xref: /aosp_15_r20/external/igt-gpu-tools/tests/i915/gen3_render_linear_blits.c (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Chris Wilson <[email protected]>
25  *
26  */
27 
28 /** @file gen3_linear_render_blits.c
29  *
30  * This is a test of doing many blits, with a working set
31  * larger than the aperture size.
32  *
33  * The goal is to simply ensure the basics work.
34  */
35 
36 #include "igt.h"
37 #include <stdlib.h>
38 #include <stdio.h>
39 #include <string.h>
40 #include <fcntl.h>
41 #include <inttypes.h>
42 #include <errno.h>
43 #include <sys/stat.h>
44 #include <sys/time.h>
45 #include "drm.h"
46 
47 #include "i915_reg.h"
48 
49 #define WIDTH 512
50 #define HEIGHT 512
51 
52 static uint32_t linear[WIDTH*HEIGHT];
53 
pack_float(float f)54 static inline uint32_t pack_float(float f)
55 {
56 	union {
57 		uint32_t dw;
58 		float f;
59 	} u;
60 	u.f = f;
61 	return u.dw;
62 }
63 
fill_reloc(struct drm_i915_gem_relocation_entry * reloc,uint32_t offset,uint32_t handle,uint32_t read_domain,uint32_t write_domain)64 static uint32_t fill_reloc(struct drm_i915_gem_relocation_entry *reloc,
65 			   uint32_t offset,
66 			   uint32_t handle,
67 			   uint32_t read_domain,
68 			   uint32_t write_domain)
69 {
70 	reloc->target_handle = handle;
71 	reloc->delta = 0;
72 	reloc->offset = offset * sizeof(uint32_t);
73 	reloc->presumed_offset = 0;
74 	reloc->read_domains = read_domain;
75 	reloc->write_domain = write_domain;
76 
77 	return reloc->presumed_offset + reloc->delta;
78 }
79 
80 static void
copy(int fd,uint32_t dst,uint32_t src)81 copy(int fd, uint32_t dst, uint32_t src)
82 {
83 	uint32_t batch[1024], *b = batch;
84 	struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
85 	struct drm_i915_gem_exec_object2 obj[3];
86 	struct drm_i915_gem_execbuffer2 exec;
87 	uint32_t handle;
88 
89 	/* invariant state */
90 	*b++ = (_3DSTATE_AA_CMD |
91 		AA_LINE_ECAAR_WIDTH_ENABLE |
92 		AA_LINE_ECAAR_WIDTH_1_0 |
93 		AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
94 	*b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
95 		IAB_MODIFY_ENABLE |
96 		IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
97 		IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
98 					 IAB_SRC_FACTOR_SHIFT) |
99 		IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
100 					 IAB_DST_FACTOR_SHIFT));
101 	*b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
102 	*b++ = (0);
103 	*b++ = (_3DSTATE_DFLT_SPEC_CMD);
104 	*b++ = (0);
105 	*b++ = (_3DSTATE_DFLT_Z_CMD);
106 	*b++ = (0);
107 	*b++ = (_3DSTATE_COORD_SET_BINDINGS |
108 		CSB_TCB(0, 0) |
109 		CSB_TCB(1, 1) |
110 		CSB_TCB(2, 2) |
111 		CSB_TCB(3, 3) |
112 		CSB_TCB(4, 4) |
113 		CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
114 	*b++ = (_3DSTATE_RASTER_RULES_CMD |
115 		ENABLE_POINT_RASTER_RULE |
116 		OGL_POINT_RASTER_RULE |
117 		ENABLE_LINE_STRIP_PROVOKE_VRTX |
118 		ENABLE_TRI_FAN_PROVOKE_VRTX |
119 		LINE_STRIP_PROVOKE_VRTX(1) |
120 		TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
121 	*b++ = (_3DSTATE_MODES_4_CMD |
122 		ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
123 		ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
124 		ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
125 	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
126 	*b++ = (0x00000000);	/* Disable texture coordinate wrap-shortest */
127 	*b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
128 		S4_LINE_WIDTH_ONE |
129 		S4_CULLMODE_NONE |
130 		S4_VFMT_XY);
131 	*b++ = (0x00000000);	/* Stencil. */
132 	*b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
133 	*b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
134 	*b++ = (0);
135 	*b++ = (0);
136 	*b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
137 	*b++ = (_3DSTATE_LOAD_INDIRECT | 0);	/* disable indirect state */
138 	*b++ = (0);
139 	*b++ = (_3DSTATE_STIPPLE);
140 	*b++ = (0x00000000);
141 	*b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
142 
143 	/* samler state */
144 #define TEX_COUNT 1
145 	*b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
146 	*b++ = ((1 << TEX_COUNT) - 1);
147 	*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
148 	*b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 |
149 		(HEIGHT - 1) << MS3_HEIGHT_SHIFT |
150 		(WIDTH - 1) << MS3_WIDTH_SHIFT);
151 	*b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);
152 
153 	*b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
154 	*b++ = ((1 << TEX_COUNT) - 1);
155 	*b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
156 		FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
157 		FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
158 	*b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
159 		TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
160 		0 << SS3_TEXTUREMAP_INDEX_SHIFT);
161 	*b++ = (0x00000000);
162 
163 	/* render target state */
164 	*b++ = (_3DSTATE_BUF_INFO_CMD);
165 	*b++ = (BUF_3D_ID_COLOR_BACK | WIDTH*4);
166 	*b = fill_reloc(r++, b-batch, dst,
167 			I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
168 	b++;
169 
170 	*b++ = (_3DSTATE_DST_BUF_VARS_CMD);
171 	*b++ = (COLR_BUF_ARGB8888 |
172 		DSTORG_HORT_BIAS(0x8) |
173 		DSTORG_VERT_BIAS(0x8));
174 
175 	/* draw rect is unconditional */
176 	*b++ = (_3DSTATE_DRAW_RECT_CMD);
177 	*b++ = (0x00000000);
178 	*b++ = (0x00000000);	/* ymin, xmin */
179 	*b++ = (DRAW_YMAX(HEIGHT - 1) |
180 		DRAW_XMAX(WIDTH - 1));
181 	/* yorig, xorig (relate to color buffer?) */
182 	*b++ = (0x00000000);
183 
184 	/* texfmt */
185 	*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
186 	*b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
187 	*b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
188 		S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
189 	*b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
190 		BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
191 		BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
192 		BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
193 
194 	/* pixel shader */
195 	*b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
196 	/* decl FS_T0 */
197 	*b++ = (D0_DCL |
198 		REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
199 		REG_NR(FS_T0) << D0_NR_SHIFT |
200 		((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
201 	*b++ = (0);
202 	*b++ = (0);
203 	/* decl FS_S0 */
204 	*b++ = (D0_DCL |
205 		(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
206 		(REG_NR(FS_S0) << D0_NR_SHIFT) |
207 		((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
208 	*b++ = (0);
209 	*b++ = (0);
210 	/* texld(FS_OC, FS_S0, FS_T0 */
211 	*b++ = (T0_TEXLD |
212 		(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
213 		(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
214 		(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
215 	*b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
216 		(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
217 	*b++ = (0);
218 
219 	*b++ = (PRIM3D_RECTLIST | (3*4 - 1));
220 	*b++ = pack_float(WIDTH);
221 	*b++ = pack_float(HEIGHT);
222 	*b++ = pack_float(WIDTH);
223 	*b++ = pack_float(HEIGHT);
224 
225 	*b++ = pack_float(0);
226 	*b++ = pack_float(HEIGHT);
227 	*b++ = pack_float(0);
228 	*b++ = pack_float(HEIGHT);
229 
230 	*b++ = pack_float(0);
231 	*b++ = pack_float(0);
232 	*b++ = pack_float(0);
233 	*b++ = pack_float(0);
234 
235 	*b++ = MI_BATCH_BUFFER_END;
236 	if ((b - batch) & 1)
237 		*b++ = 0;
238 
239 	igt_assert(b - batch <= 1024);
240 	handle = gem_create(fd, 4096);
241 	gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
242 
243 	igt_assert(r-reloc == 2);
244 
245 	obj[0].handle = dst;
246 	obj[0].relocation_count = 0;
247 	obj[0].relocs_ptr = 0;
248 	obj[0].alignment = 0;
249 	obj[0].offset = 0;
250 	obj[0].flags = 0;
251 	obj[0].rsvd1 = 0;
252 	obj[0].rsvd2 = 0;
253 
254 	obj[1].handle = src;
255 	obj[1].relocation_count = 0;
256 	obj[1].relocs_ptr = 0;
257 	obj[1].alignment = 0;
258 	obj[1].offset = 0;
259 	obj[1].flags = 0;
260 	obj[1].rsvd1 = 0;
261 	obj[1].rsvd2 = 0;
262 
263 	obj[2].handle = handle;
264 	obj[2].relocation_count = 2;
265 	obj[2].relocs_ptr = (uintptr_t)reloc;
266 	obj[2].alignment = 0;
267 	obj[2].offset = 0;
268 	obj[2].flags = 0;
269 	obj[2].rsvd1 = obj[2].rsvd2 = 0;
270 
271 	exec.buffers_ptr = (uintptr_t)obj;
272 	exec.buffer_count = 3;
273 	exec.batch_start_offset = 0;
274 	exec.batch_len = (b-batch)*sizeof(batch[0]);
275 	exec.DR1 = exec.DR4 = 0;
276 	exec.num_cliprects = 0;
277 	exec.cliprects_ptr = 0;
278 	exec.flags = 0;
279 	i915_execbuffer2_set_context_id(exec, 0);
280 	exec.rsvd2 = 0;
281 
282 	gem_execbuf(fd, &exec);
283 
284 	gem_close(fd, handle);
285 }
286 
287 static uint32_t
create_bo(int fd,uint32_t val)288 create_bo(int fd, uint32_t val)
289 {
290 	uint32_t handle;
291 	int i;
292 
293 	handle = gem_create(fd, sizeof(linear));
294 
295 	/* Fill the BO with dwords starting at val */
296 	for (i = 0; i < WIDTH*HEIGHT; i++)
297 		linear[i] = val++;
298 	gem_write(fd, handle, 0, linear, sizeof(linear));
299 
300 	return handle;
301 }
302 
303 static void
check_bo(int fd,uint32_t handle,uint32_t val)304 check_bo(int fd, uint32_t handle, uint32_t val)
305 {
306 	int i;
307 
308 	gem_read(fd, handle, 0, linear, sizeof(linear));
309 	for (i = 0; i < WIDTH*HEIGHT; i++) {
310 		igt_assert_f(linear[i] == val,
311 			     "Expected 0x%08x, found 0x%08x "
312 			     "at offset 0x%08x\n",
313 			     val, linear[i], i * 4);
314 		val++;
315 	}
316 }
317 
318 int count;
319 
opt_handler(int opt,int opt_index,void * data)320 static int opt_handler(int opt, int opt_index, void *data)
321 {
322 	switch (opt) {
323 	case 'c':
324 		count = atoi(optarg);
325 		break;
326 	default:
327 		return IGT_OPT_HANDLER_ERROR;
328 	}
329 
330 	return IGT_OPT_HANDLER_SUCCESS;
331 }
332 
333 const char *help_str = "  -c\tBuffer count\n";
334 
335 igt_simple_main_args("c:", NULL, help_str, opt_handler, NULL)
336 {
337 	uint32_t *handle, *start_val;
338 	uint32_t start = 0;
339 	int i, fd;
340 
341 	fd = drm_open_driver(DRIVER_INTEL);
342 
343 	igt_require(IS_GEN3(intel_get_drm_devid(fd)));
344 
345 	if (count == 0)
346 		count = 3 * gem_aperture_size(fd) / (1024*1024) / 2;
347 	igt_info("Using %d 1MiB buffers\n", count);
348 	intel_require_memory(count, 1024*1024, CHECK_RAM);
349 
350 	handle = malloc(sizeof(uint32_t)*count*2);
351 	start_val = handle + count;
352 
353 	for (i = 0; i < count; i++) {
354 		handle[i] = create_bo(fd, start);
355 		start_val[i] = start;
356 		start += 1024 * 1024 / 4;
357 	}
358 
359 	igt_info("Verifying initialisation...\n");
360 	for (i = 0; i < count; i++)
361 		check_bo(fd, handle[i], start_val[i]);
362 
363 	igt_info("Cyclic blits, forward...\n");
364 	for (i = 0; i < count * 4; i++) {
365 		int src = i % count;
366 		int dst = (i + 1) % count;
367 
368 		copy(fd, handle[dst], handle[src]);
369 		start_val[dst] = start_val[src];
370 	}
371 	for (i = 0; i < count; i++)
372 		check_bo(fd, handle[i], start_val[i]);
373 
374 	igt_info("Cyclic blits, backward...\n");
375 	for (i = 0; i < count * 4; i++) {
376 		int src = (i + 1) % count;
377 		int dst = i % count;
378 
379 		copy(fd, handle[dst], handle[src]);
380 		start_val[dst] = start_val[src];
381 	}
382 	for (i = 0; i < count; i++)
383 		check_bo(fd, handle[i], start_val[i]);
384 
385 	igt_info("Random blits...\n");
386 	for (i = 0; i < count * 4; i++) {
387 		int src = random() % count;
388 		int dst = random() % count;
389 
390 		if (src == dst)
391 			continue;
392 
393 		copy(fd, handle[dst], handle[src]);
394 		start_val[dst] = start_val[src];
395 	}
396 	for (i = 0; i < count; i++)
397 		check_bo(fd, handle[i], start_val[i]);
398 }
399