1# Copyright (c) 2017, Intel Corporation 2# 3# Permission is hereby granted, free of charge, to any person obtaining a 4# copy of this software and associated documentation files (the "Software"), 5# to deal in the Software without restriction, including without limitation 6# the rights to use, copy, modify, merge, publish, distribute, sublicense, 7# and/or sell copies of the Software, and to permit persons to whom the 8# Software is furnished to do so, subject to the following conditions: 9# 10# The above copyright notice and this permission notice shall be included 11# in all copies or substantial portions of the Software. 12# 13# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 14# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 16# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 17# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 18# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 19# OTHER DEALINGS IN THE SOFTWARE. 20 21 22cmake_minimum_required(VERSION 3.5) 23 24if(NOT DEFINED BS_USE_OSDM_BUILD_SYSTEM) 25 if(DEFINED ENV{BS_USE_OSDM_BUILD_SYSTEM}) 26 set(BS_USE_OSDM_BUILD_SYSTEM "$ENV{BS_USE_OSDM_BUILD_SYSTEM}") 27 else() 28 set(BS_USE_OSDM_BUILD_SYSTEM FALSE) 29 endif() 30endif() 31 32# begin -- label bldsys file prologue 33# WARNING: The "project" statement triggers reading of CMAKE_TOOLCHAIN_FILE 34# and so must precede the inclusion below of bs_init.cmake . 35function(bs_find_build_system gfx_dev_dir build_sys_dir build_sys_inc) 36 # If we are not building as a standalone project 37 if(DEFINED GFX_DEVELOPMENT_DIR) 38 set(_bs_gfx_development_dir "${GFX_DEVELOPMENT_DIR}") 39 elseif(DEFINED ENV{GFX_DEVELOPMENT_DIR}) 40 set(_bs_gfx_development_dir "$ENV{GFX_DEVELOPMENT_DIR}") 41 else() 42 get_filename_component(_bs_cur_cmake_dir "${CMAKE_CURRENT_LIST_FILE}" PATH) 43 get_filename_component(_bs_parent_dir "${_bs_cur_cmake_dir}" DIRECTORY) 44 set(_bs_gfx_dir_found false) 45 while(NOT _bs_gfx_dir_found) 46 set(_bs_bldsys_dir "${_bs_parent_dir}/Tools/bldsys") 47 if(EXISTS ${_bs_bldsys_dir}) 48 set(_bs_gfx_development_dir ${_bs_parent_dir}) 49 set(_bs_gfx_dir_found true) 50 break() 51 endif() 52 get_filename_component(_bs_parent_dir "${_bs_parent_dir}" DIRECTORY) 53 if(${_bs_parent_dir} STREQUAL "/") 54 break() 55 endif() 56 endwhile(NOT _bs_gfx_dir_found) 57 if (NOT _bs_gfx_development_dir) 58 message(FATAL_ERROR "GFX_DEVELOPMENT_DIR not found (${_bs_gfx_development_dir}) - exiting!") 59 exit(1) 60 endif() 61 endif() 62 set(${gfx_dev_dir} "${_bs_gfx_development_dir}" PARENT_SCOPE) 63 set(${build_sys_dir} "${_bs_gfx_development_dir}/Tools/bldsys" PARENT_SCOPE) 64 set(${build_sys_inc} "${_bs_gfx_development_dir}/Tools/bldsys/include" PARENT_SCOPE) 65endfunction(bs_find_build_system) 66 67bs_find_build_system(GFX_DEVELOPMENT_DIR BUILD_SYS_DIR BUILD_SYS_INC) 68 69include(${BUILD_SYS_DIR}/bs_init.cmake) 70# end -- label bldsys file prologue 71 72if(NOT BUILD_KERNELS) 73 # We regenerate shaders (kernels) and store them in-source. 74 set(CMAKE_DISABLE_SOURCE_CHANGES ON) 75endif() 76set(CMAKE_DISABLE_IN_SOURCE_BUILD ON) 77 78if ("${BUILD_TYPE}" STREQUAL "release") 79 set(CMAKE_BUILD_TYPE "Release") 80elseif ("${BUILD_TYPE}" STREQUAL "release-internal") 81 set(CMAKE_BUILD_TYPE "ReleaseInternal") 82elseif ("${BUILD_TYPE}" STREQUAL "debug") 83 set(CMAKE_BUILD_TYPE "Debug") 84endif() 85 86include(${BS_DIR_MEDIA}/media_driver/cmake/media_defs.cmake) 87 88include(${MEDIA_DRIVER_CMAKE}/media_utils.cmake) 89 90find_file(EXT_CONF NAMES media_top_cmake_ext.cmake PATHS ${CMAKE_CURRENT_LIST_DIR}) 91 92if(EXT_CONF) 93 include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake_ext.cmake) 94else() 95 include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake.cmake) 96endif() 97