_preserved(&args->ac, &args->ac.push_constants);
493    ac_add_preserved(&args->ac, &args->streamout_buffers);
494    if (gfx_level >= GFX12)
495       ac_add_preserved(&args->ac, &args->streamout_state);
496    ac_add_preserved(&args->ac, &args->ac.view_index);
497    ac_add_preserved(&args->ac, &args->tcs_offchip_layout);
498    ac_add_preserved(&args->ac, &args->shader_query_state);
499    if (info->is_ngg)
500       ac_add_preserved(&args->ac, &args->ngg_provoking_vtx);
501    ac_add_preserved(&args->ac, &args->vgt_esgs_ring_itemsize);
502    ac_add_preserved(&args->ac, &args->ngg_lds_layout);
503 
504    /* Preserved VGPRs */
505    ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[0]);
506    ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[1]);
507    ac_add_preserved(&args->ac, &args->ac.gs_prim_id);
508 
509    if (gfx_level < GFX12) {
510       ac_add_preserved(&args->ac, &args->ac.gs_invocation_id);
511       ac_add_preserved(&args->ac, &args->ac.gs_vtx_offset[2]);
512    }
513 }
514 
515 static void
declare_shader_args(const struct radv_device * device,const struct radv_graphics_state_key * gfx_state,const struct radv_shader_info * info,gl_shader_stage stage,gl_shader_stage previous_stage,struct radv_shader_args * args,struct user_sgpr_info * user_sgpr_info)516 declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
517                     const struct radv_shader_info *info, gl_shader_stage stage, gl_shader_stage previous_stage,
518                     struct radv_shader_args *args, struct user_sgpr_info *user_sgpr_info)
519 {
520    const struct radv_physical_device *pdev = radv_device_physical(device);
521    const enum amd_gfx_level gfx_level = pdev->info.gfx_level;
522    bool has_shader_query = info->has_prim_query || info->has_xfb_query ||
523                            (stage == MESA_SHADER_GEOMETRY && info->gs.has_pipeline_stat_query) ||
524                            (stage == MESA_SHADER_MESH && info->ms.has_query) ||
525                            (stage == MESA_SHADER_TASK && info->cs.has_query);
526    bool has_ngg_provoking_vtx =
527       (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_GEOMETRY) && gfx_state->dynamic_provoking_vtx_mode;
528 
529    if (gfx_level >= GFX10 && info->is_ngg && stage != MESA_SHADER_GEOMETRY) {
530       /* Handle all NGG shaders as GS to simplify the code here. */
531       previous_stage = stage;
532       stage = MESA_SHADER_GEOMETRY;
533    }
534 
535    if (info->merged_shader_compiled_separately) {
536       /* Update the stage for merged shaders compiled separately with ESO on GFX9+. */
537       if (stage == MESA_SHADER_VERTEX && info->vs.as_ls) {
538          previous_stage = MESA_SHADER_VERTEX;
539          stage = MESA_SHADER_TESS_CTRL;
540       } else if (stage == MESA_SHADER_VERTEX && info->vs.as_es) {
541          previous_stage = MESA_SHADER_VERTEX;
542          stage = MESA_SHADER_GEOMETRY;
543       } else if (stage == MESA_SHADER_TESS_EVAL && info->tes.as_es) {
544          previous_stage = MESA_SHADER_TESS_EVAL;
545          stage = MESA_SHADER_GEOMETRY;
546       }
547    }
548 
549    radv_init_shader_args(device, stage, args);
550 
551    if (gl_shader_stage_is_rt(stage)) {
552       radv_declare_rt_shader_args(gfx_level, args);
553       return;
554    }
555 
556    add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.ring_offsets, AC_UD_SCRATCH_RING_OFFSETS);
557    if (stage == MESA_SHADER_TASK) {
558       add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->task_ring_offsets, AC_UD_CS_TASK_RING_OFFSETS);
559    }
560 
561    /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
562     * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0.
563     */
564    if (previous_stage != MESA_SHADER_NONE)
565       args->num_user_sgprs = 0;
566 
567    /* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other
568     * sgprs.
569     */
570 
571    switch (stage) {
572    case MESA_SHADER_COMPUTE:
573    case MESA_SHADER_TASK:
574       declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
575 
576       if (info->cs.uses_grid_size) {
577          if (args->load_grid_size_from_user_sgpr)
578             add_ud_arg(args, 3, AC_ARG_INT, &args->ac.num_work_groups, AC_UD_CS_GRID_SIZE);
579          else
580             add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.num_work_groups, AC_UD_CS_GRID_SIZE);
581       }
582 
583       if (info->type == RADV_SHADER_TYPE_RT_PROLOG) {
584          add_ud_arg(args, 2, AC_ARG_CONST_DESC_PTR, &args->ac.rt.sbt_descriptors, AC_UD_CS_SBT_DESCRIPTORS);
585          add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.traversal_shader_addr, AC_UD_CS_TRAVERSAL_SHADER_ADDR);
586          add_ud_arg(args, 2, AC_ARG_CONST_PTR, &args->ac.rt.launch_size_addr, AC_UD_CS_RAY_LAUNCH_SIZE_ADDR);
587          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.rt.dynamic_callable_stack_base,
588                     AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE);
589       }
590 
591       if (info->vs.needs_draw_id) {
592          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.draw_id, AC_UD_CS_TASK_DRAW_ID);
593       }
594 
595       if (stage == MESA_SHADER_TASK) {
596          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.task_ring_entry, AC_UD_TASK_RING_ENTRY);
597 
598          if (has_shader_query) {
599             add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE);
600          }
601       }
602 
603       for (int i = 0; i < 3; i++) {
604          if (info->cs.uses_block_id[i]) {
605             if (gfx_level >= GFX12)
606                args->ac.workgroup_ids[i].used = true;
607             else
608                ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.workgroup_ids[i]);
609          }
610       }
611 
612       if (info->cs.uses_local_invocation_idx) {
613          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tg_size);
614       }
615 
616       if (args->explicit_scratch_args && gfx_level < GFX11) {
617          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
618       }
619 
620       if (gfx_level >= GFX11)
621          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.local_invocation_ids);
622       else
623          ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.local_invocation_ids);
624       break;
625    case MESA_SHADER_VERTEX:
626       /* NGG is handled by the GS case */
627       assert(!info->is_ngg);
628 
629       declare_vs_specific_input_sgprs(info, args);
630 
631       declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
632 
633       if (info->uses_view_index) {
634          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
635       }
636 
637       if (info->force_vrs_per_vertex) {
638          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES);
639       }
640 
641       if (info->vs.as_es) {
642          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset);
643       } else if (info->vs.as_ls) {
644          /* no extra parameters */
645       } else {
646          declare_streamout_sgprs(info, args, stage);
647       }
648 
649       if (args->explicit_scratch_args) {
650          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
651       }
652 
653       declare_vs_input_vgprs(gfx_level, info, args, false);
654       break;
655    case MESA_SHADER_TESS_CTRL:
656       if (previous_stage != MESA_SHADER_NONE) {
657          // First 6 system regs
658          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
659          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info);
660          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset);
661 
662          if (gfx_level >= GFX11) {
663             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_wave_id);
664          } else {
665             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
666          }
667 
668          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
669          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
670 
671          if (info->merged_shader_compiled_separately) {
672             declare_unmerged_vs_tcs_args(gfx_level, info, user_sgpr_info, args);
673          } else {
674             declare_vs_specific_input_sgprs(info, args);
675 
676             declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
677 
678             if (info->uses_view_index) {
679                add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
680             }
681 
682             if (radv_tcs_needs_state_sgpr(info, gfx_state)) {
683                add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
684             }
685 
686             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id);
687             ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids);
688 
689             declare_vs_input_vgprs(gfx_level, info, args, true);
690          }
691       } else {
692          declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
693 
694          if (info->uses_view_index) {
695             add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
696          }
697 
698          if (radv_tcs_needs_state_sgpr(info, gfx_state)) {
699             add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
700          }
701 
702          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
703          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset);
704          if (args->explicit_scratch_args) {
705             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
706          }
707          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id);
708          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids);
709       }
710       break;
711    case MESA_SHADER_TESS_EVAL:
712       /* NGG is handled by the GS case */
713       assert(!info->is_ngg);
714 
715       declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
716 
717       if (info->uses_view_index)
718          add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
719 
720       if (radv_tes_needs_state_sgpr(info))
721          add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
722 
723       if (info->tes.as_es) {
724          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
725          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL);
726          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset);
727       } else {
728          declare_streamout_sgprs(info, args, stage);
729          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
730       }
731       if (args->explicit_scratch_args) {
732          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
733       }
734       declare_tes_input_vgprs(args);
735       break;
736    case MESA_SHADER_GEOMETRY:
737       if (previous_stage != MESA_SHADER_NONE) {
738          // First 6 system regs
739          if (info->is_ngg) {
740             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_tg_info);
741          } else {
742             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset);
743          }
744 
745          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info);
746          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset);
747 
748          if (gfx_level >= GFX11) {
749             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_attr_offset);
750          } else {
751             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
752          }
753 
754          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
755          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown
756 
757          if (info->merged_shader_compiled_separately) {
758             declare_unmerged_vs_tes_gs_args(gfx_level, info, user_sgpr_info, args);
759          } else {
760             if (previous_stage == MESA_SHADER_VERTEX) {
761                declare_vs_specific_input_sgprs(info, args);
762             } else if (previous_stage == MESA_SHADER_MESH) {
763                declare_ms_input_sgprs(info, args);
764             }
765 
766             declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
767 
768             if (info->uses_view_index) {
769                add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
770             }
771 
772             if (previous_stage == MESA_SHADER_TESS_EVAL && radv_tes_needs_state_sgpr(info))
773                add_ud_arg(args, 1, AC_ARG_INT, &args->tcs_offchip_layout, AC_UD_TCS_OFFCHIP_LAYOUT);
774 
775             if (previous_stage == MESA_SHADER_VERTEX && info->vs.dynamic_num_verts_per_prim)
776                add_ud_arg(args, 1, AC_ARG_INT, &args->num_verts_per_prim, AC_UD_NUM_VERTS_PER_PRIM);
777 
778             /* Legacy GS force vrs is handled by GS copy shader. */
779             if (info->force_vrs_per_vertex && info->is_ngg) {
780                add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES);
781             }
782 
783             if (has_shader_query)
784                add_ud_arg(args, 1, AC_ARG_INT, &args->shader_query_state, AC_UD_SHADER_QUERY_STATE);
785 
786             if (info->is_ngg) {
787                declare_ngg_sgprs(info, args, has_ngg_provoking_vtx);
788             }
789 
790             if (previous_stage != MESA_SHADER_MESH || !pdev->mesh_fast_launch_2) {
791                if (gfx_level >= GFX12) {
792                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]);
793                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id);
794                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]);
795                } else {
796                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]);
797                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]);
798                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id);
799                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id);
800                   ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]);
801                }
802             }
803          }
804 
805          if (previous_stage == MESA_SHADER_VERTEX) {
806             declare_vs_input_vgprs(gfx_level, info, args, false);
807          } else if (previous_stage == MESA_SHADER_TESS_EVAL) {
808             declare_tes_input_vgprs(args);
809          } else if (previous_stage == MESA_SHADER_MESH) {
810             declare_ms_input_vgprs(device, args);
811          }
812       } else {
813          declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
814 
815          if (info->uses_view_index) {
816             add_ud_arg(args, 1, AC_ARG_INT, &args->ac.view_index, AC_UD_VIEW_INDEX);
817          }
818 
819          if (info->force_vrs_per_vertex) {
820             add_ud_arg(args, 1, AC_ARG_INT, &args->ac.force_vrs_rates, AC_UD_FORCE_VRS_RATES);
821          }
822 
823          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset);
824          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_wave_id);
825          if (args->explicit_scratch_args) {
826             ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
827          }
828          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]);
829          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]);
830          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id);
831          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]);
832          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[3]);
833          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[4]);
834          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[5]);
835          ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id);
836       }
837       break;
838    case MESA_SHADER_FRAGMENT:
839       declare_global_input_sgprs(gfx_level, info, user_sgpr_info, args);
840 
841       if (info->ps.has_epilog) {
842          add_ud_arg(args, 1, AC_ARG_INT, &args->epilog_pc, AC_UD_EPILOG_PC);
843       }
844 
845       if (radv_ps_needs_state_sgpr(info, gfx_state))
846          add_ud_arg(args, 1, AC_ARG_INT, &args->ps_state, AC_UD_PS_STATE);
847 
848       ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.prim_mask);
849 
850       if (info->ps.pops && gfx_level < GFX11) {
851          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.pops_collision_wave_id);
852       }
853 
854       if (info->ps.load_provoking_vtx) {
855          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.load_provoking_vtx);
856       }
857 
858       if (args->explicit_scratch_args && gfx_level < GFX11) {
859          ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset);
860       }
861 
862       declare_ps_input_vgprs(info, args);
863       break;
864    default:
865       unreachable("Shader stage not implemented");
866    }
867 }
868 
869 void
radv_declare_shader_args(const struct radv_device * device,const struct radv_graphics_state_key * gfx_state,const struct radv_shader_info * info,gl_shader_stage stage,gl_shader_stage previous_stage,struct radv_shader_args * args)870 radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
871                          const struct radv_shader_info *info, gl_shader_stage stage, gl_shader_stage previous_stage,
872                          struct radv_shader_args *args)
873 {
874    declare_shader_args(device, gfx_state, info, stage, previous_stage, args, NULL);
875 
876    if (gl_shader_stage_is_rt(stage))
877       return;
878 
879    uint32_t num_user_sgprs = args->num_user_sgprs;
880    if (info->loads_push_constants)
881       num_user_sgprs++;
882 
883    const struct radv_physical_device *pdev = radv_device_physical(device);
884    const enum amd_gfx_level gfx_level = pdev->info.gfx_level;
885    uint32_t available_sgprs = gfx_level >= GFX9 && stage != MESA_SHADER_COMPUTE && stage != MESA_SHADER_TASK ? 32 : 16;
886    uint32_t remaining_sgprs = available_sgprs - num_user_sgprs;
887 
888    struct user_sgpr_info user_sgpr_info = {
889       .remaining_sgprs = remaining_sgprs,
890    };
891 
892    uint32_t num_desc_set = util_bitcount(info->desc_set_used_mask);
893 
894    if (info->force_indirect_desc_sets || remaining_sgprs < num_desc_set) {
895       user_sgpr_info.indirect_all_descriptor_sets = true;
896       user_sgpr_info.remaining_sgprs--;
897    } else {
898       user_sgpr_info.remaining_sgprs -= num_desc_set;
899    }
900 
901    if (!info->merged_shader_compiled_separately)
902       allocate_inline_push_consts(info, &user_sgpr_info);
903 
904    declare_shader_args(device, gfx_state, info, stage, previous_stage, args, &user_sgpr_info);
905 }
906 
907 void
radv_declare_ps_epilog_args(const struct radv_device * device,const struct radv_ps_epilog_key * key,struct radv_shader_args * args)908 radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key,
909                             struct radv_shader_args *args)
910 {
911    radv_init_shader_args(device, MESA_SHADER_FRAGMENT, args);
912 
913    /* Declare VGPR arguments for depth/stencil/sample exports. */
914    if (key->export_depth)
915       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->depth);
916    if (key->export_stencil)
917       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->stencil);
918    if (key->export_sample_mask)
919       ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->sample_mask);
920 
921    /* Declare VGPR arguments for color exports. */
922    for (unsigned i = 0; i < MAX_RTS; i++) {
923       const uint8_t color = (key->colors_written >> (i * 4) & 0xf);
924 
925       if (!color) {
926          ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, NULL);
927          continue;
928       }
929 
930       ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, &args->colors[i]);
931    }
932 }
933