1*ba62d9d3SAndroid Build Coastguard Worker# Copyright (c) 2017, Intel Corporation 2*ba62d9d3SAndroid Build Coastguard Worker# 3*ba62d9d3SAndroid Build Coastguard Worker# Permission is hereby granted, free of charge, to any person obtaining a 4*ba62d9d3SAndroid Build Coastguard Worker# copy of this software and associated documentation files (the "Software"), 5*ba62d9d3SAndroid Build Coastguard Worker# to deal in the Software without restriction, including without limitation 6*ba62d9d3SAndroid Build Coastguard Worker# the rights to use, copy, modify, merge, publish, distribute, sublicense, 7*ba62d9d3SAndroid Build Coastguard Worker# and/or sell copies of the Software, and to permit persons to whom the 8*ba62d9d3SAndroid Build Coastguard Worker# Software is furnished to do so, subject to the following conditions: 9*ba62d9d3SAndroid Build Coastguard Worker# 10*ba62d9d3SAndroid Build Coastguard Worker# The above copyright notice and this permission notice shall be included 11*ba62d9d3SAndroid Build Coastguard Worker# in all copies or substantial portions of the Software. 12*ba62d9d3SAndroid Build Coastguard Worker# 13*ba62d9d3SAndroid Build Coastguard Worker# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 14*ba62d9d3SAndroid Build Coastguard Worker# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15*ba62d9d3SAndroid Build Coastguard Worker# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 16*ba62d9d3SAndroid Build Coastguard Worker# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 17*ba62d9d3SAndroid Build Coastguard Worker# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 18*ba62d9d3SAndroid Build Coastguard Worker# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 19*ba62d9d3SAndroid Build Coastguard Worker# OTHER DEALINGS IN THE SOFTWARE. 20*ba62d9d3SAndroid Build Coastguard Worker 21*ba62d9d3SAndroid Build Coastguard Worker 22*ba62d9d3SAndroid Build Coastguard Workercmake_minimum_required(VERSION 3.5) 23*ba62d9d3SAndroid Build Coastguard Worker 24*ba62d9d3SAndroid Build Coastguard Workerif(NOT DEFINED BS_USE_OSDM_BUILD_SYSTEM) 25*ba62d9d3SAndroid Build Coastguard Worker if(DEFINED ENV{BS_USE_OSDM_BUILD_SYSTEM}) 26*ba62d9d3SAndroid Build Coastguard Worker set(BS_USE_OSDM_BUILD_SYSTEM "$ENV{BS_USE_OSDM_BUILD_SYSTEM}") 27*ba62d9d3SAndroid Build Coastguard Worker else() 28*ba62d9d3SAndroid Build Coastguard Worker set(BS_USE_OSDM_BUILD_SYSTEM FALSE) 29*ba62d9d3SAndroid Build Coastguard Worker endif() 30*ba62d9d3SAndroid Build Coastguard Workerendif() 31*ba62d9d3SAndroid Build Coastguard Worker 32*ba62d9d3SAndroid Build Coastguard Worker# begin -- label bldsys file prologue 33*ba62d9d3SAndroid Build Coastguard Worker# WARNING: The "project" statement triggers reading of CMAKE_TOOLCHAIN_FILE 34*ba62d9d3SAndroid Build Coastguard Worker# and so must precede the inclusion below of bs_init.cmake . 35*ba62d9d3SAndroid Build Coastguard Workerfunction(bs_find_build_system gfx_dev_dir build_sys_dir build_sys_inc) 36*ba62d9d3SAndroid Build Coastguard Worker # If we are not building as a standalone project 37*ba62d9d3SAndroid Build Coastguard Worker if(DEFINED GFX_DEVELOPMENT_DIR) 38*ba62d9d3SAndroid Build Coastguard Worker set(_bs_gfx_development_dir "${GFX_DEVELOPMENT_DIR}") 39*ba62d9d3SAndroid Build Coastguard Worker elseif(DEFINED ENV{GFX_DEVELOPMENT_DIR}) 40*ba62d9d3SAndroid Build Coastguard Worker set(_bs_gfx_development_dir "$ENV{GFX_DEVELOPMENT_DIR}") 41*ba62d9d3SAndroid Build Coastguard Worker else() 42*ba62d9d3SAndroid Build Coastguard Worker get_filename_component(_bs_cur_cmake_dir "${CMAKE_CURRENT_LIST_FILE}" PATH) 43*ba62d9d3SAndroid Build Coastguard Worker get_filename_component(_bs_parent_dir "${_bs_cur_cmake_dir}" DIRECTORY) 44*ba62d9d3SAndroid Build Coastguard Worker set(_bs_gfx_dir_found false) 45*ba62d9d3SAndroid Build Coastguard Worker while(NOT _bs_gfx_dir_found) 46*ba62d9d3SAndroid Build Coastguard Worker set(_bs_bldsys_dir "${_bs_parent_dir}/Tools/bldsys") 47*ba62d9d3SAndroid Build Coastguard Worker if(EXISTS ${_bs_bldsys_dir}) 48*ba62d9d3SAndroid Build Coastguard Worker set(_bs_gfx_development_dir ${_bs_parent_dir}) 49*ba62d9d3SAndroid Build Coastguard Worker set(_bs_gfx_dir_found true) 50*ba62d9d3SAndroid Build Coastguard Worker break() 51*ba62d9d3SAndroid Build Coastguard Worker endif() 52*ba62d9d3SAndroid Build Coastguard Worker get_filename_component(_bs_parent_dir "${_bs_parent_dir}" DIRECTORY) 53*ba62d9d3SAndroid Build Coastguard Worker if(${_bs_parent_dir} STREQUAL "/") 54*ba62d9d3SAndroid Build Coastguard Worker break() 55*ba62d9d3SAndroid Build Coastguard Worker endif() 56*ba62d9d3SAndroid Build Coastguard Worker endwhile(NOT _bs_gfx_dir_found) 57*ba62d9d3SAndroid Build Coastguard Worker if (NOT _bs_gfx_development_dir) 58*ba62d9d3SAndroid Build Coastguard Worker message(FATAL_ERROR "GFX_DEVELOPMENT_DIR not found (${_bs_gfx_development_dir}) - exiting!") 59*ba62d9d3SAndroid Build Coastguard Worker exit(1) 60*ba62d9d3SAndroid Build Coastguard Worker endif() 61*ba62d9d3SAndroid Build Coastguard Worker endif() 62*ba62d9d3SAndroid Build Coastguard Worker set(${gfx_dev_dir} "${_bs_gfx_development_dir}" PARENT_SCOPE) 63*ba62d9d3SAndroid Build Coastguard Worker set(${build_sys_dir} "${_bs_gfx_development_dir}/Tools/bldsys" PARENT_SCOPE) 64*ba62d9d3SAndroid Build Coastguard Worker set(${build_sys_inc} "${_bs_gfx_development_dir}/Tools/bldsys/include" PARENT_SCOPE) 65*ba62d9d3SAndroid Build Coastguard Workerendfunction(bs_find_build_system) 66*ba62d9d3SAndroid Build Coastguard Worker 67*ba62d9d3SAndroid Build Coastguard Workerbs_find_build_system(GFX_DEVELOPMENT_DIR BUILD_SYS_DIR BUILD_SYS_INC) 68*ba62d9d3SAndroid Build Coastguard Worker 69*ba62d9d3SAndroid Build Coastguard Workerinclude(${BUILD_SYS_DIR}/bs_init.cmake) 70*ba62d9d3SAndroid Build Coastguard Worker# end -- label bldsys file prologue 71*ba62d9d3SAndroid Build Coastguard Worker 72*ba62d9d3SAndroid Build Coastguard Workerif(NOT BUILD_KERNELS) 73*ba62d9d3SAndroid Build Coastguard Worker # We regenerate shaders (kernels) and store them in-source. 74*ba62d9d3SAndroid Build Coastguard Worker set(CMAKE_DISABLE_SOURCE_CHANGES ON) 75*ba62d9d3SAndroid Build Coastguard Workerendif() 76*ba62d9d3SAndroid Build Coastguard Workerset(CMAKE_DISABLE_IN_SOURCE_BUILD ON) 77*ba62d9d3SAndroid Build Coastguard Worker 78*ba62d9d3SAndroid Build Coastguard Workerif ("${BUILD_TYPE}" STREQUAL "release") 79*ba62d9d3SAndroid Build Coastguard Worker set(CMAKE_BUILD_TYPE "Release") 80*ba62d9d3SAndroid Build Coastguard Workerelseif ("${BUILD_TYPE}" STREQUAL "release-internal") 81*ba62d9d3SAndroid Build Coastguard Worker set(CMAKE_BUILD_TYPE "ReleaseInternal") 82*ba62d9d3SAndroid Build Coastguard Workerelseif ("${BUILD_TYPE}" STREQUAL "debug") 83*ba62d9d3SAndroid Build Coastguard Worker set(CMAKE_BUILD_TYPE "Debug") 84*ba62d9d3SAndroid Build Coastguard Workerendif() 85*ba62d9d3SAndroid Build Coastguard Worker 86*ba62d9d3SAndroid Build Coastguard Workerinclude(${BS_DIR_MEDIA}/media_driver/cmake/media_defs.cmake) 87*ba62d9d3SAndroid Build Coastguard Worker 88*ba62d9d3SAndroid Build Coastguard Workerinclude(${MEDIA_DRIVER_CMAKE}/media_utils.cmake) 89*ba62d9d3SAndroid Build Coastguard Worker 90*ba62d9d3SAndroid Build Coastguard Workerfind_file(EXT_CONF NAMES media_top_cmake_ext.cmake PATHS ${CMAKE_CURRENT_LIST_DIR}) 91*ba62d9d3SAndroid Build Coastguard Worker 92*ba62d9d3SAndroid Build Coastguard Workerif(EXT_CONF) 93*ba62d9d3SAndroid Build Coastguard Worker include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake_ext.cmake) 94*ba62d9d3SAndroid Build Coastguard Workerelse() 95*ba62d9d3SAndroid Build Coastguard Worker include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake.cmake) 96*ba62d9d3SAndroid Build Coastguard Workerendif() 97