xref: /aosp_15_r20/external/mesa3d/include/android_stub/android/hardware_buffer.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  * @brief API for native hardware buffers.
20  */
21 /**
22  * @defgroup AHardwareBuffer Native Hardware Buffer
23  *
24  * AHardwareBuffer objects represent chunks of memory that can be
25  * accessed by various hardware components in the system. It can be
26  * easily converted to the Java counterpart
27  * android.hardware.HardwareBuffer and passed between processes using
28  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29  * are zero-copy, i.e., passing AHardwareBuffer to another process
30  * creates a shared view of the same region of memory.
31  *
32  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33  * For EGL, use the extension function eglGetNativeClientBufferANDROID
34  * to obtain an EGLClientBuffer and pass it directly to
35  * eglCreateImageKHR. Refer to the EGL extensions
36  * EGL_ANDROID_get_native_client_buffer and
37  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38  * the contents of the AHardwareBuffer can be accessed as external
39  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40  * extension for details.
41  *
42  * @{
43  */
44 
45 #ifndef ANDROID_HARDWARE_BUFFER_H
46 #define ANDROID_HARDWARE_BUFFER_H
47 
48 #include <inttypes.h>
49 
50 #include <sys/cdefs.h>
51 
52 #include <android/rect.h>
53 
54 __BEGIN_DECLS
55 
56 /**
57  * Buffer pixel formats.
58  */
59 enum AHardwareBuffer_Format {
60     /**
61      * Corresponding formats:
62      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
63      *   OpenGL ES: GL_RGBA8
64      */
65     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
66 
67     /**
68      * 32 bits per pixel, 8 bits per channel format where alpha values are
69      * ignored (always opaque).
70      * Corresponding formats:
71      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
72      *   OpenGL ES: GL_RGB8
73      */
74     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
75 
76     /**
77      * Corresponding formats:
78      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
79      *   OpenGL ES: GL_RGB8
80      */
81     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
82 
83     /**
84      * Corresponding formats:
85      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
86      *   OpenGL ES: GL_RGB565
87      */
88     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
89 
90     /**
91      * Corresponding formats:
92      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
93      *   OpenGL ES: GL_RGBA16F
94      */
95     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
96 
97     /**
98      * Corresponding formats:
99      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
100      *   OpenGL ES: GL_RGB10_A2
101      */
102     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
103 
104     /**
105      * Opaque binary blob format.
106      * Must have height 1 and one layer, with width equal to the buffer
107      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
108      * objects. Can be bound to the latter using GL_EXT_external_buffer.
109      */
110     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
111 
112     /**
113      * Corresponding formats:
114      *   Vulkan: VK_FORMAT_D16_UNORM
115      *   OpenGL ES: GL_DEPTH_COMPONENT16
116      */
117     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
118 
119     /**
120      * Corresponding formats:
121      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
122      *   OpenGL ES: GL_DEPTH_COMPONENT24
123      */
124     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
125 
126     /**
127      * Corresponding formats:
128      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
129      *   OpenGL ES: GL_DEPTH24_STENCIL8
130      */
131     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
132 
133     /**
134      * Corresponding formats:
135      *   Vulkan: VK_FORMAT_D32_SFLOAT
136      *   OpenGL ES: GL_DEPTH_COMPONENT32F
137      */
138     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
139 
140     /**
141      * Corresponding formats:
142      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
143      *   OpenGL ES: GL_DEPTH32F_STENCIL8
144      */
145     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
146 
147     /**
148      * Corresponding formats:
149      *   Vulkan: VK_FORMAT_S8_UINT
150      *   OpenGL ES: GL_STENCIL_INDEX8
151      */
152     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
153 
154     /**
155      * YUV 420 888 format.
156      * Must have an even width and height. Can be accessed in OpenGL
157      * shaders through an external sampler. Does not support mip-maps
158      * cube-maps or multi-layered textures.
159      */
160     AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
161 
162     /**
163      * Corresponding formats:
164      *   Vulkan: VK_FORMAT_R8_UNORM
165      *   OpenGL ES: GR_GL_R8
166      */
167     AHARDWAREBUFFER_FORMAT_R8_UNORM                 = 0x38,
168 };
169 
170 /**
171  * Buffer usage flags, specifying how the buffer will be accessed.
172  */
173 enum AHardwareBuffer_UsageFlags {
174     /// The buffer will never be locked for direct CPU reads using the
175     /// AHardwareBuffer_lock() function. Note that reading the buffer
176     /// using OpenGL or Vulkan functions or memory mappings is still
177     /// allowed.
178     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
179     /// The buffer will sometimes be locked for direct CPU reads using
180     /// the AHardwareBuffer_lock() function. Note that reading the
181     /// buffer using OpenGL or Vulkan functions or memory mappings
182     /// does not require the presence of this flag.
183     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
184     /// The buffer will often be locked for direct CPU reads using
185     /// the AHardwareBuffer_lock() function. Note that reading the
186     /// buffer using OpenGL or Vulkan functions or memory mappings
187     /// does not require the presence of this flag.
188     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
189     /// CPU read value mask.
190     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
191 
192     /// The buffer will never be locked for direct CPU writes using the
193     /// AHardwareBuffer_lock() function. Note that writing the buffer
194     /// using OpenGL or Vulkan functions or memory mappings is still
195     /// allowed.
196     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
197     /// The buffer will sometimes be locked for direct CPU writes using
198     /// the AHardwareBuffer_lock() function. Note that writing the
199     /// buffer using OpenGL or Vulkan functions or memory mappings
200     /// does not require the presence of this flag.
201     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
202     /// The buffer will often be locked for direct CPU writes using
203     /// the AHardwareBuffer_lock() function. Note that writing the
204     /// buffer using OpenGL or Vulkan functions or memory mappings
205     /// does not require the presence of this flag.
206     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
207     /// CPU write value mask.
208     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
209 
210     /// The buffer will be read from by the GPU as a texture.
211     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
212     /// The buffer will be written to by the GPU as a framebuffer attachment.
213     AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER        = 1UL << 9,
214     /**
215      * The buffer will be written to by the GPU as a framebuffer
216      * attachment.
217      *
218      * Note that the name of this flag is somewhat misleading: it does
219      * not imply that the buffer contains a color format. A buffer with
220      * depth or stencil format that will be used as a framebuffer
221      * attachment should also have this flag. Use the equivalent flag
222      * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
223      */
224     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
225     /**
226      * The buffer will be used as a composer HAL overlay layer.
227      *
228      * This flag is currently only needed when using ASurfaceTransaction_setBuffer
229      * to set a buffer. In all other cases, the framework adds this flag
230      * internally to buffers that could be presented in a composer overlay.
231      * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
232      * directly through AHardwareBuffer_allocate instead of buffers allocated
233      * by the framework.
234      */
235     AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY       = 1ULL << 11,
236     /**
237      * The buffer is protected from direct CPU access or being read by
238      * non-secure hardware, such as video encoders.
239      *
240      * This flag is incompatible with CPU read and write flags. It is
241      * mainly used when handling DRM video. Refer to the EGL extension
242      * EGL_EXT_protected_content and GL extension
243      * GL_EXT_protected_textures for more information on how these
244      * buffers are expected to behave.
245      */
246     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
247     /// The buffer will be read by a hardware video encoder.
248     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
249     /**
250      * The buffer will be used for direct writes from sensors.
251      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
252      */
253     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
254     /**
255      * The buffer will be used as a shader storage or uniform buffer object.
256      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
257      */
258     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
259     /**
260      * The buffer will be used as a cube map texture.
261      * When this flag is present, the buffer must have a layer count
262      * that is a multiple of 6. Note that buffers with this flag must be
263      * bound to OpenGL textures using the extension
264      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
265      */
266     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
267     /**
268      * The buffer contains a complete mipmap hierarchy.
269      * Note that buffers with this flag must be bound to OpenGL textures using
270      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
271      */
272     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
273 
274     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
275     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
276     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
277     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
278     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
279     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
280     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
281     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
282     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
283     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
284     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
285     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
286     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
287     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
288     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
289     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
290     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
291     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
292     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
293     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
294 };
295 
296 /**
297  * Buffer description. Used for allocating new buffers and querying
298  * parameters of existing ones.
299  */
300 typedef struct AHardwareBuffer_Desc {
301     uint32_t    width;      ///< Width in pixels.
302     uint32_t    height;     ///< Height in pixels.
303     /**
304      * Number of images in an image array. AHardwareBuffers with one
305      * layer correspond to regular 2D textures. AHardwareBuffers with
306      * more than layer correspond to texture arrays. If the layer count
307      * is a multiple of 6 and the usage flag
308      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
309      * a cube map or a cube map array.
310      */
311     uint32_t    layers;
312     uint32_t    format;     ///< One of AHardwareBuffer_Format.
313     uint64_t    usage;      ///< Combination of AHardwareBuffer_UsageFlags.
314     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
315     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
316     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
317 } AHardwareBuffer_Desc;
318 
319 /**
320  * Holds data for a single image plane.
321  */
322 typedef struct AHardwareBuffer_Plane {
323     void*       data;        ///< Points to first byte in plane
324     uint32_t    pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
325     uint32_t    rowStride;   ///< Distance in bytes from the first value of one row of the image to
326                              ///  the first value of the next row.
327 } AHardwareBuffer_Plane;
328 
329 /**
330  * Holds all image planes that contain the pixel data.
331  */
332 typedef struct AHardwareBuffer_Planes {
333     uint32_t               planeCount; ///< Number of distinct planes
334     AHardwareBuffer_Plane  planes[4];     ///< Array of image planes
335 } AHardwareBuffer_Planes;
336 
337 /**
338  * Opaque handle for a native hardware buffer.
339  */
340 typedef struct AHardwareBuffer AHardwareBuffer;
341 
342 /**
343  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
344  *
345  * If allocation succeeds, the buffer can be used according to the
346  * usage flags specified in its description. If a buffer is used in ways
347  * not compatible with its usage flags, the results are undefined and
348  * may include program termination.
349  *
350  * Available since API level 26.
351  *
352  * \return 0 on success, or an error number of the allocation fails for
353  * any reason. The returned buffer has a reference count of 1.
354  */
355 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
356         AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
357 /**
358  * Acquire a reference on the given AHardwareBuffer object.
359  *
360  * This prevents the object from being deleted until the last reference
361  * is removed.
362  *
363  * Available since API level 26.
364  */
365 void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
366 
367 /**
368  * Remove a reference that was previously acquired with
369  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
370  *
371  * Available since API level 26.
372  */
373 void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
374 
375 /**
376  * Return a description of the AHardwareBuffer in the passed
377  * AHardwareBuffer_Desc struct.
378  *
379  * Available since API level 26.
380  */
381 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
382         AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26);
383 
384 /**
385  * Lock the AHardwareBuffer for direct CPU access.
386  *
387  * This function can lock the buffer for either reading or writing.
388  * It may block if the hardware needs to finish rendering, if CPU caches
389  * need to be synchronized, or possibly for other implementation-
390  * specific reasons.
391  *
392  * The passed AHardwareBuffer must have one layer, otherwise the call
393  * will fail.
394  *
395  * If \a fence is not negative, it specifies a fence file descriptor on
396  * which to wait before locking the buffer. If it's negative, the caller
397  * is responsible for ensuring that writes to the buffer have completed
398  * before calling this function.  Using this parameter is more efficient
399  * than waiting on the fence and then calling this function.
400  *
401  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
402  * If set, then outVirtualAddress is filled with the address of the
403  * buffer in virtual memory. The flags must also be compatible with
404  * usage flags specified at buffer creation: if a read flag is passed,
405  * the buffer must have been created with
406  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
407  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
408  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
409  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
410  *
411  * If \a rect is not NULL, the caller promises to modify only data in
412  * the area specified by rect. If rect is NULL, the caller may modify
413  * the contents of the entire buffer. The content of the buffer outside
414  * of the specified rect is NOT modified by this call.
415  *
416  * It is legal for several different threads to lock a buffer for read
417  * access; none of the threads are blocked.
418  *
419  * Locking a buffer simultaneously for write or read/write is undefined,
420  * but will neither terminate the process nor block the caller.
421  * AHardwareBuffer_lock may return an error or leave the buffer's
422  * content in an indeterminate state.
423  *
424  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
425  * for reading and writing in multiple threads and/or processes
426  * simultaneously, and the contents of the buffer behave like shared
427  * memory.
428  *
429  * Available since API level 26.
430  *
431  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
432  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
433  * has more than one layer. Error number if the lock fails for any other
434  * reason.
435  */
436 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
437         int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26);
438 
439 /**
440  * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
441  *
442  * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
443  * formats. The locked planes are returned in the \a outPlanes argument. Note,
444  * that multi-planar should not be confused with multi-layer images, which this
445  * locking function does not support.
446  *
447  * YUV formats are always represented by three separate planes of data, one for
448  * each color plane. The order of planes in the array is guaranteed such that
449  * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
450  * (Cr). All other formats are represented by a single plane.
451  *
452  * Additional information always accompanies the buffers, describing the row
453  * stride and the pixel stride for each plane.
454  *
455  * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
456  *
457  * See the AHardwareBuffer_lock documentation for all other locking semantics.
458  *
459  * Available since API level 29.
460  *
461  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
462  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
463  * has more than one layer. Error number if the lock fails for any other
464  * reason.
465  */
466 int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage,
467         int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29);
468 
469 /**
470  * Unlock the AHardwareBuffer from direct CPU access.
471  *
472  * Must be called after all changes to the buffer are completed by the
473  * caller.  If \a fence is NULL, the function will block until all work
474  * is completed.  Otherwise, \a fence will be set either to a valid file
475  * descriptor or to -1.  The file descriptor will become signaled once
476  * the unlocking is complete and buffer contents are updated.
477  * The caller is responsible for closing the file descriptor once it's
478  * no longer needed.  The value -1 indicates that unlocking has already
479  * completed before the function returned and no further operations are
480  * necessary.
481  *
482  * Available since API level 26.
483  *
484  * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
485  * the unlock fails for any reason.
486  */
487 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26);
488 
489 /**
490  * Send the AHardwareBuffer to an AF_UNIX socket.
491  *
492  * Available since API level 26.
493  *
494  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
495  * number if the operation fails for any reason.
496  */
497 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26);
498 
499 /**
500  * Receive an AHardwareBuffer from an AF_UNIX socket.
501  *
502  * Available since API level 26.
503  *
504  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
505  * number if the operation fails for any reason.
506  */
507 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
508 
509 /**
510  * Test whether the given format and usage flag combination is
511  * allocatable.
512  *
513  * If this function returns true, it means that a buffer with the given
514  * description can be allocated on this implementation, unless resource
515  * exhaustion occurs. If this function returns false, it means that the
516  * allocation of the given description will never succeed.
517  *
518  * The return value of this function may depend on all fields in the
519  * description, except stride, which is always ignored. For example,
520  * some implementations have implementation-defined limits on texture
521  * size and layer count.
522  *
523  * Available since API level 29.
524  *
525  * \return 1 if the format and usage flag combination is allocatable,
526  *     0 otherwise.
527  */
528 int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29);
529 
530 /**
531  * Lock an AHardwareBuffer for direct CPU access.
532  *
533  * This function is the same as the above lock function, but passes back
534  * additional information about the bytes per pixel and the bytes per stride
535  * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
536  * or variable, or if the underlying mapper implementation does not support returning
537  * additional information, then this call will fail with INVALID_OPERATION
538  *
539  * Available since API level 29.
540  */
541 int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage,
542         int32_t fence, const ARect* rect, void** outVirtualAddress,
543         int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29);
544 
545 __END_DECLS
546 
547 #endif // ANDROID_HARDWARE_BUFFER_H
548 
549 /** @} */
550