1# Project-wide Gradle settings. 2# IDE (e.g. Android Studio) users: 3# Gradle settings configured through the IDE *will override* 4# any settings specified in this file. 5# For more details on how to configure your build environment visit 6# http://www.gradle.org/docs/current/userguide/build_environment.html 7# Specifies the JVM arguments used for the daemon process. 8# The setting is particularly useful for tweaking memory settings. 9org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8 10# When configured, Gradle will run in incubating parallel mode. 11# This option should only be used with decoupled projects. More details, visit 12# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13# org.gradle.parallel=true 14# AndroidX package structure to make it clearer which packages are bundled with the 15# Android operating system, and which are packaged with your app's APK 16# https://developer.android.com/topic/libraries/support-library/androidx-rn 17android.useAndroidX=true 18# Suppress warnings for experimental AGP properties 19android.suppressUnsupportedOptionWarnings=android.suppressUnsupportedOptionWarnings,\ 20 android.experimental.testOptions.managedDevices.maxConcurrentDevices,\ 21 android.experimental.testOptions.managedDevices.setupTimeoutMinutes,\ 22 android.testoptions.manageddevices.emulator.gpu 23# Kotlin code style for this project: "official" or "obsolete": 24kotlin.code.style=official 25# Enables namespacing of each library's R class so that its R class includes only the 26# resources declared in the library itself and none from the library's dependencies, 27# thereby reducing the size of the R class for that library 28android.nonTransitiveRClass=true 29android.nonFinalResIds=false 30# Properties to make gradle managed devices testing more stable (see https://issuetracker.google.com/287312019#comment41) 31android.experimental.testOptions.managedDevices.maxConcurrentDevices=1 32android.experimental.testOptions.managedDevices.setupTimeoutMinutes=180 33# Ensure we can run managed devices on servers that don't support hardware rendering 34android.testoptions.manageddevices.emulator.gpu=swiftshader_indirect