xref: /aosp_15_r20/external/leveldb/doc/index.md (revision 9507f98c5f32dee4b5f9e4a38cd499f3ff5c4490)
1leveldb
2=======
3
4_Jeff Dean, Sanjay Ghemawat_
5
6The leveldb library provides a persistent key value store. Keys and values are
7arbitrary byte arrays.  The keys are ordered within the key value store
8according to a user-specified comparator function.
9
10## Opening A Database
11
12A leveldb database has a name which corresponds to a file system directory. All
13of the contents of database are stored in this directory. The following example
14shows how to open a database, creating it if necessary:
15
16```c++
17#include <cassert>
18#include "leveldb/db.h"
19
20leveldb::DB* db;
21leveldb::Options options;
22options.create_if_missing = true;
23leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);
24assert(status.ok());
25...
26```
27
28If you want to raise an error if the database already exists, add the following
29line before the `leveldb::DB::Open` call:
30
31```c++
32options.error_if_exists = true;
33```
34
35## Status
36
37You may have noticed the `leveldb::Status` type above. Values of this type are
38returned by most functions in leveldb that may encounter an error. You can check
39if such a result is ok, and also print an associated error message:
40
41```c++
42leveldb::Status s = ...;
43if (!s.ok()) cerr << s.ToString() << endl;
44```
45
46## Closing A Database
47
48When you are done with a database, just delete the database object. Example:
49
50```c++
51... open the db as described above ...
52... do something with db ...
53delete db;
54```
55
56## Reads And Writes
57
58The database provides Put, Delete, and Get methods to modify/query the database.
59For example, the following code moves the value stored under key1 to key2.
60
61```c++
62std::string value;
63leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);
64if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value);
65if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1);
66```
67
68## Atomic Updates
69
70Note that if the process dies after the Put of key2 but before the delete of
71key1, the same value may be left stored under multiple keys. Such problems can
72be avoided by using the `WriteBatch` class to atomically apply a set of updates:
73
74```c++
75#include "leveldb/write_batch.h"
76...
77std::string value;
78leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);
79if (s.ok()) {
80  leveldb::WriteBatch batch;
81  batch.Delete(key1);
82  batch.Put(key2, value);
83  s = db->Write(leveldb::WriteOptions(), &batch);
84}
85```
86
87The `WriteBatch` holds a sequence of edits to be made to the database, and these
88edits within the batch are applied in order. Note that we called Delete before
89Put so that if key1 is identical to key2, we do not end up erroneously dropping
90the value entirely.
91
92Apart from its atomicity benefits, `WriteBatch` may also be used to speed up
93bulk updates by placing lots of individual mutations into the same batch.
94
95## Synchronous Writes
96
97By default, each write to leveldb is asynchronous: it returns after pushing the
98write from the process into the operating system. The transfer from operating
99system memory to the underlying persistent storage happens asynchronously. The
100sync flag can be turned on for a particular write to make the write operation
101not return until the data being written has been pushed all the way to
102persistent storage. (On Posix systems, this is implemented by calling either
103`fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the write
104operation returns.)
105
106```c++
107leveldb::WriteOptions write_options;
108write_options.sync = true;
109db->Put(write_options, ...);
110```
111
112Asynchronous writes are often more than a thousand times as fast as synchronous
113writes. The downside of asynchronous writes is that a crash of the machine may
114cause the last few updates to be lost. Note that a crash of just the writing
115process (i.e., not a reboot) will not cause any loss since even when sync is
116false, an update is pushed from the process memory into the operating system
117before it is considered done.
118
119Asynchronous writes can often be used safely. For example, when loading a large
120amount of data into the database you can handle lost updates by restarting the
121bulk load after a crash. A hybrid scheme is also possible where every Nth write
122is synchronous, and in the event of a crash, the bulk load is restarted just
123after the last synchronous write finished by the previous run. (The synchronous
124write can update a marker that describes where to restart on a crash.)
125
126`WriteBatch` provides an alternative to asynchronous writes. Multiple updates
127may be placed in the same WriteBatch and applied together using a synchronous
128write (i.e., `write_options.sync` is set to true). The extra cost of the
129synchronous write will be amortized across all of the writes in the batch.
130
131## Concurrency
132
133A database may only be opened by one process at a time. The leveldb
134implementation acquires a lock from the operating system to prevent misuse.
135Within a single process, the same `leveldb::DB` object may be safely shared by
136multiple concurrent threads. I.e., different threads may write into or fetch
137iterators or call Get on the same database without any external synchronization
138(the leveldb implementation will automatically do the required synchronization).
139However other objects (like Iterator and `WriteBatch`) may require external
140synchronization. If two threads share such an object, they must protect access
141to it using their own locking protocol. More details are available in the public
142header files.
143
144## Iteration
145
146The following example demonstrates how to print all key,value pairs in a
147database.
148
149```c++
150leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions());
151for (it->SeekToFirst(); it->Valid(); it->Next()) {
152  cout << it->key().ToString() << ": "  << it->value().ToString() << endl;
153}
154assert(it->status().ok());  // Check for any errors found during the scan
155delete it;
156```
157
158The following variation shows how to process just the keys in the range
159[start,limit):
160
161```c++
162for (it->Seek(start);
163   it->Valid() && it->key().ToString() < limit;
164   it->Next()) {
165  ...
166}
167```
168
169You can also process entries in reverse order. (Caveat: reverse iteration may be
170somewhat slower than forward iteration.)
171
172```c++
173for (it->SeekToLast(); it->Valid(); it->Prev()) {
174  ...
175}
176```
177
178## Snapshots
179
180Snapshots provide consistent read-only views over the entire state of the
181key-value store.  `ReadOptions::snapshot` may be non-NULL to indicate that a
182read should operate on a particular version of the DB state. If
183`ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshot
184of the current state.
185
186Snapshots are created by the `DB::GetSnapshot()` method:
187
188```c++
189leveldb::ReadOptions options;
190options.snapshot = db->GetSnapshot();
191... apply some updates to db ...
192leveldb::Iterator* iter = db->NewIterator(options);
193... read using iter to view the state when the snapshot was created ...
194delete iter;
195db->ReleaseSnapshot(options.snapshot);
196```
197
198Note that when a snapshot is no longer needed, it should be released using the
199`DB::ReleaseSnapshot` interface. This allows the implementation to get rid of
200state that was being maintained just to support reading as of that snapshot.
201
202## Slice
203
204The return value of the `it->key()` and `it->value()` calls above are instances
205of the `leveldb::Slice` type. Slice is a simple structure that contains a length
206and a pointer to an external byte array. Returning a Slice is a cheaper
207alternative to returning a `std::string` since we do not need to copy
208potentially large keys and values. In addition, leveldb methods do not return
209null-terminated C-style strings since leveldb keys and values are allowed to
210contain `'\0'` bytes.
211
212C++ strings and null-terminated C-style strings can be easily converted to a
213Slice:
214
215```c++
216leveldb::Slice s1 = "hello";
217
218std::string str("world");
219leveldb::Slice s2 = str;
220```
221
222A Slice can be easily converted back to a C++ string:
223
224```c++
225std::string str = s1.ToString();
226assert(str == std::string("hello"));
227```
228
229Be careful when using Slices since it is up to the caller to ensure that the
230external byte array into which the Slice points remains live while the Slice is
231in use. For example, the following is buggy:
232
233```c++
234leveldb::Slice slice;
235if (...) {
236  std::string str = ...;
237  slice = str;
238}
239Use(slice);
240```
241
242When the if statement goes out of scope, str will be destroyed and the backing
243storage for slice will disappear.
244
245## Comparators
246
247The preceding examples used the default ordering function for key, which orders
248bytes lexicographically. You can however supply a custom comparator when opening
249a database.  For example, suppose each database key consists of two numbers and
250we should sort by the first number, breaking ties by the second number. First,
251define a proper subclass of `leveldb::Comparator` that expresses these rules:
252
253```c++
254class TwoPartComparator : public leveldb::Comparator {
255 public:
256  // Three-way comparison function:
257  //   if a < b: negative result
258  //   if a > b: positive result
259  //   else: zero result
260  int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const {
261    int a1, a2, b1, b2;
262    ParseKey(a, &a1, &a2);
263    ParseKey(b, &b1, &b2);
264    if (a1 < b1) return -1;
265    if (a1 > b1) return +1;
266    if (a2 < b2) return -1;
267    if (a2 > b2) return +1;
268    return 0;
269  }
270
271  // Ignore the following methods for now:
272  const char* Name() const { return "TwoPartComparator"; }
273  void FindShortestSeparator(std::string*, const leveldb::Slice&) const {}
274  void FindShortSuccessor(std::string*) const {}
275};
276```
277
278Now create a database using this custom comparator:
279
280```c++
281TwoPartComparator cmp;
282leveldb::DB* db;
283leveldb::Options options;
284options.create_if_missing = true;
285options.comparator = &cmp;
286leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);
287...
288```
289
290### Backwards compatibility
291
292The result of the comparator's Name method is attached to the database when it
293is created, and is checked on every subsequent database open. If the name
294changes, the `leveldb::DB::Open` call will fail. Therefore, change the name if
295and only if the new key format and comparison function are incompatible with
296existing databases, and it is ok to discard the contents of all existing
297databases.
298
299You can however still gradually evolve your key format over time with a little
300bit of pre-planning. For example, you could store a version number at the end of
301each key (one byte should suffice for most uses). When you wish to switch to a
302new key format (e.g., adding an optional third part to the keys processed by
303`TwoPartComparator`), (a) keep the same comparator name (b) increment the
304version number for new keys (c) change the comparator function so it uses the
305version numbers found in the keys to decide how to interpret them.
306
307## Performance
308
309Performance can be tuned by changing the default values of the types defined in
310`include/options.h`.
311
312### Block size
313
314leveldb groups adjacent keys together into the same block and such a block is
315the unit of transfer to and from persistent storage. The default block size is
316approximately 4096 uncompressed bytes.  Applications that mostly do bulk scans
317over the contents of the database may wish to increase this size. Applications
318that do a lot of point reads of small values may wish to switch to a smaller
319block size if performance measurements indicate an improvement. There isn't much
320benefit in using blocks smaller than one kilobyte, or larger than a few
321megabytes. Also note that compression will be more effective with larger block
322sizes.
323
324### Compression
325
326Each block is individually compressed before being written to persistent
327storage. Compression is on by default since the default compression method is
328very fast, and is automatically disabled for uncompressible data. In rare cases,
329applications may want to disable compression entirely, but should only do so if
330benchmarks show a performance improvement:
331
332```c++
333leveldb::Options options;
334options.compression = leveldb::kNoCompression;
335... leveldb::DB::Open(options, name, ...) ....
336```
337
338### Cache
339
340The contents of the database are stored in a set of files in the filesystem and
341each file stores a sequence of compressed blocks. If options.block_cache is
342non-NULL, it is used to cache frequently used uncompressed block contents.
343
344```c++
345#include "leveldb/cache.h"
346
347leveldb::Options options;
348options.block_cache = leveldb::NewLRUCache(100 * 1048576);  // 100MB cache
349leveldb::DB* db;
350leveldb::DB::Open(options, name, &db);
351... use the db ...
352delete db
353delete options.block_cache;
354```
355
356Note that the cache holds uncompressed data, and therefore it should be sized
357according to application level data sizes, without any reduction from
358compression. (Caching of compressed blocks is left to the operating system
359buffer cache, or any custom Env implementation provided by the client.)
360
361When performing a bulk read, the application may wish to disable caching so that
362the data processed by the bulk read does not end up displacing most of the
363cached contents. A per-iterator option can be used to achieve this:
364
365```c++
366leveldb::ReadOptions options;
367options.fill_cache = false;
368leveldb::Iterator* it = db->NewIterator(options);
369for (it->SeekToFirst(); it->Valid(); it->Next()) {
370  ...
371}
372```
373
374### Key Layout
375
376Note that the unit of disk transfer and caching is a block. Adjacent keys
377(according to the database sort order) will usually be placed in the same block.
378Therefore the application can improve its performance by placing keys that are
379accessed together near each other and placing infrequently used keys in a
380separate region of the key space.
381
382For example, suppose we are implementing a simple file system on top of leveldb.
383The types of entries we might wish to store are:
384
385    filename -> permission-bits, length, list of file_block_ids
386    file_block_id -> data
387
388We might want to prefix filename keys with one letter (say '/') and the
389`file_block_id` keys with a different letter (say '0') so that scans over just
390the metadata do not force us to fetch and cache bulky file contents.
391
392### Filters
393
394Because of the way leveldb data is organized on disk, a single `Get()` call may
395involve multiple reads from disk. The optional FilterPolicy mechanism can be
396used to reduce the number of disk reads substantially.
397
398```c++
399leveldb::Options options;
400options.filter_policy = NewBloomFilterPolicy(10);
401leveldb::DB* db;
402leveldb::DB::Open(options, "/tmp/testdb", &db);
403... use the database ...
404delete db;
405delete options.filter_policy;
406```
407
408The preceding code associates a Bloom filter based filtering policy with the
409database.  Bloom filter based filtering relies on keeping some number of bits of
410data in memory per key (in this case 10 bits per key since that is the argument
411we passed to `NewBloomFilterPolicy`). This filter will reduce the number of
412unnecessary disk reads needed for Get() calls by a factor of approximately
413a 100. Increasing the bits per key will lead to a larger reduction at the cost
414of more memory usage. We recommend that applications whose working set does not
415fit in memory and that do a lot of random reads set a filter policy.
416
417If you are using a custom comparator, you should ensure that the filter policy
418you are using is compatible with your comparator. For example, consider a
419comparator that ignores trailing spaces when comparing keys.
420`NewBloomFilterPolicy` must not be used with such a comparator. Instead, the
421application should provide a custom filter policy that also ignores trailing
422spaces. For example:
423
424```c++
425class CustomFilterPolicy : public leveldb::FilterPolicy {
426 private:
427  FilterPolicy* builtin_policy_;
428
429 public:
430  CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {}
431  ~CustomFilterPolicy() { delete builtin_policy_; }
432
433  const char* Name() const { return "IgnoreTrailingSpacesFilter"; }
434
435  void CreateFilter(const Slice* keys, int n, std::string* dst) const {
436    // Use builtin bloom filter code after removing trailing spaces
437    std::vector<Slice> trimmed(n);
438    for (int i = 0; i < n; i++) {
439      trimmed[i] = RemoveTrailingSpaces(keys[i]);
440    }
441    return builtin_policy_->CreateFilter(trimmed.data(), n, dst);
442  }
443};
444```
445
446Advanced applications may provide a filter policy that does not use a bloom
447filter but uses some other mechanism for summarizing a set of keys. See
448`leveldb/filter_policy.h` for detail.
449
450## Checksums
451
452leveldb associates checksums with all data it stores in the file system. There
453are two separate controls provided over how aggressively these checksums are
454verified:
455
456`ReadOptions::verify_checksums` may be set to true to force checksum
457verification of all data that is read from the file system on behalf of a
458particular read.  By default, no such verification is done.
459
460`Options::paranoid_checks` may be set to true before opening a database to make
461the database implementation raise an error as soon as it detects an internal
462corruption. Depending on which portion of the database has been corrupted, the
463error may be raised when the database is opened, or later by another database
464operation. By default, paranoid checking is off so that the database can be used
465even if parts of its persistent storage have been corrupted.
466
467If a database is corrupted (perhaps it cannot be opened when paranoid checking
468is turned on), the `leveldb::RepairDB` function may be used to recover as much
469of the data as possible
470
471## Approximate Sizes
472
473The `GetApproximateSizes` method can used to get the approximate number of bytes
474of file system space used by one or more key ranges.
475
476```c++
477leveldb::Range ranges[2];
478ranges[0] = leveldb::Range("a", "c");
479ranges[1] = leveldb::Range("x", "z");
480uint64_t sizes[2];
481db->GetApproximateSizes(ranges, 2, sizes);
482```
483
484The preceding call will set `sizes[0]` to the approximate number of bytes of
485file system space used by the key range `[a..c)` and `sizes[1]` to the
486approximate number of bytes used by the key range `[x..z)`.
487
488## Environment
489
490All file operations (and other operating system calls) issued by the leveldb
491implementation are routed through a `leveldb::Env` object. Sophisticated clients
492may wish to provide their own Env implementation to get better control.
493For example, an application may introduce artificial delays in the file IO
494paths to limit the impact of leveldb on other activities in the system.
495
496```c++
497class SlowEnv : public leveldb::Env {
498  ... implementation of the Env interface ...
499};
500
501SlowEnv env;
502leveldb::Options options;
503options.env = &env;
504Status s = leveldb::DB::Open(options, ...);
505```
506
507## Porting
508
509leveldb may be ported to a new platform by providing platform specific
510implementations of the types/methods/functions exported by
511`leveldb/port/port.h`.  See `leveldb/port/port_example.h` for more details.
512
513In addition, the new platform may need a new default `leveldb::Env`
514implementation.  See `leveldb/util/env_posix.h` for an example.
515
516## Other Information
517
518Details about the leveldb implementation may be found in the following
519documents:
520
5211. [Implementation notes](impl.md)
5222. [Format of an immutable Table file](table_format.md)
5233. [Format of a log file](log_format.md)
524