1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Chris Wilson <[email protected]>
25 *
26 */
27
28 /** @file gen3_linear_render_blits.c
29 *
30 * This is a test of doing many blits, with a working set
31 * larger than the aperture size.
32 *
33 * The goal is to simply ensure the basics work.
34 */
35
36 #include "igt.h"
37 #include <stdlib.h>
38 #include <stdio.h>
39 #include <string.h>
40 #include <fcntl.h>
41 #include <inttypes.h>
42 #include <errno.h>
43 #include <sys/stat.h>
44 #include <sys/time.h>
45 #include "drm.h"
46
47 #include "i915_reg.h"
48
49 #define WIDTH 512
50 #define HEIGHT 512
51
52 static uint32_t linear[WIDTH*HEIGHT];
53
pack_float(float f)54 static inline uint32_t pack_float(float f)
55 {
56 union {
57 uint32_t dw;
58 float f;
59 } u;
60 u.f = f;
61 return u.dw;
62 }
63
fill_reloc(struct drm_i915_gem_relocation_entry * reloc,uint32_t offset,uint32_t handle,uint32_t read_domain,uint32_t write_domain)64 static uint32_t fill_reloc(struct drm_i915_gem_relocation_entry *reloc,
65 uint32_t offset,
66 uint32_t handle,
67 uint32_t read_domain,
68 uint32_t write_domain)
69 {
70 reloc->target_handle = handle;
71 reloc->delta = 0;
72 reloc->offset = offset * sizeof(uint32_t);
73 reloc->presumed_offset = 0;
74 reloc->read_domains = read_domain;
75 reloc->write_domain = write_domain;
76
77 return reloc->presumed_offset + reloc->delta;
78 }
79
80 static void
copy(int fd,uint32_t dst,uint32_t src)81 copy(int fd, uint32_t dst, uint32_t src)
82 {
83 uint32_t batch[1024], *b = batch;
84 struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
85 struct drm_i915_gem_exec_object2 obj[3];
86 struct drm_i915_gem_execbuffer2 exec;
87 uint32_t handle;
88
89 /* invariant state */
90 *b++ = (_3DSTATE_AA_CMD |
91 AA_LINE_ECAAR_WIDTH_ENABLE |
92 AA_LINE_ECAAR_WIDTH_1_0 |
93 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
94 *b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
95 IAB_MODIFY_ENABLE |
96 IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
97 IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
98 IAB_SRC_FACTOR_SHIFT) |
99 IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
100 IAB_DST_FACTOR_SHIFT));
101 *b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
102 *b++ = (0);
103 *b++ = (_3DSTATE_DFLT_SPEC_CMD);
104 *b++ = (0);
105 *b++ = (_3DSTATE_DFLT_Z_CMD);
106 *b++ = (0);
107 *b++ = (_3DSTATE_COORD_SET_BINDINGS |
108 CSB_TCB(0, 0) |
109 CSB_TCB(1, 1) |
110 CSB_TCB(2, 2) |
111 CSB_TCB(3, 3) |
112 CSB_TCB(4, 4) |
113 CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
114 *b++ = (_3DSTATE_RASTER_RULES_CMD |
115 ENABLE_POINT_RASTER_RULE |
116 OGL_POINT_RASTER_RULE |
117 ENABLE_LINE_STRIP_PROVOKE_VRTX |
118 ENABLE_TRI_FAN_PROVOKE_VRTX |
119 LINE_STRIP_PROVOKE_VRTX(1) |
120 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
121 *b++ = (_3DSTATE_MODES_4_CMD |
122 ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
123 ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
124 ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
125 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
126 *b++ = (0x00000000); /* Disable texture coordinate wrap-shortest */
127 *b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
128 S4_LINE_WIDTH_ONE |
129 S4_CULLMODE_NONE |
130 S4_VFMT_XY);
131 *b++ = (0x00000000); /* Stencil. */
132 *b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
133 *b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
134 *b++ = (0);
135 *b++ = (0);
136 *b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
137 *b++ = (_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
138 *b++ = (0);
139 *b++ = (_3DSTATE_STIPPLE);
140 *b++ = (0x00000000);
141 *b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
142
143 /* samler state */
144 #define TEX_COUNT 1
145 *b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
146 *b++ = ((1 << TEX_COUNT) - 1);
147 *b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
148 *b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 |
149 (HEIGHT - 1) << MS3_HEIGHT_SHIFT |
150 (WIDTH - 1) << MS3_WIDTH_SHIFT);
151 *b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);
152
153 *b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
154 *b++ = ((1 << TEX_COUNT) - 1);
155 *b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
156 FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
157 FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
158 *b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
159 TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
160 0 << SS3_TEXTUREMAP_INDEX_SHIFT);
161 *b++ = (0x00000000);
162
163 /* render target state */
164 *b++ = (_3DSTATE_BUF_INFO_CMD);
165 *b++ = (BUF_3D_ID_COLOR_BACK | WIDTH*4);
166 *b = fill_reloc(r++, b-batch, dst,
167 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
168 b++;
169
170 *b++ = (_3DSTATE_DST_BUF_VARS_CMD);
171 *b++ = (COLR_BUF_ARGB8888 |
172 DSTORG_HORT_BIAS(0x8) |
173 DSTORG_VERT_BIAS(0x8));
174
175 /* draw rect is unconditional */
176 *b++ = (_3DSTATE_DRAW_RECT_CMD);
177 *b++ = (0x00000000);
178 *b++ = (0x00000000); /* ymin, xmin */
179 *b++ = (DRAW_YMAX(HEIGHT - 1) |
180 DRAW_XMAX(WIDTH - 1));
181 /* yorig, xorig (relate to color buffer?) */
182 *b++ = (0x00000000);
183
184 /* texfmt */
185 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
186 *b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
187 *b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
188 S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
189 *b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
190 BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
191 BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
192 BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
193
194 /* pixel shader */
195 *b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
196 /* decl FS_T0 */
197 *b++ = (D0_DCL |
198 REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
199 REG_NR(FS_T0) << D0_NR_SHIFT |
200 ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
201 *b++ = (0);
202 *b++ = (0);
203 /* decl FS_S0 */
204 *b++ = (D0_DCL |
205 (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
206 (REG_NR(FS_S0) << D0_NR_SHIFT) |
207 ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
208 *b++ = (0);
209 *b++ = (0);
210 /* texld(FS_OC, FS_S0, FS_T0 */
211 *b++ = (T0_TEXLD |
212 (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
213 (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
214 (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
215 *b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
216 (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
217 *b++ = (0);
218
219 *b++ = (PRIM3D_RECTLIST | (3*4 - 1));
220 *b++ = pack_float(WIDTH);
221 *b++ = pack_float(HEIGHT);
222 *b++ = pack_float(WIDTH);
223 *b++ = pack_float(HEIGHT);
224
225 *b++ = pack_float(0);
226 *b++ = pack_float(HEIGHT);
227 *b++ = pack_float(0);
228 *b++ = pack_float(HEIGHT);
229
230 *b++ = pack_float(0);
231 *b++ = pack_float(0);
232 *b++ = pack_float(0);
233 *b++ = pack_float(0);
234
235 *b++ = MI_BATCH_BUFFER_END;
236 if ((b - batch) & 1)
237 *b++ = 0;
238
239 igt_assert(b - batch <= 1024);
240 handle = gem_create(fd, 4096);
241 gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
242
243 igt_assert(r-reloc == 2);
244
245 obj[0].handle = dst;
246 obj[0].relocation_count = 0;
247 obj[0].relocs_ptr = 0;
248 obj[0].alignment = 0;
249 obj[0].offset = 0;
250 obj[0].flags = 0;
251 obj[0].rsvd1 = 0;
252 obj[0].rsvd2 = 0;
253
254 obj[1].handle = src;
255 obj[1].relocation_count = 0;
256 obj[1].relocs_ptr = 0;
257 obj[1].alignment = 0;
258 obj[1].offset = 0;
259 obj[1].flags = 0;
260 obj[1].rsvd1 = 0;
261 obj[1].rsvd2 = 0;
262
263 obj[2].handle = handle;
264 obj[2].relocation_count = 2;
265 obj[2].relocs_ptr = (uintptr_t)reloc;
266 obj[2].alignment = 0;
267 obj[2].offset = 0;
268 obj[2].flags = 0;
269 obj[2].rsvd1 = obj[2].rsvd2 = 0;
270
271 exec.buffers_ptr = (uintptr_t)obj;
272 exec.buffer_count = 3;
273 exec.batch_start_offset = 0;
274 exec.batch_len = (b-batch)*sizeof(batch[0]);
275 exec.DR1 = exec.DR4 = 0;
276 exec.num_cliprects = 0;
277 exec.cliprects_ptr = 0;
278 exec.flags = 0;
279 i915_execbuffer2_set_context_id(exec, 0);
280 exec.rsvd2 = 0;
281
282 gem_execbuf(fd, &exec);
283
284 gem_close(fd, handle);
285 }
286
287 static uint32_t
create_bo(int fd,uint32_t val)288 create_bo(int fd, uint32_t val)
289 {
290 uint32_t handle;
291 int i;
292
293 handle = gem_create(fd, sizeof(linear));
294
295 /* Fill the BO with dwords starting at val */
296 for (i = 0; i < WIDTH*HEIGHT; i++)
297 linear[i] = val++;
298 gem_write(fd, handle, 0, linear, sizeof(linear));
299
300 return handle;
301 }
302
303 static void
check_bo(int fd,uint32_t handle,uint32_t val)304 check_bo(int fd, uint32_t handle, uint32_t val)
305 {
306 int i;
307
308 gem_read(fd, handle, 0, linear, sizeof(linear));
309 for (i = 0; i < WIDTH*HEIGHT; i++) {
310 igt_assert_f(linear[i] == val,
311 "Expected 0x%08x, found 0x%08x "
312 "at offset 0x%08x\n",
313 val, linear[i], i * 4);
314 val++;
315 }
316 }
317
318 int count;
319
opt_handler(int opt,int opt_index,void * data)320 static int opt_handler(int opt, int opt_index, void *data)
321 {
322 switch (opt) {
323 case 'c':
324 count = atoi(optarg);
325 break;
326 default:
327 return IGT_OPT_HANDLER_ERROR;
328 }
329
330 return IGT_OPT_HANDLER_SUCCESS;
331 }
332
333 const char *help_str = " -c\tBuffer count\n";
334
335 igt_simple_main_args("c:", NULL, help_str, opt_handler, NULL)
336 {
337 uint32_t *handle, *start_val;
338 uint32_t start = 0;
339 int i, fd;
340
341 fd = drm_open_driver(DRIVER_INTEL);
342
343 igt_require(IS_GEN3(intel_get_drm_devid(fd)));
344
345 if (count == 0)
346 count = 3 * gem_aperture_size(fd) / (1024*1024) / 2;
347 igt_info("Using %d 1MiB buffers\n", count);
348 intel_require_memory(count, 1024*1024, CHECK_RAM);
349
350 handle = malloc(sizeof(uint32_t)*count*2);
351 start_val = handle + count;
352
353 for (i = 0; i < count; i++) {
354 handle[i] = create_bo(fd, start);
355 start_val[i] = start;
356 start += 1024 * 1024 / 4;
357 }
358
359 igt_info("Verifying initialisation...\n");
360 for (i = 0; i < count; i++)
361 check_bo(fd, handle[i], start_val[i]);
362
363 igt_info("Cyclic blits, forward...\n");
364 for (i = 0; i < count * 4; i++) {
365 int src = i % count;
366 int dst = (i + 1) % count;
367
368 copy(fd, handle[dst], handle[src]);
369 start_val[dst] = start_val[src];
370 }
371 for (i = 0; i < count; i++)
372 check_bo(fd, handle[i], start_val[i]);
373
374 igt_info("Cyclic blits, backward...\n");
375 for (i = 0; i < count * 4; i++) {
376 int src = (i + 1) % count;
377 int dst = i % count;
378
379 copy(fd, handle[dst], handle[src]);
380 start_val[dst] = start_val[src];
381 }
382 for (i = 0; i < count; i++)
383 check_bo(fd, handle[i], start_val[i]);
384
385 igt_info("Random blits...\n");
386 for (i = 0; i < count * 4; i++) {
387 int src = random() % count;
388 int dst = random() % count;
389
390 if (src == dst)
391 continue;
392
393 copy(fd, handle[dst], handle[src]);
394 start_val[dst] = start_val[src];
395 }
396 for (i = 0; i < count; i++)
397 check_bo(fd, handle[i], start_val[i]);
398 }
399