1 /* 2 * Copyright 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /** 18 * @file hardware_buffer.h 19 * @brief API for native hardware buffers. 20 */ 21 /** 22 * @defgroup AHardwareBuffer Native Hardware Buffer 23 * 24 * AHardwareBuffer objects represent chunks of memory that can be 25 * accessed by various hardware components in the system. It can be 26 * easily converted to the Java counterpart 27 * android.hardware.HardwareBuffer and passed between processes using 28 * Binder. All operations involving AHardwareBuffer and HardwareBuffer 29 * are zero-copy, i.e., passing AHardwareBuffer to another process 30 * creates a shared view of the same region of memory. 31 * 32 * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives. 33 * For EGL, use the extension function eglGetNativeClientBufferANDROID 34 * to obtain an EGLClientBuffer and pass it directly to 35 * eglCreateImageKHR. Refer to the EGL extensions 36 * EGL_ANDROID_get_native_client_buffer and 37 * EGL_ANDROID_image_native_buffer for more information. In Vulkan, 38 * the contents of the AHardwareBuffer can be accessed as external 39 * memory. See the VK_ANDROID_external_memory_android_hardware_buffer 40 * extension for details. 41 * 42 * @{ 43 */ 44 45 #ifndef ANDROID_HARDWARE_BUFFER_H 46 #define ANDROID_HARDWARE_BUFFER_H 47 48 #include <inttypes.h> 49 50 #include <sys/cdefs.h> 51 52 #include <android/rect.h> 53 54 __BEGIN_DECLS 55 56 /** 57 * Buffer pixel formats. 58 */ 59 enum AHardwareBuffer_Format { 60 /** 61 * Corresponding formats: 62 * Vulkan: VK_FORMAT_R8G8B8A8_UNORM 63 * OpenGL ES: GL_RGBA8 64 */ 65 AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM = 1, 66 67 /** 68 * 32 bits per pixel, 8 bits per channel format where alpha values are 69 * ignored (always opaque). 70 * Corresponding formats: 71 * Vulkan: VK_FORMAT_R8G8B8A8_UNORM 72 * OpenGL ES: GL_RGB8 73 */ 74 AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM = 2, 75 76 /** 77 * Corresponding formats: 78 * Vulkan: VK_FORMAT_R8G8B8_UNORM 79 * OpenGL ES: GL_RGB8 80 */ 81 AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM = 3, 82 83 /** 84 * Corresponding formats: 85 * Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16 86 * OpenGL ES: GL_RGB565 87 */ 88 AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM = 4, 89 90 /** 91 * Corresponding formats: 92 * Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT 93 * OpenGL ES: GL_RGBA16F 94 */ 95 AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT = 0x16, 96 97 /** 98 * Corresponding formats: 99 * Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32 100 * OpenGL ES: GL_RGB10_A2 101 */ 102 AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM = 0x2b, 103 104 /** 105 * Opaque binary blob format. 106 * Must have height 1 and one layer, with width equal to the buffer 107 * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer 108 * objects. Can be bound to the latter using GL_EXT_external_buffer. 109 */ 110 AHARDWAREBUFFER_FORMAT_BLOB = 0x21, 111 112 /** 113 * Corresponding formats: 114 * Vulkan: VK_FORMAT_D16_UNORM 115 * OpenGL ES: GL_DEPTH_COMPONENT16 116 */ 117 AHARDWAREBUFFER_FORMAT_D16_UNORM = 0x30, 118 119 /** 120 * Corresponding formats: 121 * Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32 122 * OpenGL ES: GL_DEPTH_COMPONENT24 123 */ 124 AHARDWAREBUFFER_FORMAT_D24_UNORM = 0x31, 125 126 /** 127 * Corresponding formats: 128 * Vulkan: VK_FORMAT_D24_UNORM_S8_UINT 129 * OpenGL ES: GL_DEPTH24_STENCIL8 130 */ 131 AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT = 0x32, 132 133 /** 134 * Corresponding formats: 135 * Vulkan: VK_FORMAT_D32_SFLOAT 136 * OpenGL ES: GL_DEPTH_COMPONENT32F 137 */ 138 AHARDWAREBUFFER_FORMAT_D32_FLOAT = 0x33, 139 140 /** 141 * Corresponding formats: 142 * Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT 143 * OpenGL ES: GL_DEPTH32F_STENCIL8 144 */ 145 AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT = 0x34, 146 147 /** 148 * Corresponding formats: 149 * Vulkan: VK_FORMAT_S8_UINT 150 * OpenGL ES: GL_STENCIL_INDEX8 151 */ 152 AHARDWAREBUFFER_FORMAT_S8_UINT = 0x35, 153 154 /** 155 * YUV 420 888 format. 156 * Must have an even width and height. Can be accessed in OpenGL 157 * shaders through an external sampler. Does not support mip-maps 158 * cube-maps or multi-layered textures. 159 */ 160 AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420 = 0x23, 161 162 /** 163 * Corresponding formats: 164 * Vulkan: VK_FORMAT_R8_UNORM 165 * OpenGL ES: GR_GL_R8 166 */ 167 AHARDWAREBUFFER_FORMAT_R8_UNORM = 0x38, 168 }; 169 170 /** 171 * Buffer usage flags, specifying how the buffer will be accessed. 172 */ 173 enum AHardwareBuffer_UsageFlags { 174 /// The buffer will never be locked for direct CPU reads using the 175 /// AHardwareBuffer_lock() function. Note that reading the buffer 176 /// using OpenGL or Vulkan functions or memory mappings is still 177 /// allowed. 178 AHARDWAREBUFFER_USAGE_CPU_READ_NEVER = 0UL, 179 /// The buffer will sometimes be locked for direct CPU reads using 180 /// the AHardwareBuffer_lock() function. Note that reading the 181 /// buffer using OpenGL or Vulkan functions or memory mappings 182 /// does not require the presence of this flag. 183 AHARDWAREBUFFER_USAGE_CPU_READ_RARELY = 2UL, 184 /// The buffer will often be locked for direct CPU reads using 185 /// the AHardwareBuffer_lock() function. Note that reading the 186 /// buffer using OpenGL or Vulkan functions or memory mappings 187 /// does not require the presence of this flag. 188 AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN = 3UL, 189 /// CPU read value mask. 190 AHARDWAREBUFFER_USAGE_CPU_READ_MASK = 0xFUL, 191 192 /// The buffer will never be locked for direct CPU writes using the 193 /// AHardwareBuffer_lock() function. Note that writing the buffer 194 /// using OpenGL or Vulkan functions or memory mappings is still 195 /// allowed. 196 AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER = 0UL << 4, 197 /// The buffer will sometimes be locked for direct CPU writes using 198 /// the AHardwareBuffer_lock() function. Note that writing the 199 /// buffer using OpenGL or Vulkan functions or memory mappings 200 /// does not require the presence of this flag. 201 AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY = 2UL << 4, 202 /// The buffer will often be locked for direct CPU writes using 203 /// the AHardwareBuffer_lock() function. Note that writing the 204 /// buffer using OpenGL or Vulkan functions or memory mappings 205 /// does not require the presence of this flag. 206 AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN = 3UL << 4, 207 /// CPU write value mask. 208 AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK = 0xFUL << 4, 209 210 /// The buffer will be read from by the GPU as a texture. 211 AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE = 1UL << 8, 212 /// The buffer will be written to by the GPU as a framebuffer attachment. 213 AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER = 1UL << 9, 214 /** 215 * The buffer will be written to by the GPU as a framebuffer 216 * attachment. 217 * 218 * Note that the name of this flag is somewhat misleading: it does 219 * not imply that the buffer contains a color format. A buffer with 220 * depth or stencil format that will be used as a framebuffer 221 * attachment should also have this flag. Use the equivalent flag 222 * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion. 223 */ 224 AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER, 225 /** 226 * The buffer will be used as a composer HAL overlay layer. 227 * 228 * This flag is currently only needed when using ASurfaceTransaction_setBuffer 229 * to set a buffer. In all other cases, the framework adds this flag 230 * internally to buffers that could be presented in a composer overlay. 231 * ASurfaceTransaction_setBuffer is special because it uses buffers allocated 232 * directly through AHardwareBuffer_allocate instead of buffers allocated 233 * by the framework. 234 */ 235 AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY = 1ULL << 11, 236 /** 237 * The buffer is protected from direct CPU access or being read by 238 * non-secure hardware, such as video encoders. 239 * 240 * This flag is incompatible with CPU read and write flags. It is 241 * mainly used when handling DRM video. Refer to the EGL extension 242 * EGL_EXT_protected_content and GL extension 243 * GL_EXT_protected_textures for more information on how these 244 * buffers are expected to behave. 245 */ 246 AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT = 1UL << 14, 247 /// The buffer will be read by a hardware video encoder. 248 AHARDWAREBUFFER_USAGE_VIDEO_ENCODE = 1UL << 16, 249 /** 250 * The buffer will be used for direct writes from sensors. 251 * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB. 252 */ 253 AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA = 1UL << 23, 254 /** 255 * The buffer will be used as a shader storage or uniform buffer object. 256 * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB. 257 */ 258 AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER = 1UL << 24, 259 /** 260 * The buffer will be used as a cube map texture. 261 * When this flag is present, the buffer must have a layer count 262 * that is a multiple of 6. Note that buffers with this flag must be 263 * bound to OpenGL textures using the extension 264 * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image. 265 */ 266 AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP = 1UL << 25, 267 /** 268 * The buffer contains a complete mipmap hierarchy. 269 * Note that buffers with this flag must be bound to OpenGL textures using 270 * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image. 271 */ 272 AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE = 1UL << 26, 273 274 AHARDWAREBUFFER_USAGE_VENDOR_0 = 1ULL << 28, 275 AHARDWAREBUFFER_USAGE_VENDOR_1 = 1ULL << 29, 276 AHARDWAREBUFFER_USAGE_VENDOR_2 = 1ULL << 30, 277 AHARDWAREBUFFER_USAGE_VENDOR_3 = 1ULL << 31, 278 AHARDWAREBUFFER_USAGE_VENDOR_4 = 1ULL << 48, 279 AHARDWAREBUFFER_USAGE_VENDOR_5 = 1ULL << 49, 280 AHARDWAREBUFFER_USAGE_VENDOR_6 = 1ULL << 50, 281 AHARDWAREBUFFER_USAGE_VENDOR_7 = 1ULL << 51, 282 AHARDWAREBUFFER_USAGE_VENDOR_8 = 1ULL << 52, 283 AHARDWAREBUFFER_USAGE_VENDOR_9 = 1ULL << 53, 284 AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54, 285 AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55, 286 AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56, 287 AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57, 288 AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58, 289 AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59, 290 AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60, 291 AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61, 292 AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62, 293 AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63, 294 }; 295 296 /** 297 * Buffer description. Used for allocating new buffers and querying 298 * parameters of existing ones. 299 */ 300 typedef struct AHardwareBuffer_Desc { 301 uint32_t width; ///< Width in pixels. 302 uint32_t height; ///< Height in pixels. 303 /** 304 * Number of images in an image array. AHardwareBuffers with one 305 * layer correspond to regular 2D textures. AHardwareBuffers with 306 * more than layer correspond to texture arrays. If the layer count 307 * is a multiple of 6 and the usage flag 308 * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is 309 * a cube map or a cube map array. 310 */ 311 uint32_t layers; 312 uint32_t format; ///< One of AHardwareBuffer_Format. 313 uint64_t usage; ///< Combination of AHardwareBuffer_UsageFlags. 314 uint32_t stride; ///< Row stride in pixels, ignored for AHardwareBuffer_allocate() 315 uint32_t rfu0; ///< Initialize to zero, reserved for future use. 316 uint64_t rfu1; ///< Initialize to zero, reserved for future use. 317 } AHardwareBuffer_Desc; 318 319 /** 320 * Holds data for a single image plane. 321 */ 322 typedef struct AHardwareBuffer_Plane { 323 void* data; ///< Points to first byte in plane 324 uint32_t pixelStride; ///< Distance in bytes from the color channel of one pixel to the next 325 uint32_t rowStride; ///< Distance in bytes from the first value of one row of the image to 326 /// the first value of the next row. 327 } AHardwareBuffer_Plane; 328 329 /** 330 * Holds all image planes that contain the pixel data. 331 */ 332 typedef struct AHardwareBuffer_Planes { 333 uint32_t planeCount; ///< Number of distinct planes 334 AHardwareBuffer_Plane planes[4]; ///< Array of image planes 335 } AHardwareBuffer_Planes; 336 337 /** 338 * Opaque handle for a native hardware buffer. 339 */ 340 typedef struct AHardwareBuffer AHardwareBuffer; 341 342 /** 343 * Allocates a buffer that matches the passed AHardwareBuffer_Desc. 344 * 345 * If allocation succeeds, the buffer can be used according to the 346 * usage flags specified in its description. If a buffer is used in ways 347 * not compatible with its usage flags, the results are undefined and 348 * may include program termination. 349 * 350 * Available since API level 26. 351 * 352 * \return 0 on success, or an error number of the allocation fails for 353 * any reason. The returned buffer has a reference count of 1. 354 */ 355 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc, 356 AHardwareBuffer** outBuffer) __INTRODUCED_IN(26); 357 /** 358 * Acquire a reference on the given AHardwareBuffer object. 359 * 360 * This prevents the object from being deleted until the last reference 361 * is removed. 362 * 363 * Available since API level 26. 364 */ 365 void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26); 366 367 /** 368 * Remove a reference that was previously acquired with 369 * AHardwareBuffer_acquire() or AHardwareBuffer_allocate(). 370 * 371 * Available since API level 26. 372 */ 373 void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26); 374 375 /** 376 * Return a description of the AHardwareBuffer in the passed 377 * AHardwareBuffer_Desc struct. 378 * 379 * Available since API level 26. 380 */ 381 void AHardwareBuffer_describe(const AHardwareBuffer* buffer, 382 AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26); 383 384 /** 385 * Lock the AHardwareBuffer for direct CPU access. 386 * 387 * This function can lock the buffer for either reading or writing. 388 * It may block if the hardware needs to finish rendering, if CPU caches 389 * need to be synchronized, or possibly for other implementation- 390 * specific reasons. 391 * 392 * The passed AHardwareBuffer must have one layer, otherwise the call 393 * will fail. 394 * 395 * If \a fence is not negative, it specifies a fence file descriptor on 396 * which to wait before locking the buffer. If it's negative, the caller 397 * is responsible for ensuring that writes to the buffer have completed 398 * before calling this function. Using this parameter is more efficient 399 * than waiting on the fence and then calling this function. 400 * 401 * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*. 402 * If set, then outVirtualAddress is filled with the address of the 403 * buffer in virtual memory. The flags must also be compatible with 404 * usage flags specified at buffer creation: if a read flag is passed, 405 * the buffer must have been created with 406 * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or 407 * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it 408 * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or 409 * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN. 410 * 411 * If \a rect is not NULL, the caller promises to modify only data in 412 * the area specified by rect. If rect is NULL, the caller may modify 413 * the contents of the entire buffer. The content of the buffer outside 414 * of the specified rect is NOT modified by this call. 415 * 416 * It is legal for several different threads to lock a buffer for read 417 * access; none of the threads are blocked. 418 * 419 * Locking a buffer simultaneously for write or read/write is undefined, 420 * but will neither terminate the process nor block the caller. 421 * AHardwareBuffer_lock may return an error or leave the buffer's 422 * content in an indeterminate state. 423 * 424 * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it 425 * for reading and writing in multiple threads and/or processes 426 * simultaneously, and the contents of the buffer behave like shared 427 * memory. 428 * 429 * Available since API level 26. 430 * 431 * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags 432 * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer 433 * has more than one layer. Error number if the lock fails for any other 434 * reason. 435 */ 436 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage, 437 int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26); 438 439 /** 440 * Lock a potentially multi-planar AHardwareBuffer for direct CPU access. 441 * 442 * This function is similar to AHardwareBuffer_lock, but can lock multi-planar 443 * formats. The locked planes are returned in the \a outPlanes argument. Note, 444 * that multi-planar should not be confused with multi-layer images, which this 445 * locking function does not support. 446 * 447 * YUV formats are always represented by three separate planes of data, one for 448 * each color plane. The order of planes in the array is guaranteed such that 449 * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V 450 * (Cr). All other formats are represented by a single plane. 451 * 452 * Additional information always accompanies the buffers, describing the row 453 * stride and the pixel stride for each plane. 454 * 455 * In case the buffer cannot be locked, \a outPlanes will contain zero planes. 456 * 457 * See the AHardwareBuffer_lock documentation for all other locking semantics. 458 * 459 * Available since API level 29. 460 * 461 * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags 462 * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer 463 * has more than one layer. Error number if the lock fails for any other 464 * reason. 465 */ 466 int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage, 467 int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29); 468 469 /** 470 * Unlock the AHardwareBuffer from direct CPU access. 471 * 472 * Must be called after all changes to the buffer are completed by the 473 * caller. If \a fence is NULL, the function will block until all work 474 * is completed. Otherwise, \a fence will be set either to a valid file 475 * descriptor or to -1. The file descriptor will become signaled once 476 * the unlocking is complete and buffer contents are updated. 477 * The caller is responsible for closing the file descriptor once it's 478 * no longer needed. The value -1 indicates that unlocking has already 479 * completed before the function returned and no further operations are 480 * necessary. 481 * 482 * Available since API level 26. 483 * 484 * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if 485 * the unlock fails for any reason. 486 */ 487 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26); 488 489 /** 490 * Send the AHardwareBuffer to an AF_UNIX socket. 491 * 492 * Available since API level 26. 493 * 494 * \return 0 on success, -EINVAL if \a buffer is NULL, or an error 495 * number if the operation fails for any reason. 496 */ 497 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26); 498 499 /** 500 * Receive an AHardwareBuffer from an AF_UNIX socket. 501 * 502 * Available since API level 26. 503 * 504 * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error 505 * number if the operation fails for any reason. 506 */ 507 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26); 508 509 /** 510 * Test whether the given format and usage flag combination is 511 * allocatable. 512 * 513 * If this function returns true, it means that a buffer with the given 514 * description can be allocated on this implementation, unless resource 515 * exhaustion occurs. If this function returns false, it means that the 516 * allocation of the given description will never succeed. 517 * 518 * The return value of this function may depend on all fields in the 519 * description, except stride, which is always ignored. For example, 520 * some implementations have implementation-defined limits on texture 521 * size and layer count. 522 * 523 * Available since API level 29. 524 * 525 * \return 1 if the format and usage flag combination is allocatable, 526 * 0 otherwise. 527 */ 528 int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29); 529 530 /** 531 * Lock an AHardwareBuffer for direct CPU access. 532 * 533 * This function is the same as the above lock function, but passes back 534 * additional information about the bytes per pixel and the bytes per stride 535 * of the locked buffer. If the bytes per pixel or bytes per stride are unknown 536 * or variable, or if the underlying mapper implementation does not support returning 537 * additional information, then this call will fail with INVALID_OPERATION 538 * 539 * Available since API level 29. 540 */ 541 int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage, 542 int32_t fence, const ARect* rect, void** outVirtualAddress, 543 int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29); 544 545 __END_DECLS 546 547 #endif // ANDROID_HARDWARE_BUFFER_H 548 549 /** @} */ 550