xref: /aosp_15_r20/external/igt-gpu-tools/tests/i915/gen3_render_mixed_blits.c (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Chris Wilson <[email protected]>
25  *
26  */
27 
28 /** @file gen3_linear_render_blits.c
29  *
30  * This is a test of doing many blits, with a working set
31  * larger than the aperture size.
32  *
33  * The goal is to simply ensure the basics work.
34  */
35 
36 #include "igt.h"
37 #include <stdlib.h>
38 #include <stdio.h>
39 #include <string.h>
40 #include <fcntl.h>
41 #include <inttypes.h>
42 #include <errno.h>
43 #include <sys/stat.h>
44 #include <sys/time.h>
45 #include <sys/ioctl.h>
46 #include "drm.h"
47 
48 #include "i915_reg.h"
49 
50 #define WIDTH 512
51 #define HEIGHT 512
52 
pack_float(float f)53 static inline uint32_t pack_float(float f)
54 {
55 	union {
56 		uint32_t dw;
57 		float f;
58 	} u;
59 	u.f = f;
60 	return u.dw;
61 }
62 
fill_reloc(struct drm_i915_gem_relocation_entry * reloc,uint32_t offset,uint32_t handle,uint32_t read_domain,uint32_t write_domain)63 static uint32_t fill_reloc(struct drm_i915_gem_relocation_entry *reloc,
64 			   uint32_t offset,
65 			   uint32_t handle,
66 			   uint32_t read_domain,
67 			   uint32_t write_domain)
68 {
69 	reloc->target_handle = handle;
70 	reloc->delta = 0;
71 	reloc->offset = offset * sizeof(uint32_t);
72 	reloc->presumed_offset = 0;
73 	reloc->read_domains = read_domain;
74 	reloc->write_domain = write_domain;
75 
76 	return reloc->presumed_offset + reloc->delta;
77 }
78 
79 static void
copy(int fd,uint32_t dst,int dst_tiling,uint32_t src,int src_tiling)80 copy(int fd,
81      uint32_t dst, int dst_tiling,
82      uint32_t src, int src_tiling)
83 {
84 	uint32_t batch[1024], *b = batch;
85 	struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
86 	struct drm_i915_gem_exec_object2 obj[3];
87 	struct drm_i915_gem_execbuffer2 exec;
88 	uint32_t handle;
89 	uint32_t tiling_bits;
90 
91 	/* invariant state */
92 	*b++ = (_3DSTATE_AA_CMD |
93 		AA_LINE_ECAAR_WIDTH_ENABLE |
94 		AA_LINE_ECAAR_WIDTH_1_0 |
95 		AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
96 	*b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
97 		IAB_MODIFY_ENABLE |
98 		IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
99 		IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
100 					 IAB_SRC_FACTOR_SHIFT) |
101 		IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
102 					 IAB_DST_FACTOR_SHIFT));
103 	*b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
104 	*b++ = (0);
105 	*b++ = (_3DSTATE_DFLT_SPEC_CMD);
106 	*b++ = (0);
107 	*b++ = (_3DSTATE_DFLT_Z_CMD);
108 	*b++ = (0);
109 	*b++ = (_3DSTATE_COORD_SET_BINDINGS |
110 		CSB_TCB(0, 0) |
111 		CSB_TCB(1, 1) |
112 		CSB_TCB(2, 2) |
113 		CSB_TCB(3, 3) |
114 		CSB_TCB(4, 4) |
115 		CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
116 	*b++ = (_3DSTATE_RASTER_RULES_CMD |
117 		ENABLE_POINT_RASTER_RULE |
118 		OGL_POINT_RASTER_RULE |
119 		ENABLE_LINE_STRIP_PROVOKE_VRTX |
120 		ENABLE_TRI_FAN_PROVOKE_VRTX |
121 		LINE_STRIP_PROVOKE_VRTX(1) |
122 		TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
123 	*b++ = (_3DSTATE_MODES_4_CMD |
124 		ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
125 		ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
126 		ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
127 	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
128 	*b++ = (0x00000000);	/* Disable texture coordinate wrap-shortest */
129 	*b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
130 		S4_LINE_WIDTH_ONE |
131 		S4_CULLMODE_NONE |
132 		S4_VFMT_XY);
133 	*b++ = (0x00000000);	/* Stencil. */
134 	*b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
135 	*b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
136 	*b++ = (0);
137 	*b++ = (0);
138 	*b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
139 	*b++ = (_3DSTATE_LOAD_INDIRECT | 0);	/* disable indirect state */
140 	*b++ = (0);
141 	*b++ = (_3DSTATE_STIPPLE);
142 	*b++ = (0x00000000);
143 	*b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
144 
145 	/* samler state */
146 	tiling_bits = 0;
147 	if (src_tiling != I915_TILING_NONE)
148 		tiling_bits = MS3_TILED_SURFACE;
149 	if (src_tiling == I915_TILING_Y)
150 		tiling_bits |= MS3_TILE_WALK;
151 
152 #define TEX_COUNT 1
153 	*b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
154 	*b++ = ((1 << TEX_COUNT) - 1);
155 	*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
156 	*b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 | tiling_bits |
157 		(HEIGHT - 1) << MS3_HEIGHT_SHIFT |
158 		(WIDTH - 1) << MS3_WIDTH_SHIFT);
159 	*b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);
160 
161 	*b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
162 	*b++ = ((1 << TEX_COUNT) - 1);
163 	*b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
164 		FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
165 		FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
166 	*b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
167 		TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
168 		0 << SS3_TEXTUREMAP_INDEX_SHIFT);
169 	*b++ = (0x00000000);
170 
171 	/* render target state */
172 	tiling_bits = 0;
173 	if (dst_tiling != I915_TILING_NONE)
174 		tiling_bits = BUF_3D_TILED_SURFACE;
175 	if (dst_tiling == I915_TILING_Y)
176 		tiling_bits |= BUF_3D_TILE_WALK_Y;
177 	*b++ = (_3DSTATE_BUF_INFO_CMD);
178 	*b++ = (BUF_3D_ID_COLOR_BACK | tiling_bits | WIDTH*4);
179 	*b = fill_reloc(r++, b-batch, dst,
180 			I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
181 	b++;
182 
183 	*b++ = (_3DSTATE_DST_BUF_VARS_CMD);
184 	*b++ = (COLR_BUF_ARGB8888 |
185 		DSTORG_HORT_BIAS(0x8) |
186 		DSTORG_VERT_BIAS(0x8));
187 
188 	/* draw rect is unconditional */
189 	*b++ = (_3DSTATE_DRAW_RECT_CMD);
190 	*b++ = (0x00000000);
191 	*b++ = (0x00000000);	/* ymin, xmin */
192 	*b++ = (DRAW_YMAX(HEIGHT - 1) |
193 		DRAW_XMAX(WIDTH - 1));
194 	/* yorig, xorig (relate to color buffer?) */
195 	*b++ = (0x00000000);
196 
197 	/* texfmt */
198 	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
199 	*b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
200 	*b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
201 		S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
202 	*b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
203 		BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
204 		BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
205 		BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
206 
207 	/* pixel shader */
208 	*b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
209 	/* decl FS_T0 */
210 	*b++ = (D0_DCL |
211 		REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
212 		REG_NR(FS_T0) << D0_NR_SHIFT |
213 		((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
214 	*b++ = (0);
215 	*b++ = (0);
216 	/* decl FS_S0 */
217 	*b++ = (D0_DCL |
218 		(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
219 		(REG_NR(FS_S0) << D0_NR_SHIFT) |
220 		((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
221 	*b++ = (0);
222 	*b++ = (0);
223 	/* texld(FS_OC, FS_S0, FS_T0 */
224 	*b++ = (T0_TEXLD |
225 		(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
226 		(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
227 		(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
228 	*b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
229 		(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
230 	*b++ = (0);
231 
232 	*b++ = (PRIM3D_RECTLIST | (3*4 - 1));
233 	*b++ = pack_float(WIDTH);
234 	*b++ = pack_float(HEIGHT);
235 	*b++ = pack_float(WIDTH);
236 	*b++ = pack_float(HEIGHT);
237 
238 	*b++ = pack_float(0);
239 	*b++ = pack_float(HEIGHT);
240 	*b++ = pack_float(0);
241 	*b++ = pack_float(HEIGHT);
242 
243 	*b++ = pack_float(0);
244 	*b++ = pack_float(0);
245 	*b++ = pack_float(0);
246 	*b++ = pack_float(0);
247 
248 	*b++ = MI_BATCH_BUFFER_END;
249 	if ((b - batch) & 1)
250 		*b++ = 0;
251 
252 	igt_assert(b - batch <= 1024);
253 	handle = gem_create(fd, 4096);
254 	gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
255 
256 	igt_assert(r-reloc == 2);
257 
258 	obj[0].handle = dst;
259 	obj[0].relocation_count = 0;
260 	obj[0].relocs_ptr = 0;
261 	obj[0].alignment = 0;
262 	obj[0].offset = 0;
263 	obj[0].flags = 0;
264 	obj[0].rsvd1 = 0;
265 	obj[0].rsvd2 = 0;
266 
267 	obj[1].handle = src;
268 	obj[1].relocation_count = 0;
269 	obj[1].relocs_ptr = 0;
270 	obj[1].alignment = 0;
271 	obj[1].offset = 0;
272 	obj[1].flags = 0;
273 	obj[1].rsvd1 = 0;
274 	obj[1].rsvd2 = 0;
275 
276 	obj[2].handle = handle;
277 	obj[2].relocation_count = 2;
278 	obj[2].relocs_ptr = (uintptr_t)reloc;
279 	obj[2].alignment = 0;
280 	obj[2].offset = 0;
281 	obj[2].flags = 0;
282 	obj[2].rsvd1 = obj[2].rsvd2 = 0;
283 
284 	exec.buffers_ptr = (uintptr_t)obj;
285 	exec.buffer_count = 3;
286 	exec.batch_start_offset = 0;
287 	exec.batch_len = (b-batch)*sizeof(batch[0]);
288 	exec.DR1 = exec.DR4 = 0;
289 	exec.num_cliprects = 0;
290 	exec.cliprects_ptr = 0;
291 	exec.flags = 0;
292 	i915_execbuffer2_set_context_id(exec, 0);
293 	exec.rsvd2 = 0;
294 
295 	gem_execbuf(fd, &exec);
296 
297 	gem_close(fd, handle);
298 }
299 
300 static uint32_t
create_bo(int fd,uint32_t val,int tiling)301 create_bo(int fd, uint32_t val, int tiling)
302 {
303 	uint32_t handle;
304 	uint32_t *v;
305 	int i;
306 
307 	handle = gem_create(fd, WIDTH*HEIGHT*4);
308 	gem_set_tiling(fd, handle, tiling, WIDTH*4);
309 
310 	/* Fill the BO with dwords starting at val */
311 	v = gem_mmap__gtt(fd, handle, WIDTH * HEIGHT * 4,
312 			  PROT_READ | PROT_WRITE);
313 	gem_set_domain(fd, handle, I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT);
314 	for (i = 0; i < WIDTH*HEIGHT; i++)
315 		v[i] = val++;
316 	munmap(v, WIDTH*HEIGHT*4);
317 
318 	return handle;
319 }
320 
321 static void
check_bo(int fd,uint32_t handle,uint32_t val)322 check_bo(int fd, uint32_t handle, uint32_t val)
323 {
324 	uint32_t *v;
325 	int i;
326 
327 	v = gem_mmap__gtt(fd, handle, WIDTH * HEIGHT * 4, PROT_READ);
328 	gem_set_domain(fd, handle, I915_GEM_DOMAIN_GTT, 0);
329 	for (i = 0; i < WIDTH*HEIGHT; i++) {
330 		igt_assert_f(v[i] == val,
331 			     "Expected 0x%08x, found 0x%08x "
332 			     "at offset 0x%08x\n",
333 			     val, v[i], i * 4);
334 		val++;
335 	}
336 	munmap(v, WIDTH*HEIGHT*4);
337 }
338 
339 int count;
340 
opt_handler(int opt,int opt_index,void * data)341 static int opt_handler(int opt, int opt_index, void *data)
342 {
343 	switch (opt) {
344 	case 'c':
345 		count = atoi(optarg);
346 		break;
347 	default:
348 		return IGT_OPT_HANDLER_ERROR;
349 	}
350 
351 	return IGT_OPT_HANDLER_SUCCESS;
352 }
353 
354 const char *help_str = "  -c\tBuffer count\n";
355 
356 igt_simple_main_args("c:", NULL, help_str, opt_handler, NULL)
357 {
358 	uint32_t *handle, *tiling, *start_val;
359 	uint32_t start = 0;
360 	int i, fd;
361 
362 	fd = drm_open_driver(DRIVER_INTEL);
363 
364 	igt_require(IS_GEN3(intel_get_drm_devid(fd)));
365 
366 	if (count == 0)
367 		count = 3 * gem_aperture_size(fd) / (1024*1024) / 2;
368 	igt_info("Using %d 1MiB buffers\n", count);
369 	intel_require_memory(count, 1024*1024, CHECK_RAM);
370 
371 	handle = malloc(sizeof(uint32_t)*count*3);
372 	tiling = handle + count;
373 	start_val = tiling + count;
374 
375 	for (i = 0; i < count; i++) {
376 		handle[i] = create_bo(fd, start, tiling[i] = i % 3);
377 		start_val[i] = start;
378 		start += 1024 * 1024 / 4;
379 	}
380 
381 	igt_info("Verifying initialisation..."); fflush(stdout);
382 	for (i = 0; i < count; i++)
383 		check_bo(fd, handle[i], start_val[i]);
384 	igt_info("done\n");
385 
386 	igt_info("Cyclic blits, forward..."); fflush(stdout);
387 	for (i = 0; i < count * 32; i++) {
388 		int src = i % count;
389 		int dst = (i + 1) % count;
390 
391 		copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
392 		start_val[dst] = start_val[src];
393 	}
394 	igt_info("verifying..."); fflush(stdout);
395 	for (i = 0; i < count; i++)
396 		check_bo(fd, handle[i], start_val[i]);
397 	igt_info("done\n");
398 
399 	igt_info("Cyclic blits, backward..."); fflush(stdout);
400 	for (i = 0; i < count * 32; i++) {
401 		int src = (i + 1) % count;
402 		int dst = i % count;
403 
404 		copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
405 		start_val[dst] = start_val[src];
406 	}
407 	igt_info("verifying..."); fflush(stdout);
408 	for (i = 0; i < count; i++)
409 		check_bo(fd, handle[i], start_val[i]);
410 	igt_info("done\n");
411 
412 	igt_info("Random blits..."); fflush(stdout);
413 	for (i = 0; i < count * 32; i++) {
414 		int src = random() % count;
415 		int dst = random() % count;
416 
417 		while (src == dst)
418 			dst = random() % count;
419 
420 		copy(fd, handle[dst], tiling[dst], handle[src], tiling[src]);
421 		start_val[dst] = start_val[src];
422 	}
423 	igt_info("verifying..."); fflush(stdout);
424 	for (i = 0; i < count; i++)
425 		check_bo(fd, handle[i], start_val[i]);
426 	igt_info("done\n");
427 }
428